Deathbringer |
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HP: 5500 (3758) Damage Scale: 160% Guts Level: 1 Float Factor: 3 Jump Startup: 6 Backdash Time: Backdash Startup Invincibility:
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Overview
Awoken from his deep slumber in the Abyss, the Incarnation of Darkness walks the human world in search of the Savior of Darkness. His only concerns are gathering souls to offer his lord and finding the next Ruler of the Apocalypse.
Pros/Strengths:
- Second highest HP
- Really strong 5A and 2A
- 5C is the second farthest poke in the game
- Has a self boosting special that buffs movement speed and specials
- Contains both safe and damaging options based on the success of a hit confirm
Cons/Weaknesses:
- Very floaty for a big character
- Slowest walk speed in the game
- Can only combo into super under certain conditions
- 5C and 2C hit twice, but only needs to be Gachi'd once
Heat Up!: Final Strike
Deathbringer gets a sword boost and a new super.
External References:
- Japanese Name: デスブリンガー
- Japanese Wiki
Move List
Normal Moves
5A
5B
c.C
f.C
5D
2A
2B
2C
2D
6D
j.A
j.B
j.C
j.D
Ground Throw
Special Moves
Warcry
214A/C
Flame Claw
623A/C (chargeable)
Version | Damage | Cancel | Guard | Startup | Active | Recovery | On Block | On Hit |
---|---|---|---|---|---|---|---|---|
A | 350, 230 | - | - | - | - | - | - | - |
C | 320, 200*2 | - | - | - | - | - | - | - |
Charged | 180*4, 230 | - | - | - | - | - | - | - |
A sword uppercut, with the streak of the blade engulfed in flames. The A version hits twice, while the C version hits 3 times.
The charged version hits 4 times, and engulfs the opponent's body in fire on hit.
Fire Blow
41236B/D
Version | Damage | Cancel | Guard | Startup | Active | Recovery | On Block | On Hit |
---|---|---|---|---|---|---|---|---|
B | 120, 300 | - | - | - | - | - | - | - |
D | 130, 350 | - | - | - | - | - | - | - |
Charged | 200, 60*5, 200 | - | - | - | - | - | - | - |
A short-ranged hand attack where the opponent is engulfed in flames. B version is fast, while D version is slow, but wall slams the opponent.
The charged version is unblockable, engulfs the opponent's body in fire.
Cursed Destroyer
63214A/C
Version | Damage | Cancel | Guard | Startup | Active | Recovery | On Block | On Hit |
---|---|---|---|---|---|---|---|---|
A | 140*3, 150 | - | - | - | - | - | - | - |
C | 140*4, 250 | - | - | - | - | - | - | - |
Charged | 80*5, 100, 150*2 | - | - | - | - | - | - | - |
A rushing centaur-like attack where Deathbringer rushes forward, sword first, then leaps up into the air to do an uppercut. Deals chip damage.
The Charged version comes out very quickly, has Super Armor, and dishes out more damage. Also engulfs the opponent's body in fire.
Super Moves
Final Inferno
236236A/C
- BatFan Deathbringer finalInferno.png
Final Strike
hit with 3 sword normals during Heat Up
- BatFan Deathbringer finalStrike.png
Heat Up!
Final Strike
- If Deathbringer successfully hits the opponent three times with his sword attacks [f.5C, 2C, 5D, 2D, 6D], he will activate Final Strike, which has a really big hit box, and always connects after the third hit. Deathbringer's 5C and 2C will only hit once on Normal Hit and Counter Hit. Lastly, while he loses the c.5C > 6D attack set, he gains c.5C > f.5C.
Strategy
Offense
Defense
Neutral
Attack Sets
2A 2D [will only combo on Counter Hit]
2A 6D [only combos in juggles]
5B 5D
c.C 6D [only works in Heat Up]
Combos
• HUD •
Controls •
System Data •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Misc •
- Attack Sets
- Air Recovery
- Blue Hit
- Dash Jump
- Delay
- Double Jump
- Gatchi Match
- Gatchi Drive
- Ground Recovery
- Guts
- G-Counter
- Hard Knockdown
- Heat Up
- High Gatchi Drive (HGD or 6G)
- High Jump
- HP
- Instant Air Dash
- Instant Heat Up
- Juggle
- Jump Cancel
- Low Gatchi Drive (LGD or 3G)
- MP
- Red Hit
- Same Move Penalty
- Super Armor
- Super Cancel