Difference between revisions of "BBTag/Yukiko Amagi/Frame Data"

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(Distortion Skills)
(Revolver Action Table)
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! 2B  
 
! 2B  
| 5A || 5B || 5C, 2C || <span style="color:red">Jump<sup>[-]</sup></span>, Special, Super
+
| 5A || 5B || 5C, 2C || Jump, Special, Super
 
|-
 
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! 5C  
 
! 5C  

Revision as of 07:21, 6 December 2019

System Data

Flame Boost
  • Fire based attacks (except for Distortion Skill Duo) gain more damage as you increase the Flame Boost Gauge.
Flame Boost Damage Boost
Lv 0 +0%
Lv 1 +15%
Lv 2 +25%
Lv 3 +35%
Lv 4 +50%
Lv 5 +60%
Lv 6 +80%
Lv 7 +90%
Lv 8 +110%
Lv 9 +130%


Normal Moves

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
4A
4AA
4AAA
4AAAA
5AAAA
  • Opponent experiences 6 additional hitstop
5A
  • Persona attacks 3 frames after coming into range if before 28 frames
5AA
5AAA
2A
5B/4B/6B
  • Opponent experiences 10 frames hitstop
5BB
  • Opponent experiences 10 frames hitstop
6BB
  • Opponent experiences 10 frames hitstop
4BB
  • Opponent experiences 10 frames hitstop
2B/1B/3B
  • Opponent experiences 10 frames hitstop
5C
2C
j.A
j.AA
j.B/j.4B/j.6B
  • Forced 6f landing recovery from j.5B
  • Forced 8f landing recovery from j.6B
  • Opponent experiences 10 frames hitstop
j.C
  • Yukiko begins falling on frame 36
  • Can special cancel second hit onward on hit or block

Universal Mechanics

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Ground Throw
  • Minimum damage 100% (2000)
Dia
Reversal Action
  • Heals 60 hpf for 18 frames (1080 hp), then 30 hpf (1800 hps) for remainder
  • Yukiko is forced to "hold" Dia for 21 frames minimum
  • At minimum duration, Yukiko has effectively 44 frames recovery and heals 1170 hp
Cross Burst Attack

Skills

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
A Agi
236A
  • Explosion becomes active 7 frames after release, 22 frame wait minimum
B Agi
236B
  • Explosion becomes active 7 frames after release, 22 frame wait minimum
Air A Agi
j.236A
  • Explosion becomes active 7 frames after release, 22 frame wait minimum
Air B Agi
j.236B
  • Explosion becomes active 7 frames after release, 22 frame wait minimum
A Maragi
214A
B Maragi
214B
A Fire Boost
22A
  • Raises Flame Boost by 1
  • Costs Yukiko 500 health (all recoverable)
B Fire Boost
22B
  • Raises Flame Boost by 2
  • Costs Yukiko 500 health (all recoverable)

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
EX Agi
236C
  • Explosion becomes active 7 frames after release, 30 frame wait minimum
Air EX Agi
j.236C
  • Explosion becomes active 7 frames after release, 30 frame wait minimum
EX Maragi
214C
EX Fire Boost
22C
  • Raises Flame Boost by 2
  • Costs Yukiko 500 health (all recoverable)

Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
5P
Flame Dance
  • Opponent experiences 6 additional hitstop
6P
Phoenix Flame Swirl
  • Does not hit crouching state
4P
Dia
  • Heals from 30~130
  • Heals 20 hpf (up to 1980) to Yukiko if point is not nearby, 20 hpf to point and 10 hpf (up to 990) to Yukiko otherwise

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Agidyne
236B+C
  • Values in [] are for Enhanced version
  • Minimum damage: 108*9, 440 (1412) [124*9, 640 (1756)]
Maragidyne
214B+C
800*N [1000*N] - 80 60 (once) P All 10+9 {5(5)}*10,5 Total: 84 -35 5 20 Launch 40 0 1-19 All -
  • Values in [] are for Enhanced version
  • Minimum damage: 120*N [150*N]
Agidyne
Distortion Skill Duo
  • Values in [] are for Enhanced version
  • Minimum Damage: 2000 [2500]

Astral Heat

Version Damage Cancel P1 P2 Attribute Guard Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Hitstop Invul Hitbox
Full Bloom
222B+C

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A[3*] 4AA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AA 4AAA, 5A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AAA 4AAAA, 5A - 5C, 2C Jump[-], Special, Super
4AAAA - - - -
5A 5AA 5B, 2B 5C, 2C Throw, Special, Super
5AA 5AAA 5B, 2B 5C, 2C Throw, Special, Super
5AAA 5AAAA 5B, 2B 5C, 2C Special, Super
5AAAA - - - -
2A[3*] 4A, 5A, 2A[+] 5B, 2B 5C, 2C Throw, Special, Super
5B 5A 5BB[+], 2B 5C, 2C Special, Super
5BB 5A - 5C, 2C Special, Super
2B 5A 5B 5C, 2C Jump, Special, Super
5C - - - -
2C - - - Jump[-], Special, Super
Air Revolver Action Table
A B C Cancel
j.A[3] j.A j.B j.C Jump, Special, Super
j.B - - j.C Jump[-], Special, Super
j.C - - - Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • All cancels for 5A, 5AA, 5AAA are on the last hit
  • 4A and 2A can only be used 3 times total per string

Sources

Navigation


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