DBFZ/Adult Gohan/Frame Data
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Glossary
Smash | Some attacks can trigger cinematic hit with different properties. This notes which type of cinematic (Smash) the attack possesses.
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Prorate | How much proration this attack has. Noted as initial proration % + how many "steps" it proceeds down the scaling table. | ||||||||||||||||
Guard | How this attack can be guarded. All non-throws can be air blocked unless otherwise stated. | ||||||||||||||||
Startup | Number of frames for this move to reach the first active frame (includes the first active frame). | ||||||||||||||||
Active | Number of active frames in this attack. Values in () are for gaps between hits of an attack. | ||||||||||||||||
Recovery | Number of frames this move is in a recovery state before returning to neutral. | ||||||||||||||||
OnBlock | After blocking this attack, how soon can the attacker move compared to the defender.
Assumes that the attack connects as soon as possible against a standing/crouching opponent, and that the attacker does not cancel the attack into anything else. | ||||||||||||||||
Invuln | Attribute and Hitbox invincibility for this attack | ||||||||||||||||
Level | Attack Level determines the amount of hitstun, blockstun, and hitstop this attack will inflict. Note that there are exceptions. | ||||||||||||||||
Blockstun | When blocked, how many frames the opponent is stuck in a blocking animation. Values shown here are for ground blocking. Air blocking adds 2 frames of blockstun. Landing while in blockstun adds an extra 4 frames of blockstun. | ||||||||||||||||
GroundHit | When hitting a grounded opponent, how many frames of hitstun they experience. | ||||||||||||||||
AirHit | When hitting an airborne opponent, how many frames for which they cannot air tech. |
System Data
Normal Attacks
input | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
5L | 400×2 | Low, All | 6 | 3(5)3 | 11 | -2 | ||||||||
5LL Level 0 | 100×4 | All | 9 | 1{(2)1}×3 | 17 | -2 | ||||||||
5LLL Level 0 | 1000 | U3+ | All | 11 | 2 | 19 | -5 | |||||||
5LL Level 1+ | 450 | All | 7 | 6 | 20 | -10 | ||||||||
5LLL Level 1+ | 450 | All | 6 | 2 | 20 | -6 | ||||||||
5LLLL Level 1+ | 450 | All | 7 | 3 | 13 | 0 | ||||||||
5LLLLL Level 1+ | 1000 | U3+ | All | 11 | 2 | 19 | -5 | |||||||
5M | 700 | All | 9 | 4 | 20 | -8 | ||||||||
5H | 850 | U1 | All | 11 | 6 | 18 | -8 | |||||||
5S | 800 | All | 17 | 3 | 26 | -2 | ||||||||
2L | 500 | All | 8 | 3 | 13 | 0 | ||||||||
2M | 700 | Low | 12 | 6 | 17 | -7 | ||||||||
2H | 850 | U1+ | All | 14 | 3 | 29 | -16 | 4-16 Head | ||||||
2S | 600 | All | 14 | Total 39 | -4 | |||||||||
6M | 850 | High | 24 | 6 | 4+6 after landing | 0 | ||||||||
