BBTag/Yukiko Amagi/Frame Data
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Overview | Combos | Strategy/Counter Strategy | Full Frame Data |
System Data[edit]
Health |
16,000 |
---|---|
Prejump |
4F |
Backdash |
29F (1-7F Inv All) |
- Flame Boost
- Fire based attacks (except for Distortion Skill Duo) gain more damage as you increase the Flame Boost Gauge.
Flame Boost | Damage Boost |
---|---|
Lv 0 | +0% |
Lv 1 | +15% |
Lv 2 | +25% |
Lv 3 | +35% |
Lv 4 | +50% |
Lv 5 | +60% |
Lv 6 | +80% |
Lv 7 | +90% |
Lv 8 | +110% |
Lv 9 | +130% |
Normal Moves[edit]
Universal Mechanics[edit]
Skills[edit]
Extra Skills[edit]
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
Partner Skills[edit]
- Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
- During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Distortion Skills[edit]
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge at the beginning of superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
Astral Heat[edit]
Revolver Action Table[edit]
A | B | C | Cancel | |
---|---|---|---|---|
4A[3*] | 4AA, 5A, 2A | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
4AA | 4AAA, 5A | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
4AAA | 4AAAA, 5A | - | 5C, 2C | Jump[-], Special, Super |
4AAAA | - | - | - | - |
5A[1*] | 5AA | 5B, 2B | 5C, 2C | Throw, Special, Super |
5AA | 5AAA | 5B, 2B | 5C, 2C | Throw, Special, Super |
5AAA | 5AAAA | 5B, 2B | 5C, 2C | Special, Super |
5AAAA | - | - | - | - |
2A[3*] | 4A, 5A, 2A[+] | 5B, 2B | 5C, 2C | Throw, Special, Super |
5B | 5A | 5BB[+], 2B | 5C, 2C | Special, Super |
5BB | 5A | - | 5C, 2C | Special, Super |
2B | 5A | 5B | 5C, 2C | Jump, Special, Super |
5C | - | - | - | - |
2C | - | - | - | Jump[-], Special, Super |
A | B | C | Cancel | |
---|---|---|---|---|
j.A[3] | j.A | j.B | j.C | Jump, Special, Super |
j.B | - | - | j.C | Jump[-], Special, Super |
j.C | - | - | - | Special, Super |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- All cancels for 5A, 5AA, 5AAA are on the last hit
- 4A and 2A can only be used 3 times total per string
Sources[edit]
[edit]
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To edit frame data, edit values in BBTag/Yukiko Amagi/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.
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Click [★] for character's full frame data
System Explanations
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Skill/Cross/Resonance Gauge •
Misc •