BBTag/Yukiko Amagi/Data: Difference between revisions

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==Nav==
<section begin="Nav"/>{{CharNav|charMainPage=BBTag/Yukiko Amagi|image=BBTag_Yukiko_Icon.png|videos=|forums=}}<section end="Nav"/>
==Links==
==Links==
<section begin=Links/>{{CharLinks|charMainPage=BBTag/Yukiko Amagi|videos= |discord= }}<section end=Links/>
<section begin=Links/>{{BBTag/CharacterLinks}}<section end=Links/>
==System Data==
 
<section begin=system data/>
==Infobox Data==
<tr><td class="CharaInfoLabel">'''Health:'''</td><td>16,000</td></tr>
{{BBTag-character
<tr><td class="CharaInfoLabel">'''Prejump:'''</td><td>4F</td></tr>
| name      =Yukiko Amagi
<tr><td class="CharaInfoLabel">'''Backdash:'''</td><td>29F (1~7F Inv All)</td></tr>
| health    =16,000
<tr><td class="CharaInfoLabel">'''Unique Movements:'''</td><td></td></tr>
| prejump  = 4F
<section end=system data/>
| backdash  = 29F (1~7F Inv All)
| portrait  =BBTag_Yukiko_Portrait.png
| icon      =BBTag_Yukiko_Icon.png
| umo=
}}


==Normal Moves==
==Normal Moves==
===4A Data===
===4A===
<section begin="4A"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Yukiko Amagi |type=normal
|damage=1000
|input=4A |name=
|guard=All|attribute=B|inv=
  |damage=1000 |p1=100 |p2=80
|startup=10|active=4|recovery=15|frameAdv=-2
|level=3 |cancel=CSTJP |attribute=B |guard=All |invuln=
}}<section end="4A"/>
|startup=10 |active=4 |recovery=15 |onBlock=-2
 
  |blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
<section begin="4A Extra"/>{{FrameDataExtra-BBTag
|groundHit=17 |airHit=17 |groundCH=22 |airCH=31
|p1=100|p2=80
  |images=BBTag_Yukiko_4A.png
|level=3|cancel=CSTJP
  |hitboxes=BBTAG_Yukiko_4A_Hitbox.png
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
  |notes=
|groundHit=17|airHit=17|groundCH=22|airCH=31
}}
|hitbox=
  }}<section end="4A Extra"/>
 
===4AA Data===
<section begin="4AA"/>{{FrameData-BBTag
|damage=1000
|guard=All|attribute=B|inv=
|startup=10|active=3|recovery=14|frameAdv=0
}}<section end="4AA"/>
 
<section begin="4AA Extra"/>{{FrameDataExtra-BBTag
|p1=100|p2=80
|level=3|cancel=CSTJP
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
|groundHit=17|airHit=17|groundCH=22|airCH=31
|hitbox=
}}<section end="4AA Extra"/>
===4AAA Data===
<section begin="4AAA"/>{{FrameData-BBTag
|damage=1200
|guard=All|attribute=B|inv=
|startup=12|active=3|recovery=26|frameAdv=-10
}}<section end="4AAA"/>
 
<section begin="4AAA Extra"/>{{FrameDataExtra-BBTag
|p1=100|p2=85
|level=4|cancel=CS(J)P
|blockstun=18|blockstop=12|hitstop=+0|CHstop=+5
|groundHit=19|airHit=30 + Down 23|groundCH=24|airCH=45 + Down 23
|hitbox=
}}<section end="4AAA Extra"/>
 
===5AAAA Data===
<section begin="4AAAA"/>{{FrameData-BBTag
|damage=900, 1600
|guard=All|attribute=B, P1|inv=
|startup=9|active=2(10)5|recovery=30|frameAdv=-12
}}<section end="4AAAA"/>
 
<section begin="5AAAA"/>{{FrameData-BBTag
|damage=900, 1600
|guard=All|attribute=B, P1|inv=
|startup=9|active=2(10)5|recovery=30|frameAdv=-12
}}<section end="5AAAA"/>
 
<section begin="5AAAA Extra"/>{{FrameDataExtra-BBTag
|p1=90|p2=80 (Once)
|level=3|cancel=P
|blockstun=16|blockstop=1/+6|hitstop=+6|CHstop=+6
|groundHit=17, Launch|airHit=17, 47|groundCH=22, Launch|airCH=31, 61
|hitbox=
  }}<section end="5AAAA Extra"/>
===5A Data===
<section begin="5A"/>{{FrameData-BBTag
|damage=200*10
|guard=All|attribute=B|inv=
|startup=12~28|active=1*10|recovery=28|frameAdv=-12
}}<section end="5A"/>
 
<section begin="5A Extra"/>{{FrameDataExtra-BBTag
|p1=90|p2=80 (Once)
|level=3|cancel=CSTP
|blockstun=16|blockstop=1|hitstop=+0|CHstop=+2
|groundHit=17|airHit=17|groundCH=22|airCH=31
|hitbox=
  }}<section end="5A Extra"/>
 
===5AA Data===
<section begin="5AA"/>{{FrameData-BBTag
|damage=200*9
|guard=All|attribute=B|inv=
|startup=10|active=1*9|recovery=33|frameAdv=-17
}}<section end="5AA"/>
 
<section begin="5AA Extra"/>{{FrameDataExtra-BBTag
|p1=90|p2=80 (Once)
|level=3|cancel=CSTJP
|blockstun=16|blockstop=1|hitstop=+0|CHstop=+2
|groundHit=17|airHit=17 + Down 23|groundCH=22|airCH=31 + Down 23
|hitbox=
  }}<section end="5AA Extra"/>
 
===5AAA Data===
<section begin="5AAA"/>{{FrameData-BBTag
|damage=200*8
|guard=Low|attribute=F|inv=
|startup=10|active=1*8|recovery=32|frameAdv=-16
}}<section end="5AAA"/>
 
<section begin="5AAA Extra"/>{{FrameDataExtra-BBTag
|p1=90|p2=80 (Once)
|level=3|cancel=CSP
|blockstun=16|blockstop=1|hitstop=+0|CHstop=+2
|groundHit=17|airHit=30|groundCH=22|airCH=44
|hitbox=
  }}<section end="5AAA Extra"/>
===2A Data===
<section begin="2A"/>{{FrameData-BBTag
|damage=1000
|guard=Low|attribute=F|inv=
|startup=8|active=2|recovery=14|frameAdv=-2
}}<section end="2A"/>
 
<section begin="2A Extra"/>{{FrameDataExtra-BBTag
|p1=90|p2=75
|level=2|cancel=CSTP
|blockstun=13|blockstop=10|hitstop=+0|CHstop=+1
|groundHit=14|airHit=14|groundCH=18|airCH=26
|hitbox=
}}<section end="2A Extra"/>
 
===5B Data===
<section begin="5B"/>{{FrameData-BBTag
|damage=1000
|guard=All|attribute=P1|inv=
|startup=10|active=Until Hit|recovery=Total 46|frameAdv=-15
}}<section end="5B"/>
 
<section begin="5B Extra"/>{{FrameDataExtra-BBTag
|p1=80|p2=75
|level=2|cancel=CS
|blockstun=11|blockstop=0/+10|hitstop=+10|CHstop=+10
|groundHit=14|airHit=14|groundCH=18|airCH=26
|hitbox=
}}<section end="5B Extra"/>


===5BB Data===
===4AA===
<section begin="5BB"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Yukiko Amagi |type=normal
|damage=1000
|input=4AA |name=
|guard=All|attribute=P1|inv=
|damage=1000 |p1=100 |p2=80
|startup=9|active=Until Hit|recovery=Total 48|frameAdv=-18
|level=3 |cancel=CSTJP |attribute=B |guard=All |invuln=
}}<section end="5BB"/>
|startup=10 |active=3 |recovery=14 |onBlock=0
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
|groundHit=17 |airHit=17 |groundCH=22 |airCH=31
|images=BBTag_Yukiko_4AA.png
|hitboxes=BBTAG_Yukiko_4AA_Hitbox.png
|notes=
}}
===4AAA===
{{MoveData-BBTag |character=Yukiko Amagi |type=normal
|input=4AAA |name=
|damage=1200 |p1=100 |p2=85
|level=4 |cancel=CS(J)P |attribute=B |guard=All |invuln=
|startup=12 |active=3 |recovery=26 |onBlock=-10
|blockstun=18 |blockstop=12 |hitstop=+0 |CHstop=+5
|groundHit=19 |airHit=30 + Down 23 |groundCH=24 |airCH=45 + Down 23
|images=BBTag_Yukiko_4AAA.png
|hitboxes=BBTAG_Yukiko_4AAA_Hitbox.png
|notes=
}}