3L | 80×4 | All | 9 | 1{(2)1}×3 | 17 | -2 | ||||||||
3[L] | 80×9 | All | 9 | 1{(2)1}×8 | 17 | -2 | ||||||||
3H | 700 | All | 8 | 4 | 18 | -6 | 6-11 Head | |||||||
j.L | 400 | High | 6 | 3 | 12 | |||||||||
j.M | 700 | High | 9 | 4 | 16 | |||||||||
j.H | 850 / 1000 | D1+ [D3+] | High | 11 | 3 | 21 | ||||||||
j.S | 600 | All | 12 | Total 41+5 after landing | ||||||||||
j.2H | 850 | U1+ | All | 11 | 3 | 19 | ||||||||
j.2S | 9 | Until landing | +9 after landing |
Special Moves
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
236L | L Jet Uppercut | 900 | All | 9 | 8 | 33 | -29 | 1-16 Head | |||||||
236M | M Jet Uppercut | 600,800 [600,800,180x1~3] | U1 | All | 16 [16~18] | 4(7)9 | 33 | -30 | 1-19 All [1-19~21 All] | ||||||
236H | H Jet Uppercut | 600,1000 [600,1000,180×1~7] | U1 | All | 9 [9~13] | 4(7)10 | 36 | -34 | 1-12 All [1-12~16 All] | ||||||
j.236L | L Machine Gun Kick | 250*N | All | 7 | 2{(3)2}×N [1{(2)1}×N] | 12 | -4 | ||||||||
j.236M | M Machine Gun Kick | 250*N | All | 13 | 2{(3)2}×N [1{(2)1}×N] | 12 | -4 | ||||||||
j.236H | H Machine Gun Kick | 50×10 [50×10,700] | U1+ | All | 11 | 2{(3)2}×9 [1{(2)1}×18] | 12 | +1 | |||||||
214L | L Ultimate Back Attack | 1000 | D1 | High | 24 [24~32] | 8 | 11 | -3 | none [8-12~21 All] | ||||||
214M | M Ultimate Back Attack | 1100 | D1 | High | 28 [28~36] | 8 | 11 | -3 | none [6-11~18 all] | ||||||
214H | H Ultimate Back Attack | 1200 | D1 | High | 26 [26~34] | 8 | 11 | -3 | none [6-11~18 all] | ||||||
j.214L | Air L Ultimate Back Attack | 900 | D1 | High | 24 [24~32] | 8 | 13 | [-3] | none [8-12~21 all] | ||||||
j.214M | Air M Ultimate Back Attack | 1000 | D1 | High | 28 [28~36] | 8 | 13 | [-3] | none [6-11~18 all] | ||||||
j.214H | Air H Ultimate Back Attack | 1100 | D1 | High | 26 [26~34] | 8 | 13 | [-3] | none [6-11~18 all] | ||||||
236S | Masenko | 262×5 [262x7] | All | 18 | 25 | 21 | -16 |
Z Assists
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
Assist A | Jet Uppercut | 800 | All | 18 | 8 | 64 | +29 | 10-? Head | |||||||
Assist B | Machine Gun Punch | 150×7 | All | 35 | 21 | +40 | 40 | ||||||||
Assist C | Masenko | 200×5, 400 | All | 35 | 25 | +30 | 30 |
Super Moves
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
input | name | damage | smash | prorate | guard | startup | active | recovery | onBlock | invuln | level | blockstun | groundHit | airHit | |
236L+M | Potential Unleashed | 1600 | UDV | All | 9+3 | 10 | 44 | -29 | 9-16 All | 25 | |||||
236H+S Level 2 | Potential Unleashed | 1850 | UDV | All | 9+3 | 10 | 44 | -29 | 9-16 All | 25 | |||||
236H+S Level 3 | Potential Unleashed | 2100 | UDV | All | 9+3 | 10 | 44 | -29 | 9-16 All | 25 | |||||
236H+S Level 4 | Potential Unleashed | 2350 | UDV | All | 9+3 | 10 | 44 | -29 | 9-16 All | 25 | |||||
