BatFan/Urs

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Urs
BatFan Urs Portrait.png

HP: 3650 (3212)

Damage Scale: 113.63%

Guts Level: 2

Float Factor: 5

Jump Startup:

Backdash Time:

Backdash Startup Invincibility:

Movement Options
None
Play-style
Specializes in using all-around attacks to create hard-hitting combos

Overview[edit]

Urs Van de Land, age 17, first son of the great hero Silver Knight Dyna. Urs has been an upstanding member of society ever since childhood, and is always there to defend the weak and the downtrodden. He spends every waking hour honing his skills, thriving to become a greater hero than his revered father. Getting wind of the weird happenings around the world, he decides it's high time he left home in search of his lost father.


Pros/Strengths:

  • All around playstyle; has an answer for all situations
  • Great anti-air attacks
  • Strong meterless combos


Cons/Weaknesses:

  • Limited mix-up game
  • Some attacks aren't as strong as they appear to be (i.e. - fireball)



Heat Up!: Enhanced Specials
Urs' combo strength increases dramatically with boosted specials in Heat Up.

External References:


Move List[edit]

Normal Moves[edit]

5A[edit]

Damage Cancel Guard Startup Active Recovery Frame Adv
80 N,S HL 5 - - -2
[edit]

A relatively quick jab with acceptable range.

5B[edit]

Damage Cancel Guard Startup Active Recovery Frame Adv
140 S HL 6 - - 0
[edit]

A snappy kick with remarkably good range.

c.C[edit]

Damage Cancel Guard Startup Active Recovery Frame Adv
320 S HL 6 - - +5
[edit]

A sharp hook punch.

f.C[edit]

Damage Cancel Guard Startup Active Recovery Frame Adv
280 S HL 11 - - 1
[edit]

Urs spins forward with a wide sweep of his chainsaw-blade. Moves Urs forward slightly.

5D[edit]

Damage Cancel Guard Startup Active Recovery Frame Adv
320 - HL 10 - - +4
[edit]

A strong horizontal kick with good range and speed.

2A[edit]

Damage Cancel Guard Startup Active Recovery Frame Adv
55 N,S HL 5 - - -1
[edit]

A basic crouching jab.

2B[edit]

Damage Cancel Guard Startup Active Recovery Frame Adv
75 N,S L 7 - - +1
[edit]

A quick low with good range. Cancels into 2A, specials, and supers.

2C[edit]

Damage Cancel Guard Startup Active Recovery Frame Adv
240 S HL 9 - - -7
[edit]

Urs sweeps his chainsaw-blade upward in a lifting uppercut slash.

2D[edit]

Damage Cancel Guard Startup Active Recovery Frame Adv
180 S L 8 - - -8
[edit]

Basically a stronger 2B. A moderate-range low kick that can cancel into specials and supers.

6B[edit]

Damage Cancel Guard Startup Active Recovery Frame Adv
250 X H 19 - - -6
[edit]

An overhead stab in which Urs lifts his chainsaw-blade and brings it down.

6C[edit]

Version Damage Cancel Guard Startup Active Recovery Frame Adv
Normal 340 X H 26 - - -14
[edit]

Another overhead stab down, this time with longer range. Can be charged to do more damage (or become an unblockable, see below). On hit, the opponent is immediately knocked down. }}

|- ! Charged | height="25px"| 480 | X | X | 65 | - | - | - |-


|}

[edit]

After charging for long enough, Urs leaps into the air and comes down with a hard downward slash with his chainsaw-blade; this attack becomes unblockable. Does a good amount of damage and knocks the opponent down.