<section begin="5BB Extra"/>{{FrameDataExtra-BBTag
===4AAAA===
|p1=80|p2=75
{{MoveData-BBTag |character=Yukiko Amagi |type=normal
|level=2|cancel=CSP
|input=4AAAA |name=
|blockstun=11|blockstop=0/+10|hitstop=+10|CHstop=+10
|damage=900, 1600 |p1=90 |p2=80
|groundHit=14|airHit=14|groundCH=18|airCH=26
|level=3 |cancel=P |attribute=B, P1 |guard=All |invuln=
|hitbox=
|startup=9 |active=2(10)5 |recovery=30 |onBlock=-12
}}<section end="5BB Extra"/>
|blockstun=16 |blockstop=1/+6 |hitstop=+6 |CHstop=+6
|groundHit=17, Launch |airHit=17, 47 |groundCH=22, Launch |airCH=31, 61
|images=BBTag_Yukiko_FlameDance.png
|hitboxes=BBTAG_Yukiko_4AAAA1_Hitbox.png;BBTAG_Yukiko_4AAAA2_Hitbox.png
|notes=
}}


<section begin="6BB"/>{{FrameData-BBTag
===5A===
|damage=1000
{{MoveData-BBTag |character=Yukiko Amagi |type=normal
|guard=All|attribute=P1|inv=
|input=5A |name=
|startup=9|active=Until hit|recovery=Total 49|frameAdv=-19
|damage=200×10 |p1=90 |p2=80
}}<section end="6BB"/>
|level=3 |cancel=CSTP |attribute=B |guard=All |invuln=
|startup=12~28 |active=1×10 |recovery=28 |onBlock=-12
|blockstun=16 |blockstop=1 |hitstop=+0 |CHstop=+2
|groundHit=17 |airHit=17 |groundCH=22 |airCH=31
|images=BBTag_Yukiko_5A.png
|caption=''Close my eye & try not to die''
|hitboxes=BBTAG_Yukiko_5A_Hitbox.png
|notes=Persona attacks 3 frames after coming into range if before 28 frames;
}}


<section begin="6BB Extra"/>{{FrameDataExtra-BBTag
===5AA===
|p1=80|p2=75
{{MoveData-BBTag |character=Yukiko Amagi |type=normal
|level=2|cancel=CSP
|input=5AA |name=
|blockstun=11|blockstop=0/+10|hitstop=+10|CHstop=+10
|damage=200×9 |p1=90 |p2=80
|groundHit=14|airHit=14|groundCH=18|airCH=26
|level=3 |cancel=CSTJP |attribute=B |guard=All |invuln=
|hitbox=
|startup=10 |active=1×9 |recovery=33 |onBlock=-17
}}<section end="6BB Extra"/>
|blockstun=16 |blockstop=1 |hitstop=+0 |CHstop=+2
|groundHit=17 |airHit=17 + Down 23 |groundCH=22 |airCH=31 + Down 23
|images=BBTag_Yukiko_5AA.png
|hitboxes=BBTAG_Yukiko_5AA_Hitbox.png
|notes=
}}


<section begin="4BB"/>{{FrameData-BBTag
===5AAA===
|damage=1000
{{MoveData-BBTag |character=Yukiko Amagi |type=normal
|guard=All|attribute=P1|inv=
|input=5AAA |name=
|startup=9|active=Until hit|recovery=Total 52|frameAdv=-22
|damage=200×8 |p1=90 |p2=80
}}<section end="4BB"/>
|level=3 |cancel=CSP |attribute=F |guard=Low |invuln=
|startup=10 |active=1×8 |recovery=32 |onBlock=-16
|blockstun=16 |blockstop=1 |hitstop=+0 |CHstop=+2
|groundHit=17 |airHit=30 |groundCH=22 |airCH=44
|images=BBTag_Yukiko_5AAA.png
|caption=No one suspects the low
|hitboxes=BBTAG_Yukiko_5AAA_Hitbox.png
|notes=
}}


<section begin="4BB Extra"/>{{FrameDataExtra-BBTag
===5AAAA===
|p1=80|p2=75
{{MoveData-BBTag |character=Yukiko Amagi |type=normal
|level=2|cancel=CSP
|input=5AAAA |name=
|blockstun=11|blockstop=0/+10|hitstop=+10|CHstop=+10
|damage=900, 1600 |p1=90 |p2=80
|groundHit=14|airHit=14|groundCH=18|airCH=26
|level=3 |cancel=P |attribute=B, P1 |guard=All |invuln=
|hitbox=
|startup=9 |active=2(10)5 |recovery=30 |onBlock=-12
}}<section end="4BB Extra"/>
|blockstun=16 |blockstop=1/+6 |hitstop=+6 |CHstop=+6
===2B Data===
|groundHit=17, Launch |airHit=17, 47 |groundCH=22, Launch |airCH=31, 61
<section begin="2B"/>{{FrameData-BBTag
|images=BBTag_Yukiko_FlameDance.png
|damage=1000*2
|caption=Please proceed to the opposite side of the screen.
|guard=All|attribute=P1|inv=10~16 H
|hitboxes=BBTAG_Yukiko_5AAAA1_Hitbox.png;BBTAG_Yukiko_5AAAA2_Hitbox.png
|startup=14|active=Until hit|recovery=Total 42|frameAdv=-7
|notes=
}}<section end="2B"/>
}}
===2A===
{{MoveData-BBTag |character=Yukiko Amagi |type=normal
|input=2A |name=
|damage=1000 |p1=90 |p2=75
|level=2 |cancel=CSTP |attribute=F |guard=Low |invuln=
|startup=8 |active=2 |recovery=14 |onBlock=-2
|blockstun=13 |blockstop=10 |hitstop=+0 |CHstop=+1
|groundHit=14 |airHit=14 |groundCH=18 |airCH=26
|images=BBTag_Yukiko_2A.png
|hitboxes=BBTAG_Yukiko_2A_Hitbox.png
|notes=
}}


<section begin="2B Extra"/>{{FrameDataExtra-BBTag
===5B===
|p1=80|p2=75
{{MoveData-BBTag |character=Yukiko Amagi |type=normal
|level=2|cancel=CSJP
|input=5B |name=
|blockstun=11|blockstop=0/+10|hitstop=+10|CHstop=+10
|damage=1000 |p1=80 |p2=75
|groundHit=14|airHit=14|groundCH=18|airCH=26
|level=2 |cancel=CS |attribute=P1 |guard=All |invuln=
|hitbox=
|startup=10 |active=Until Hit |recovery=Total 46 |onBlock=-15
  }}<section end="2B Extra"/>
|blockstun=11 |blockstop=0/+10 |hitstop=+10 |CHstop=+10
|groundHit=14 |airHit=14 |groundCH=18 |airCH=26
|images=BBTag_Yukiko_5B.png
  |caption=You get a fan! And YOU get a fan!
|hitboxes=BBTAG_Yukiko_5B_Hitbox.png
|notes=
}}


===5C Data===
===5BB===
<section begin="5C"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Yukiko Amagi |type=normal
|damage=800+
|input=5BB |name=
|guard=High|attribute=B|inv=
|damage=1000 |p1=80 |p2=75
|startup=26|active=3|recovery=18|frameAdv=-4
|level=2 |cancel=CSP |attribute=P1 |guard=All |invuln=
}}<section end="5C"/>
|startup=9 |active=Until Hit |recovery=Total 48 |onBlock=-18
|blockstun=11 |blockstop=0/+10 |hitstop=+10 |CHstop=+10
|groundHit=14 |airHit=14 |groundCH=18 |airCH=26
|images=BBTag_Yukiko_5BB.png
|caption=I have now come to realize the consequences of my actions.
|hitboxes=BBTAG_Yukiko_5BB_Hitbox.png
|notes=
}}


<section begin="5C Extra"/>{{FrameDataExtra-BBTag
===6BB===
|p1=|p2=  
{{MoveData-BBTag |character=Yukiko Amagi |type=normal
|level=4|cancel=
|input=6BB |name=
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
|damage=1000 |p1=80 |p2=75
|groundHit=|airHit=17 + Down 23|groundCH=|airCH=31 + Down 23
|level=2 |cancel=CSP |attribute=P1 |guard=All |invuln=
|hitbox=
|startup=9 |active=Until hit |recovery=Total 49 |onBlock=-19
}}<section end="5C Extra"/>
|blockstun=11 |blockstop=0/+10 |hitstop=+10 |CHstop=+10
===2C Data===
|groundHit=14 |airHit=14 |groundCH=18 |airCH=26
<section begin="2C"/>{{FrameData-BBTag
|images=BBTag_Yukiko_5BB.png
|damage=1500
|caption=I have now come to realize the consequences of my actions.
|guard=Low|attribute=F|inv=
|hitboxes=BBTAG_Yukiko_5BB_Hitbox.png
|startup=10|active=3|recovery=17|frameAdv=-3
|notes=
}}<section end="2C"/>
}}


