System Data
name | health | prejump | backdash | Unique Movement Options |
---|---|---|---|---|
Yumi | 17,000 | 4F | 23F (1~7F Inv All) |
Normal Moves
input | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5A | 1200 | All | 6 | 3 | 15 | -1 | 100 | 80 | CSTJP | 3 | 16 | 17 | 17 | 22 | 31 | 9 | +0 | +2 | ||
5AA | 1500 | All | 9 | 3 | 18 | -4 | 100 | 80 | CSTJP | 3 | 16 | 17 | 21 | 22 | 35 | 11 | +0 | +2 | ||
5AAA | 1700 | All | 13 | 3 | 33 | -17 | 100 | 80 | CSJP | 4 | 18 | 19 | 21 | 24 | 36 | 12 | +0 | +5 | ||
5AAAA | 1700 | All | 15 | 3 | 41 | -25 | 100 | 85 | P | 4 | 18 | Launch | 60 | Launch | 75 | 12 | +0 | +5 | ||
2A | 1000 | Low | 7 | 3 | 9 | 0 | 90 | 70 | CSTJP | 1 | 11 | 12 | 12 | 16 | 23 | 9 | +0 | +0 | ||
5B | 900×2 | All | 13 | 7,20 | 6 | -6 | 100 | 80 | P,CSP | 3 | 16 | 23 | 23 | 28 | 37 | 1/-1 | -1 | -1 | ||
5BB | 1700 | All | 10 | 3 | 19 | -3 | 100 | 80 | CSJP | 4 | 18 | 19 | 19 | 24 | 34 | 12 | +0 | +5 | ||
5BBB | 2000 | All | 13 | 4 | 33 | -18 | 100 | 85 | SP | 4 | 18 | Launch | 60 | Launch | 75 | 10 | +0 | +5 | ||
2B | 1500 | All | 9 | 6 | 18 | -7 | 9~14 H | 90 | 80 | CSJP | 3 | 16 | 17 | 21 | 22 | 35 | 11 | +0 | +2 | |
5C | 800+ | High | 26 | 3 | 18 | -4 | 100 | 100 | 3 | 16 | 17 + Down 23 | 31 + Down 23 | 11 | +0 | +2 | |||||
2C | 1100×2 | Low | 14 | 3(9)3 | 18 | -2 | 90 | 85 | SP | 4 | 18 | Launch | 30 | Launch | 45 | 5, 12 | +0 | +5 | ||
j.A | 1500 | High | 8 | 3 | 19 | 80 | 80 | SJP | 3 | 16 | 17 | 19 | 22 | 33 | 11 | +0 | +2 | |||
j.AA | 1500 | High | 9 | 4 | 26 | 80 | 80 | SJP | 3 | 16 | 17 | 19 | 22 | 33 | 11 | +0 | +2 | |||
j.B | 1500 | High | 12 | 3 | 18 | 80 | 80 | SJP | 3 | 16 | 17 | 19 | 22 | 33 | 11 | +0 | +2 | |||
j.BB | 1500 | High | 9 | 4 | 26 | 80 | 80 | SJP | 3 | 16 | 17 | 19 | 22 | 33 | 11 | +0 | +2 | |||
j.C | 1300×2 | High | 18 | Until L,3 | 22 | -4 | 80 | 90 | P | 5 | 20 | Launch | 60 + Down 23, 30 | Launch | 76 + Down 23, 46 | 6, 13 | +0 | +8 |
Universal Mechanics
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
BC | Ground Throw | 0, 2000 | Throw | 7~30 | 3 | 23 | 100 | 50 | S | 0, 4 | Launch 60 | 0, 12 | +0 | ||||||||
AD | Shinobi in Bloom | 2300 | Air Unblockable | 13 | 5 | 44 | 1~17 All | 80 | 60 | 3 | 16 | Launch | 60 | Launch | 74 | 11 | +0 | +2 | |||
j.AD | Air Shinobi in Bloom | 2300 | All | 13 | 5 | Until L+8 | 1~17 All | 80 | 60 | - | 16 | Launch | 60 | Launch | 74 | 11 | +0 | +2 |
Skills
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236A | A Whirling Fans | 1500 | All | 14 | Until Hit | Total 44 | -7 | 80 | 85 | P | 4 | 18 | Launch | 30 | Launch | 45 | 0/+5 | +5 | +10 | ||
236B | B Whirling Fans | 1500×3 | All | 30 | P(3)P(3)P | Total 68 | -9 | 80 | 85×3 | P | 4 | 18 | Launch | 30 | Launch | 45 | 0/+5 | +5 | +10 | ||
