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| __NOTOC__
| | __NOTOC__ __NOEDITSECTION__ {{DISPLAYTITLE:<span style="position: absolute; clip: rect(1px 1px 1px 1px); clip: rect(1px, 1px, 1px, 1px);">{{FULLPAGENAME}}</span>}} |
| {| class="wikitable" style="float:right; margin-left: 10px;" | | <div id="mf-home" class="fpcontent"> |
| |-
| | {{ #ifeq: {{FULLPAGENAME}} | BlazBlue: Central Fiction | |
| ![[BlazBlue: Central Fiction]]
| | <div id="fptopsection"><!-- BEGIN TOP SECTION --> |
| |-
| | {{:BlazBlue: Central Fiction/Top Section}} |
| ||
| | </div><!--END TOP SECTION--> |
| [[File:BBCF_Logo.png|400px|center]]
| | <div id="fpflexsection"><!-- BEGIN FLEX SECTION --> |
| '''Developer:''' Arc System Works<br/>
| | {{:BlazBlue: Central Fiction/Flex Section}} |
| '''Publisher:'''
| | </div><!--END FLEX OTHER SECTION--> |
| : Arc System Works (Japan) | | <div id="fpbottomsection"><!-- BEGIN BOTTOM SECTION --> |
| : Aksys Games (North America)<br/>
| | {{:BlazBlue: Central Fiction/Bottom Section}} |
| '''Genre:''' 1-on-1 2D Fighting Game<br/>
| | </div><!--END BOTTOM OTHER SECTION--> |
| '''Release Dates:'''<br/>
| | | |
| : Japan (Arcade): November 19th, 2015<br/> | | <div id="fptopsection"><!-- BEGIN TOP SECTION --> |
| : Japan (Console): October 6th, 2016<br/>
| | {{:BlazBlue: Central Fiction/editcopy/Top Section}} |
| : USA (Console): November 1st, 2016<br/>
| | </div><!--END TOP SECTION--> |
| : EU (PSN): November 4th, 2016<br/>
| | <div id="fpflexsection"><!-- BEGIN FLEX SECTION --> |
| '''Preceded By:''' [[BlazBlue: Chrono Phantasma Extend]]<br/>
| | {{:BlazBlue: Central Fiction/editcopy/Flex Section}} |
| '''Followed By:''' None
| | </div><!--END FLEX OTHER SECTION--> |
| |}
| | <div id="fpbottomsection"><!-- BEGIN BOTTOM SECTION --> |
| '''BlazBlue: Central Fiction''' is the fourth full game in the ''BlazBlue'' series that adds some major changes to the system as well as new characters.
| | {{:BlazBlue: Central Fiction/editcopy/Bottom Section}} |
| | | </div><!--END BOTTOM OTHER SECTION--> |
| | | }} |
| <div class="center" style="width:auto; margin-left:auto; margin-right:auto;"> | |
| [[File:BBCF_Amane_Icon.png|100px|link=BBCF/Amane Nishiki]] [[File:BBCF_Arakune_Icon.png|100px|link=BBCF/Arakune]] [[File:BBCF_Azrael_Icon.png|100px|link=BBCF/Azrael]] [[File:BBCF_Bang_Icon.png|100px|link=BBCF/Bang Shishigami]] [[File:BBCF_Bullet_Icon.png|100px|link=BBCF/Bullet]] [[File:BBCF_Carl_Icon.png|100px|link=BBCF/Carl Clover]]
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| [[File:BBCF_Celica_Icon.png|100px|link=BBCF/Celica A. Mercury]] [[File:BBCF_Es_Icon.png|100px|link=BBCF/Es]] [[File:BBCF_Hakumen_Icon.png|100px|link=BBCF/Hakumen]] [[File:BBCF_Hazama_Icon.png|100px|link=BBCF/Hazama]] [[File:BBCF_Izayoi_Icon.png|100px|link=BBCF/Izayoi]] [[File:BBCF_Jin_Icon.png|100px|link=BBCF/Jin Kisaragi]]
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| [[File:BBCF_Kagura_Icon.png|100px|link=BBCF/Kagura Mutsuki]] [[File:BBCF_Kokonoe_Icon.png|100px|link=BBCF/Kokonoe]] [[File:BBCF_Litchi_Icon.png|100px|link=BBCF/Litchi Faye Ling]] [[File:BBCF_Makoto_Icon.png|100px|link=BBCF/Makoto Nanaya]] [[File:BBCF_Noel_Icon.png|100px|link=BBCF/Noel Vermillion]] [[File:BBCF_Platinum_Icon.png|100px|link=BBCF/Platinum the Trinity]]
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| [[File:BBCF_Rachel_Icon.png|100px|link=BBCF/Rachel Alucard]] [[File:BBCF_Ragna_Icon.png|100px|link=BBCF/Ragna the Bloodedge]] [[File:BBCF_Relius_Icon.png|100px|link=BBCF/Relius Clover]] [[File:BBCF_Tager_Icon.png|100px|link=BBCF/Iron Tager]] [[File:BBCF_Taokaka_Icon.png|100px|link=BBCF/Taokaka]] [[File:BBCF_Tsubaki_Icon.png|100px|link=BBCF/Tsubaki Yayoi]]
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| [[File:BBCF_Terumi_Icon.png|100px|link=BBCF/Yuuki Terumi]] [[File:BBCF_Valkenhayn_Icon.png|100px|link=BBCF/Valkenhayn R. Hellsing]] [[File:BBCF_Lambda_Icon.png|100px|link=BBCF/Lambda-11]] [[File:BBCF_Mu_Icon.png|100px|link=BBCF/Mu-12]] [[File:BBCF_Nu_Icon.png|100px|link=BBCF/Nu-13]]
