Buffering

From Dustloop Wiki

Buffering is the technique of preemptively doing a move during the animation of another move.

Applications

Combos

When doing combos that involve doing

Hit Confirming

When hit confirming a normal attack into a second attack with a complex motion (like a super), players can buffer the motion for the super before they confirm the hit. Once they confirm the hit, then they just press the button for the super.

Example
Ky hit confirming 2D > Sacred Edge (236236P)
Ky does 2D, then immediately does 236236. Ky then watches the opponent
If 2D hits the opponent then Ky react and press P to finish the command for Sacred Edge
If 2D misses or is blocked, then Ky reacts doesn't press P and can do other actions instead

This allows Ky to more easily hit confirm, since you are hitconfirming into a button instead of a motion+button.