BBTag/Yosuke Hanamura/Data

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< BBTag‎ | Yosuke Hanamura
Revision as of 21:55, 18 September 2022 by Shtkn (talk | contribs) (adding minimum damage values)

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Infobox Data

Portrait Name Health Prejump
BBTag Yosuke Portrait.png
Yosuke Hanamura 16,000 4F
Backdash Forward Dash Unique Movement Options
23F (1~7F Inv All)
Icon
BBTag Yosuke Icon.png

Normal Moves

4A

4A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 5 6 8 -2 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
70 1 11 12 12 16 23 9 +0 +0
BBTag Yosuke 4A.png
Anti-Airs, Neutral, Pressure, Confirms. This normal does it all!
BBTAG Yosuke 4A Hitbox.png

4AA

4AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1300 All 8 3 20 -6 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Yosuke 4AA.png
Cool poses for hitconfirming a situation.
BBTAG Yosuke 4AA Hitbox.png

4AAA

4AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 10 3 22+0L -6 H - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 60 Launch 75 12 +0 +5
BBTag Yosuke 4AAA.png
BBTAG Yosuke 4AAA Hitbox.png

4AAAA

4AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
600×6 All 14 - Total: Until L+6L - P - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 Launch 45 Launch 57 0/+13 +13 +13
BBTag Yosuke 4AAAA.png
BBTAG Yosuke 5AAAA Hitbox.png

5A

5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
630×3 All 7 2,2,2 16 -1 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 3 +0 +2
BBTag Yosuke 5A.png
3 times the hitboxes for 3 times the fun.
BBTAG Yosuke 5A1 Hitbox.pngBBTAG Yosuke 5A2 Hitbox.pngBBTAG Yosuke 5A3 Hitbox.png

5AA

5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1300 All 9 4 14 -1 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 + GBounce 22 31 + GBounce 11 +0 +2
BBTag Yosuke 5AA.png
BBTAG Yosuke 5AA Hitbox.png

5AAA

5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
750×3 All 10 2,2,2 27+3L -13 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 30 Launch 45 4 +0 +5
BBTag Yosuke 5AAA.png
BBTAG Yosuke 5AAA Hitbox.png

5AAAA

5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
600×6 All 14 - Total: Until L+6L - P - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 Launch 45 Launch 57 0/+13 +13 +13
BBTag Yosuke 5AAAA.png
BBTAG Yosuke 5AAAA Hitbox.png

2A

2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 Low 6 3 15 -4 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
BBTag Yosuke 2A.png
It's like Yosuke 4A, except it hits LOW!
BBTAG Yosuke 2A Hitbox.png

5B

5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 12 3 30 -14 B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 19 24 34 12 +0 +5
BBTag Yosuke 5B.png
A pretty underrated poke. Send a Boot straight to their heads.
BBTAG Yosuke 5B Hitbox.png

5BB

5BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All 17 2 22 -5 B - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 30 24 45 12 +0 +5
BBTag Yosuke 5BB.png
BBTAG Yosuke 5BB Hitbox.png

5BBB

5BBB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 2400 All 18 2 Total: 47 - F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 60, Launch Stand, 60 75, Launch Stand, 75 0 0 +5
BBTag Yosuke 5BBB.png
Tentarafoo's more useful as a normal than as a special... kinda sad.
BBTAG Yosuke 5BBB Hitbox.png

2B

2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 All 9 4 26 -13 B 6~12 H - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 20 22 34 11 +0 +2
BBTag Yosuke 2B.png
Remember when Hazama 5C was jump cancellable on block?
BBTAG Yosuke 2B Hitbox.png

5C

5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800+ High 22 3 24 -10 B - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 3 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBTag Yosuke 5C.png
  1. NetplayUnblockables
BBTAG Yosuke 5C Hitbox.png

2C

2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 Low 11 3 24 -8 F - - 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 40 Launch 55 12 +0 +5
BBTag Yosuke 2C.png
Slides under moves like sliding into their DMs.
BBTAG Yosuke 2C Hitbox.png

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 High 10 4 10 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Yosuke jA.png
The Jump In everyone learned to hate.
BBTAG Yosuke JA Hitbox.png

j.AA

j.AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 High 7 3 11 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Yosuke jAA.png
Just mash the A button, he'll keep on swingin.
BBTAG Yosuke JAA Hitbox.png