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| </div> | | </div> |
| <div class="center"> | | <noinclude> |
| ;New Characters
| |
| [[File:BBCF_Hibiki_Icon.png|100px|link=BBCF/Hibiki Kohaku]] [[File:BBCF_Izanami_Icon.png|100px|link=BBCF/Izanami]] [[File:BBCF_Mai_Icon.png|100px|link=BBCF/Mai Natsume]] [[File:BBCF_Naoto_Icon.png|100px|link=BBCF/Naoto Kurogane]] [[File:BBCF_Nine_Icon.png|100px|link=BBCF/Nine the Phantom]] [[File:BBCF_Susanoo_Icon.png|100px|link=BBCF/Susanoo]]
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| </div>
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| ==System Overview==
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| The overall system is similar to the previous games [[BlazBlue: Chrono Phantasma]] and [[BlazBlue: Chrono Phantasma Extend]] but introduces a few major mechanics and changes some of the existing ones.
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| | |
| ;Active Flow
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| * By performing "offensive actions" repeatedly, your character will enter Active Flow
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| * Active Flow disappears over time
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| * Characters gain a 10% damage boost and Burst regenerates faster during Active Flow
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| * This acts as the complement to the Negative Penalty system and is similar to the Emotion system of ''Aquapazza''
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| * Can only go into Active Flow once per round
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| | |
| ;Exceed Accel
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| * Flashy super that's only available during Overdrive
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| * Press 5A+B+C+D during Overdrive to activate. Direction must be neutral, anything else won't work!
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| * Does not cost meter, but immediately ends Overdrive
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| * After successfully hitting the opponent with Exceed Accel, puts you in Active Flow
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| * Base damage is about 2000 damage normally, but during Active Flow does about 4000
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| * Unlike other Distortion Drives, does not have Minimum Damage, so using it at the end of long combos will not significantly damage the opponent
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| | |
| ;Crush Trigger
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| * Much faster, but guard crushes for much shorter, most characters can not combo off guard crush.
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| * Charging Crush Trigger will guard crush the opponent for longer, allowing for a combo like previous games
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| | |
| ;Same Move Proration
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| * Removed from all normal attacks
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| * All Special Attacks and Distortion Drives have SMP
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| * Unlike previous games, this only affects damage, does not affect hitstun decay
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| * Opponents no longer flash blue when SMP triggers
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| * Distortion Drive minimum damage is affected by SMP
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| ;Counter Hit
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| * Similar to the [[Persona 4: Arena]] series, netting a counter hit increases the damage of that hit 10%.
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| ==Video Databases==
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| *[http://www.keeponblaz.in/ http://www.keeponblaz.in/]
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| *[http://horibuna.web.fc2.com/BBCF/index.html http://horibuna.web.fc2.com/BBCF/index.html]
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| ==External References==
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| *[http://www.blazblue.jp/ Japanese Official BlazBlue Portal]
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| *[http://www40.atwiki.jp/blazblue/pages/1.html Japanese Wiki]
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| *[http://jbbs.shitaraba.net/game/45148/ Japanese BBS]
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| *[http://boxdox-bb.dantarion.com/#/ Dantarion's Hitbox Viewer]
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| | |
| ==Glossary==
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| Below is a list of links to common terms used in [[BlazBlue: Central Fiction]].
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| {{ColumnList|text=
| |
| *[[BBCF/Offense#Active Flow|Active Flow]]
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| *[[BBCF/Movement#Advanced Input|Advanced Input]]
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| *[[BBCF/Attack Attributes#Attack Attributes|Attack Attributes]]
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| *[[BBCF/Attack Attributes#Attack Level|Attack Level]]
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| *[[BBCF/Offense#Astral Finish|Astral Finish]]
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| *[[BBCF/Gauges#Automatic Heat Gain|Auto Heat Gain]]
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| *[[BBCF/Defense#Burst|Burst]]
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| *[[BBCF/Defense#Barrier Block|Barrier Block]]
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| *[[BBCF/Gauges#Barrier Gauge|Barrier Gauge]]
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| *[[BBCF/Movement#Cancels|Clash]]
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| *[[BBCF/Defense#Counter Assault|Counter Assault]]
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| *[[BBCF/Attack Attributes#Counter Hit|Counter Hit]]
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| *[[BBCF/Attack Attributes#Counter Hit Carry|Counter Hit Carry]]
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| *[[BBCF/Offense#Crush Trigger|Crush Trigger]]
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| *[[BBCF/Damage#Danger State|Danger State]]
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| *[[BBCF/Offense#Distortion Drive|Distortion Drive]]
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| *[[BBCF/Offense#Exceed Accel|Exceed Accel]]
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| *[[BBCF/Damage#Danger State / Negative Penalty|Danger State]]
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| *[[BBCF/Attack Attributes#Fatal Counter|Fatal Counter]]
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| *[[BBCF/Offense#Guard Cancel Overdrive|Guard Cancel Overdrive]]
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| *[[BBCF/Defense#Guard Crush|Guard Crush]]
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| *[[BBCF/Defense#Guard Bonus|Guard Bonus]]
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| *[[BBCF/Attack Attributes#Hit Effects|Hard Knockdown]]
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| *[[BBCF/Gauges#Heat Gauge Cooldown|Heat Gauge Cooldown]]
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| *[[BBCF/Defense#Instant Barrier|Instant Barrier]]
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| *[[BBCF/Defense#Instant Block|Instant Block]]
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| *[[BBCF/Defense#Negative Penalty|Negative Penalty]]
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| *[[BBCF/Offense#Overdrive|Overdrive]]
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| *[[BBCF/Offense#Overdrive Cancel|Overdrive Cancel]]
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| *[[BBCF/Defense#Throw Break|Purple Throw]]
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| *[[BBCF/Damage#Damage Scaling|P1]]
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| *[[BBCF/Damage#Damage Scaling|P2]]
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| *[[BBCF/Movement#Cancels|Rapid Cancel]]
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| *[[BBCF/Damage#Hitstun Decay|Same Move Proration (SMP)]]
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| *[[BBCF/Damage#Hitstun_Decay|Starter Rating]]
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| *[[BBCF/Movement#Super Flash Buffer|Super Flash Buffer]]
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| *[[BBCF/Offense#Throw Reject Miss|Throw Reject Miss (TRM)]]
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| *[[BBCF/Movement#Air Movement|Ukemi/Tech (Air)]]
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| *[[BBCF/Movement#Ground Rolling|Ukemi/Roll/Emergency Tech]]
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| *[[BBCF/Attack Attributes#Hit Effects|Untechable State]]
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| }}
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| If you find one not listed, please add it in!
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| ----
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| {{Navbar-BBCF}}
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| [[Category:BlazBlue]] | | [[Category:BlazBlue]] |
| | </noinclude> |