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==Creating a Blockstring== | ==Creating a Blockstring== | ||
Let's look over a couple common goals, and see how people create blockstrings to achieve those goals | Let's look over a couple common goals, and see how people create blockstrings to achieve those goals | ||
===Hitting the opponent with a mixup=== | ===Hitting the opponent with a mixup=== | ||
# My goal is to hit | # My goal is to hit the opponent with an overhead | ||
# How can I safely do the overhead on the opponent? My ovehead is slow | # How can I safely do the overhead on the opponent? My ovehead is slow | ||
## I can try using a fast move to stop the opponent from moving/counterattacking | ## I can try using a fast move to stop the opponent from moving/counterattacking | ||
===Discovering Opponent Tendencies=== | ===Discovering Opponent Tendencies=== | ||
{{Navbar-GeneralStrategy}} | {{Navbar-GeneralStrategy}} |
Revision as of 01:23, 3 March 2018
Blockstrings in fighting games are a string of attacks that happen in rapid succession where the first hit is expected to be blocked. The goal of a blockstring varies from pushing the opponent into the corner to setting up a mixup.
Creating Blockstrings
Where there are no ironclad rules about creating blockstrings, players should consider the following:
- What is my goal for this blockstring? What do I gain from accomplishing my goal?
- How risky is my blockstring? What do I lose if I am countered?
Creating a Blockstring
Let's look over a couple common goals, and see how people create blockstrings to achieve those goals
Hitting the opponent with a mixup
- My goal is to hit the opponent with an overhead
- How can I safely do the overhead on the opponent? My ovehead is slow
- I can try using a fast move to stop the opponent from moving/counterattacking