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[[Buffer|Buffering]] is the technique of preemptively doing a move during the animation of another move. | [[Buffer|Buffering]] is the technique of preemptively doing a move during the animation of another move. | ||
== | ==Applications== | ||
===Hit Confirming=== | ===Hit Confirming=== | ||
When [[Hit Confirm|hit confirming]] a normal atatck into a second attack with a complex motion (like a super), players can buffer the motion for the super before they confirm the hit. Once they confirm the hit, then they just press the button for the super. | When [[Hit Confirm|hit confirming]] a normal atatck into a second attack with a complex motion (like a super), players can buffer the motion for the super before they confirm the hit. Once they confirm the hit, then they just press the button for the super. | ||
;Example Ky hit confirming 2D > Sacred Edge (236236P) | |||
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{{Navbar-GeneralStrategy}} | {{Navbar-GeneralStrategy}} |
Revision as of 23:30, 11 January 2018
Buffering is the technique of preemptively doing a move during the animation of another move.
Applications
Hit Confirming
When hit confirming a normal atatck into a second attack with a complex motion (like a super), players can buffer the motion for the super before they confirm the hit. Once they confirm the hit, then they just press the button for the super.
- Example Ky hit confirming 2D > Sacred Edge (236236P)