<section begin="2C Extra"/>{{FrameDataExtra-BBTag
===4BB===
|p1=90|p2=80
{{MoveData-BBTag |character=Yukiko Amagi |type=normal
|level=3|cancel=S(J)P
|input=4BB |name=
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
|damage=1000 |p1=80 |p2=75
|groundHit=Launch|airHit=30|groundCH=Launch|airCH=44
|level=2 |cancel=CSP |attribute=P1 |guard=All |invuln=
|hitbox=
|startup=9 |active=Until hit |recovery=Total 52 |onBlock=-22
}}<section end="2C Extra"/>
|blockstun=11 |blockstop=0/+10 |hitstop=+10 |CHstop=+10
===j.A Data===
|groundHit=14 |airHit=14 |groundCH=18 |airCH=26
<section begin="j.A"/>{{FrameData-BBTag
|images=BBTag_Yukiko_5BB.png
|damage=1000
|caption=I have now come to realize the consequences of my actions.
|guard=High|attribute=H|inv=
|hitboxes=BBTAG_Yukiko_5BB_Hitbox.png
|startup=10|active=3|recovery=13|frameAdv=
|notes=
}}<section end="j.A"/>
}}
===2B===
{{MoveData-BBTag |character=Yukiko Amagi |type=normal
|input=2B |name=
|damage=1000×2 |p1=80 |p2=75×2
|level=2 |cancel=CSJP |attribute=P1 |guard=All |invuln=10~16 H
|startup=14 |active=Until hit |recovery=Total 42 |onBlock=-7
|blockstun=11 |blockstop=0/+10 |hitstop=+10 |CHstop=+10
|groundHit=14 |airHit=14 |groundCH=18 |airCH=26
|images=BBTag_Yukiko_2B.png
|caption=Now 33% closer to her unlimited counterpart! Call now, get 2 for the price of 1!
|hitboxes=BBTAG_Yukiko_1B_Hitbox.png;BBTAG_Yukiko_2B_Hitbox.png
|notes=
}}


<section begin="j.A Extra"/>{{FrameDataExtra-BBTag
===5C===
|p1=80|p2=80
{{MoveData-BBTag |character=Yukiko Amagi |type=normal
|level=3|cancel=SJP
|input=5C |name=
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
|damage=800+ |p1= |p2=
|groundHit=17|airHit=21|groundCH=22|airCH=35
|level=4 |cancel= |attribute=B |guard=High |invuln=
|hitbox=
|startup=26 |active=3 |recovery=18 |onBlock=-4
}}<section end="j.A Extra"/>
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
|groundHit= |airHit=17 + Down 23 |groundCH= |airCH=31 + Down 23
|images=BBTag_Yukiko_5C.png
|hitboxes=BBTAG_Yukiko_5C_Hitbox.png
|notes=
}}
===2C===
{{MoveData-BBTag |character=Yukiko Amagi |type=normal
|input=2C |name=
|damage=1500 |p1=90 |p2=80
|level=3 |cancel=S(J)P |attribute=F |guard=Low |invuln=
|startup=10 |active=3 |recovery=17 |onBlock=-3
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
|groundHit=Launch |airHit=30 |groundCH=Launch |airCH=44
|images=BBTag_Yukiko_2C.png
|caption="I'm sorry!" (No she's not.)
|hitboxes=BBTAG_Yukiko_2C_Hitbox.png
|notes=
}}
===j.A===
{{MoveData-BBTag |character=Yukiko Amagi |type=normal
|input=j.A |name=
|damage=1000 |p1=80 |p2=80
|level=3 |cancel=SJP |attribute=H |guard=High |invuln=
|startup=10 |active=3 |recovery=13 |onBlock=
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
|groundHit=17 |airHit=21 |groundCH=22 |airCH=35
|images=BBTag_Yukiko_jA.png
|caption=A gem.
|hitboxes=BBTAG_Yukiko_JA_Hitbox.png
|notes=
}}


<section begin="j.AA"/>{{FrameData-BBTag
===j.AA===
|damage=1000
{{MoveData-BBTag |character=Yukiko Amagi |type=normal
|guard=High|attribute=H|inv=
|input=j.AA |name=
|startup=7|active=3|recovery=13|frameAdv=
|damage=1000 |p1=80 |p2=80
}}<section end="j.AA"/>
|level=3 |cancel=SJP |attribute=H |guard=High |invuln=
|startup=7 |active=3 |recovery=13 |onBlock=
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
|groundHit=17 |airHit=21 |groundCH=22 |airCH=35
|images=BBTag_Yukiko_jA.png
|hitboxes=BBTAG_Yukiko_JA_Hitbox.png
|notes=
}}


<section begin="j.AA Extra"/>{{FrameDataExtra-BBTag
===j.B===
|p1=80|p2=80
{{MoveData-BBTag |character=Yukiko Amagi |type=normal
|level=3|cancel=SJP
|input=j.B |name=
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
|damage=1000 |p1=80 |p2=75
|groundHit=17|airHit=21|groundCH=22|airCH=35
|level=2 |cancel=S(J)P |attribute=P1 |guard=All |invuln=
|hitbox=
|startup=12 |active=Until Hit |recovery=Total 34 |onBlock=
}}<section end="j.AA Extra"/>
|blockstun=11 |blockstop=0/+10 |hitstop=+10 |CHstop=+10
|groundHit=14 |airHit=14 |groundCH=18 |airCH=26
|images=BBTag_Yukiko_jB.png
|hitboxes=BBTAG_Yukiko_JB_Hitbox.png;BBTAG_Yukiko_J4B_Hitbox.png;BBTAG_Yukiko_J6B_Hitbox.png
|notes=Forced 6f landing recovery from j.5B;Forced 8f landing recovery from j.6B;
}}


===j.B Data===
===j.C===
<section begin="j.B"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Yukiko Amagi |type=normal
|damage=1000
|input=j.C |name=
|guard=All|attribute=P1|inv=
|damage=500×N |p1=90 |p2=80
|startup=12|active=Until Hit|recovery=Total 34|frameAdv=
|level=3 |cancel=P, SP |attribute=H |guard=High |invuln=
}}<section end="j.B"/>
|startup=20 |active=3, 5×N |recovery=Until L |onBlock=minus while rising, plus while falling
 
|blockstun=16 |blockstop=1 |hitstop=+0 |CHstop=+2
<section begin="j.B Extra"/>{{FrameDataExtra-BBTag
|groundHit=21 |airHit=21 |groundCH=26 |airCH=35
|p1=80|p2=75
|images=BBTag_Yukiko_jC.png
|level=2|cancel=S(J)P
|hitboxes=BBTAG_Yukiko_JC_Hitbox.png
|blockstun=11|blockstop=0/+10|hitstop=+10|CHstop=+10
|notes=
|groundHit=14|airHit=14|groundCH=18|airCH=26
}}
|hitbox=
}}<section end="j.B Extra"/>
 
===j.C Data===
<section begin="j.C"/>{{FrameData-BBTag
|damage=500*N
|guard=High|attribute=H|inv=
|startup=20|active=3, 5*N|recovery=Until L|frameAdv=
}}<section end="j.C"/>
 
<section begin="j.C Extra"/>{{FrameDataExtra-BBTag
|p1=90|p2=80 (Once)
|level=3|cancel=P, SP
|blockstun=16|blockstop=1|hitstop=+0|CHstop=+2
|groundHit=21|airHit=21|groundCH=26|airCH=35
|hitbox=
}}<section end="j.C Extra"/>


==Universal Mechanics==
==Universal Mechanics==
===BC Data===
===BC===
<section begin="BC"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Yukiko Amagi |type=other
|damage=0, 2000
|input=BC |name=Ground Throw
|guard=Throw|attribute=T|inv=
|damage=0, 2000 |p1=100 |p2=50
|startup=7~30|active=3|recovery=23|frameAdv=
|level=4 |cancel=S |attribute=T |guard=Throw |invuln=
}}<section end="BC"/>
|startup=7~30 |active=3 |recovery=23 |onBlock=
 
|blockstun= |blockstop= |hitstop=0, 7 |CHstop=
<section begin="BC Extra"/>{{FrameDataExtra-BBTag
|groundHit=Crumple |airHit= |groundCH= |airCH=
|p1=100|p2=50 (once)
|images=BBTag_Yukiko_GroundThrow.png
|level=4|cancel=S
|hitboxes=BBTAG_Yukiko_Throw_Hitbox.png
|blockstun=|blockstop=|hitstop=0, 7|CHstop=
  |notes=Minimum damage 2000;Crumple Duration 100F, Crumple Fall 39F;
|groundHit=Crumple 53|airHit=|groundCH=|airCH=
}}
|hitbox=
===AD===
  }}<section end="BC Extra"/>
{{MoveData-BBTag |character=Yukiko Amagi |type=other
===AD Data===
|input=AD |name=Dia
<section begin="AD"/>{{FrameData-BBTag
|damage=1200 |p1=80 |p2=60
|damage=1200
|level=3 |cancel= |attribute=B |guard=Air Unblockable |invuln=1~27 Guard All<br/>28~Release Guard P
|guard=Air Unblockable|attribute=B|inv=1~27 Guard All<br/>28~Release Guard P
|startup=19 |active=3 |recovery=23* |onBlock=-30
|startup=19|active=3|recovery=23*|frameAdv=-30
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=+2
}}<section end="AD"/>
|groundHit=Launch |airHit=60 |groundCH=Launch |airCH=74
 
|images=BBTag_Yukiko_Dia.png
<section begin="AD Extra"/>{{FrameDataExtra-BBTag
|caption=Very useful if Training Mode is unavailable.
|p1=80|p2=60
|hitboxes=BBTAG_Yukiko_RA_Hitbox.png
|level=3|cancel=
  |notes=On Guard Point, hitstop for Yukiko is 0F. Opponent hitstop is unchanged;Heals 60 hpf for 18 frames (1080 hp), then 30 hpf (1800 hps) for remainder;Yukiko is forced to "hold" Dia for 21 frames minimum;At minimum duration, Yukiko has effectively 44 frames recovery and heals 1170 hp;Minimum Damage 60;
|blockstun=16|blockstop=11|hitstop=+0|CHstop=+2
}}
|groundHit=Launch|airHit=60|groundCH=Launch|airCH=74
|hitbox=
  }}<section end="AD Extra"/>