j.236A | A Grand Stage: Snowbird | 1500 | All | 23 | Until Hit | 43+2L | 80 | 85 | P | 4 | 18 | Launch | 30 | Launch | 45 | 0/+5 | +5 | +10 | |||
j.236B | B Grand Stage: Snowbird | 1500 | All | 23 | Until Hit | 43+2L | 80 | 85 | P | 4 | 18 | Launch | 30 | Launch | 45 | 0/+5 | +5 | +10 | |||
214A | Dancing as One: Yang - First Step | 1000 | All | 14 | 3 | 18 | -4 | 80 | 85 | P | 3 | 16 | 20 | 25 | 25 | 39 | 11 | +0 | +2 | ||
214AA | Dancing as One: Yang - Second Step | 1000 | All | 13 | 3 | 21 | -7 | 80 | 85 | P | 3 | 16 | 20 | 25 | 25 | 39 | 11 | +0 | +2 | ||
214AAA | Dancing as One: Yang - Third Step | 600×2 | All | 13 | 3(10)3 | 22 | -8 | 80 | 85 | P | 3 | 16 | 20 | 25 | 25 | 39 | 3, 13 | +0 | +2 | ||
214AAAA | Dancing as One: Yang - Fourth Step | 300×5, 325×5 | All | 14 | 4,4,4,4,2(9)1,1,1,1,2 | 30 | -13 | 80 | 90 | P | 1×5, 4×5 | 11×5, 18×5 | 25×5, Launch×5 | 30×5, 60×5 | 29×5, Launch×5 | 41×5, 75×5 | 3×5, 1×4, 5 | +0×5, -1×5 | +0×5, +2×5 | ||
214A > B | Snow-Dappled Sleeve: Piercing Tide | 2000 | All | 26 | 4 | 15 | +12 | 80 | 80 | P | 5 | 30 | Launch | 50 + WBounce | Launch | 66 + WBounce | 18 | +0 | +8 | ||
214A > 5C | Snow-Dappled Sleeve: Howling Ogre | 2000 | High | 20 | 16 | Total 49 | -5 | 70 | 95 | P | 5 | 20 | Launch + Down 23 | 60 + GBounce | Launch + Down 23 | 76 + GBounce | 0/+4 | +4 | +12 | ||
214A > 2C | Snow-Dappled Sleeve: Demonic Destruction | 1000, 1500 | Low | 25 | 12 [(8)4] | Total 72 | -8 | 80, 90 | 100, 85 | P | 3 | 16, 18 | 50, Launch | 17, 60 | 55, Launch | 31, 75 | 0/+11, 0/+12 | +11, +12 | +13, +17 | ||
214B | Dancing as One: Yin - First Step | 750×3 | All | 15 [17] | 3,3(4)4 | 26 | -17 | 100 | 85 | P | 4 | 12 | 26 | 20 | 31 | 35 | 1 | +0 | +5 | ||
214BB | Dancing as One: Yin - Second Step | 1700 | All | 17 | 4 | 21 | -12 | 100 | 85 | P | 4 | 12 | 20 | 20 | 25 | 35 | 12 | +0 | +5 | ||
214BBB | Dancing as One: Yin - Third Step | 1700 | All | 17 | 4 | 22 | -13 | 100 | 85 | P | 4 | 12 | 21 | 20 | 26 | 35 | 12 | +0 | +5 | ||
214BBBB | Dancing as One: Yin - Fourth Step | 800×2 | All | 17 | 4(8)4 | 28 | -19 | 100 | 85 | P | 4 | 12 | 19 | 19 | 24 | 34 | 3, 13 | +0 | +5 | ||
214B > A | Dancing in Snow: Purity | 2000 | All | 25 | 3 | 30 | -12 | 100 | 90 | P | 5 | 20 | Launch | 60 | Launch | 76 | 12 | +0 | +8 | ||
214X > 66 | Breathtaker | 18 | P | ||||||||||||||||||
Aerial Rave | Aerial Rave | 300×4, <1000×2> | All | 3×4(12) Until L, 9 | 17 | 1~(Until L+9) All | 80 | 100 | P | 3×4, 5×2 | 16×4, 22×2 | Launch | 60×4, 60 + Down 23×2 | Launch | 74×4, 76 + Down 23×2 | 3×4, 6, 13 | +0 | +2×4, +8×2 |
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236C | Dancing in Snow: Dance of Blades | 1300×2,2000 | Low | 10 | 5(3)5(12)5 | Total: 73 | -4 | 80 | 80 | P | 4 | 18 | Launch | 29×2, 60 | Launch | 44×2, 75 | 3/-1×2, 15 | -1×2, +0 | -1×2, +5 | ||
