BBCF

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BlazBlue: Central Fiction
BBCF Logo.png

Developer: Arc System Works
Publisher:

Arc System Works (Japan)
Aksys Games (North America)

Genre: 1-on-1 2D Fighting Game
Release Dates:

Japan (Arcade): November 19th, 2015
Japan (Console): October 6th, 2016
USA (Console): November 1st, 2016
EU (PSN): November 4th, 2016

Preceded By: BlazBlue: Chrono Phantasma Extend
Followed By: None

BlazBlue: Central Fiction is the fourth full game in the BlazBlue series that adds some major changes to the system as well as new characters.


BBCF Amane Icon.png BBCF Arakune Icon.png BBCF Azrael Icon.png BBCF Bang Icon.png BBCF Bullet Icon.png BBCF Carl Icon.png

BBCF Celica Icon.png BBCF Es Icon.png BBCF Hakumen Icon.png BBCF Hazama Icon.png BBCF Izayoi Icon.png BBCF Jin Icon.png

BBCF Kagura Icon.png BBCF Kokonoe Icon.png BBCF Litchi Icon.png BBCF Makoto Icon.png BBCF Noel Icon.png BBCF Platinum Icon.png

BBCF Rachel Icon.png BBCF Ragna Icon.png BBCF Relius Icon.png BBCF Tager Icon.png BBCF Taokaka Icon.png BBCF Tsubaki Icon.png

BBCF Terumi Icon.png BBCF Valkenhayn Icon.png BBCF Lambda Icon.png BBCF Mu Icon.png BBCF Nu Icon.png

New Characters

BBCF Hibiki Icon.png BBCF Izanami Icon.png BBCF Mai Icon.png BBCF Naoto Icon.png BBCF Nine Icon.png BBCF Susanoo Icon.png

System Overview

The overall system is similar to the previous games BlazBlue: Chrono Phantasma and BlazBlue: Chrono Phantasma Extend but introduces a few major mechanics and changes some of the existing ones.

Active Flow
  • By performing "offensive actions" repeatedly, your character will enter Active Flow
  • Active Flow disappears over time
  • Characters gain a 10% damage boost and Burst regenerates faster during Active Flow
  • This acts as the complement to the Negative Penalty system and is similar to the Emotion system of Aquapazza
  • Can only go into Active Flow once per round
Exceed Accel
  • Flashy super that's only available during Overdrive
  • Press 5A+B+C+D during Overdrive to activate. Direction must be neutral, anything else won't work!
  • Does not cost meter, but immediately ends Overdrive
  • After successfully hitting the opponent with Exceed Accel, puts you in Active Flow
  • Base damage is about 2000 damage normally, but during Active Flow does about 4000
  • Unlike other Distortion Drives, does not have Minimum Damage, so using it at the end of long combos will not significantly damage the opponent
Crush Trigger
  • Much faster, but guard crushes for much shorter, most characters can not combo off guard crush.
  • Charging Crush Trigger will guard crush the opponent for longer, allowing for a combo like previous games
Same Move Proration
  • Removed from all normal attacks
  • All Special Attacks and Distortion Drives have SMP
  • Unlike previous games, this only affects damage, does not affect hitstun decay
  • Opponents no longer flash blue when SMP triggers
  • Distortion Drive minimum damage is affected by SMP
Counter Hit
  • Similar to the Persona 4: Arena series, netting a counter hit increases the damage of that hit 10%.

Video Databases

External References

Glossary

Below is a list of links to common terms used in BlazBlue: Central Fiction.

If you find one not listed, please add it in!