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{{ #ifeq: {{FULLPAGENAME}} | BlazBlue: Central Fiction |
![[BlazBlue: Central Fiction]]
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[[File:BBCF_Logo.png|400px|center]]
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'''Developer:''' Arc System Works<br/>
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'''Publisher:'''
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: Arc System Works (Japan)
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: Aksys Games (North America)<br/>
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'''Genre:''' 1-on-1 2D Fighting Game<br/>
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'''Release Dates:'''<br/>
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: Japan (Arcade): November 19th, 2015<br/>
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: Japan (Console): October 6th, 2016<br/>
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: USA (Console): November 1st, 2016<br/>
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: EU (PSN): November 4th, 2016<br/>
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'''Preceded By:''' [[BlazBlue: Chrono Phantasma Extend]]<br/>
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'''Followed By:''' None
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'''BlazBlue: Central Fiction''' is the fourth full game in the ''BlazBlue'' series that adds some major changes to the system as well as new characters.
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[[File:BBCF_Amane_Icon.png|100px|link=BBCF/Amane Nishiki]] [[File:BBCF_Arakune_Icon.png|100px|link=BBCF/Arakune]] [[File:BBCF_Azrael_Icon.png|100px|link=BBCF/Azrael]] [[File:BBCF_Bang_Icon.png|100px|link=BBCF/Bang Shishigami]] [[File:BBCF_Bullet_Icon.png|100px|link=BBCF/Bullet]]  [[File:BBCF_Carl_Icon.png|100px|link=BBCF/Carl Clover]]
 
[[File:BBCF_Celica_Icon.png|100px|link=BBCF/Celica A. Mercury]] [[File:BBCF_Es_Icon.png|100px|link=BBCF/Es]] [[File:BBCF_Hakumen_Icon.png|100px|link=BBCF/Hakumen]] [[File:BBCF_Hazama_Icon.png|100px|link=BBCF/Hazama]] [[File:BBCF_Izayoi_Icon.png|100px|link=BBCF/Izayoi]] [[File:BBCF_Jin_Icon.png|100px|link=BBCF/Jin Kisaragi]]
 
[[File:BBCF_Kagura_Icon.png|100px|link=BBCF/Kagura Mutsuki]] [[File:BBCF_Kokonoe_Icon.png|100px|link=BBCF/Kokonoe]] [[File:BBCF_Litchi_Icon.png|100px|link=BBCF/Litchi Faye Ling]] [[File:BBCF_Makoto_Icon.png|100px|link=BBCF/Makoto Nanaya]] [[File:BBCF_Noel_Icon.png|100px|link=BBCF/Noel Vermillion]] [[File:BBCF_Platinum_Icon.png|100px|link=BBCF/Platinum the Trinity]]
 
[[File:BBCF_Rachel_Icon.png|100px|link=BBCF/Rachel Alucard]] [[File:BBCF_Ragna_Icon.png|100px|link=BBCF/Ragna the Bloodedge]] [[File:BBCF_Relius_Icon.png|100px|link=BBCF/Relius Clover]] [[File:BBCF_Tager_Icon.png|100px|link=BBCF/Iron Tager]] [[File:BBCF_Taokaka_Icon.png|100px|link=BBCF/Taokaka]] [[File:BBCF_Tsubaki_Icon.png|100px|link=BBCF/Tsubaki Yayoi]]
 
[[File:BBCF_Terumi_Icon.png|100px|link=BBCF/Yuuki Terumi]] [[File:BBCF_Valkenhayn_Icon.png|100px|link=BBCF/Valkenhayn R. Hellsing]] [[File:BBCF_Lambda_Icon.png|100px|link=BBCF/Lambda-11]] [[File:BBCF_Mu_Icon.png|100px|link=BBCF/Mu-12]] [[File:BBCF_Nu_Icon.png|100px|link=BBCF/Nu-13]]
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<noinclude>
;New Characters
[[File:BBCF_Hibiki_Icon.png|100px|link=BBCF/Hibiki Kohaku]] [[File:BBCF_Izanami_Icon.png|100px|link=BBCF/Izanami]] [[File:BBCF_Mai_Icon.png|100px|link=BBCF/Mai Natsume]] [[File:BBCF_Naoto_Icon.png|100px|link=BBCF/Naoto Kurogane]] [[File:BBCF_Nine_Icon.png|100px|link=BBCF/Nine the Phantom]] [[File:BBCF_Susanoo_Icon.png|100px|link=BBCF/Susanoo]]
</div>
==System Overview==
The overall system is similar to the previous games [[BlazBlue: Chrono Phantasma]] and [[BlazBlue: Chrono Phantasma Extend]] but introduces a few major mechanics and changes some of the existing ones.
 
;Active Flow
* By performing "offensive actions" repeatedly, your character will enter Active Flow
* Active Flow disappears over time
* Characters gain a 10% damage boost and Burst regenerates faster during Active Flow
* This acts as the complement to the Negative Penalty system and is similar to the Emotion system of ''Aquapazza''
* Can only go into Active Flow once per round
 
;Exceed Accel
* Flashy super that's only available during Overdrive
* Press 5A+B+C+D during Overdrive to activate. Direction must be neutral, anything else won't work!
* Does not cost meter, but immediately ends Overdrive
* After successfully hitting the opponent with Exceed Accel, puts you in Active Flow
* Base damage is about 2000 damage normally, but during Active Flow does about 4000
* Unlike other Distortion Drives, does not have Minimum Damage, so using it at the end of long combos will not significantly damage the opponent
 
;Crush Trigger
* Much faster, but guard crushes for much shorter, most characters can not combo off guard crush.
* Charging Crush Trigger will guard crush the opponent for longer, allowing for a combo like previous games
 
;Same Move Proration
* Removed from all normal attacks
* All Special Attacks and Distortion Drives have SMP
* Unlike previous games, this only affects damage, does not affect hitstun decay
* Opponents no longer flash blue when SMP triggers
* Distortion Drive minimum damage is affected by SMP
 
;Counter Hit
* Similar to the [[Persona 4: Arena]] series, netting a counter hit increases the damage of that hit 10%.
 
==Video Databases==
*[http://www.keeponblaz.in/ http://www.keeponblaz.in/]
*[http://horibuna.web.fc2.com/BBCF/index.html http://horibuna.web.fc2.com/BBCF/index.html]
 
==External References==
*[http://www.blazblue.jp/ Japanese Official BlazBlue Portal]
*[http://www40.atwiki.jp/blazblue/pages/1.html Japanese Wiki]
*[http://jbbs.shitaraba.net/game/45148/ Japanese BBS]
*[http://boxdox-bb.dantarion.com/#/ Dantarion's Hitbox Viewer]
 
==Glossary==
Below is a list of links to common terms used in [[BlazBlue: Central Fiction]].
{{ColumnList|text=
*[[BBCF/Offense#Active Flow|Active Flow]]
*[[BBCF/Movement#Advanced Input|Advanced Input]]
*[[BBCF/Attack Attributes#Attack Attributes|Attack Attributes]]
*[[BBCF/Attack Attributes#Attack Level|Attack Level]]
*[[BBCF/Offense#Astral Finish|Astral Finish]]
*[[BBCF/Gauges#Automatic Heat Gain|Auto Heat Gain]]
*[[BBCF/Defense#Burst|Burst]]
*[[BBCF/Defense#Barrier Block|Barrier Block]]
*[[BBCF/Gauges#Barrier Gauge|Barrier Gauge]]
*[[BBCF/Movement#Cancels|Clash]]
*[[BBCF/Defense#Counter Assault|Counter Assault]]
*[[BBCF/Attack Attributes#Counter Hit|Counter Hit]]
*[[BBCF/Attack Attributes#Counter Hit Carry|Counter Hit Carry]]
*[[BBCF/Offense#Crush Trigger|Crush Trigger]]
*[[BBCF/Damage#Danger State|Danger State]]
*[[BBCF/Offense#Distortion Drive|Distortion Drive]]
*[[BBCF/Offense#Exceed Accel|Exceed Accel]]
*[[BBCF/Damage#Danger State / Negative Penalty|Danger State]]
*[[BBCF/Attack Attributes#Fatal Counter|Fatal Counter]]
*[[BBCF/Offense#Guard Cancel Overdrive|Guard Cancel Overdrive]]
*[[BBCF/Defense#Guard Crush|Guard Crush]]
*[[BBCF/Defense#Guard Bonus|Guard Bonus]]
*[[BBCF/Attack Attributes#Hit Effects|Hard Knockdown]]
*[[BBCF/Gauges#Heat Gauge Cooldown|Heat Gauge Cooldown]]
*[[BBCF/Defense#Instant Barrier|Instant Barrier]]
*[[BBCF/Defense#Instant Block|Instant Block]]
*[[BBCF/Defense#Negative Penalty|Negative Penalty]]
*[[BBCF/Offense#Overdrive|Overdrive]]
*[[BBCF/Offense#Overdrive Cancel|Overdrive Cancel]]
*[[BBCF/Defense#Throw Break|Purple Throw]]
*[[BBCF/Damage#Damage Scaling|P1]]
*[[BBCF/Damage#Damage Scaling|P2]]
*[[BBCF/Movement#Cancels|Rapid Cancel]]
*[[BBCF/Damage#Hitstun Decay|Same Move Proration (SMP)]]
*[[BBCF/Damage#Hitstun_Decay|Starter Rating]]
*[[BBCF/Movement#Super Flash Buffer|Super Flash Buffer]]
*[[BBCF/Offense#Throw Reject Miss|Throw Reject Miss (TRM)]]
*[[BBCF/Movement#Air Movement|Ukemi/Tech (Air)]]
*[[BBCF/Movement#Ground Rolling|Ukemi/Roll/Emergency Tech]]
*[[BBCF/Attack Attributes#Hit Effects|Untechable State]]
}}
If you find one not listed, please add it in!
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{{Navbar-BBCF}}
[[Category:BlazBlue]]
[[Category:BlazBlue]]
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Revision as of 23:45, 17 July 2020