DBFZ/Android 16/Data: Difference between revisions

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==Links==
{{TOC limit|3}}
<section begin=Links/>{{DBFZ/CharacterLinks}}<section end=Links/>


==Nav==
==Infobox Data==
<section begin="Nav"/>{{CharNav|charMainPage=DBFZ/Android 16 |image=DBFZ_Android_16_Icon.png |discord=https://discord.gg/2nFtree}}<section end="Nav"/>
{{DBFZ-character
<br style="clear:both;"/>
| name      = Android 16
 
| portrait  = DBFZ_Android_16_Portrait.png
==Links==
| icon      = DBFZ_Android_16_Icon.png
<section begin=Links/>
}}
{{CharLinks|charMainPage=DBFZ/Android 16 |discord=https://discord.gg/2nFtree}}
<section end=Links/>


==Normal Moves==
==Normal Moves==
===5L Data===
===5L===
<section begin="5L"/>{{AttackData-DBFZ
{{MoveData-DBFZ |character=Android 16 |type=normal
|damage=400 |guard=All |smash=
  |input=5L |name=
  |startup=7 |active=3 |recovery=15 |frameAdv=-8 |invul=
|damage=400  |smash= |prorate= |kigain=5%  
}}<section end="5L"/>
|level=2 |attribute=B |guard=All |invuln=
  |startup=7 |active=3 |recovery=15 |onBlock=-4
<section begin="5L Full"/>{{FrameData-DBFZ
  |blockstun= |groundHit= |airHit=  
|damage=400 |kigain=5% |prorate=
  |images=DBFZ_Android16_5L.png
  |attribute=B |guard=All |smash=
  |hitboxes=
  |startup=7 |active=3 |recovery=15 |frameAdv=-8
  |notes=Clash level: 1;
  |level=1 |blockstun= |groundHit= |airHit= |invul=
  |caption=Comically large jab
}}<section end="5L Full"/>
}}
 
===5LL Data===
<section begin="5LL"/>{{AttackData-DBFZ
|damage=700 |guard=All |smash=
  |startup=10 |active=4 |recovery=22 |frameAdv=-10 |invul=
}}<section end="5LL"/>
<section begin="5LL Full"/>{{FrameData-DBFZ
|damage=700 |kigain=7% |prorate=
  |attribute=B |guard=All |smash=
  |startup=10 |active=4 |recovery=22 |frameAdv=-10
  |level=2 |blockstun= |groundHit= |airHit= |invul=
}}<section end="5LL Full"/>


===5LLL Data===
===5LL===
<section begin="5LLL"/>{{AttackData-DBFZ
{{MoveData-DBFZ |character=Android 16 |type=normal
|damage=1000 |guard=Throw |smash=U3+
  |input=5LL |name=
  |startup=10 |active=1 |recovery=19 |frameAdv= |invul=
|damage=700  |smash= |prorate= |kigain=7%  
}}<section end="5LLL"/>
|level=2 |attribute=|guard=All  |invuln=
  |startup=10 |active=|recovery=22  |onBlock=-10
<section begin="5LLL Full"/>{{FrameData-DBFZ
  |blockstun= |groundHit= |airHit=  
|damage=1000 |kigain=12% |prorate=
|images=DBFZ_Android16_5LL.png
  |attribute=T |guard=Throw |smash=U3+
|hitboxes=
  |startup=10 |active=1 |recovery=19 |frameAdv=
|notes=
  |level= |blockstun= |groundHit= |airHit= |invul=
|caption=This is not anti-reflect
}}<section end="5LLL Full"/>
}}


===5M Data===
===5LLL===
<section begin="5M"/>{{AttackData-DBFZ
{{MoveData-DBFZ |character=Android 16 |type=normal
|damage=700 |guard=All |smash=
  |input=5LLL |name=
  |startup=11 |active=3 |recovery=19 |frameAdv=-6 |invul=
|damage=1000  |smash=U3+ |prorate= |kigain=12%  
}}<section end="5M"/>
|level=  |attribute=|guard=Throw  |invuln=
  |startup=10  |active=|recovery=19 |onBlock=  
<section begin="5M Full"/>{{FrameData-DBFZ
  |blockstun= |groundHit= |airHit=  
|damage=700 |kigain=7% |prorate=
|images=DBFZ_Android16_5LLL.png
  |attribute=B |guard=All |smash=
|hitboxes=
  |startup=11 |active=3 |recovery=19 |frameAdv=-6
|notes=
  |level=2 |blockstun= |groundHit= |airHit= |invul=
}}
}}<section end="5M Full"/>


