BBTag/Yosuke Hanamura/Combos

From Dustloop Wiki
Combo Notation Guide
7 7 8 8 9 9
4 4 5 5 6 6
1 1 2 2 3 3
Numbers represent direction on a keyboard numpad. For example 236+A.png becomes 236A.
> = cancel into the next attack
, = link the next attack after preceding move's recovery
= After landing.
jc = jump cancel
hjc = high jump cancel
CH = Counter Hit
IAD = Instant Air Dash
(N) = only use the Nth attack of the move (for example, if j.B(2) is written, you only use the first two hits of j.B)
[X] = Hold input X.
]X[ = Release input X.
{???}xN = Repeat ??? N amount of times.



Combo List

Midscreen

Solo
# Combo Position Damage Difficulty Notes
_ 4AA > 5AA > 5BBB > 236A~A Any 4728 [1] Very Easy Yosuke's bread and butter from 4A.
_ 2A > 5AA > 5BBB > 236A~A Any 4077 [1] Very Easy Yosuke's most basic combo from 2A.
_ 5AA > 5BBB > 236A~A Any 5496 [1] Very Easy Yosuke's most basic damaging combo from 5A.
_ 4A > 5BBB > 236B~BBBA Point Blank 5606 [1] Very Easy Yosuke's most basic damaging and fastest combo that can be done anywhere, as long as 4A hits at a point blank range.
_ 5A > 5BBB > 236B~BBBA Point Blank 6705 [1] Very Easy A variation to the previous combo, it is Yosuke's easiest high damage combo that can be done anywhere, as long as 5A hits at a point blank range.
_ 2C > 236A~A Any 3583 [1] Very Easy
_ 2C > 236A~CBBA Any 5216 [1] Very Easy Uses 1 Heat Bar.
_ j.AA > (land) 5BBB > 236A~A Any 4093 [1] Very Easy
_ j.C > 236B~BBBA Any 5082 [1] Very Easy
_ Grab > 236B~BBBA Any 4485 [1] Very Easy
_ Grab > 236B > (land cancel) 6AA > 5BB > 236B > (land cancel) 6AA > 2C > 236B~BBBA Any 5280 [5] Difficult
_ (dashing) 5A > 5BBB > 236B > (land cancel) 6AA > 5BB > 236B~BBBA Point Blank 7201 [5] Difficult Yosuke's most damaging midscreen solo combo. Plink the land cancel input (j23[6]B~A) to get 6A to come out instead of 6B.
_ j.C > 236B > (land cancel) 6AA > 5BB > 236B > (land cancel) 6AA > 5BB > 236B~BBBA Any 6107 [5] Difficult
_ CH 2C > 236B > (land cancel) 6AA > 5BB > 236B > (land cancel) 6AA > 5BB > 236B~BBBA Any 6786 [5] Difficult
_ CH 2B > 6AA > 5BB > 236B > (land cancel) 6AA > 5BB > 236B~BBBA Any 6286 [5] Difficult For mid-height anti-airs.
_ CH 2B > IAD jB > 6A(2) > sj.jAA > jc j.AA > j236A Any 4897 [3] Normal For low-height anti-airs.
_ CH 2B > 4AAA > 5BB > 236B > (land cancel) 6AA > 5BB > 236B~BBBA Any 5433 [5] Difficult For max-height anti-airs.
_ (dashing) 5A > 5BBB > 236B > (land cancel) 6AA > 5BB > 236B > (land cancel) 3C > 236A > (land cancel) 214BC Point Blank 8624 [5] Difficult Best bang for your buck with 2 bars.
With Assists


Corner

Solo
# Combo Position Damage Difficulty Notes
_ 5A > 5BBB > 236B > (land cancel) 5BB~(delay)B > 236B~BBBA Any 7438 [3] Normal Yosuke's most damaging solo corner combo. In order for the second 5B to land after 236B, Yosuke must cancel his landing lag from 236B using Moonsault(~B) before he lands to the ground
_ 4A > 5A > 5BBB > 236B > (land cancel) 5BB~(delay)B > 236B~BBBA Any 6112 [3] Normal Same variation to the combo above, with the only difference being it starts with 4A.
_ 2A > 5A > 5BBB > 236B > (land cancel) 5BB~(delay)B > 236B~BBBA Any 5932 [3] Normal Same variation to the combo above, with the only difference being it starts with 2A.


With Assists


Combo Theory

Big thanks to Pssychh for finding out the double Tentarafoo in Yosuke's combos among other things. Also thanks to Chandela for finding the basic bread and butter combos Yosuke has.

Video Examples

Yosuke combos in version 2.0 by Meno

Yosuke's Late Cancel Moonsault

External Documents and References


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