Difference between revisions of "Cancels and Links"
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• Neutral • Mixup • Conditioning • Evaluating Risk/Reward •
• Frame Trap • Blockstring • Okizeme • Option Select • Abare •
Technical Info
• Using Frame Data • Hitboxes • Tournament Formats •
Basic
• Cancels and Links • Jump-in • Empty Jump • Tick Throw • Crossup • Buffering • Reversal • Instant Air Dash •
Intermediate
• Hit Confirm • Meaty • Safe Jump • Tiger Knee • Reset • Guard Switch • Kara Cancel •
Advanced
• Fuzzy Defense • F-Shiki ("Fuzzy Overhead") • Proximity Block Option Select •
(Created page with "==Cancel== ==Link== ==Navigation== {{Navbar-GeneralStrategy}}") |
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==Cancel== | ==Cancel== | ||
+ | A Cancel is interrupting the completion of one action with a second. You are ''canceling'' one attack into another. | ||
+ | ==Link== | ||
− | |||
+ | ==See Also== | ||
==Navigation== | ==Navigation== | ||
{{Navbar-GeneralStrategy}} | {{Navbar-GeneralStrategy}} |
Revision as of 01:59, 16 June 2021
Cancel
A Cancel is interrupting the completion of one action with a second. You are canceling one attack into another.
Link
See Also
General Strategy e
Metagame
Techniques