236H+S Level 5 | Potential Unleashed | 2600 | UDV | All | 9+3 | 10 | 44 | -29 | 9-16 All | 25 | |||||
236H+S Level 6 | Potential Unleashed | 2850 | UDV | All | 9+20 | 10 | 44 | -29 | 9-33 All | 25 | |||||
236H+S Level 7 | Potential Unleashed | 3100 | UDV | All | 9+38 | 10 | 44 | -29 | 9-51 All | 25 | |||||
214L+M | Bros. Kamehameha | 190×24 | UDV | All | 9+3 | 101 | 50 | -34 [+39] | 1-19 All |
Z Combo Table
Level 0
L | M | H | S | Cancel | |
---|---|---|---|---|---|
5L | 5LL[+], 2L | 5M, 2M, 6M | 5H, 2H, 3H | 5S, 2S | DR, Jump[-], Sp |
5LL | 5LLL[+] | 5M, 2M, 6M | 5H, 2H, 3H | 5S, 2S | Jump[-], Sp |
5LLL | - | - | - | - | Sp |
2L | 5L | 5M, 2M, 6M | 5H, 2H, 3H | 5S, 2S | Sp |
5M | - | 2M, 6M | 5H, 2H, 3H | 5S, 2S | Jump[-], Sp |
2M | - | 5M, 6M | 5H, 2H, 3H | 5S, 2S | Sp |
6M | - | - | - | - | - |
5H | - | - | 2H, 3H | 5S, 2S | Sp |
2H | - | - | - | - | Sp |
3H | - | - | - | 5S, 2S | Jump[-], Sp |
5S | - | - | 5H, 2H, 3H | 2S | Sp |
2S | - | - | - | j.2S | Sp |
L | M | H | S | Cancel | |
---|---|---|---|---|---|
j.L[2] | j.L, j.LL[-] | j.M | j.H, j.2H | j.S, j.2S | Jump, Sp |
j.LL[j.M] | - | - | j.H, j.2H | j.S, j.2S | Jump, Sp |
j.M[j.LL] | j.L | - | j.H, j.2H | j.S, j.2S | Jump, Sp |
j.H | - | - | j.2H | j.S, j.2S | Sp |
j.2H | - | - | - | j.S, j.2S | Jump, Sp |
j.S | - | - | - | j.2S | Sp |
j.2S | - | - | - | 2S | - |
Level 1~4
L | M | H | S | Cancel | |
---|---|---|---|---|---|
5L | 5LL[+], 2L, 3L | 5M, 2M, 6M | 5H, 2H, 3H | 5S, 2S | DR, Jump[-], Sp |
blue|5LL[5M] | 5LLL[+], 3L | 2M, 6M | 5H, 2H, 3H | 5S, 2S | Jump[-], Sp |
blue|5LLL[3H] | 5LLLL[+], 3L | 2M, 6M | 5H, 2H | 5S, 2S | Jump[-], Sp |
5LLLL | 5LLLLL[+], 3L | 2M, 6M | 5H, 2H | 5S, 2S | Jump[-], Sp |
5LLLLL | - | - | - | - | Sp |
2L | 5L, 3L | 5M, 2M, 6M | 5H, 2H, 3H | 5S, 2S | Sp |
3L | - | 5M, 2M, 6M | 5H, 2H, 3H | 5S, 2S | Jump[-], Sp |
blue|5M[5LL] | 3L | 2M, 6M | 5H, 2H, 3H | 5S, 2S | Jump[-], Sp |
2M | - | 5M, 6M | 5H, 2H, 3H | 5S, 2S | Sp |
6M | - | - | - | - | - |
5H | - | - | 2H, 3H | 5S, 2S | Sp |
2H | - | - | - | - | Sp |
blue|3H[5LLL] | - | - | - | 5S, 2S | Jump[-], Sp |
5S | - | - | 5H, 2H, 3H | 2S | Sp |
2S | - | - | - | j.2S | Sp |
L | M | H | S | Cancel | |
---|---|---|---|---|---|
j.L[2] | j.L, j.LL[-] | j.M | j.H, j.2H | j.S, j.2S | Jump, Sp |
j.LL[j.M] | - | - | j.H, j.2H | j.S, j.2S | Jump, Sp |
j.M[j.LL] | j.L | - | j.H, j.2H | j.S, j.2S | Jump, Sp |
j.H | - | - | j.2H | j.S, j.2S | Sp |
j.2H | - | - | - | j.S, j.2S | Jump, Sp |
j.S | - | - | - | j.2S | Sp |
j.2S | - | - | - | 2S | - |
Level 5+
L | M | H | S | Cancel | |
---|---|---|---|---|---|
5L | 5LL[+], 2L, 3L | 5M, 2M, 6M | 5H, 2H, 3H | 5S, 2S | DR, Jump[-], Sp |
blue|5LL[5M] | 5LLL[+], 2L, 3L | 2M, 6M | 5H, 2H, 3H | 5S, 2S | Jump[-], Sp |