3D[edit]

Damage Cancel Guard Startup Active Recovery Frame Adv
300 X L 8 - - -13
[edit]

A lightning-quick sweep with his chainsaw-blade; has good range, but a very low hitbox.

j.A[edit]

Damage Cancel Guard Startup Active Recovery Frame Adv
120 N H - - - -
[edit]

A short horizontal jab, best used for air-to-air.

j.B[edit]

Damage Cancel Guard Startup Active Recovery Frame Adv
135 N H - - - -
[edit]

A long-range horizontal sex kick.

j.C[edit]

Damage Cancel Guard Startup Active Recovery Frame Adv
280 - - - - - -
[edit]

A quick horizontal chainsaw-blade slash. Short range, but decent damage.

j.D[edit]

Damage Cancel Guard Startup Active Recovery Frame Adv
290 N H - - - -
[edit]

A firm kick at a 45-degree angle. Great jump-in with great damage.

Ground Throw[edit]

Damage Cancel Guard Startup Active Recovery Frame Adv
375 X X - - - -
[edit]

Urs pulls the opponent close, then hits the opponent down with the back end of the exhaust system.

Special Moves[edit]

Bari Fire Shot[edit]

236A/C

Version Damage Cancel Guard Startup Active Recovery Frame Adv
A 150 X HL - - - -
C 180 X HL - - - -
Heat Up 200 X HL - - - -
[edit]

Urs launches a fireball from his chainsaw's exhaust system. The A version is a short-distance, relatively slow fireball. C moves faster with better range.


In Heat-Up, both versions send the fireball upward at an angle, which launches the opponent on hit, allowing for a juggle combo.

Bari Fire Blade[edit]

623A/C

Version Damage Cancel Guard Startup Active Recovery Frame Adv
A 130, 280 X HL - - - -
C 120, 160, 280 X HL - - - -
Heat Up 85*4, 382 X HL - - - -
[edit]

Urs ignites his chainsaw-blade and swings it forward and upward in the motion of a fierce leaping uppercut. The A version can hit up to two times, depending on distance, and reaches up about as high as Urs' normal jump. C version jumps even higher, and can hit up to three times. Both versions prevent the opponent from recovering until they hit the ground.


In Heat-Up, both versions of Bari Fire Blade launch high into the air for up to four hits. At the peak, Urs spins around and swings the chainsaw-blade again, blasting the opponent down to the ground if it hits.

Speed Glide[edit]

214B/D

Version Damage Cancel Guard Startup Active Recovery Frame Adv
B 160, 80*3 C HL - - - -
D 160,80*4 X HL - - - -
Heat Up 153, 68*5, 153 X HL - - - -
[edit]

Urs rotates the chainsaw-blade's exhaust system backwards and uses it to launch forward, hitting the enemy multiple times as he travels. B version travels about half-screen for four hits, and the D version travels full-screen for up to 5 hits.


In Heat-Up, the distance is slightly less than D, but it can hit up to 7 times and moves much faster.

Sonic Tackle[edit]

236B/D

Version Damage Cancel Guard Startup Active Recovery Frame Adv
B 390 X HL - - - -
D 410 X HL - - - -
Heat Up 348 X HL - - - -
[edit]

Urs springs forward with an incredibly fast shoulder tackle. As expected, the B version is a short distance, while D is longer. In both cases, the opponent is blown backward, but can tech when they hit the ground.


In Heat-Up, the opponent is launched into a wallbounce, allowing for a combo no matter where you are on the screen.

Super Moves[edit]

Full Throttle Road Master[edit]

236236A/C

Damage Cancel Guard Startup Active Recovery Frame Adv
50*7, 250, 500 - - 8 - - -
[edit]

Urs charges up his chainsaw-blade and rushes forward, hitting the opponent multiple times, finishing with a powerful uppercut.

Basilisk Burst[edit]

236236B/D

Damage Cancel Guard Startup Active Recovery Frame Adv
100, 700 - - 3 - - -
[edit]

A short range attack with the exhaust system of the chainsaw-blade that, if it hits, finishes with a massive explosion that launches.

Strategy[edit]

Offense[edit]

Defense[edit]

Neutral[edit]

Attack Sets[edit]

Combos[edit]


Battle Fantasia
System Explanations

HUDControlsSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesMisc