Line 5: | Line 5: | ||
*What is my goal for this blockstring? What do I gain from accomplishing my goal? | *What is my goal for this blockstring? What do I gain from accomplishing my goal? | ||
*How risky is my blockstring? What do I lose if I am countered? | *How risky is my blockstring? What do I lose if I am countered? | ||
==Examles== | |||
===Hitting the opponent with a mixup=== | |||
:My goal is to hit him with an overhead in the middle of the string. On hit, I can hit confirm that into a combo | |||
:What happens if the opponent blocks the overhead | |||
===Discovering Opponent Tendencies=== | |||
:My goal | |||
==Using Blockstrings== | ==Using Blockstrings== |
Revision as of 02:32, 2 March 2018
Blockstrings in fighting games are a string of attacks that happen in rapid succession where the first hit is expected to be blocked. The goal of a blockstring varies from pushing the opponent into the corner to setting up a mixup.
Creating Blockstrings
Where there are no ironclad rules about creating blockstrings, players should consider the following:
- What is my goal for this blockstring? What do I gain from accomplishing my goal?
- How risky is my blockstring? What do I lose if I am countered?
Examles
Hitting the opponent with a mixup
- My goal is to hit him with an overhead in the middle of the string. On hit, I can hit confirm that into a combo
- What happens if the opponent blocks the overhead
Discovering Opponent Tendencies
- My goal