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{| class=" | {{card|width=6 | ||
|content=This is an update to [[BlazBlue: Chrono Phantasma]] that includes new characters as well as tweaks to existing characters and system mechanics. | |||
|header2=New Characters | |||
|- | |content2=*'''[[BBCPE/Celica A. Mercury|Celica A. Mercury:]]''' Celica fights with her robot protector Minerva. Celica's drive gives her access to various Minerva attacks as well as healing. Unlike Carl and Relius, players do not control Celica and Minerva independently; they are a single unit that move and attack together. | ||
*'''[[BBCPE/Lambda-11|Lambda-11:]]''' [[BBCPE/Nu-13|Nu-13]] has been split into two characters, Nu and Lambda. Nu no longer changes modes and focuses on zoning, while Lambda is a zoning/rushdown hybrid. | |||
[[File:BBCPE_Logo. | }} | ||
<div id="home-content" class="home-grid"> | |||
{{card|width=4 | |||
: Arc System Works | |header=Please select your character! | ||
: Aksys Games | |content=<div class="responsive-imagemap" style="max-width: 589px; margin: 0 auto;"><imagemap> | ||
image:BBCPEX_CSS.png | |||
circle 460 95 50 [[BBCPE/Amane Nishiki]] | |||
: | circle 460 281 50 [[BBCPE/Arakune]] | ||
: | circle 378 141 50 [[BBCPE/Azrael]] | ||
: USA | circle 624 281 50 [[BBCPE/Bang Shishigami]] | ||
: | circle 296 95 50 [[BBCPE/Bullet]] | ||
''' | circle 460 374 50 [[BBCPE/Carl Clover]] | ||
circle 50 235 50 [[BBCPE/Celica A. Mercury]] | |||
| | circle 214 235 50 [[BBCPE/Hakumen]] | ||
circle 214 142 50 [[BBCPE/Hazama]] | |||
circle 296 374 50[[BBCPE/Iron Tager]] | |||
circle 378 420 50 [[BBCPE/Izayoi]] | |||
circle 460 188 50 [[BBCPE/Jin Kisaragi]] | |||
== | circle 214 328 50 [[BBCPE/Kagura Mutsuki]] | ||
circle 542 328 50[[BBCPE/Kokonoe]] | |||
circle 706 235 50 [[BBCPE/Lambda-11]] | |||
circle 296 281 50[[BBCPE/Litchi Faye Ling]] | |||
circle 132 188 50 [[BBCPE/Makoto Nanaya]] | |||
circle 50 142 50 [[BBCPE/Mu-12]] | |||
circle 378 234 50[[BBCPE/Noel Vermillion]] | |||
circle 706 142 50 [[BBCPE/Nu-13]] | |||
circle 624 95 50 [[BBCPE/Platinum the Trinity]] | |||
circle 542 235 50 [[BBCPE/Rachel Alucard]] | |||
circle 296 188 50 [[BBCPE/Ragna the Bloodedge]] | |||
circle 132 95 50 [[BBCPE/Relius Clover]] | |||
circle 132 281 50 [[BBCPE/Taokaka]] | |||
circle 542 142 50[[BBCPE/Tsubaki Yayoi]] | |||
circle 624 188 50 [[BBCPE/Valkenhayn R. Hellsing]] | |||
circle 378 48 50 [[BBCPE/Yuuki Terumi]] | |||
circle 378 327 50 [[Special:RandomInCategory/BBCPE Character|Random Character]] | |||
desc none | |||
</imagemap></div> | |||
}} | |||
{{card|width=2|height=2 | |||
|header=About BlazBlue: Chrono Phantasma Extend | |||
|content=<div style="width: 100%; text-align: center;"> | |||
<div class="gameinfo-logo">[[File:BBCPE_Logo.png|frameless|320px]]</div> | |||
<div class="gameinfo-row-header">Publisher</div> | |||
<div class="gameinfo-data"> | |||
:{{IconText|Arc System Works|japan|Right}} | |||
:{{IconText|Aksys Games|USA|Right}} | |||
:{{IconText|PQube and Zen United|international|Right}} | |||
</div> | |||
<div class="gameinfo-row-header">Release Dates</div> | |||
<div class="gameinfo-data"> | |||
:{{IconText|Arcade|japan|Right}}: October 9, 2014 | |||
:{{IconText|Console|japan|Right}}: April 23, 2015 | |||
:{{IconText|Console|USA|Right}}: June 30, 2015 | |||
:{{IconText|Console|international|Right}}: October 23, 2015 | |||
:{{IconText|Steam|steam|Right}}:March 2, 2016 | |||
</div> | |||
<div>'''[[List of Games#BlazBlue|BlazBlue Series]]'''</div> | |||
<div class="gameinfo-row-header">Preceded By</div> | |||
<div class="gameinfo-data">[[BlazBlue: Chrono Phantasma]]</div> | |||
<div class="gameinfo-row-header">Followed By</div> | |||
<div class="gameinfo-data">[[BlazBlue: Central Fiction]]</div> | |||
</div> | |||
}} | |||
{{card|width=4|height=1 | |||
|content= | |||
<div class="home-card__label">System Links</div> | |||
<div class="home-link home-grid--col2"> | |||
<div class="home-link__button">[[BBCPE/HUD|HUD]]</div> | |||
<div class="home-link__button">[[BBCPE/Controls|Controls]]</div> | |||
<div class="home-link__button">[[BBCPE/System Data|System Data]]</div> | |||
<div class="home-link__button">[[BBCPE/Frame Data|Frame Data]]</div> | |||
<div class="home-link__button">[[BBCPE/Offense|Offense]]</div> | |||
<div class="home-link__button">[[BBCPE/Defense|Defense]]</div> | |||
<div class="home-link__button">[[BBCPE/Movement|Movement]]</div> | |||
<div class="home-link__button">[[BBCPE/Damage|Damage Data]]</div> | |||
<div class="home-link__button">[[BBCPE/Attack Attributes|Attack Attributes]]</div> | |||
<div class="home-link__button">[[BBCPE/Gauges|Gauges]]</div> | |||
<div class="home-link__button">[[BBCPE/Miscellaneous|Miscellaneous]]</div> | |||
</div> | |||
|content2= | |||
<div class="home-card__label">Extra Links</div> | |||
<div class="home-link home-grid--col2"> | |||
<div class="home-link__button">[http://www.keeponblaz.in/ http://www.keeponblaz.in/]</div> | |||
<div class="home-link__button">[http://horibuna.web.fc2.com/BBCP/index.html http://horibuna.web.fc2.com/BBCP/index.html]</div> | |||
<div class="home-link__button">[http://boxdox-bb.dantarion.com/#/ Dantarion's Hitbox Viewer]</div> | |||
<div class="home-link__button">[http://www.blazblue.jp/ Japanese Official BlazBlue Portal]</div> | |||
<div class="home-link__button">[http://www40.atwiki.jp/blazblue/pages/1.html Japanese Wiki]</div> | |||
<div class="home-link__button">[http://jbbs.shitaraba.net/game/45148/ Japanese BBS]</div> | |||
</div> | |||
}} | |||
</div> | |||
== | {{card|width=6|height=1 | ||
|header=Glossary | |||
|content= | |||
= | |||
Below is a list of links to common terms used in [[BlazBlue: Chrono Phantasma Extend]]. | Below is a list of links to common terms used in [[BlazBlue: Chrono Phantasma Extend]]. | ||
{{ColumnList|text= | {{ColumnList|text= | ||
*[[Movement | *[[BBCPE/Movement#Advanced Input|Advanced Input]] | ||
*[[Attack Attributes | *[[BBCPE/Attack Attributes#Attack Attributes|Attack Attributes]] | ||
*[[Attack Attributes | *[[BBCPE/Attack Attributes#Attack Level|Attack Level]] | ||
*[[Offense | *[[BBCPE/Offense#Astral Finish|Astral Finish]] | ||
*[[Gauges | *[[BBCPE/Gauges#Automatic Heat Gain|Auto Heat Gain]] | ||
*[[Defense | *[[BBCPE/Defense#Burst|Burst]] | ||
*[[Defense | *[[BBCPE/Defense#Barrier Block|Barrier Block]] | ||
*[[Gauges | *[[BBCPE/Gauges#Barrier Gauge|Barrier Gauge]] | ||
*[[Movement | *[[BBCPE/Movement#Cancels|Clash]] | ||
*[[Defense | *[[BBCPE/Damage#Damage Scaling |Combo Rate]] | ||
*[[Attack Attributes | *[[BBCPE/Defense#Counter Assault|Counter Assault]] | ||
*[[Attack Attributes | *[[BBCPE/Attack Attributes#Counter Hit|Counter Hit]] | ||
*[[Offense | *[[BBCPE/Attack Attributes#Counter Hit Carry|Counter Hit Carry]] | ||
*[[Damage | *[[BBCPE/Offense#Crush Trigger|Crush Trigger]] | ||
*[[Offense | *[[BBCPE/Damage#Danger State|Danger State]] | ||
*[[Damage | *[[BBCPE/Offense#Distortion Drive|Distortion Drive]] | ||