==Skills==
==Skills==
===236A Data===
===236A===
<section begin="236A"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Yukiko Amagi |type=special
|damage=700, 900
|input=236A |name=A Agi
|guard=All|attribute=B, P1|inv=
|damage=700, 900 |p1=90, 80 |p2=100, 80
|startup=13|active=3(6)15*|recovery=39|frameAdv=-9
|level=3 |cancel=P |attribute=B, P1 |guard=All |invuln=
}}<section end="236A"/>
|startup=13 |active=3(6)15* |recovery=39 |onBlock=-9
 
|blockstun=16 |blockstop=11, 0/+7 |hitstop=+0, +7 |CHstop=+2, +9
<section begin="236A Extra"/>{{FrameDataExtra-BBTag
|groundHit=Launch |airHit=19, 29 |groundCH=Launch |airCH=24, 43
|p1=90, 80|p2=100, 80
|images=BBTag_Yukiko_Agi.png
|level=3|cancel=P
|hitboxes=BBTAG_Yukiko_236A_Initial_Hitbox.png;BBTAG_Yukiko_236A_Hitbox.png
|blockstun=16|blockstop=11, 0/+7|hitstop=+0, +7|CHstop=+2, +9
|notes=Explosion becomes active 7 frames after release, 22 frame wait minimum;Minimum Damage 35, 45 (80);
|groundHit=Launch|airHit=19, 29|groundCH=Launch|airCH=24, 43
}}
|hitbox=
===236B===
}}<section end="236A Extra"/>
{{MoveData-BBTag |character=Yukiko Amagi |type=special
===236B Data===
|input=236B |name=B Agi
<section begin="236B"/>{{FrameData-BBTag
|damage=700, 900 |p1=90, 80 |p2=100, 80
|damage=700, 900
|level=3 |cancel=P |attribute=B, P |guard=All |invuln=
|guard=All|attribute=B, P|inv=
|startup=13 |active=3(6)15* |recovery=39 |onBlock=-9
|startup=13|active=3(6)15*|recovery=39|frameAdv=-9
|blockstun=16 |blockstop=11, 0/+7 |hitstop=+0, +7 |CHstop=+2, +9
}}<section end="236B"/>
|groundHit=Launch |airHit=30, 29 |groundCH=Launch |airCH=45, 43
 
|images=BBTag_Yukiko_Agi.png
<section begin="236B Extra"/>{{FrameDataExtra-BBTag
|hitboxes=BBTAG_Yukiko_236A_Initial_Hitbox.png;BBTAG_Yukiko_236A_Hitbox.png
|p1=90, 80|p2=100, 80
|notes=Explosion becomes active 7 frames after release, 22 frame wait minimum;Minimum Damage 35, 45 (80);
|level=3|cancel=P
}}
|blockstun=16|blockstop=11, 0/+7|hitstop=+0, +7|CHstop=+2, +9
===j.236A===
|groundHit=Launch|airHit=30, 29|groundCH=Launch|airCH=45, 43
{{MoveData-BBTag |character=Yukiko Amagi |type=special
|hitbox=
|input=j.236A |name=Air A Agi
}}<section end="236B Extra"/>
|damage=700, 900 |p1=90, 80 |p2=100, 80
===j.236A Data===
|level=3 |cancel=P |attribute=B, P |guard=All |invuln=
<section begin="j.236A"/>{{FrameData-BBTag
|startup=13 |active=3(6)15* |recovery=39+5L |onBlock=
|damage=700, 900
|blockstun=16 |blockstop=11, 0/+7 |hitstop=+0, +7 |CHstop=+2, +9
|guard=All|attribute=B, P|inv=
|groundHit=Launch |airHit=24, 29 |groundCH=Launch |airCH=29, 43
|startup=13|active=3(6)15*|recovery=39+5L|frameAdv=
|images=BBTag_Yukiko_Agi.png
}}<section end="j.236A"/>
|hitboxes=BBTAG_Yukiko_J236A_Initial_Hitbox.png;BBTAG_Yukiko_J236A_Hitbox.png
 
|notes=Explosion becomes active 7 frames after release, 22 frame wait minimum;Minimum Damage 35, 45 (80);
<section begin="j.236A Extra"/>{{FrameDataExtra-BBTag
}}
|p1=90, 80|p2=100, 80
===j.236B===
|level=3|cancel=P
{{MoveData-BBTag |character=Yukiko Amagi |type=special
|blockstun=16|blockstop=11, 0/+7|hitstop=+0, +7|CHstop=+2, +9
|input=j.236B |name=Air B Agi
|groundHit=Launch|airHit=24, 29|groundCH=Launch|airCH=29, 43
|damage=700, 900 |p1=90, 80 |p2=100, 80
|hitbox=
|level=3 |cancel=P |attribute=B, P |guard=All |invuln=
}}<section end="j.236A Extra"/>
|startup=13 |active=3(6)15* |recovery=39*+5L |onBlock=
===j.236B Data===
|blockstun=16 |blockstop=11, 0/+7 |hitstop=+0, +7 |CHstop=+2, +9
<section begin="j.236B"/>{{FrameData-BBTag
|groundHit=Launch |airHit=24, 29 |groundCH=Launch |airCH=29, 43
|damage=700, 900
|images=BBTag_Yukiko_Agi.png
|guard=All|attribute=B, P|inv=
|hitboxes=BBTAG_Yukiko_J236A_Initial_Hitbox.png;BBTAG_Yukiko_J236A_Hitbox.png
|startup=13|active=3(6)15*|recovery=39*+5L|frameAdv=
|notes=Explosion becomes active 7 frames after release, 22 frame wait minimum;Minimum Damage 35, 45 (80);
}}<section end="j.236B"/>
}}
 
===214A===
<section begin="j.236B Extra"/>{{FrameDataExtra-BBTag
{{MoveData-BBTag |character=Yukiko Amagi |type=special
|p1=90, 80|p2=100, 80
|input=214A |name=A Maragi
|level=3|cancel=P
|damage=1000, 1500 |p1=80 |p2=100, 85
|blockstun=16|blockstop=11, 0/+7|hitstop=+0, +7|CHstop=+2, +9
|level=4 |cancel=P |attribute=P1 |guard=Low, All |invuln=
|groundHit=Launch|airHit=24, 29|groundCH=Launch|airCH=29, 43
|startup=16 |active=Until Hit(9)30 |recovery=55T |onBlock=-11
|hitbox=
|blockstun=18 |blockstop=0 |hitstop=+0 |CHstop=+5
}}<section end="j.236B Extra"/>
|groundHit=Launch |airHit=19, 60 |groundCH=Launch |airCH=24, 75
===214A Data===
|images=BBTag_Yukiko_Maragi.png
<section begin="214A"/>{{FrameData-BBTag
|hitboxes=BBTAG_Yukiko_214A_Hitbox.png
|damage=1000, 1500
|notes=Minimum Damage 50, 75 (125);
|guard=Low, All|attribute=P1|inv=
}}
|startup=16|active=Until Hit(9)30|recovery=55T|frameAdv=-11
}}<section end="214A"/>
 
<section begin="214A Extra"/>{{FrameDataExtra-BBTag
|p1=80|p2=100, 85
|level=4|cancel=P
|blockstun=18|blockstop=0|hitstop=+0|CHstop=+5
|groundHit=Launch|airHit=19, 60|groundCH=Launch|airCH=24, 75
|hitbox=
}}<section end="214A Extra"/>


