- Big Range: Long reaching, easy to hit-confirm buttons.
- Mobile Grappler: System mechanics solve most of the common weaknesses of his grappler archetype.
- Command Grabs: 236L is a very fast grab that's handy in blockstrings, j.236H is an unblockable lariat-style move, and 214H is also the fastest anti-air in the game.
- Strike Armor: Has strike armor embedded into his heavy normals, allowing him to truck through several attacks.
- Requires Assists: Pitiful damage and neutral without assists.
- Abysmal Meter Gain: Builds extremely low amounts of meter compared to other characters.
- Stagger Potential: Almost all normals are unsafe on block, preventing him from doing any stagger pressure.
- Blockstrings: Cannot true-string into safe blockstring enders without gaps or additional resources.
- Poor Assist Punish: Almost no ability to "happy birthday" opponents due to his combo structure.
- Whiffing Ki Blasts: His ki blasts are committal and have high recovery.