Face |
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HP: 4400 (3411) Damage Scale: 128.99% Guts Level: 2 Float Factor: 4 Jump Startup: Backdash Time: Backdash Startup Invincibility:
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Overview
A mysterious gunman known only by his nickname, this wanted vagabond travels the world with his trusty pistols Coyote Hunter and Cobra M 1910. Charged with the murder of his lover and cutting off his best friend's right arm, he is searching for the true culprit to clear his name.
Pros/Strengths:
- Above average HP
- Most attacks are generally fast and safe
- Good mixup potential, especially in Heat Up
- Strong combos outside of Heat Up
- Texas Knee!!!
- Builds meter really fast
Cons/Weaknesses:
- Texas knee is throw punishable, making it less spammable
- Rekka enders aren't too great
- Rekkas aren't projectile proof
Heat Up!: Quickdraw
Face's rekka attacks become actual shot attacks, which can be used to create strong juggles.
External References:
- Japanese Name: フェイス
- Japanese Wiki
Move List
Normal Moves
5A
5B
c.C
f.C
5D
2A
2B
2C
2D
6C
j.A
j.B
j.C
j.D
Ground Throw
Special Moves
Frontier Shot
236A/C
Wild Comeback
214A/C
Middle West
623A/C
Grand West
236B/D
Texas Knee
623B/D
Version | Damage | Cancel | Guard | Startup | Active | Recovery | On Block | On Hit |
---|---|---|---|---|---|---|---|---|
B | 180, 150 | - | - | - | - | - | - | - |
D | 150, 100, 200 | - | - | - | - | - | - | - |
His signature attack; a rising knee kick. It is also one of his most important moves because it comes out fast. The B version is fast and can combo afterwards, however, as always, the D version is slower and doesn't travel very far, but it's a stronger combo finisher.
Quick Draw
during Heat Up
Version | Damage | Cancel | Guard | Startup | Active | Recovery | On Block | On Hit |
---|---|---|---|---|---|---|---|---|
236A | 212 | - | - | - | - | - | - | - |
236B | 187 | - | - | - | - | - | - | - |
214A | 260 | - | - | - | - | - | - | - |
214C | 195 | - | - | - | - | - | - | - |
236A shoots a strait forward shot at head level. Good for catching out of the air at a distance or in juggles. Cancels to any other shot or to Super.
236B shoots a strait forward shot at foot level. Hits low. Very good surprise attack and combo starter. Cancels to any other shot or to Super.
214C shoots a shot diagonally upward. Does the most damage of any shot. Cancels to Mid or Low shots, or to Super.
214D does a short jump and shoots diagonally downward. Hits High. Somewhat slow so easy to block on reaction, but can be a very good surprise attack, and can be used to leap over fireballs and other things. Doesn't cancel into anything, but juggles the highest so is the easiest to follow up on.
Super Moves
Wilderness Bazooka
236236A/C
- BatFan Face wildernessBazooka.png
Raging Revolver
236236B/D
Heat Up!
Quickdraw
While in Heat Up, Face's rekka attacks now become gun shots. The only caveat is that he can do only 6 shots until he runs out of "ammo". The number of shots he has left can be seen by the smoke trail from his guns.
These are the options he can do while in Heat Up
- 236A - Mid
- 236C - Low
- 214A - High [upward]
- 214C - Overhead
Strategy
Offense
Defense
Neutral
Attack Sets
Combos
• HUD •
Controls •
System Data •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Misc •
- Attack Sets
- Air Recovery
- Blue Hit
- Dash Jump
- Delay
- Double Jump
- Gatchi Match
- Gatchi Drive
- Ground Recovery
- Guts
- G-Counter
- Hard Knockdown
- Heat Up
- High Gatchi Drive (HGD or 6G)
- High Jump
- HP
- Instant Air Dash
- Instant Heat Up
- Juggle
- Jump Cancel
- Low Gatchi Drive (LGD or 3G)
- MP
- Red Hit
- Same Move Penalty
- Super Armor
- Super Cancel