BlazBlue: Central Fiction |
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Developer: Arc System Works
Genre: 1-on-1 2D Fighting Game
Preceded By: BlazBlue: Chrono Phantasma Extend |
BlazBlue: Central Fiction is the fourth full game in the BlazBlue series that adds some major changes to the system as well as new characters.
Characters
New Characters
- Naoto Kurogane: A character originating from the Bloodedge Experience light novels. He typically uses hand-to-hand combat, but his Drive transforms his blood into weapons like swords and spears to attack at long range. Charging these attacks give new properties like even longer range and guard break.
- Hibiki Kohaku: Kagura's secretary who uses dual short swords, similar to the characters in the show Attack on Titan. His Drive is to create shadow illusions of himself to attack in tandem and confuse the opponent.
- Nine the Phantom: One of the Six Heroes and the strongest magic user in the Blazblue universe. Nine's normals each have an elemental attribute: water (A), wind (B), and fire (C). Hitting the opponent with these normals allows her to perform a spell by pressing the D button, or stock these elements to create magic spells for later use. Different combinations of elements produce different spells with varying effects, similar to Dormammu in Marvel vs. Capcom 3.
- Izanami: The Imperator of the NOL and main antagonist of the BlazBlue series. She is able to do ground moves while airborne thanks to her float ability. Her Drive allows her to shoot projectiles, but removes her ability to block.
- Es: Es is the true protagonist of XBlaze: Lost Memories, and is slated to appear in the console version of Central Fiction as a DLC character. She wields a greatsword and her Drive causes some of her sword slashes to draw crests in the air that detonate after a delay.
- Mai Natsume: Mai is the main character of the manga BlazBlue: Remix Heart and its sequel, Variable Heart. She wields a lance, and her Drive allows her to throw it. She can also influence its trajectory, even mid-flight.
- Susanoo: The true form of Yuuki Terumi after reclaiming the Susanoo Unit. He is unlocked after completing the game's story mode. Similar to Hakumen, he has 8 icons that represent his specials that are initially locked. His drive focuses on unlocking those specials by hitting the opponent with D attacks.
- Jubei: A cat samurai that is the strongest creature alive. He's also a member of the Six Heroes. Jubei is the husband of Nine, father of Kokonoe, and Ragna's mentor. Jubei powers up mid match by activating a super that gives his special attacks multiple followups. This powerup lasts for the entire round.
Basic Mechanics
For a quick explanation of basic mechanics see BBCF/Controls.
System Changes
The overall system is similar to the previous games BlazBlue: Chrono Phantasma and BlazBlue: Chrono Phantasma Extend but introduces a few major mechanics and changes some of the existing ones.
- Active Flow
- By performing "offensive actions" repeatedly, your character will enter Active Flow
- Active Flow disappears over time
- Characters gain a 10% damage boost and Burst regenerates faster during Active Flow
- This acts as the complement to the Negative Penalty system and is similar to the Emotion system of Aquapazza
- Can only go into Active Flow once per round
- Exceed Accel
- Flashy super that's only available during Overdrive
- Press 5A+B+C+D during Overdrive to activate
- Does not cost meter, but immediately ends Overdrive
- After successfully hitting the opponent with Exceed Accel, puts you in Active Flow
- Base damage is about 2000 damage normally, but during Active Flow does about 4000
- Crush Trigger
- Much faster, but guard crushes for much shorter and greatly prorates damage, most characters can only get small combos off guard crush.
- Charging Crush Trigger will guard crush the opponent for longer, allowing for bigger combo like previous games
- Same Move Proration
- Removed from all normal attacks
- All Special Attacks and Distortion Drives have SMP
- Unlike previous games, this only affects damage, does not affect hitstun decay
- Opponents no longer flash blue when SMP triggers
- Distortion Drive minimum damage is affected by SMP
- Counter Hit
- Similar to the Persona 4: Arena series, netting a counter hit increases the damage of that hit 10%.
Version Updates
Version 2.0 was announced at Evo 2017. It adds Jubei as a playable character, tweaks system mechanics, and rebalances the whole cast. It was released on August 3rd 2017 in the arcades, and August 31st on consoles.
See BBCF/2.0 patch notes for more details.
Video Databases
External References
Glossary
Below is a list of links to common terms used in BlazBlue: Central Fiction.
- Active Flow
- Advanced Input
- Attack Attributes
- Attack Level
- Astral Heat
- Auto Heat Gain
- Burst
- Barrier Block
- Barrier Gauge
- Clash
- Combo Rate
- Counter Assault
- Counter Hit
- Counter Hit Carry
- Crush Trigger
- Danger State
- Distortion Drive
- Exceed Accel
- Fatal Counter
- Guard Cancel Overdrive
- Guard Crush
- Guard Bonus
- Hard Knockdown
- Heat Gauge Cooldown
- Instant Barrier
- Instant Block
- Negative Penalty
- Overdrive
- Overdrive Cancel
- Purple Throw
- P1, P2
- Rapid Cancel
- Same Move Proration (SMP)
- Starter Rating
- Super Flash Buffer
- Throw Reject Miss (TRM)
- Ukemi/Tech (Air)
- Ukemi/Roll/Emergency Tech
- Untechable State
If you find one not listed, please add it in!
- Amane Nishiki [★]
- Arakune [★]
- Azrael [★]
- Bang Shishigami [★]
- Bullet [★]
- Carl Clover [★]
- Celica A. Mercury [★]
- Es [★]
- Hakumen [★]
- Hazama [★]
- Hibiki Kohaku [★]
- Iron Tager [★]
- Izanami [★]
- Izayoi [★]
- Jin Kisaragi [★]
- Jubei [★]
- Kagura Mutsuki [★]
- Kokonoe [★]
- Lambda-11 [★]
- Litchi Faye Ling [★]
- Mai Natsume [★]
- Makoto Nanaya [★]
- Mu-12[★]
- Naoto Kurogane [★]
- Nine the Phantom [★]
- Noel Vermillion [★]
- Nu-13 [★]
- Platinum the Trinity [★]
- Rachel Alucard [★]
- Ragna the Bloodedge [★]
- Relius Clover [★]
- Susano'o [★]
- Taokaka [★]
- Tsubaki Yayoi[★]
- Valkenhayn R. Hellsing [★]
- Yuuki Terumi [★]
Click [★] for character's full frame data
• HUD •
Controls •
Frame Data & System Data •
Patch Notes •
• Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •