Difference between revisions of "BlazBlue: Chrono Phantasma Extend"

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'''Developer:''' Arc System Works<br/>
 
'''Developer:''' Arc System Works<br/>
 
'''Publisher:'''
 
'''Publisher:'''

Revision as of 21:22, 22 April 2015

BlazBlue: Chrono Phantasma Extend
BBCPE Logo.png

Developer: Arc System Works
Publisher:

Arc System Works (Japan)
Aksys Games (North America)

Genre: 1-on-1 2D Fighting Game
Release Dates:

Japan (Arcade): October 9, 2014
Japan (Console): April 23, 2015
USA (Console): Summer 2015
EU (PSN): Unknown

Preceded By: BlazBlue: Chrono Phantasma
Followed By: None

This is an update to BlazBlue: Chrono Phantasma that includes new characters as well as tweaks to existing characters and system mechanics:

  • Guard Cancel Overdrive added. Pressing A+B+C+D while in blockstun will now activate Overdrive instead of Burst like the previous game. Guard Cancel Overdrive has a bit of startup and is fully invincible.
  • Overdrive time has been generally shortened, and hitstun decays faster compared to the previous game.
  • All characters been rebalanced.

New Characters

  • Celica A. Mercury fights with her robot protector Minerva. Celica's drive gives her access to various Minerva attacks as well as healing. Unlike Carl and Relius, players do not control Celica and Minerva independently; they are a single unit that move and attack together.
  • Nu has been split into two characters: Nu and Lambda. Nu no longer changes modes and focuses on zoning, while Lambda is a zoning/rushdown hybrid.

Changes from 1.1

There have been a few system changes (most notably the addition of Guard Cancel Overdrive), as well as various character tweaks.

See BlazBlue: Chrono Phantasma Extend patch notes for more details.

External References

Glossary

Below is a list of links to common terms used in BlazBlue: Chrono Phantasma Extend.

If you find one not listed, please add it in!


BlazBlue: Chrono Phantasma Extende
Click [*] for character's frame data
System Explanations

HUDControlsFrame DataSystem Data


Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesHeat/Barrier/Burst GaugeMisc