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
720×3 All 15 3×11 Total: 40 - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 1/+1 +1 +1
BBTag Yosuke jB.png
BBTAG Yosuke JB Hitbox.png

j.2A

j.2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
600×6 All 14 Until Hit Total: Until L + 21L - P1 - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 Launch 45 Launch 57 0/+13 +13 +13
BBTag Yosuke j2A.png
BBTAG Yosuke J2A Hitbox.png

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 Low 36 7 25 -13 F 7~31 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 30 Launch 45 4 +0 +5
BBTag Yosuke jC.png
Either hit the floor, or flip out! Be that annoying fly everyone can't hit.
BBTAG Yosuke JC Hitbox.png

Universal Mechanics

BC

BC
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 1000×2 Throw 7-30 3 23 - T - - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 0, 4×2 - 40 - - - - +0 -
Minimum damage 2000
BBTag Yosuke GroundThrow.png
What if this throw poisoned again... But special cancels are nice!
BBTAG Yosuke Throw Hitbox.png

AD
Dodge (Catch)
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - 45 - - 1~25 Catch All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
On Guard Point, hitstop for Yosuke is 0F. Opponent hitstop is 16F
BBTag Yosuke Dodge.png
"Come get som---YIKES!".
BBTAG Yosuke RA1 Hitbox.png

AD Attack

AD Attack
Dodge (Attack)
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2200 Air Unblockable 15 3 28 -12 B 1~22 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 4 18 Launch 50 Launch 65 12/+0 -8 -8
Minimum Damage 110
BBTag Yosuke Dodge 2.png
BBTAG Yosuke RA2 Hitbox.png

Skills

236A

236A
A Dash Spring
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
900×2 All 14~25 3 [(10)3] 18 [26+4L] -16 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
90 3 16 20, Launch 60 + Down 23, 60 25, Launch 74 + Down 23, 74 0/+8, 9/+8 +5 +5
Only performs followup (Values in []) on hit/block
When opponent is out of range, does not attack. Total duration 40F
Minimum Damage 45×2 (90)
BBTag Yosuke DashSpring.png
Don't use this as a command dash. That ALWAYS ends poorly.
BBTAG Yosuke 236A1 Hitbox.pngBBTAG Yosuke 236A2 Hitbox.png

236B

236B
B Dash Spring
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1100×2 All 20~29 3 [(10)3] 18 [26+13L] -23 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 4 18 Launch 60 + Down 23, 60 Launch 75 + Down 23, 75 0/+8, 9/+8 +8 +8
Only performs followup (Values in []) on hit/block
When opponent is out of range, does not attack. Total duration 44F
Minimum Damage 55×2 (110)
BBTag Yosuke DashSpring.png
Don't use this as a command dash. That ALWAYS ends poorly.
BBTAG Yosuke 236A1 Hitbox.pngBBTAG Yosuke 236A2 Hitbox.png

j.236A

j.236A
Flying Flash Cut
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200×2 All 13 Until L(10)5 Until L -11 H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×2 4 18 Launch 40 + GBounce, 60 Launch 55 + GBounce, 75 6 -1 -1
Minimum Damage 60×2 (120)
BBTag Yosuke FlyingFlashCut.png
V SLASH!! Now an actual knockdown.
BBTAG Yosuke J236A1 Hitbox.pngBBTAG Yosuke J236A2 Hitbox.png

j.236B

j.236B
Moonsault
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - - - Until L+9L - - 4~11 All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
Can cancel into followups on 20
BBTag Yosuke Moonsault.png
"Is this neutral?"

j.236B > X

j.236B > X
Crescent Slash
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 High 5 8 Until L+9L - H - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 32 Launch 47 8 +3 +3
If done from a 3rd Moonsault, knockback trajectory changes to downward angle and also causes Down 24
Minimum Damage 85
BBTag Yosuke CrescentSlash.png
I heard that the EX version of Crescent makes for a rather nasty surprise overhead.
BBTAG Yosuke J236B2 Hitbox.png

