Buffering is the technique of preemptively doing a move during the animation of another move.
Applications
Combos
When doing combos that involve quickly canceling attack into other attacks, it's
Hit Confirming
When hit confirming a normal attack into a second attack with a complex motion (like a super), players can buffer the motion for the super before they confirm the hit. Once they confirm the hit, then they just press the button for the super.
- Example
- Ky hit confirming Template:2 > Sacred Edge (Template:236236)
- Ky does Template:2, then immediately does Template:236236. Ky then watches the opponent
- If Template:2 hits the opponent, then Ky react and press to finish the command for Sacred Edge
- If Template:2 misses or is blocked, then Ky reacts doesn't press and can do other actions instead
This allows Ky to more easily hit confirm, since you are hitconfirming into a button instead of a motion+button.