blue|5LLL[3H] | 5LLLL[+], 2L, 3L | 2M, 6M | 5H, 2H | 5S, 2S | Jump[-], Sp |
5LLLL | 5LLLLL[+], 2L, 3L | 2M, 6M | 5H, 2H | 5S, 2S | Jump[-], Sp |
5LLLLL | 2L, 3L | 2M, 6M | 5H, 2H | 5S, 2S | Sp |
2L | 5L, 3L | 5M, 2M, 6M | 5H, 2H, 3H | 5S, 2S | Sp |
3L | 5L, 2L | 5M, 2M, 6M | 5H, 2H, 3H | 5S, 2S | Jump[-], Sp |
blue|5M[5LL] | 5L, 2L, 3L | 2M, 6M | 5H, 2H, 3H | 5S, 2S | Jump[-], Sp |
2M | 5L, 2L, 3L | 5M, 6M | 5H, 2H, 3H | 5S, 2S | Sp |
6M | - | - | - | - | - |
5H | 5L, 2L, 3L | 5M, 2M, 6M | 2H, 3H | 5S, 2S | Sp |
2H | 5L, 2L, 3L | 5M, 2M, 6M | 5H, 3H | 5S, 2S | Sp |
blue|3H[5LLL] | 5L, 2L, 3L | 5M, 2M, 6M | 5H, 2H | 5S, 2S | Jump[-], Sp |
5S | 5L, 2L, 3L | 5M, 2M, 6M | 5H, 2H, 3H | 2S | Sp |
2S | 5L, 2L, 3L | 5M, 2M, 6M | 5H, 2H, 3H | 5S, j.2S | Sp |
L | M | H | S | Cancel | |
---|---|---|---|---|---|
j.L[2] | j.L, j.LL[-] | j.M | j.H, j.2H | j.S, j.2S | Jump, Sp |
j.LL[j.M] | j.L | - | j.H, j.2H | j.S, j.2S | Jump, Sp |
j.M[j.LL] | j.L | - | j.H, j.2H | j.S, j.2S | Jump, Sp |
j.H | j.L | j.M | j.2H | j.S, j.2S | Sp |
j.2H | j.L | j.M | j.H | j.S, j.2S | Jump, Sp |
j.S | j.L | j.M | j.H, j.2H | j.2S | Sp |
j.2S | - | - | - | 2S | - |
- On hit or block, 5L can only cancel into normals and DR on the last hit
- On hit, block or whiff, 5LL(Lv.0) can only cancel into normals after the last hit
- If 5LL(Lv.5+) can't be used, 5LL will perform 5LL(Lv.0) instead and 5LLL will be 5LLL(Lv.0)
- X = X is available on hit or block
- X[-] = X is only available on hit
- X[+] = X is available on hit, block, or whiff
- X[#] = X can be used # times per string (Default is 1)
- X[Y] = X can't be used if Y has been used in the string
- Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge
Sources

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To edit frame data, edit values in DBFZ/Adult Gohan/Data. |
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Android 17[★]
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Gohan (Adult)[★]
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Goku (Super Saiyan)[★]
Goku (SSGSS)[★]
Goku (Ultra Instinct)[★]
Goku (GT)[★]
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Hit[★]
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Kefla[★]
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Krillin[★]
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Master Roshi[★]
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Piccolo[★]
Super Baby 2[★]
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Vegeta (Super Saiyan)[★]
Vegeta (SSGSS)[★]
Vegito (SSGSS)[★]
Videl[★]
Yamcha[★]
Zamasu (Fused)[★]
Click [★] for character's full frame data
System Explanations
•
HUD •
Controls •
Frame Data & System Data •
Patch Notes •
•
Movement/Canceling •
Offense •
Defense •
Damage/Combo •
Attack Attributes •
Gauges •
Misc •