j.236C | Grand Stage: Storm of Snowbirds | 1500×3 | All | 16 | Until Hit | Total: 36+2L | 80 | 85×3 | P | 4 | 18 | Launch | 30 | Launch | 45 | 5 | +0 | +5 | |||
214C | Termination (Catch) | Total: 55 | 4~40 Guard HBFP | P | |||||||||||||||||
214C Attack | Termination (Attack) | 2000 | All | 13 | 3 | 24 | -6 | 1~End All | 80 | 75 | 5 | 20 | Launch | 60 | Launch | 76 | 12 | +0 | +8 | ||
Aerial Rave > C | Killing Stone | 1600,300×4,1000×2 | All | 5(9)3×4(13)Until L,9 | 90, 100×6 | P | 5, 3×4, 5×2 | 20 | Launch | 50, 60×4, 60 + Down 23, 60 | Launch | 66, 74×4, 76 + Down 23, 76 | 12, 3×4, 6, 13 | +0 | +8, +2×4, +8×2 |
Partner Skills
- Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
- During Cross Combo, startup is reduced by 18F and this invincibility is removed.
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
5P | Dancing as One: Yang - Fourth Step | 360×4, 500×5 | All | (18)+15 | 4,4,4,2(9)1,1,1,1,2 | 24 | -7 | 70 | 80 | 1×4, 4×5 | 11×4, 18×5 | 25×4, Launch×5 | 30×4, 60×5 | 3×4, 1×4, 5 | +0×4, -1×5 | ||||||
6P | Whirling Fans | 1500×3 | All | (18)+33 | P(3)P(3)P | Total: (18)+71 | -9 | 70 | 85×3 | 4 | 18 | Launch | 30 | 0/+5 | +5 | ||||||
4P | Dancing in Snow: Purity | 1700 | All | (18)+18 | 3 | 36 | -20 | 70 | 85 | 4 | 18 | Launch | 50 | 12 | +0 |
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge at the beginning of superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
236BC | Secret Ninja Art: Black Ice | 1740×5 [1220×10] | All | 4+(80 Flash)+10 | Until Hit | Total 91 | -23 | 1~4 All | 80 | 60 | 4 | 18 | Launch | 60 | Launch | 75 | 0/+7 | +2 | +2 | ||
214BC | Secret Ninja Art: Ice Pillar Fan | 500×24,1600 [410×34,2500] | All | 4+(60 Flash)+6 | 3,6×5,5,4×5,2×11,1(8)3 | 61 | -45 | 1~15 All | 80 | 60 | 2×24 [×34], 4 | 13×24 [×34], 18 | Launch | 80 + Down 23×24 [×34], 80 | Launch | 92 + Down 23×24 [×34], 95 | 1×24 [×34], 15 | +0×24 [×34], +20 | +1×24 [×34], +20 | ||
Distortion Skill Duo | Secret Ninja Art: Ice Pillar Fan | 75×24,200 [65×34,290] | All | 1+(79 Flash)+1 | 3,6×5,5,4×5,2×11,1(8)3 | 61 | -45 | 1~7 All | 100 | 100 | 2×24 [×34], 4 | 13×24 [×34], 18 | Launch | 80 + Down 23×24 [×34], 80 | Launch | 92 + Down 23×24 [×34], 95 | 1×24 [×34], 15 | +0×24 [×34], +20 | +1×24 [×34], +20 |
Astral Heat
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | guard | startup | active | recovery | onBlock | invuln | p1 | p2 | cancel | level | blockstun | groundHit | airHit | groundCH | airCH | blockstop | hitstop | CHstop | |
222BC | Ultimate Secret Ninja Art: Ice Queen | 1000,5000,36000 | All | 8+(90 Flash)+5 | 9 | 42 | -37 | 1~21 All | 2 | 13 | 12 |
Revolver Action Table
A | B | C | Cancel | |
---|---|---|---|---|
5A[3*] | 5AA, 2A | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
5AA | 5AAA | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
