Line 7: | Line 7: | ||
;Example | ;Example | ||
;Ky hit confirming 2D > Sacred Edge (236236P) | ;Ky hit confirming 2D > Sacred Edge (236236P) | ||
:Ky does 2D, then immediately does 236236 | :Ky does 2D, then immediately does 236236. Ky then watches the opponent | ||
:If the opponent | :If 2D hits the opponent then Ky react and press P to finish the command for Sacred Edge | ||
:If 2D misses or | :If 2D misses or is blocked, then Ky reacts doesn't press P and can do other actions instead | ||
This allows Ky to more easily hit confirm, since you are hitconfirming into a button instead of a motion+button. | This allows Ky to more easily hit confirm, since you are hitconfirming into a button instead of a motion+button. |
Revision as of 23:37, 11 January 2018
Buffering is the technique of preemptively doing a move during the animation of another move.
Applications
Hit Confirming
When hit confirming a normal attack into a second attack with a complex motion (like a super), players can buffer the motion for the super before they confirm the hit. Once they confirm the hit, then they just press the button for the super.
- Example
- Ky hit confirming 2D > Sacred Edge (236236P)
- Ky does 2D, then immediately does 236236. Ky then watches the opponent
- If 2D hits the opponent then Ky react and press P to finish the command for Sacred Edge
- If 2D misses or is blocked, then Ky reacts doesn't press P and can do other actions instead
This allows Ky to more easily hit confirm, since you are hitconfirming into a button instead of a motion+button.