Buffering: Difference between revisions

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[[Buffer|Buffering]] is the technique of preemptively doing a move during the animation of another move.
[[Buffer|Buffering]] is the technique of preemptively doing a move during the animation of another move.


==Examples==
==Applications==
===Hit Confirming===
===Hit Confirming===
When [[Hit Confirm|hit confirming]] a normal atatck into a second attack with a complex motion (like a super), players can buffer the motion for the super before they confirm the hit. Once they confirm the hit, then they just press the button for the super.
When [[Hit Confirm|hit confirming]] a normal atatck into a second attack with a complex motion (like a super), players can buffer the motion for the super before they confirm the hit. Once they confirm the hit, then they just press the button for the super.


;Example Ky hit confirming 2D > Sacred Edge (236236P)
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Revision as of 23:30, 11 January 2018

Buffering is the technique of preemptively doing a move during the animation of another move.

Applications

Hit Confirming

When hit confirming a normal atatck into a second attack with a complex motion (like a super), players can buffer the motion for the super before they confirm the hit. Once they confirm the hit, then they just press the button for the super.

Example Ky hit confirming 2D > Sacred Edge (236236P)