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| {{DBFZ_Move_Card | | {{DBFZ_Move_Card |
| |input=214L Level 0,214M Level 0,214H Level 0,j.214L Level 0,j.214M Level 0,j.214H Level 0 | | |input=214L Level 0,214M Level 0,214H Level 0,j.214L Level 0,j.214M Level 0,j.214H Level 0 |
| |description=<section begin="xyz"/> | | |description= |
| * All values in [] are for level 1+ versions. | | * All values in [] are for level 1+ versions. |
| * '''Level 0:''' Hops almost half screen. Ground version never crosses-up, air versions cross up if Adult Gohan leaps over the opponent. | | * '''Level 0:''' Hops almost half screen. Ground version never crosses-up, air versions cross up if Adult Gohan leaps over the opponent. |
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| '''Level 1:''' Allows him to extend into advanced combos by inputting {{clr|M|j.M}}/{{clr|L|j.L}} right before landing, virtually becoming an extreme form of a rejump combo. | | '''Level 1:''' Allows him to extend into advanced combos by inputting {{clr|M|j.M}}/{{clr|L|j.L}} right before landing, virtually becoming an extreme form of a rejump combo. |
| <section end="xyz"/>}}
| | }} |
| |-| | | |-| |
| Level 1+ = | | Level 1+ = |
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| |input=214L Level 1+,214M Level 1+,214H Level 1+,j.214L Level 1+,j.214M Level 1+,j.214H Level 1+ | | |input=214L Level 1+,214M Level 1+,214H Level 1+,j.214L Level 1+,j.214M Level 1+,j.214H Level 1+ |
| |description= | | |description= |
| {{#lst:DBFZ/Adult_Gohan|xyz}} | | * All values in [] are for level 1+ versions. |
| | * '''Level 0:''' Hops almost half screen. Ground version never crosses-up, air versions cross up if Adult Gohan leaps over the opponent. |
| | * '''Level 1:''' Teleports to the opponent. |
| | * Can't steal the corner. |
| | ---- |
| | ;{{clr|L|214L}} |
| | * Smash hit causes a sliding knockdown. |
| | '''Level 0:''' {{clr|S|j.S}} > {{clr|L|j.214L}} in the corner is the primary way of utilizing this in combos. |
| | |
| | '''Level 1:''' {{clr|H|j.2H}} > {{clr|L|j.214L}} gets Adult Gohan a sliding knockdown anywhere. |
| | ---- |
| | ;{{clr|M|214M}} |
| | * Smash hit causes a sliding knockdown. |
| | * Switches sides anywhere outside of the corner. |
| | Grants more okizeme than the light version but is trickier to combo into, and requires the combo to not to be too high up. |
| | ---- |
| | ;{{clr|H|214H}} |
| | * Smash hit causes a ground-bounce sliding knockdown. |
| | * Switches sides anywhere outside of the corner. |
| | '''Level 0:''' {{clr|S|j.S}} > {{clr|H|j.214H}} allows the ability for Potential Unleashed to hit and consequently level up anywhere on the screen from Level 0. |
| | |
| | '''Level 1:''' Allows him to extend into advanced combos by inputting {{clr|M|j.M}}/{{clr|L|j.L}} right before landing, virtually becoming an extreme form of a rejump combo. |
| }} | | }} |
| </tabber> | | </tabber> |