HP: 4400 (3411)
Damage Scale: 128.99%
Guts Level: 2
Float Factor: 4
Backdash Startup Invincibility:
A mysterious gunman known only by his nickname, this wanted vagabond travels the world with his trusty pistols Coyote Hunter and Cobra M 1910. Charged with the murder of his lover and cutting off his best friend's right arm, he is searching for the true culprit to clear his name.
- Above average HP
- Most attacks are generally fast and safe
- Good mixup potential, especially in Heat Up
- Strong combos outside of Heat Up
- Texas Knee!!!
- Builds meter really fast
- Texas knee is throw punishable, making it less spammable
- Rekka enders aren't too great
- Rekkas aren't projectile proof
Heat Up!: Quickdraw
Face's rekka attacks become actual shot attacks, which can be used to create strong juggles.
- Japanese Name: フェイス
- Japanese Wiki
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His signature attack; a rising knee kick. It is also one of his most important moves because it comes out fast. The B version is fast and can combo afterwards, however, as always, the D version is slower and doesn't travel very far, but it's a stronger combo finisher.
during Heat Up
236A shoots a strait forward shot at head level. Good for catching out of the air at a distance or in juggles. Cancels to any other shot or to Super.
236B shoots a strait forward shot at foot level. Hits low. Very good surprise attack and combo starter. Cancels to any other shot or to Super.
214C shoots a shot diagonally upward. Does the most damage of any shot. Cancels to Mid or Low shots, or to Super.
214D does a short jump and shoots diagonally downward. Hits High. Somewhat slow so easy to block on reaction, but can be a very good surprise attack, and can be used to leap over fireballs and other things. Doesn't cancel into anything, but juggles the highest so is the easiest to follow up on.
- BatFan Face wildernessBazooka.png
- BatFan Face ragingRevolver.png
While in Heat Up, Face's rekka attacks now become gun shots. The only caveat is that he can do only 6 shots until he runs out of "ammo". The number of shots he has left can be seen by the smoke trail from his guns.
These are the options he can do while in Heat Up
- 236A - Mid
- 236C - Low
- 214A - High [upward]
- 214C - Overhead