===214B Data===
===214B===
<section begin="214B"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Yukiko Amagi |type=special
|damage=1000, 1500
|input=214B |name=B Maragi
|guard=Low, All|attribute=P|inv=
|damage=1000, 1500 |p1=80 |p2=100, 85
|startup=32|active=Until hit(9)45|recovery=43T|frameAdv=+17
|level=4 |cancel=P |attribute=P |guard=Low, All |invuln=
}}<section end="214B"/>
|startup=32 |active=Until hit(9)45 |recovery=43T |onBlock=+17
|blockstun=18 |blockstop=0 |hitstop=+0 |CHstop=+5
|groundHit=Launch |airHit=19, 60 |groundCH=Launch |airCH=24, 75
|images=BBTag_Yukiko_Maragi.png
|hitboxes=BBTAG_Yukiko_214B_Hitbox.png
|notes=Minimum Damage 50, 75 (125);
}}


<section begin="214B Extra"/>{{FrameDataExtra-BBTag
===22A===
|p1=80|p2=100, 85
{{MoveData-BBTag |character=Yukiko Amagi |type=special
|level=4|cancel=P
|input=22A |name=A Fire Boost
|blockstun=18|blockstop=0|hitstop=+0|CHstop=+5
|damage= |p1= |p2=
|groundHit=Launch|airHit=19, 60|groundCH=Launch|airCH=24, 75
|level= |cancel=P |attribute= |guard= |invuln=
|hitbox=
|startup=19 |active= |recovery=Total 36 |onBlock=
}}<section end="214B Extra"/>
|blockstun= |blockstop= |hitstop= |CHstop=
 
|groundHit= |airHit= |groundCH= |airCH=
===22A Data===
|images=BBTag_Yukiko_FireBoost.png
<section begin="22A"/>{{FrameData-BBTag
|hitboxes=BBTAG_Yukiko_22A_Hitbox.png
|damage=
|hitboxCaption=Persona Hurtbox is actually intangible
|guard=|attribute=|inv=
|notes=Costs Yukiko 500 health (all recoverable);
|startup=19|active=|recovery=Total 36|frameAdv=
}}
}}<section end="22A"/>
===22B===
 
{{MoveData-BBTag |character=Yukiko Amagi |type=special
<section begin="22A Extra"/>{{FrameDataExtra-BBTag
|input=22B |name=B Fire Boost
|p1=|p2=
|damage= |p1= |p2=
|level=|cancel=P
|level= |cancel=P |attribute= |guard= |invuln=
|blockstun=|blockstop=|hitstop=|CHstop=
|startup=31 |active= |recovery=Total 57 |onBlock=
|groundHit=|airHit=|groundCH=|airCH=
|blockstun= |blockstop= |hitstop= |CHstop=
|hitbox=
|groundHit= |airHit= |groundCH= |airCH=
}}<section end="22A Extra"/>
|images=BBTag_Yukiko_FireBoost.png
===22B Data===
|hitboxes=BBTAG_Yukiko_22A_Hitbox.png
<section begin="22B"/>{{FrameData-BBTag
|hitboxCaption=Persona Hurtbox is actually intangible
|damage=
|notes=Costs Yukiko 500 health (all recoverable);
|guard=|attribute=|inv=
}}
|startup=31|active=|recovery=Total 57|frameAdv=
}}<section end="22B"/>
 
<section begin="22B Extra"/>{{FrameDataExtra-BBTag
|p1=|p2=
|level=|cancel=P
|blockstun=|blockstop=|hitstop=|CHstop=
|groundHit=|airHit=|groundCH=|airCH=
|hitbox=
}}<section end="22B Extra"/>


==Extra Skills==
==Extra Skills==
===236C Data===
===236C===
<section begin="236C"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Yukiko Amagi |type=ex
|damage=700, 2000
|input=236C |name=Agilao
|guard=All|attribute=B, P1|inv=
|damage=700, 2000 |p1=90, 80 |p2=100, 80
|startup=18|active=3(9)15*|recovery=24|frameAdv=+2
|level=3 |cancel=P |attribute=B, P1 |guard=All |invuln=
}}<section end="236C"/>
|startup=18 |active=3(9)15* |recovery=24 |onBlock=+2
|blockstun=16 |blockstop=11, 0/+7 |hitstop=+0, +7 |CHstop=+2, +9
|groundHit=Launch |airHit=24, 29 |groundCH=Launch |airCH=29, 43
|images=BBTag_Yukiko_Agi.png
|hitboxes=BBTAG_Yukiko_236A_Initial_Hitbox.png;BBTAG_Yukiko_236C_Hitbox.png
|notes=Explosion becomes active 7 frames after button release, 30 frame wait minimum;Minimum Damage 70, 200 (270);
}}
===j.236C===
{{MoveData-BBTag |character=Yukiko Amagi |type=ex
|input=j.236C |name=Air Agilao
|damage=700, 2000 |p1=90, 80 |p2=100, 80
|level=3 |cancel=P |attribute=H, P1 |guard=All |invuln=
|startup=18 |active=3(9)15* |recovery=24+5L |onBlock=
|blockstun=16 |blockstop=11, 0/+7 |hitstop=+0, +7 |CHstop=+2, +9
|groundHit=Launch |airHit=24, 29 |groundCH=Launch |airCH=29, 43
|images=BBTag_Yukiko_Agi.png
|hitboxes=BBTAG_Yukiko_J236A_Initial_Hitbox.png;BBTAG_Yukiko_J236C_Hitbox.png
|notes=Explosion becomes active 7 frames after button release, 30 frame wait minimum;Minimum Damage 70, 200 (270);
}}


<section begin="236C Extra"/>{{FrameDataExtra-BBTag
===214C===
|p1=90, 80|p2=100, 80
{{MoveData-BBTag |character=Yukiko Amagi |type=ex
|level=3|cancel=P
|input=214C |name=Maragion
|blockstun=16|blockstop=11, 0/+7|hitstop=+0, +7|CHstop=+2, +9
|damage=1000×4 |p1=80 |p2=100, 85
|groundHit=Launch|airHit=24, 29|groundCH=Launch|airCH=29, 43
|level=4 |cancel=P |attribute=P |guard=Low, All×3 |invuln=
|hitbox=
|startup=16 |active=Until Hit(9)5(5)5(5)5 |recovery=Total 34 |onBlock=+30
}}<section end="236C Extra"/>
|blockstun=18 |blockstop=0 |hitstop=+0 |CHstop=+5
===j.236C Data===
|groundHit=Launch |airHit=19, 60×3 |groundCH=Launch |airCH=24, 75×3
<section begin="j.236C"/>{{FrameData-BBTag
|images=BBTag_Yukiko_Maragion.png
|damage=700, 2000
|hitboxes=BBTAG_Yukiko_214C_Hitbox.png
|guard=All|attribute=H, P1|inv=
|notes=Fire pillars are considered one attack with P2: 85%;Minimum Damage 100×4 (400);
|startup=18|active=3(9)15*|recovery=24+5L|frameAdv=
}}
}}<section end="j.236C"/>
===22C===
 
{{MoveData-BBTag |character=Yukiko Amagi |type=ex
<section begin="j.236C Extra"/>{{FrameDataExtra-BBTag
|input=22C |name=Fire Flame Boost
|p1=90, 80|p2=100, 80
|damage= |p1= |p2=
|level=3|cancel=P
|level= |cancel=P |attribute= |guard= |invuln=4~End Guard P
|blockstun=16|blockstop=11, 0/+7|hitstop=+0, +7|CHstop=+2, +9
|startup=12 |active= |recovery=Total 22 |onBlock=
|groundHit=Launch|airHit=24, 29|groundCH=Launch|airCH=29, 43
|blockstun= |blockstop= |hitstop= |CHstop=
|hitbox=
|groundHit= |airHit= |groundCH= |airCH=
}}<section end="j.236C Extra"/>
|images=BBTag_Yukiko_FireBoost.png
 
|caption=I smell a comeback.
===214C Data===
|hitboxes=BBTAG_Yukiko_22A_Hitbox.png
<section begin="214C"/>{{FrameData-BBTag
|hitboxCaption=Persona is still intangible
|damage=1000*4
|notes=Raises Flame Boost by 2;Costs Yukiko 500 health (all recoverable);
|guard=Low, All*3|attribute=P|inv=
}}
|startup=16|active=Until Hit(9)5(5)5(5)5|recovery=Total 34|frameAdv=+30
}}<section end="214C"/>
 
<section begin="214C Extra"/>{{FrameDataExtra-BBTag
|p1=80|p2=100, 85*3 (Once)
|level=4|cancel=P
|blockstun=18|blockstop=0|hitstop=+0|CHstop=+5
|groundHit=Launch|airHit=19, 60*3|groundCH=Launch|airCH=24, 75*3
|hitbox=
}}<section end="214C Extra"/>
===22C Data===
<section begin="22C"/>{{FrameData-BBTag
|damage=
|guard=|attribute=|inv=4~End Guard P
|startup=12|active=|recovery=Total 22|frameAdv=
}}<section end="22C"/>
 