===5H Data===
===5M===
<section begin="5H"/>{{AttackData-DBFZ
{{MoveData-DBFZ |character=Android 16 |type=normal
|damage=850 / 1000 |guard=All |smash=U1
  |input=5M |name=
  |startup=15 |active=11 |recovery=21 |frameAdv=-8 |invul=13-25 Strike Armor
|damage=700  |smash= |prorate= |kigain=7%  
}}<section end="5H"/>
|level=2 |attribute=B |guard=All |invuln=
  |startup=11  |active=|recovery=17  |onBlock=-4
<section begin="5H Full"/>{{FrameData-DBFZ
  |blockstun= |groundHit= |airHit=  
|damage=850 / 1000 |kigain=12% |prorate=
|images=DBFZ_Android16_5M.png
  |attribute=B |guard=All |smash=U1
|hitboxes=
  |startup=15 |active=11 |recovery=21 |frameAdv=-8
|notes=
  |level=4 |blockstun= |groundHit= |airHit= |invul=13-25 Strike Armor
|caption=Surprisingly small hitbox
}}<section end="5H Full"/>
}}


===5S Data===
===5H===
<section begin="5S"/>{{AttackData-DBFZ
{{MoveData-DBFZ |character=Android 16 |type=normal
|damage=600*2 |guard=All |smash=
  |input=5H |name=
  |startup=15 |active= |recovery=Total 55 |frameAdv=-10 |invul=
|damage=850 / 1000 |smash=U1 |prorate= |kigain=12%  
}}<section end="5S"/>
|level=4 |attribute=|guard=All |invuln=13-25 Strike Armor
   
  |startup=15 |active=11  |recovery=21  |onBlock=-8
<section begin="5S Full"/>{{FrameData-DBFZ
  |blockstun= |groundHit= |airHit=  
|damage=600*2 |kigain=6%*2 |prorate=
|images=DBFZ_Android16_5H.png
  |attribute=P1 |guard=All |smash=
|hitboxes=
  |startup=15 |active= |recovery=Total 55 |frameAdv=-10
|notes=
  |level= |blockstun= |groundHit= |airHit= |invul=
|caption=Has armour, but at what cost?
}}<section end="5S Full"/>
}}


===2L Data===
===5S===
<section begin="2L"/>{{AttackData-DBFZ
{{MoveData-DBFZ |character=Android 16 |type=normal
|damage=400 |guard=Low |smash=
  |input=5S |name=
  |startup=8 |active=3 |recovery=13 |frameAdv=-4 |invul=
|damage=600×1~2  |smash= |prorate= |kigain=6%×1~2
}}<section end="2L"/>
|level=  |attribute=P1  |guard=All  |invuln=
  |startup=10  |active= |recovery=Total 50  |onBlock=-10
<section begin="2L Full"/>{{FrameData-DBFZ
  |blockstun= |groundHit= |airHit=  
|damage=400 |kigain=5% |prorate=
|images=DBFZ_Android16_5S.png
  |attribute=F |guard=Low |smash=
|hitboxes=
  |startup=8 |active=3 |recovery=13 |frameAdv=-4
|notes=
  |level=1 |blockstun= |groundHit= |airHit= |invul=
}}
}}<section end="2L Full"/>


===2M Data===
===2L===
<section begin="2M"/>{{AttackData-DBFZ
{{MoveData-DBFZ |character=Android 16 |type=normal
|damage=700 |guard=Low |smash=
  |input=2L |name=
  |startup=13 |active=4 |recovery=24 |frameAdv=-12 |invul=
|damage=400  |smash= |prorate= |kigain=5%  
}}<section end="2M"/>
|level=1 |attribute=F |guard=Low |invuln=
  |startup=|active=|recovery=13  |onBlock=-4
<section begin="2M Full"/>{{FrameData-DBFZ
  |blockstun= |groundHit= |airHit=  
|damage=700 |kigain=7% |prorate=
|images=DBFZ_Android16_2L.png
  |attribute=F |guard=Low |smash=
|hitboxes=
  |startup=13 |active=4 |recovery=24 |frameAdv=-12
|notes=
  |level=2 |blockstun= |groundHit= |airHit= |invul=
|caption=Bigger than some character's 2Ms
}}<section end="2M Full"/>
}}


===2H Data===
===2M===
<section begin="2H"/>{{AttackData-DBFZ
{{MoveData-DBFZ |character=Android 16 |type=normal
|damage=850 / 1000 |guard=All |smash=U1+
  |input=2M |name=
  |startup=15 |active=9 |recovery=23 |frameAdv=-22 |invul=4-14 Head, 15-23 Strike Armor
|damage=700  |smash= |prorate= |kigain=7%  
}}<section end="2H"/>
|level=2 |attribute=|guard=Low  |invuln=
  |startup=13  |active=|recovery=24  |onBlock=-12
<section begin="2H Full"/>{{FrameData-DBFZ
  |blockstun= |groundHit= |airHit=  
|damage=850 / 1000 |kigain=12% |prorate=
|images=DBFZ_Android16_2M.png
  |attribute=B |guard=All |smash=U1+
|hitboxes=
  |startup=15 |active=9 |recovery=23 |frameAdv=-22
|notes=
  |level=4 |blockstun= |groundHit= |airHit= |invul=4-14 Head, 15-23 Strike Armor
}}
}}<section end="2H Full"/>


===6M Data===
===2H===
<section begin="6M"/>{{AttackData-DBFZ
{{MoveData-DBFZ |character=Android 16 |type=normal
|damage=850 |guard=High |smash=
  |input=2H |name=
  |startup=24 |active=6 |recovery=4+6L |frameAdv=±0 |invul=
|damage=850 / 1000 |smash=U1+ |prorate= |kigain=12%  
}}<section end="6M"/>
|level=4 |attribute=B |guard=All  |invuln=4-23 Head, 15-23 Strike Armor
   
  |startup=15  |active=|recovery=23  |onBlock=-22
<section begin="6M Full"/>{{FrameData-DBFZ
  |blockstun= |groundHit= |airHit=  
|damage=850 |kigain=12% |prorate=
|images=DBFZ_Android16_2H.png
  |attribute=B |guard=High |smash=
|hitboxes=
  |startup=24 |active=6 |recovery=4+6L |frameAdv=±0
|notes=
  |level=3 |blockstun=15 |groundHit=18 |airHit=23 |invul=
|caption= This is a mix tool too for some reason
}}<section end="6M Full"/>
}}


===j.L Data===
===6M===
<section begin="j.L"/>{{AttackData-DBFZ
{{MoveData-DBFZ |character=Android 16 |type=normal
|damage=400 |guard=High |smash=
  |input=6M |name=
  |startup=8 |active=10 |recovery=11 |frameAdv= |invul=
|damage=850  |smash= |prorate= |kigain=12%  
}}<section end="j.L"/>
|level=3 |attribute=|guard=High |invuln=
  |startup=24  |active=|recovery=4+6L  |onBlock=±0
<section begin="j.L Full"/>{{FrameData-DBFZ
  |blockstun=15  |groundHit=18  |airHit=23
|damage=400 |kigain=5% |prorate=
|images=DBFZ_Android16_jM.png
  |attribute=H |guard=High |smash=
|hitboxes=
  |startup=8 |active=10 |recovery=11 |frameAdv=
|notes=
  |level=1 |blockstun= |groundHit= |airHit= |invul=
|caption=Will hit no matter the string
}}<section end="j.L Full"/>
}}


===j.M Data===
===j.L===
<section begin="j.M"/>{{AttackData-DBFZ
{{MoveData-DBFZ |character=Android 16 |type=normal
|damage=700 |guard=High |smash=
  |input=j.L |name=
  |startup=11 |active=6 |recovery=12 |frameAdv= |invul=
|damage=400  |smash= |prorate= |kigain=5%  
}}<section end="j.M"/>
|level=1 |attribute=H |guard=High |invuln=
  |startup=|active=22  |recovery=11  |onBlock=  
<section begin="j.M Full"/>{{FrameData-DBFZ
  |blockstun= |groundHit= |airHit=  
|damage=700 |kigain=7% |prorate=
|images=DBFZ_Android16_jL.png
  |attribute=H |guard=High |smash=
|hitboxes=
  |startup=11 |active=6 |recovery=12 |frameAdv=
|notes=
  |level=2 |blockstun= |groundHit= |airHit= |invul=
}}
}}<section end="j.M Full"/>


===5LLLLLLL Data===
===j.M===
<section begin="5LLLLLLL"/>{{AttackData-DBFZ
{{MoveData-DBFZ |character=Android 16 |type=normal
|damage=850 |guard=All |smash=D3
  |input=j.M |name=
  |startup=15 |active=8 |recovery=21 |frameAdv= |invul=13-22 Strike Armor
|damage=700  |smash= |prorate= |kigain=7%  
}}<section end="5LLLLLLL"/>
|level=2 |attribute=H |guard=High  |invuln=
  |startup=11  |active=|recovery=12  |onBlock=  
<section begin="5LLLLLLL Full"/>{{FrameData-DBFZ
  |blockstun= |groundHit= |airHit=  
|damage=850 |kigain=12% |prorate=
|images=DBFZ_Android16_jM.png
  |attribute=H |guard=All |smash=D3
|hitboxes=
  |startup=15 |active=8 |recovery=21 |frameAdv=
|notes=
  |level=3 |blockstun= |groundHit= |airHit= |invul=13-22 Strike Armor
|caption=Insane cross-up button
}}<section end="5LLLLLLL Full"/>
}}


===j.H Data===
===j.H===
<section begin="j.H"/>{{AttackData-DBFZ
{{MoveData-DBFZ |character=Android 16 |type=normal
|damage=850 |guard=All |smash=U1
  |input=j.H |name=
  |startup=15 |active=8 |recovery=21 |frameAdv= |invul=13-22 Strike Armor
  |damage=850 |smash=U1 [D3] |prorate= |kigain=12%  
}}<section end="j.H"/>
|level=3 |attribute=H |guard=All |invuln=13-22 Strike Armor
  |startup=15 |active=8 |recovery=21 |onBlock=  
<section begin="j.H Full"/>{{FrameData-DBFZ
  |blockstun= |groundHit= |airHit=  
  |damage=850 |kigain=12% |prorate=
|images=DBFZ_Android16_jH.png
  |attribute=H |guard=All |smash=U1
|hitboxes=
  |startup=15 |active=8 |recovery=21 |frameAdv=
|notes=
  |level=3 |blockstun= |groundHit= |airHit= |invul=13-22 Strike Armor
}}
}}<section end="j.H Full"/>


===j.S Data===
===j.S===
<section begin="j.S"/>{{AttackData-DBFZ
{{MoveData-DBFZ |character=Android 16 |type=normal
|damage=600*2 |guard=All |smash=
  |input=j.S |name=
  |startup=18 |active= |recovery=Total 47+3L |frameAdv= |invul=
  |damage=600×1~2 |smash= |prorate= |kigain=6%×1~2  
}}<section end="j.S"/>
|level=  |attribute=P1 |guard=All |invuln=
  |startup=18 |active= |recovery=Total 47+3L |onBlock=  
<section begin="j.S Full"/>{{FrameData-DBFZ
  |blockstun= |groundHit= |airHit=  
  |damage=600*2 |kigain=6%*2 |prorate=
|images=DBFZ_Android16_jS.png
  |attribute=P1 |guard=All |smash=
|hitboxes=
  |startup=18 |active= |recovery=Total 47+3L |frameAdv=
|notes=
  |level= |blockstun= |groundHit= |airHit= |invul=
}}
}}<section end="j.S Full"/>


