< DBFZ | Android 16
Midscreen
Combo | Damage | Meter Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
2M > 5M > jc.LMLH > SD > j.LL > jc.4LL > j.M[S](2) > j.214L | 4110 | .9 | All | Easy | Basic BnB, works with any starter. No knockdown without meter. |
2H > SD > j.MLL > jc.LL[S](2) > j.214L | 3400 | .6 | All | Very Easy | 2H BnB, no knockdown without meter. |
[DR] > j.MLL > jc.LL[S](2) > j.214L | 2845 | 1.3 | All | Very Easy | Dragon Rush BnB, no knockdown without meter. |
2M > 5[S](2) > 5H > delay SD > airdash j.M ▷ 5MMM | 4130 (5M) | .85 | All | Medium | Android 16's primary rejump combo. Allows him to get a sliding knockdown meterlessly, which is essential considering his abysmal meter gain. |
2M > 5[S](2) > 5H > delay SD > airdash j.M ▷ 5M > jc.MLL > jc.MLLH > delay j.214L | 4605 (5M) | 1.1 | All | Medium | Alternate rejump for damage, go for this if you have assists or meter to end your combo with. |
236M > j.214M | 2110 | .2 | All | Very Easy | Simple 236M conversion. 236M > SD only works in the corner. |
... > Vanish ▷ dash 2L > 5L > 5MMM | ? | -1, :( | All | Very Easy | Vanish confirm for a knockdown, works off of j.214L enders. |
... > Vanish ▷ dash delay 5LL > 5MMM | ? | -1, :( | All | Easy | Alternate vanish confirm for a knockdown. |
Notes
After j.214L, can use assists or meters to extend into sliding knockdown.
Corner
Combo | Damage | Meter Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|
2M > 5M > jc.M > jc.M[S](2) > j.236M ▷ SD > j.MLL > jc.LLL[S](2) > j.214L | 5067 | 1.3 | All | Easy | High damaging solo combo. Not assist friendly. |
2M > SD > airdash j.MH ▷ 5LL > 5M > 2M > 5H > 5[S](2) > 236L | 4195 | .99 | All | Medium | Corner rejump. 236L pulls the opponent out of the corner for some potential mixes, but they can put themselves back into the corner with up or back tech. Ends in a slide knockdown. |
2M > SD > airdash j.MH ▷ 5LL > 5M > 2M > 5[S](2) > 5H > SD > j.M > jc.LLL[S](2) > j.214L | 4795 | 1.35 | All | Medium | Alternate corner rejump, sacrifices the knockdown for damage. |
Notes
Sparking
Combo | Position | Damage | Meter Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
2H > Sparking! > [5M > 2M > IAD j.L4L ▷]*n > 5MMM | Anywhere | ? | :( | All | Medium |
Notes
Assist
Combo | Position | Damage | Meter Gain | Works on: | Difficulty | Notes |
---|---|---|---|---|---|---|
... j.214L + Assist ▷ dash jump j.[DR] | Anywhere | ? | :( | All | Easy | |
... j.214L + Assist ▷ dash 5MMM | Anywhere | ? | :( | All | Easy |
Notes
Miscellaneous
- 5LLLLLLL > delay j.236M
Works everywhere on screen.
- 2M > 5M > sjc.MLLH > SD ...
Best air string that works on literally everybody except KRL, who requires a tiny delay on j.M.