5AAA | 5AAAA | 5B, 2B | 5C, 2C | Jump, Special, Super |
5AAAA | - | - | - | - |
2A[3*] | 5A | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
5B[1] | - | 5BB, 2B | 5C, 2C | Special, Super |
5BB | - | 5BBB, 2B | 5C, 2C | Jump, Special, Super |
5BBB | - | - | - | Special, Super |
2B[1] | - | 5B | 5C, 2C | Jump, Special, Super |
5C | - | - | - | - |
2C | - | - | - | Special, Super |
A | B | C | Cancel | |
---|---|---|---|---|
j.A | j.AA | j.B | j.C | Jump, Special |
j.AA | - | j.B | j.C | Jump, Special |
j.B | - | j.BB | j.C | Jump, Special |
j.BB | - | - | j.C | Jump, Special |
j.C | - | - | - | - |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- 5A and 2A can be used a combined total of 3 times per string
Sources
To edit frame data, edit values in BBTag/Yumi/Data.
- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •
System Data
Normal Moves
Universal Mechanics
Skills
Extra Skills
- All Extra Skills have the following properties unless otherwise stated:
- Cost 1 Skill Gauge on 4F
- Skill Gauge Cooldown 180F (starting on 5F)
Partner Skills
- Startup includes the 18F needed to come onscreen. The character is invincible 1-18F.
- During Cross Combo, startup is reduced by 18F and this invincibility is removed.
Distortion Skills
- All Distortion Skills have the following properties unless otherwise stated:
- Cost 2 Skill Gauge at the beginning of superflash
- Skill Gauge Cooldown 180F (starts frame after superflash starts)
Astral Heat
Revolver Action Table
A | B | C | Cancel | |
---|---|---|---|---|
5A[3*] | 5AA, 2A | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
5AA | 5AAA | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
5AAA | 5AAAA | 5B, 2B | 5C, 2C | Jump, Special, Super |
5AAAA | - | - | - | - |
2A[3*] | 5A | 5B, 2B | 5C, 2C | Throw, Jump, Special, Super |
5B[1] | - | 5BB, 2B | 5C, 2C | Special, Super |
5BB | - | 5BBB, 2B | 5C, 2C | Jump, Special, Super |
5BBB | - | - | - | Special, Super |
2B[1] | - | 5B | 5C, 2C | Jump, Special, Super |
5C | - | - | - | - |
2C | - | - | - | Special, Super |
A | B | C | Cancel | |
---|---|---|---|---|
j.A | j.AA | j.B | j.C | Jump, Special |
j.AA | - | j.B | j.C | Jump, Special |
j.B | - | j.BB | j.C | Jump, Special |
j.BB | - | - | j.C | Jump, Special |
j.C | - | - | - | - |
- X = X is available on hit or block
- X[-] = X is available only on hit
- X[+] = X is available on whiff
- X[#] = X can be used only # times per string
- 5A and 2A can be used a combined total of 3 times per string
Sources
To edit frame data, edit values in BBTag/Yumi/Data.
- Azrael [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Iron Tager [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Susano'o [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •