BatFan/Coyori

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Coyori
BatFan Coyori Portrait.png

HP: 2350 (2836)

Damage Scale: 111.07%

Guts Level: 4

Float Factor: 2

Jump Startup: 4

Backdash Time:

Backdash Startup Invincibility:

Movement Options
Air Dash, Side change via rekka cancel [236A/C~[B]]
Play-style
Specializes in using rushdown/rekka, performing several different types of combos to overwhelm her opponents. She is the only character in the game to have an air dash, giving her the ability to perform aerial combos and further enhancing her aerial game.

Overview[edit]

A cat who lives in the eastern land of Sumerami. Separated from her parents as a kitten, she was saved from starvation by an elderly lady, manager of a run-down café called Coyori Café. Indebted, she takes on the name of the cafe, transforms into a human and starts helping her savior by becoming a waitress. Coyori as the new poster girl, the café becomes an instant hit, drawing the attention of adventurers all over the world.


Pros/Strengths:

  • Farthest dash in the game
  • Air dash allows for quick overheads and extended combos
  • Builds meter at a very fast rate
  • j.B loop in Heat Up does damage, and sets up for good corner resets
  • Not as floaty for a seemingly light character


Cons/Weaknesses:

  • Rekka options can leave Coyori defenseless on block and between moves
  • Normal throw does Soft Knockdown and nullifies rushdown attempts
  • Relies heavily on meter



Heat Up!: Muuteki Mode
Coyori's normals and specials get buffed, and her ability to combo increases tremendously.

External References:


Move List[edit]

Normal Moves[edit]

5A[edit]

Damage Cancel Guard Startup Active Recovery Frame Adv
55 - All 6 - - +2
[edit]

Short range poke with her tail.

5B[edit]

Damage Cancel Guard Startup Active Recovery Frame Adv
80 - All 5 - - +2
[edit]

A quick low kick. While it might present itself as a low, it's really not.

5C[edit]

Damage Cancel Guard Startup Active Recovery Frame Adv
100*2 - All 11 - - -6
[edit]

Swings two tea trays around her in a circle.

5D[edit]

Damage Cancel Guard Startup Active Recovery Frame Adv
190 - All 10 - - -5
[edit]

Swings a broom forward.

2A[edit]

Damage Cancel Guard Startup Active Recovery Frame Adv
50 - All 5 - - -2
[edit]

A crouching open hand poke.

2B[edit]

Damage Cancel Guard Startup Active Recovery Frame Adv
75 - Low 5 - - -7
[edit]

Mid-ranged crouching low kick.

2C[edit]

Damage Cancel Guard Startup Active Recovery Frame Adv
90*2 - All 9 - - -8
[edit]

Swings the tea tray upwards, hitting twice.

2D[edit]

Damage Cancel Guard Startup Active Recovery Frame Adv
180 - Low 7 - - -11
[edit]

Sweeps the opponent's feet with a broom.

6B[edit]

Damage Cancel Guard Startup Active Recovery Frame Adv
80, 75 - High 21 - - -1
[edit]

Leaps in with a double knee kick.

j.A[edit]

Damage Cancel Guard Startup Active Recovery Frame Adv
75 - High - - - -
[edit]

An obliquely downwards tail swing.

j.B[edit]

Damage Cancel Guard Startup Active Recovery Frame Adv
95 - High - - - -
[edit]

A downward kick. good against grounded opponents, especially after an air dash.

j.C[edit]

Damage Cancel Guard Startup Active Recovery Frame Adv
110*2 - High - - - -
[edit]

Swings two tea trays around her body.

j.D[edit]

Damage Cancel Guard Startup Active Recovery Frame Adv
100*3 - High - - - -
[edit]

Swings a broom downwards.

Ground Throw[edit]

Damage Cancel Guard Startup Active Recovery Frame Adv
130, 250 - Throw - - - -
[edit]

Grabs the opponent and shoves something in their face, and punches them away.

Special Moves[edit]

Tea is Ready[edit]

236A/C

Version Damage Cancel Guard Startup Active Recovery Frame Adv
A 130 - All - - - -
C 155 - All - - - -
[edit]

A quick, but short-ranged poke with her tea tray.

First Tea[edit]

Tea is Ready > A

Damage Cancel Guard Startup Active Recovery Frame Adv
100 - All - - - -
[edit]

A quick rush hit. Low damage, but very fast.