Extra Skills

236C

236C
EX Dash Spring
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1300×2 All 19~27 3 [(10)3] 18 [18+13L] -15 B - - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 + Down 23, 60 Launch 75 + Down 23, 75 0/+8, 9/+8 +8 +8
Only performs followup (Values in []) on hit/block
When opponent is out of range, does not attack. Total duration 42F
Minimum Damage 130×2 (260)
BBTag Yosuke DashSpring.png
Remember when this was projectile invuln??
BBTAG Yosuke 236C1 Hitbox.pngBBTAG Yosuke 236C2 Hitbox.png

j.236C

j.236C
EX Moonsault
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 High 20 8 Until L+15L - H 4~10 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 32 + Down 28 Launch 47 + Down 28 8 +8 +8
Minimum Damage 200
BBTag Yosuke Moonsault.pngBBTag Yosuke CrescentSlash.png
When you want to flip in place instead of everywhere at once. • This comes out automatically! No timing required!
BBTAG Yosuke J236C Hitbox.png

Partner Skills

5P

5P
Dash Spring
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500×2 All (18)+13~24 3 [3(10)3] 18 [26+12L] -14 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 3 16 20, Launch 60 + Down 23, 60 - - 0/+8, 9/+8 +8 -
Only attacks if opponent is in range
(Values in [])
When opponent is out of range, does not attack. Total duration 40F
Minimum Damage 75×2 (150)
BBTag Yosuke DashSpring.png
BBTAG Yosuke 5P1 Hitbox.pngBBTAG Yosuke 5P2 Hitbox.png

6P

6P
P4A 5D
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
700×4 All (18)+31 15 [(9)3,3,4] Total: 94 [Total: +70] - B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 18, Launch×3 50 - - 0/+12, 0/+1×3 +12, +1×3 -
Only performs followup (Values in []) on hit/block
Minimum Damage 35×4 (140)
BBTag Yosuke 6P.png
BBTAG Yosuke 6P1 Hitbox.pngBBTAG Yosuke 6P2 Hitbox.png

4P

4P
5AAA
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1700 All (18)+10 6 29+3L -19 B - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 60 - - 12 +0 -
Minimum Damage 85
BBTag Yosuke 5AAA.png
BBTAG Yosuke 4P Hitbox.png

Distortion Skills

236BC

236BC
Garudyne
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
360×31 [430×31] All 9+(53 Flash)+7 5×31 Total: Until L+38L -31 P2 1~17 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
98×31 4 18 Launch 90 Launch 105 0 +0 +6
Values in [] are for Enhanced version
Minimum Damage: 54×31 (1674) [60×31 (1860)]
BBTag Yosuke Garudyne.png
A Giant Spinny Projectile. What could POSSIBLY go wrong??
BBTAG Yosuke 236BC Hitbox.png

214BC

214BC
Shippu - Nagareboshi
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000×2, 250×18
[2000×2, 200×36]
All 4+(39 Flash)+1 15 Until L+18L -21 H 1~19 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 5 20 Launch 120, 100, 400 + Down 20×18 [×36] - - 4 4, 8/+10, 0/+10×18 [×36] -
Values in [] are for Enhanced version
Minimum Damage: 400, 600, 40×18 (1720)
[Minimum Damage: 400, 600, 26×36 (1936)]
BBTag Yosuke ShippuNagareboshi.pngBBTag Yosuke ShippuNagareboshi2.png
BBTAG Yosuke 214BC Hitbox.png

Distortion Skill Duo

Distortion Skill Duo
Garudyne
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
100×20 [100×25] All 1+(92 Flash)+1 10×11,5×9 [10×6,5×19] Total: Until L+38L - P2 1~3 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 4 18 Launch 90 Launch 105 0 +0 +5
Values in [] are for Enhanced version
Minimum Damage: 2000 [2500]
BBTag Yosuke Garudyne.png
Didn't get the kill? Try spinning. I hear it's a good trick.
BBTAG Yosuke DSD Hitbox.png

Astral Heat

222BC

222BC
Brave Blade
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- All 4+(78 Flash)+16 10 Total: 119 -68 - 1~44 All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 5 20 - - - - 0/+12 - -
BBTag Yosuke BraveBlade.pngBBTag Yosuke BraveBlade2.png
EVERYDAY'S GREAT AT JUNES!! • "At Junes, everyday is Customer Appreciation Day. Come see for yourself, and get in touch with our products! Every day's great at your Junes!"
BBTAG Yosuke 222BC Hitbox.png

Category

BlazBlue
Persona 4 Arena
Under Night In-Birth
RWBY
Guest Entries
Single Entries
Akatsuki/En-Eins

Click [★] for character's full frame data

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Detailed & Advanced Information
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