Buffering: Difference between revisions

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;Example
;Example
;Ky hit confirming 2D > Sacred Edge (236236P)
;Ky hit confirming 2D > Sacred Edge (236236P)
:Ky does 2D, then immediately does 236236
:Ky does 2D, then immediately does 236236. Ky then watches the opponent
:If the opponent gets hit by 2D, then Ky presses P to finish the command for Sacred Edge
:If 2D hits the opponent then Ky react and press P to finish the command for Sacred Edge
:If 2D misses or opponent blocks 2D, then Ky doesn't press P and can jump away or cancel into other attacks instead
:If 2D misses or is blocked, then Ky reacts doesn't press P and can do other actions instead


This allows Ky to more easily hit confirm, since you are hitconfirming into a button instead of a motion+button.
This allows Ky to more easily hit confirm, since you are hitconfirming into a button instead of a motion+button.

Revision as of 23:37, 11 January 2018

Buffering is the technique of preemptively doing a move during the animation of another move.

Applications

Hit Confirming

When hit confirming a normal attack into a second attack with a complex motion (like a super), players can buffer the motion for the super before they confirm the hit. Once they confirm the hit, then they just press the button for the super.

Example
Ky hit confirming 2D > Sacred Edge (236236P)
Ky does 2D, then immediately does 236236. Ky then watches the opponent
If 2D hits the opponent then Ky react and press P to finish the command for Sacred Edge
If 2D misses or is blocked, then Ky reacts doesn't press P and can do other actions instead

This allows Ky to more easily hit confirm, since you are hitconfirming into a button instead of a motion+button.