<section begin="22C Extra"/>{{FrameDataExtra-BBTag
|p1=|p2=
|level=|cancel=P
|blockstun=|blockstop=|hitstop=|CHstop=
|groundHit=|airHit=|groundCH=|airCH=
|hitbox=
}}<section end="22C Extra"/>


==Partner Skills==
==Partner Skills==
===5P Data===
===5P===
<section begin="5P"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Yukiko Amagi |type=assist
|damage=900, 1300
|input=5P |name=Flame Dance
|guard=All|attribute=B, P1|inv=
|damage=900, 1300 |p1=70 |p2=85×2
|startup=(18)+13|active=2(10)5|recovery=29|frameAdv=-11
|level=3 |cancel= |attribute=B, P1 |guard=All |invuln=
}}<section end="5P"/>
|startup=(18)+13 |active=2(10)5 |recovery=29 |onBlock=-11
 
|blockstun=16 |blockstop=0/+1, 0/+6 |hitstop=+1, +6 |CHstop=
<section begin="5P Extra"/>{{FrameDataExtra-BBTag
|groundHit=17, Launch |airHit=60 |groundCH= |airCH=
|p1=70|p2=85
|images=BBTag_Yukiko_FlameDance.png
|level=3|cancel=
|hitboxes=BBTAG_Yukiko_5P_Hitbox.png
|blockstun=16|blockstop=1, 6|hitstop=+0|CHstop=
|notes=Minimum Damage 45, 65 (110);
|groundHit=17, Launch|airHit=60|groundCH=|airCH=
}}
|hitbox=
===6P===
}}<section end="5P Extra"/>
{{MoveData-BBTag |character=Yukiko Amagi |type=assist
===6P Data===
|input=6P |name=Phoenix Flame Swirl
<section begin="6P"/>{{FrameData-BBTag
|damage=1000×3 |p1=70 |p2=85
|damage=1000*3
|level=4 |cancel= |attribute=P1 |guard=All |invuln=
|guard=All|attribute=P1|inv=
|startup=(18)+62 |active=Until Hit |recovery=Total (18)+113 |onBlock=-24
|startup=(18)+62|active=Until Hit|recovery=Total (18)+113|frameAdv=-24
|blockstun=18 |blockstop=0/+1 |hitstop=+1 |CHstop=
}}<section end="6P"/>
|groundHit=Launch |airHit=80 |groundCH= |airCH=
 
|images=BBTag_Yukiko_PhoenixFlameSwirl.png
<section begin="6P Extra"/>{{FrameDataExtra-BBTag
|caption="Did they crouch? They crouched."
|p1=70|p2=85 (Once)
|hitboxes=BBTAG_Yukiko_6P_Hitbox.png
|level=4|cancel=
|notes=Does not hit opponents in crouching state;Minimum Damage 50×3 (150);
|blockstun=18|blockstop=0/+1|hitstop=+1|CHstop=
}}
|groundHit=Launch|airHit=80|groundCH=|airCH=
===4P===
|hitbox=
{{MoveData-BBTag |character=Yukiko Amagi |type=assist
}}<section end="6P Extra"/>
|input=4P |name=Dia
===4P Data===
|damage=1200 |p1=70 |p2=80
<section begin="4P"/>{{FrameData-BBTag
|level=3 |cancel= |attribute=B |guard=All |invuln=7~112 Guard P
|damage=1200
|startup=(18)+13 |active=12 |recovery=112 |onBlock=-107
|guard=All|attribute=B|inv=7~112 Guard P
|blockstun=16 |blockstop=11 |hitstop=+0 |CHstop=
|startup=(18)+13|active=12|recovery=112|frameAdv=-107
|groundHit=Launch |airHit=50 |groundCH= |airCH=
}}<section end="4P"/>
|images=BBTag_Yukiko_Dia.png
 
|hitboxes=BBTAG_Yukiko_4P_Hitbox.png
<section begin="4P Extra"/>{{FrameDataExtra-BBTag
|notes=Heals from 26~138;Heals 20 hp per frame (up to 2240) to Yukiko if point is not nearby, 20 hp per frame to point and 10 hp per frame (up to 1120) to Yukiko otherwise;Minimum Damage 60;
|p1=70|p2=80
}}
|level=3|cancel=
|blockstun=16|blockstop=11|hitstop=+0|CHstop=
|groundHit=Launch|airHit=50|groundCH=|airCH=
|hitbox=
}}<section end="4P Extra"/>


==Distortion Skills==
==Distortion Skills==
===236BC Data===
===236BC===
<section begin="236BC"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Yukiko Amagi |type=super
|damage=540*9, 2200 [620*9, 3200]
|input=236BC |name=Agidyne
|guard=All|attribute=B*9, P|inv=1~10 All
|damage=540×9, 2200 [620×9, 3200] |p1=80×9, 70 |p2=98×9, 90
|startup=4+(78 Flash)+7|active=6*7,10,2(8)X|recovery=Total: 160|frameAdv=-51
|level=4×9, 5 |cancel= |attribute=B×9, P |guard=All |invuln=1~22 All
}}<section end="236BC"/>
|startup=4+(78 Flash)+7 |active=6×7,10,2(8)P |recovery=Total: 160 |onBlock=-51
 
|blockstun=18 |blockstop=0/+1×9, 0/+7 [0/+1×9, 0/+16] |hitstop=+1×9, +14 [+1×9, +23] |CHstop=+6×9, +7 [+6×9, +16]
<section begin="236BC Extra"/>{{FrameDataExtra-BBTag
|groundHit=Launch |airHit=30×9, 60 + WBounce |groundCH=Launch |airCH=
|p1=80*9, 70|p2=98*9, 90
|images=BBTag_Yukiko_Agidyne.png
|level=4*9, 5|cancel=
|hitboxes=BBTAG_Yukiko_236BC1_Hitbox.png;BBTAG_Yukiko_236BC2_Hitbox.png
|blockstun=18|blockstop=0/+1*9, 0/+7 [0/+1*9, 0/+16]|hitstop=+1*9, +14 [+1*9, +23]|CHstop=+6*9, +7 [+6*9, +16]
|notes=Values in [] are for Enhanced version;P in active frames represents a projectile spawned;Minimum damage: 108×9, 440 (1412) [124×9, 640 (1756)];
|groundHit=Launch|airHit=30*9, 60 + WBounce|groundCH=Launch|airCH=
}}
|hitbox=
}}<section end="236BC Extra"/>
===214BC Data===
<section begin="214BC"/>{{FrameData-BBTag
|damage=800*N [1000*N]
|guard=All|attribute=P|inv=1~19 All
|startup=10+(87 Flash)+9|active={5(5)}*10,5|recovery=Total: 84|frameAdv=
}}<section end="214BC"/>
 
<section begin="214BC Extra"/>{{FrameDataExtra-BBTag
|p1=80|p2=60 (Once)
|level=5|cancel=
|blockstun=20|blockstop=0|histop=+0|CHstop=+5
|groundHit=Launch|airHit=40|groundCH=Launch|airCH=56
|hitbox=
}}<section end="214BC Extra"/>


===Distortion Skill Duo Data===
===214BC===
<section begin="Distortion Skill Duo"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Yukiko Amagi |type=super
|damage=2000 [2500]
|input=214BC |name=Maragidyne
|guard=All|attribute=P|inv=1~9 All
|damage=800×N [1000×N] |p1=80 |p2=60
|startup=1+(104 Flash)+1|active=6*7,10,2(8)X|recovery=Total: 82|frameAdv=-46
|level=5 |cancel= |attribute=P |guard=All |invuln=1~30 All
}}<section end="Distortion Skill Duo"/>
|startup=10+(87 Flash)+9 |active={5(5)}×10,5 |recovery=Total: 84 |onBlock=
|blockstun=20 |blockstop=0 |hitstop=+0 |CHstop=+5
|groundHit=Launch |airHit=40 |groundCH=Launch |airCH=56
|images=BBTag_Yukiko_Maragidyne.png
|captino="Would you like to play neutral again?"
|hitboxes=BBTAG_Yukiko_214BC_Hitbox.png;BBTAG_Yukiko_214BCH_Hitbox.png 
|notes=Values in [] are for Enhanced version;Minimum damage: 120×N [150×N];
}}