Second Tea[edit]

First Tea > 6A

Damage Cancel Guard Startup Active Recovery Frame Adv
75, 70*2 - All - - - -
[edit]

A rapid-fast 3 hit attack with her tail.

Lukewarm Tea[edit]

Tea is Ready > 6B

Damage Cancel Guard Startup Active Recovery Frame Adv
80, 75 - High - - - -
[edit]

Similar to her 6B, a leaping double knee kick.

Dart Attack[edit]

Tea is Ready or First Tea > B

Damage Cancel Guard Startup Active Recovery Frame Adv
120 - All - - - -
[edit]

Closes in on the opponent and does what looks like her 5B, an obliquely downwards low kick.

Gratuity Please[edit]

Tea is Ready or First Tea or Dart Attack > C

Version Damage Cancel Guard Startup Active Recovery Frame Adv
Normal 210 - High - - - -
Feint
Hold C
- - - - - - -
[edit]

An overhead swing with her tea tray.

Bitter Tea[edit]

Tea is Ready or First Tea or Dart Attack > D

Damage Cancel Guard Startup Active Recovery Frame Adv
230 - Low - - - -
[edit]

A crouching low kick, similar to her 2B.

Cat Windmill[edit]

623B/D

Version Damage Cancel Guard Startup Active Recovery Frame Adv
B 110. 150 - All - - - -
D 120, 110, 100 - All - - - -
[edit]

A spin-leap into the air.

Duster Attack[edit]

D Cat Windmill > 2D

Damage Cancel Guard Startup Active Recovery Frame Adv
185 - - - - - -
[edit]

Follow up to Cat Windmill where Coyori slams the opponent to the ground.

Super Moves[edit]

Crazy Cat Dance[edit]

236236A/C

Damage Cancel Guard Startup Active Recovery Frame Adv
230, 100*3, 50*7, 80, 180 - All - - - -
[edit]

A close-range, multi-hit super. Finishes by wall-slamming the opponent.

Cat Storm[edit]

236236B/D

Damage Cancel Guard Startup Active Recovery Frame Adv
120*4, 50*9 - All - - - -
[edit]

A rising spin-leap into the air; can mash the button for extra hits, although the damage will cap off.

Heat Up![edit]

Muuteki Mode

  • Coyori literally becomes a different character, as her Movement, Normals, Chains, and Specials get enhance TREMENDOUSLY. For Coyori, staying in Heat Up and mastering her abilities while in that mode are essential.
  • Enhanced Movement - Coyori can now double jump, and air dash even more, getting a max of two jumps and two air dashes. Normal attacks can now be jumped cancelled only on hit. This is what makes doing combos like her j.B loop possible, since she can jump cancel and IAD [instant air dash] her j.B and do another one before landing and repeating the same loop. 2D, Gratuity Please, and Bitter Tea can now be jump cancelled as well. Coyori can also air dash cancel her j.A attacks up to seven times. It's not really useful, because even as a wall carry, she can use her j.B loop.
  • Enhanced Normals - All of Coyori's normals either come out faster, or can hit multiple times. 6B gets an honorable mention as this can cancel chain into a jumping attack after the first hit, making it a great combo starter or mixup tool. 2C hit's three times instead of two. Lastly, 2D hits twice vice once, and can be jump cancelled on the first hit.
  • Enhanced Chains - In Heat Up, Coyori now has the most chains in the game, making her a huge threat when it comes to mixups and phishing for combos. Listed below are her new chain options
    • 5A > [5C, 2C, 5D, 2D]
    • 2A > [5C, 2C, 5D, 2D]
    • 5B > [5C, 2C, 5D, 2D]
    • 2B > [5A, 2A, 5B, 5C, 2C, 5D, 2D]
    • 6B > j.C
    • [5C > [6B, 2D]
    • 2C > 2D
  • Enhanced Specials - The following specials get buffed while in Heat Up
    • Gratuity Please [C from (1) (2) or (3)] - Can jump cancel on hit
    • Bitter Tea [D from (1) (2) or (30] - Can jump cancel on hit
    • Cat Windmill [623 B/D] - Can now be done in the air
    • Crazy Cat Dance [236236A/C] - Wall slams, and increases juggle potential
    • Cat Storm [236236B/D] - Can increase hits by mashing B or D. Damage increase is minimal.


Strategy[edit]

Offense[edit]

Defense[edit]

Neutral[edit]

Combos[edit]


Battle Fantasia
System Explanations

HUDControlsSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesMisc