BBTag/Yukiko Amagi/Frame Data

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< BBTag‎ | Yukiko Amagi
Revision as of 17:31, 18 September 2021 by Shtkn (talk | contribs) (moving to cargo)

System Data

name health prejump backdash Unique Movement Options
Yukiko Amagi 16,000 4F 29F (1~7F Inv All)
Fire Levels
  • Fire based attacks (except for Distortion Skill Duo) gain more damage as you gain more Fire Levels.
Fire Level Damage Boost
Lv 0 +0%
Lv 1 +15%
Lv 2 +25%
Lv 3 +35%
Lv 4 +50%
Lv 5 +60%
Lv 6 +80%
Lv 7 +90%
Lv 8 +110%
Lv 9 +130%


Normal Moves

input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
4A 1000 All 10 4 15 -2 100 80 CSTJP 3 16 17 17 22 31 11 +0 +2
4AA 1000 All 10 3 14 0 100 80 CSTJP 3 16 17 17 22 31 11 +0 +2
4AAA 1200 All 12 3 26 -10 100 85 CS(J)P 4 18 19 30 + Down 23 24 45 + Down 23 12 +0 +5
4AAAA 900, 1600 All 9 2(10)5 30 -12 90 80 P 3 16 17, Launch 17, 47 22, Launch 31, 61 1/+6 +6 +6
5A 200×10 All 12~28 1×10 28 -12 90 80 CSTP 3 16 17 17 22 31 1 +0 +2
5AA 200×9 All 10 1×9 33 -17 90 80 CSTJP 3 16 17 17 + Down 23 22 31 + Down 23 1 +0 +2
5AAA 200×8 Low 10 1×8 32 -16 90 80 CSP 3 16 17 30 22 44 1 +0 +2
5AAAA 900, 1600 All 9 2(10)5 30 -12 90 80 P 3 16 17, Launch 17, 47 22, Launch 31, 61 1/+6 +6 +6
2A 1000 Low 8 2 14 -2 90 75 CSTP 2 13 14 14 18 26 10 +0 +1
5B 1000 All 10 Until Hit Total 46 -15 80 75 CS 2 11 14 14 18 26 0/+10 +10 +10
5BB 1000 All 9 Until Hit Total 48 -18 80 75 CSP 2 11 14 14 18 26 0/+10 +10 +10
6BB 1000 All 9 Until hit Total 49 -19 80 75 CSP 2 11 14 14 18 26 0/+10 +10 +10
4BB 1000 All 9 Until hit Total 52 -22 80 75 CSP 2 11 14 14 18 26 0/+10 +10 +10
2B 1000×2 All 14 Until hit Total 42 -7 10~16 H 80 75×2 CSJP 2 11 14 14 18 26 0/+10 +10 +10
5C 800+ High 26 3 18 -4 4 16 17 + Down 23 31 + Down 23 11 +0 +2
2C 1500 Low 10 3 17 -3 90 80 S(J)P 3 16 Launch 30 Launch 44 11 +0 +2
j.A 1000 High 10 3 13 80 80 SJP 3 16 17 21 22 35 11 +0 +2
j.AA 1000 High 7 3 13 80 80 SJP 3 16 17 21 22 35 11 +0 +2
j.B 1000 All 12 Until Hit Total 34 80 75 S(J)P 2 11 14 14 18 26 0/+10 +10 +10
j.C 500×N High 20 3, 5×N Until L minus while rising, plus while falling 90 80 P, SP 3 16 21 21 26 35 1 +0 +2

Universal Mechanics

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
BC Ground Throw 0, 2000 Throw 7~30 3 23 100 50 S 4 Crumple 0, 7
AD Dia 1200 Air Unblockable 19 3 23* -30 1~27 Guard All
28~Release Guard P
80 60 3 16 Launch 60 Launch 74 11 +0 +2

Skills

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236A A Agi 700, 900 All 13 3(6)15* 39 -9 90, 80 100, 80 P 3 16 Launch 19, 29 Launch 24, 43 11, 0/+7 +0, +7 +2, +9
236B B Agi 700, 900 All 13 3(6)15* 39 -9 90, 80 100, 80 P 3 16 Launch 30, 29 Launch 45, 43 11, 0/+7 +0, +7 +2, +9
j.236A Air A Agi 700, 900 All 13 3(6)15* 39+5L 90, 80 100, 80 P 3 16 Launch 24, 29 Launch 29, 43 11, 0/+7 +0, +7 +2, +9
j.236B Air B Agi 700, 900 All 13 3(6)15* 39*+5L 90, 80 100, 80 P 3 16 Launch 24, 29 Launch 29, 43 11, 0/+7 +0, +7 +2, +9
214A A Maragi 1000, 1500 Low, All 16 Until Hit(9)30 55T -11 80 100, 85 P 4 18 Launch 19, 60 Launch 24, 75 0 +0 +5
214B B Maragi 1000, 1500 Low, All 32 Until hit(9)45 43T +17 80 100, 85 P 4 18 Launch 19, 60 Launch 24, 75 0 +0 +5
22A A Fire Boost 19 Total 36 P
22B B Fire Boost 31 Total 57 P