<section begin="Distortion Skill Duo Extra"/>{{FrameDataExtra-BBTag
===Distortion Skill Duo===
|p1=100|p2=100
{{MoveData-BBTag |character=Yukiko Amagi |type=super
|level=4|cancel=
|input=Distortion Skill Duo |name=Agidyne
|blockstun=18|blockstop=0/+1*9, 0/+7 [0/+1*9, 0/+16]|hitstop=+1*9, +14 [+1*9, +23]|CHstop=+6*9, +7 [+6*9, +16]
|damage=2000 [2500] |p1=100 |p2=100
|groundHit=Launch|airHit=30*9, 60 + WBounce|groundCH=Launch|airCH=
|level=4 |cancel= |attribute=P |guard=All |invuln=1~9 All
|hitbox=
|startup=1+(104 Flash)+1 |active=Until Hit |recovery=Total: 82 |onBlock=-46
}}<section end="Distortion Skill Duo Extra"/>
|blockstun=18 |blockstop=0/+1×9, 0/+7 [0/+1×9, 0/+16] |hitstop=+1×9, +14 [+1×9, +23] |CHstop=+6×9, +7 [+6×9, +16]
|groundHit=Launch |airHit=30×9, 60 + WBounce |groundCH=Launch |airCH=
|images=BBTag_Yukiko_Agidyne.png
|caption="So what if I wasn't negative off that raw super?"
|hitboxes=BBTAG_Yukiko_DSD2_Hitbox.png 
|notes=Values in [] are for Enhanced version;Minimum Damage: 2000 [2500];
}}


==Astral Heat==
==Astral Heat==
===222BC Data===
===222BC===
<section begin="222BC"/>{{FrameData-BBTag
{{MoveData-BBTag |character=Yukiko Amagi |type=astral
|damage=
|input=222BC |name=Full Bloom
|guard=All|attribute=B|inv=1~39 All
|damage= |p1= |p2=
|startup=13+(86 Flash)+11|active=6|recovery=Total: 100|frameAdv=-55
|level=5 |cancel= |attribute=B |guard=All |invuln=1~39 All
}}<section end="222BC"/>
|startup=13+(86 Flash)+11 |active=6 |recovery=Total: 100 |onBlock=-55
 
|blockstun=20 |blockstop=0/+1 |hitstop= |CHstop=
<section begin="222BC Extra"/>{{FrameDataExtra-BBTag
|groundHit= |airHit= |groundCH= |airCH=
|p1=|p2=
|images=BBTag_Yukiko_FullBloom.png;BBTag_Yukiko_FullBloom2.png
|level=5|cancel=
|caption=\'''Stay out of my garden.'''
|blockstun=20|blockstop=0/+1|hitstop=|CHstop=
|hitboxes=BBTAG_Yukiko_222BC_Hitbox.png
|groundHit=|airHit=|groundCH=|airCH=
|notes=
|hitbox=
}}
}}<section end="222BC Extra"/>


==Category==
==Category==
{{Navbar-BBTag}}
{{BBTag/Navigation}}

Latest revision as of 07:14, 21 September 2023

Links

Infobox Data

Portrait Name Health Prejump
BBTag Yukiko Portrait.png
Yukiko Amagi 16,000 4F
Backdash Forward Dash Unique Movement Options
29F (1~7F Inv All)
Icon
BBTag Yukiko Icon.png

Normal Moves

4A

4A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 10 4 15 -2 B - CSTJP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Yukiko 4A.png
BBTAG Yukiko 4A Hitbox.png

4AA

4AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 10 3 14 0 B - CSTJP 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 11 +0 +2
BBTag Yukiko 4AA.png
BBTAG Yukiko 4AA Hitbox.png

4AAA

4AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200 All 12 3 26 -10 B - CS(J)P 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 19 30 + Down 23 24 45 + Down 23 12 +0 +5
BBTag Yukiko 4AAA.png
BBTAG Yukiko 4AAA Hitbox.png

4AAAA

4AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
900, 1600 All 9 2(10)5 30 -12 B, P1 - P 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17, Launch 17, 47 22, Launch 31, 61 1/+6 +6 +6
BBTag Yukiko FlameDance.png
BBTAG Yukiko 4AAAA1 Hitbox.pngBBTAG Yukiko 4AAAA2 Hitbox.png

5A

5A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
200×10 All 12~28 1×10 28 -12 B - CSTP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 22 31 1 +0 +2
Persona attacks 3 frames after coming into range if before 28 frames
BBTag Yukiko 5A.png
Close my eye & try not to die
BBTAG Yukiko 5A Hitbox.png

5AA

5AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
200×9 All 10 1×9 33 -17 B - CSTJP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 17 + Down 23 22 31 + Down 23 1 +0 +2
BBTag Yukiko 5AA.png
BBTAG Yukiko 5AA Hitbox.png

5AAA

5AAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
200×8 Low 10 1×8 32 -16 F - CSP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 30 22 44 1 +0 +2
BBTag Yukiko 5AAA.png
No one suspects the low
BBTAG Yukiko 5AAA Hitbox.png

5AAAA

5AAAA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
900, 1600 All 9 2(10)5 30 -12 B, P1 - P 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17, Launch 17, 47 22, Launch 31, 61 1/+6 +6 +6
BBTag Yukiko FlameDance.png
Please proceed to the opposite side of the screen.
BBTAG Yukiko 5AAAA1 Hitbox.pngBBTAG Yukiko 5AAAA2 Hitbox.png

2A

2A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 Low 8 2 14 -2 F - CSTP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 13 14 14 18 26 10 +0 +1
BBTag Yukiko 2A.png
BBTAG Yukiko 2A Hitbox.png

5B

5B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 10 Until Hit Total 46 -15 P1 - CS 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 11 14 14 18 26 0/+10 +10 +10
BBTag Yukiko 5B.png
You get a fan! And YOU get a fan!
BBTAG Yukiko 5B Hitbox.png

5BB

5BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 9 Until Hit Total 48 -18 P1 - CSP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 11 14 14 18 26 0/+10 +10 +10
BBTag Yukiko 5BB.png
I have now come to realize the consequences of my actions.
BBTAG Yukiko 5BB Hitbox.png

6BB

6BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 9 Until hit Total 49 -19 P1 - CSP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 11 14 14 18 26 0/+10 +10 +10
BBTag Yukiko 5BB.png
I have now come to realize the consequences of my actions.
BBTAG Yukiko 5BB Hitbox.png

4BB

4BB
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 9 Until hit Total 52 -22 P1 - CSP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 11 14 14 18 26 0/+10 +10 +10
BBTag Yukiko 5BB.png
I have now come to realize the consequences of my actions.
BBTAG Yukiko 5BB Hitbox.png

2B

2B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×2 All 14 Until hit Total 42 -7 P1 10~16 H CSJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75×2 2 11 14 14 18 26 0/+10 +10 +10
BBTag Yukiko 2B.png
Now 33% closer to her unlimited counterpart! Call now, get 2 for the price of 1!
BBTAG Yukiko 1B Hitbox.pngBBTAG Yukiko 2B Hitbox.png

5C

5C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800+ High 26 3 18 -4 B - - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 4 16 - 17 + Down 23 - 31 + Down 23 11 +0 +2
BBTag Yukiko 5C.png
BBTAG Yukiko 5C Hitbox.png

2C

2C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1500 Low 10 3 17 -3 F - S(J)P 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 30 Launch 44 11 +0 +2
BBTag Yukiko 2C.png
"I'm sorry!" (No she's not.)
BBTAG Yukiko 2C Hitbox.png

j.A

j.A
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 High 10 3 13 - H - SJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 21 22 35 11 +0 +2
BBTag Yukiko jA.png
A gem.
BBTAG Yukiko JA Hitbox.png

j.AA

j.AA
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 High 7 3 13 - H - SJP 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 17 21 22 35 11 +0 +2
BBTag Yukiko jA.png
BBTAG Yukiko JA Hitbox.png

j.B

j.B
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000 All 12 Until Hit Total 34 - P1 - S(J)P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
75 2 11 14 14 18 26 0/+10 +10 +10
Forced 6f landing recovery from j.5B
Forced 8f landing recovery from j.6B
BBTag Yukiko jB.png
BBTAG Yukiko JB Hitbox.pngBBTAG Yukiko J4B Hitbox.pngBBTAG Yukiko J6B Hitbox.png

j.C

j.C
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
500×N High 20 3, 5×N Until L minus while rising, plus while falling H - P, SP 90
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 21 21 26 35 1 +0 +2
BBTag Yukiko jC.png
BBTAG Yukiko JC Hitbox.png

Universal Mechanics

BC

BC
Ground Throw
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
0, 2000 Throw 7~30 3 23 - T - S 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
50 4 - Crumple - - - - 0, 7 -
Minimum damage 2000
Crumple Duration 100F, Crumple Fall 39F
BBTag Yukiko GroundThrow.png
BBTAG Yukiko Throw Hitbox.png

AD
Dia
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200 Air Unblockable 19 3 23* -30 B 1~27 Guard All
28~Release Guard P
- 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 3 16 Launch 60 Launch 74 11 +0 +2
On Guard Point, hitstop for Yukiko is 0F. Opponent hitstop is unchanged
Heals 60 hpf for 18 frames (1080 hp), then 30 hpf (1800 hps) for remainder
Yukiko is forced to "hold" Dia for 21 frames minimum
At minimum duration, Yukiko has effectively 44 frames recovery and heals 1170 hp
Minimum Damage 60
BBTag Yukiko Dia.png
Very useful if Training Mode is unavailable.
BBTAG Yukiko RA Hitbox.png

