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The art style of the game is that of a Fantasy RPG setting with knights, pirates, rabbits, and more. | The art style of the game is that of a Fantasy RPG setting with knights, pirates, rabbits, and more. | ||
== | == Revised Edition == | ||
The latest version was released on NESiCAxLive and PC contains minor balance changes for the cast that primarily removed infinites. | The latest version was released on NESiCAxLive and PC contains minor balance changes for the cast that primarily removed infinites and other minor balance changes. | ||
==Glossary== | ==Glossary== |
Revision as of 22:57, 21 September 2015
Battle Fantasia |
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Developer: Arc System Works
Genre: 1-on-1 2D Fighting Game
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Battle Fantasia is a fighting game with a more traditional set of mechanics similar to Street Fighter 2 and 3 rather than the "new-school" sensibilities of Arc System Work's other fighting games. A Steam version of the game was released on July 7th, 2015.
The art style of the game is that of a Fantasy RPG setting with knights, pirates, rabbits, and more.
Revised Edition
The latest version was released on NESiCAxLive and PC contains minor balance changes for the cast that primarily removed infinites and other minor balance changes.
Glossary
Below is a list of links to common terms used in Battle Fantasia.
- Attack Sets
- Air Recovery
- Blue Hit
- Dash Jump
- Delay
- Double Jump
- Gatchi Match
- Gatchi Drive
- Ground Recovery
- Guts
- G-Counter
- Hard Knockdown
- Heat Up
- High Gatchi Drive (HGD or 6G)
- High Jump
- HP
- Instant Air Dash
- Instant Heat Up
- Juggle
- Jump Cancel
- Low Gatchi Drive (LGD or 3G)
- MP
- Red Hit
- Same Move Penalty
- Super Armor
- Super Cancel
If you find one not listed, please add it in!
Discussion Thread
http://www.dustloop.com/forums/showthread.php?4822-Battle-Fantasia-Combos-Strategy-Discussion
External References
• HUD •
Controls •
System Data •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Misc •
- Attack Sets
- Air Recovery
- Blue Hit
- Dash Jump
- Delay
- Double Jump
- Gatchi Match
- Gatchi Drive
- Ground Recovery
- Guts
- G-Counter
- Hard Knockdown
- Heat Up
- High Gatchi Drive (HGD or 6G)
- High Jump
- HP
- Instant Air Dash
- Instant Heat Up
- Juggle
- Jump Cancel
- Low Gatchi Drive (LGD or 3G)
- MP
- Red Hit
- Same Move Penalty
- Super Armor
- Super Cancel