Extra Skills

  • All Extra Skills have the following properties unless otherwise stated:
    • Cost 1 Skill Gauge on 4F
    • Skill Gauge Cooldown 180F (starting on 5F)
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236C Agilao 700, 2000 All 18 3(9)15* 24 +2 90, 80 100, 80 P 3 16 Launch 24, 29 Launch 29, 43 11, 0/+7 +0, +7 +2, +9
j.236C Air Agilao 700, 2000 All 18 3(9)15* 24+5L 90, 80 100, 80 P 3 16 Launch 24, 29 Launch 29, 43 11, 0/+7 +0, +7 +2, +9
214C Maragion 1000×4 Low, All×3 16 Until Hit(9)5(5)5(5)5 Total 34 +30 80 100, 85 P 4 18 Launch 19, 60×3 Launch 24, 75×3 0 +0 +5
22C Fire Flame Boost 12 Total 22 4~End Guard P P

Partner Skills

  • Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
  • During Cross Combo, startup is reduced by 18F and this invincibility is removed.
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
5P Flame Dance 900, 1300 All (18)+13 2(10)5 29 -11 70 85×2 3 16 17, Launch 60 0/+1, 0/+6 +1, +6
6P Phoenix Flame Swirl 1000×3 All (18)+62 Until Hit Total (18)+113 -24 70 85 4 18 Launch 80 0/+1 +1
4P Dia 1200 All (18)+13 12 112 -107 7~112 Guard P 70 80 3 16 Launch 50 11 +0

Distortion Skills

  • All Distortion Skills have the following properties unless otherwise stated:
    • Cost 2 Skill Gauge at the beginning of superflash
    • Skill Gauge Cooldown 180F (starts frame after superflash starts)
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
236BC Agidyne 540×9, 2200 [620×9, 3200] All 4+(78 Flash)+7 6×7,10,2(8)P Total: 160 -51 1~22 All 80×9, 70 98×9, 90 4×9, 5 18 Launch 30×9, 60 + WBounce Launch 0/+1×9, 0/+7 [0/+1×9, 0/+16] +1×9, +14 [+1×9, +23] +6×9, +7 [+6×9, +16]
214BC Maragidyne 800×N [1000×N] All 10+(87 Flash)+9 {5(5)}×10,5 Total: 84 1~30 All 80 60 5 20 Launch 40 Launch 56 0 +0 +5
Distortion Skill Duo Agidyne 2000 [2500] All 1+(104 Flash)+1 Until Hit Total: 82 -46 1~9 All 100 100 4 18 Launch 30×9, 60 + WBounce Launch 0/+1×9, 0/+7 [0/+1×9, 0/+16] +1×9, +14 [+1×9, +23] +6×9, +7 [+6×9, +16]

Astral Heat

input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
input name damage guard startup active recovery onBlock invuln p1 p2 cancel level blockstun groundHit airHit groundCH airCH blockstop hitstop CHstop
222BC Full Bloom All 13+(86 Flash)+11 6 Total: 100 -55 1~39 All 5 20 0/+1

Revolver Action Table

Ground Revolver Action Table
A B C Cancel
4A[3*] 4AA, 5A, 2A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AA 4AAA, 5A 5B, 2B 5C, 2C Throw, Jump, Special, Super
4AAA 4AAAA, 5A - 5C, 2C Jump[-], Special, Super
4AAAA - - - -
5A[1*] 5AA 5B, 2B 5C, 2C Throw, Special, Super
5AA 5AAA 5B, 2B 5C, 2C Throw, Special, Super
5AAA 5AAAA 5B, 2B 5C, 2C Special, Super
5AAAA - - - -
2A[3*] 4A, 5A, 2A[+] 5B, 2B 5C, 2C Throw, Special, Super
5B 5A 5BB[+], 2B 5C, 2C Special, Super
5BB 5A - 5C, 2C Special, Super
2B 5A 5B 5C, 2C Jump, Special, Super
5C - - - -
2C - - - Jump[-], Special, Super
Air Revolver Action Table
A B C Cancel
j.A[3] j.A j.B j.C Jump, Special, Super
j.B - - j.C Jump[-], Special, Super
j.C - - - Special, Super
X = X is available on hit or block
X[-] = X is available only on hit
X[+] = X is available on whiff
X[#] = X can be used only # times per string
  • All cancels for 5A, 5AA, 5AAA are on the last hit
  • 4A and 2A can only be used 3 times total per string

Sources

Navigation

To edit frame data, edit values in BBTag/Yukiko Amagi/Data.