Skills

236A

236A
A Agi
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
700, 900 All 13 3(6)15* 39 -9 B, P1 - P 90, 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100, 80 3 16 Launch 19, 29 Launch 24, 43 11, 0/+7 +0, +7 +2, +9
Explosion becomes active 7 frames after release, 22 frame wait minimum
Minimum Damage 35, 45 (80)
BBTag Yukiko Agi.png
BBTAG Yukiko 236A Initial Hitbox.pngBBTAG Yukiko 236A Hitbox.png

236B

236B
B Agi
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
700, 900 All 13 3(6)15* 39 -9 B, P - P 90, 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100, 80 3 16 Launch 30, 29 Launch 45, 43 11, 0/+7 +0, +7 +2, +9
Explosion becomes active 7 frames after release, 22 frame wait minimum
Minimum Damage 35, 45 (80)
BBTag Yukiko Agi.png
BBTAG Yukiko 236A Initial Hitbox.pngBBTAG Yukiko 236A Hitbox.png

j.236A

j.236A
Air A Agi
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
700, 900 All 13 3(6)15* 39+5L - B, P - P 90, 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100, 80 3 16 Launch 24, 29 Launch 29, 43 11, 0/+7 +0, +7 +2, +9
Explosion becomes active 7 frames after release, 22 frame wait minimum
Minimum Damage 35, 45 (80)
BBTag Yukiko Agi.png
BBTAG Yukiko J236A Initial Hitbox.pngBBTAG Yukiko J236A Hitbox.png

j.236B

j.236B
Air B Agi
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
700, 900 All 13 3(6)15* 39*+5L - B, P - P 90, 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100, 80 3 16 Launch 24, 29 Launch 29, 43 11, 0/+7 +0, +7 +2, +9
Explosion becomes active 7 frames after release, 22 frame wait minimum
Minimum Damage 35, 45 (80)
BBTag Yukiko Agi.png
BBTAG Yukiko J236A Initial Hitbox.pngBBTAG Yukiko J236A Hitbox.png

214A

214A
A Maragi
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000, 1500 Low, All 16 Until Hit(9)30 55T -11 P1 - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100, 85 4 18 Launch 19, 60 Launch 24, 75 0 +0 +5
Minimum Damage 50, 75 (125)
BBTag Yukiko Maragi.png
BBTAG Yukiko 214A Hitbox.png

214B

214B
B Maragi
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000, 1500 Low, All 32 Until hit(9)45 43T +17 P - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100, 85 4 18 Launch 19, 60 Launch 24, 75 0 +0 +5
Minimum Damage 50, 75 (125)
BBTag Yukiko Maragi.png
BBTAG Yukiko 214B Hitbox.png

22A

22A
A Fire Boost
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - 19 - Total 36 - - - P -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
Costs Yukiko 500 health (all recoverable)
BBTag Yukiko FireBoost.png
BBTAG Yukiko 22A Hitbox.png
Persona Hurtbox is actually intangible

22B

22B
B Fire Boost
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - 31 - Total 57 - - - P -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
Costs Yukiko 500 health (all recoverable)
BBTag Yukiko FireBoost.png
BBTAG Yukiko 22A Hitbox.png
Persona Hurtbox is actually intangible

Extra Skills

236C

236C
Agilao
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
700, 2000 All 18 3(9)15* 24 +2 B, P1 - P 90, 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100, 80 3 16 Launch 24, 29 Launch 29, 43 11, 0/+7 +0, +7 +2, +9
Explosion becomes active 7 frames after button release, 30 frame wait minimum
Minimum Damage 70, 200 (270)
BBTag Yukiko Agi.png
BBTAG Yukiko 236A Initial Hitbox.pngBBTAG Yukiko 236C Hitbox.png

j.236C

j.236C
Air Agilao
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
700, 2000 All 18 3(9)15* 24+5L - H, P1 - P 90, 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100, 80 3 16 Launch 24, 29 Launch 29, 43 11, 0/+7 +0, +7 +2, +9
Explosion becomes active 7 frames after button release, 30 frame wait minimum
Minimum Damage 70, 200 (270)
BBTag Yukiko Agi.png
BBTAG Yukiko J236A Initial Hitbox.pngBBTAG Yukiko J236C Hitbox.png

214C

214C
Maragion
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×4 Low, All×3 16 Until Hit(9)5(5)5(5)5 Total 34 +30 P - P 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100, 85 4 18 Launch 19, 60×3 Launch 24, 75×3 0 +0 +5
Fire pillars are considered one attack with P2: 85%
Minimum Damage 100×4 (400)
BBTag Yukiko Maragion.png
BBTAG Yukiko 214C Hitbox.png

22C

22C
Fire Flame Boost
ex
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- - 12 - Total 22 - - 4~End Guard P P -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- - - - - - - - - -
Raises Flame Boost by 2
Costs Yukiko 500 health (all recoverable)
BBTag Yukiko FireBoost.png
I smell a comeback.
BBTAG Yukiko 22A Hitbox.png
Persona is still intangible

Partner Skills

5P

5P
Flame Dance
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
900, 1300 All (18)+13 2(10)5 29 -11 B, P1 - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85×2 3 16 17, Launch 60 - - 0/+1, 0/+6 +1, +6 -
Minimum Damage 45, 65 (110)
BBTag Yukiko FlameDance.png
BBTAG Yukiko 5P Hitbox.png

6P

6P
Phoenix Flame Swirl
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1000×3 All (18)+62 Until Hit Total (18)+113 -24 P1 - - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
85 4 18 Launch 80 - - 0/+1 +1 -
Does not hit opponents in crouching state
Minimum Damage 50×3 (150)
BBTag Yukiko PhoenixFlameSwirl.png
"Did they crouch? They crouched."
BBTAG Yukiko 6P Hitbox.png

4P

4P
Dia
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
1200 All (18)+13 12 112 -107 B 7~112 Guard P - 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
80 3 16 Launch 50 - - 11 +0 -
Heals from 26~138
Heals 20 hp per frame (up to 2240) to Yukiko if point is not nearby, 20 hp per frame to point and 10 hp per frame (up to 1120) to Yukiko otherwise
Minimum Damage 60
BBTag Yukiko Dia.png
BBTAG Yukiko 4P Hitbox.png

Distortion Skills

236BC

236BC
Agidyne
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
540×9, 2200 [620×9, 3200] All 4+(78 Flash)+7 6×7,10,2(8)P Total: 160 -51 B×9, P 1~22 All - 80×9, 70
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
98×9, 90 4×9, 5 18 Launch 30×9, 60 + WBounce Launch - 0/+1×9, 0/+7 [0/+1×9, 0/+16] +1×9, +14 [+1×9, +23] +6×9, +7 [+6×9, +16]
Values in [] are for Enhanced version
P in active frames represents a projectile spawned
Minimum damage: 108×9, 440 (1412) [124×9, 640 (1756)]
BBTag Yukiko Agidyne.png
BBTAG Yukiko 236BC1 Hitbox.pngBBTAG Yukiko 236BC2 Hitbox.png

214BC

214BC
Maragidyne
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
800×N [1000×N] All 10+(87 Flash)+9 {5(5)}×10,5 Total: 84 - P 1~30 All - 80
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
60 5 20 Launch 40 Launch 56 0 +0 +5
Values in [] are for Enhanced version
Minimum damage: 120×N [150×N]
BBTag Yukiko Maragidyne.png
BBTAG Yukiko 214BC Hitbox.pngBBTAG Yukiko 214BCH Hitbox.png

Distortion Skill Duo

Distortion Skill Duo
Agidyne
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
2000 [2500] All 1+(104 Flash)+1 Until Hit Total: 82 -46 P 1~9 All - 100
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
100 4 18 Launch 30×9, 60 + WBounce Launch - 0/+1×9, 0/+7 [0/+1×9, 0/+16] +1×9, +14 [+1×9, +23] +6×9, +7 [+6×9, +16]
Values in [] are for Enhanced version
Minimum Damage: 2000 [2500]
BBTag Yukiko Agidyne.png
"So what if I wasn't negative off that raw super?"
BBTAG Yukiko DSD2 Hitbox.png

Astral Heat

222BC

222BC
Full Bloom
astral
Damage Guard Startup Active Recovery On-Block Attribute Invuln Cancel P1
- All 13+(86 Flash)+11 6 Total: 100 -55 B 1~39 All - -
P2 Attack Level Blockstun Ground Hit Air Hit Ground CH Air CH Blockstop Hitstop CHstop
- 5 20 - - - - 0/+1 - -
BBTag Yukiko FullBloom.pngBBTag Yukiko FullBloom2.png
Stay out of my garden.
BBTAG Yukiko 222BC Hitbox.png

Category

Blazblue

Persona 4 Arena

Under Night In-Birth

RWBY

Guest Entries
System Pages
Mechanics
Application & Advanced Information
Archived Information