*[[Attack Attributes | *[[BBCPE/Damage#Danger State / Negative Penalty|Danger State]] | ||
*[[Offense | *[[BBCPE/Attack Attributes#Fatal Counter|Fatal Counter]] | ||
*[[Defense | *[[BBCPE/Offense#Guard Cancel Overdrive|Guard Cancel Overdrive]] | ||
*[[Defense | *[[BBCPE/Defense#Guard Crush|Guard Crush]] | ||
*[[Attack Attributes | *[[BBCPE/Defense#Guard Bonus|Guard Bonus]] | ||
*[[Gauges | *[[BBCPE/Attack Attributes#Hit Effects|Hard Knockdown]] | ||
*[[Defense | *[[BBCPE/Gauges#Heat Gauge Cooldown|Heat Gauge Cooldown]] | ||
*[[Defense | *[[BBCPE/Defense#Instant Barrier|Instant Barrier]] | ||
*[[Defense | *[[BBCPE/Defense#Instant Block|Instant Block]] | ||
*[[Offense | *[[BBCPE/Defense#Negative Penalty|Negative Penalty]] | ||
*[[Offense | *[[BBCPE/Offense#Overdrive|Overdrive]] | ||
*[[Defense | *[[BBCPE/Offense#Overdrive Cancel|Overdrive Cancel]] | ||
*[[Damage | *[[BBCPE/Defense#Throw Break|Purple Throw]] | ||
*[[Damage | *[[BBCPE/Damage#Damage Scaling|P1]] | ||
*[[Movement | *[[BBCPE/Damage#Damage Scaling|P2]] | ||
*[[Damage | *[[BBCPE/Movement#Cancels|Rapid Cancel]] | ||
*[[Damage | *[[BBCPE/Damage#Hitstun Decay|Same Move Proration (SMP)]] | ||
*[[Movement | *[[BBCPE/Damage#Hitstun_Decay|Starter Rating]] | ||
*[[Offense | *[[BBCPE/Movement#Super Flash Buffer|Super Flash Buffer]] | ||
*[[Movement | *[[BBCPE/Offense#Throw Reject Miss|Throw Reject Miss (TRM)]] | ||
*[[Movement | *[[BBCPE/Movement#Air Movement|Ukemi/Tech (Air)]] | ||
*[[Attack Attributes | *[[BBCPE/Movement#Ground Rolling|Ukemi/Roll/Emergency Tech]] | ||
*[[BBCPE/Attack Attributes#Hit Effects|Untechable State]] | |||
}} | |||
}} | }} | ||
==Navigation== | |||
{{Navbar-BBCPE}} | {{Navbar-BBCPE}} | ||
<noinclude> | |||
[[Category:BlazBlue]] | [[Category:BlazBlue]] | ||
</noinclude> |
Latest revision as of 00:17, 10 March 2024
This is an update to BlazBlue: Chrono Phantasma that includes new characters as well as tweaks to existing characters and system mechanics.
New Characters
- Celica A. Mercury: Celica fights with her robot protector Minerva. Celica's drive gives her access to various Minerva attacks as well as healing. Unlike Carl and Relius, players do not control Celica and Minerva independently; they are a single unit that move and attack together.
- Lambda-11: Nu-13 has been split into two characters, Nu and Lambda. Nu no longer changes modes and focuses on zoning, while Lambda is a zoning/rushdown hybrid.
Please select your character!
About BlazBlue: Chrono Phantasma Extend
Publisher
- Arc System Works
- Aksys Games
- PQube and Zen United
Release Dates
- Arcade : October 9, 2014
- Console : April 23, 2015
- Console : June 30, 2015
- Console : October 23, 2015
- Steam :March 2, 2016
Preceded By
Followed By
System Links
Extra Links
Glossary
Below is a list of links to common terms used in BlazBlue: Chrono Phantasma Extend.
- Advanced Input
- Attack Attributes
- Attack Level
- Astral Finish
- Auto Heat Gain
- Burst
- Barrier Block
- Barrier Gauge
- Clash
- Combo Rate
- Counter Assault
- Counter Hit
- Counter Hit Carry
- Crush Trigger
- Danger State
- Distortion Drive
- Danger State
- Fatal Counter
- Guard Cancel Overdrive
- Guard Crush
- Guard Bonus
- Hard Knockdown
- Heat Gauge Cooldown
- Instant Barrier
- Instant Block
- Negative Penalty
- Overdrive
- Overdrive Cancel
- Purple Throw
- P1
- P2
- Rapid Cancel
- Same Move Proration (SMP)
- Starter Rating
- Super Flash Buffer
- Throw Reject Miss (TRM)
- Ukemi/Tech (Air)
- Ukemi/Roll/Emergency Tech
- Untechable State