Line 6: | Line 6: | ||
*How risky is my blockstring? What do I lose if I am countered? | *How risky is my blockstring? What do I lose if I am countered? | ||
==== | ==Examples== | ||
===Hitting the opponent with a mixup=== | ===Hitting the opponent with a mixup=== | ||
# My goal is to hit him with an overhead, which I can hit confirm into a full combo | # My goal is to hit him with an overhead, which I can hit confirm into a full combo |
Revision as of 20:10, 2 March 2018
Blockstrings in fighting games are a string of attacks that happen in rapid succession where the first hit is expected to be blocked. The goal of a blockstring varies from pushing the opponent into the corner to setting up a mixup.
Creating Blockstrings
Where there are no ironclad rules about creating blockstrings, players should consider the following:
- What is my goal for this blockstring? What do I gain from accomplishing my goal?
- How risky is my blockstring? What do I lose if I am countered?
Examples
Hitting the opponent with a mixup
- My goal is to hit him with an overhead, which I can hit confirm into a full combo
- How can I safely do the overhead on the opponent?
Discovering Opponent Tendencies
- My goal