===j.2H Data===
===j.2H===
<section begin="j.2H"/>{{AttackData-DBFZ
{{MoveData-DBFZ |character=Android 16 |type=normal
|damage=850 |guard=High |smash=D1
  |input=j.2H |name=
  |startup=21 |active=Until Landing |recovery=18 |frameAdv=-1 ~ -5 |invul=
  |damage=850 |smash=D1 |prorate= |kigain=12%  
}}<section end="j.2H"/>
|level=3 |attribute=H |guard=High |invuln=
 
  |startup=18  |active=Until L |recovery=20  |onBlock=-5 ~ -1
<section begin="j.2H Full"/>{{FrameData-DBFZ
  |blockstun=19  |groundHit= |airHit=  
  |damage=850 |kigain=12% |prorate=
|images=DBFZ_Android16_j2H.png
  |attribute=H |guard=High |smash=D1
|hitboxes=
  |startup=21 |active=Until Landing |recovery=18 |frameAdv=-1 ~ -5
|notes=
  |level=3 |blockstun= |groundHit= |airHit= |invul=
|caption=Both a combo ender and extender
}}<section end="j.2H Full"/>
}}


==Special Moves==
==Special Moves==
===236L Data===
===236L===
<section begin="236L"/>{{AttackData-DBFZ
{{MoveData-DBFZ |character=Android 16 |type=special
|damage=1500 |guard=Throw |smash=D2
  |input=236L |name=L Dynamite Driver
  |startup=17 |active=1 |recovery=26 |frameAdv= |invul=
|damage=1500 / 1800  |smash=U1, D2 <!-- Technically U2, but damage is reduced post-U Smash --> |prorate= |kigain=15%  
}}<section end="236L"/>
|level=  |attribute=T |guard=Throw |invuln=
  |startup=16  |active=1 |recovery=26 |onBlock=  
<section begin="236L Full"/>{{FrameData-DBFZ
  |blockstun= |groundHit= |airHit=  
|damage=1500 |kigain=15% |prorate=
|images=DBFZ_Android16_DynamiteDriver.png
  |attribute=T |guard=Throw |smash=D2
|hitboxes=
  |startup=17 |active=1 |recovery=26 |frameAdv=
|notes=
  |level= |blockstun= |groundHit= |airHit= |invul=
|caption= Does high damage for a command grab... By DBFZ standards
}}<section end="236L Full"/>
}}


===236M Data===
===236M===
<section begin="236M"/>{{AttackData-DBFZ
{{MoveData-DBFZ |character=Android 16 |type=special
|damage=1500 / 1550 |guard=Throw |smash=U1+
  |input=236M |name=M Dynamite Driver
  |startup=28 |active=1 |recovery=28 |frameAdv= |invul=4-27 Guard P
|damage=1500 / 1800 |smash=U1+ → D2 |prorate= |kigain=15%  
}}<section end="236M"/>
|level=  |attribute=T |guard=Throw |invuln=4-27 Guard P
   
  |startup=26  |active=1 |recovery=28 |onBlock=  
<section begin="236M Full"/>{{FrameData-DBFZ
  |blockstun= |groundHit= |airHit=  
|damage=1500 / 1550 |kigain=15% |prorate=
|images=DBFZ_Android16_DynamiteDriver.png
  |attribute=T |guard=Throw |smash=U1+
|hitboxes=
  |startup=28 |active=1 |recovery=28 |frameAdv=
|notes=
  |level= |blockstun= |groundHit= |airHit= |invul=4-27 Guard P
}}
}}<section end="236M Full"/>


===236H Data===
===236H===
<section begin="236H"/>{{AttackData-DBFZ
{{MoveData-DBFZ |character=Android 16 |type=special
|damage=1500 / 1550 |guard=Throw |smash=U1+
  |input=236H |name=H Dynamite Driver
  |startup=26 |active=1 |recovery=28 |frameAdv= |invul=4-25 Guard P
  |damage=1500 / 1800 |smash=U1+ → D2 |prorate= |kigain=-50%  
}}<section end="236H"/>
|level=  |attribute=T |guard=Throw |invuln=4-25 Guard P
  |startup=24  |active=1 |recovery=28 |onBlock=  
<section begin="236H Full"/>{{FrameData-DBFZ
  |blockstun= |groundHit= |airHit=  
  |damage=1500 / 1550 |kigain=-50% |prorate=
|images=DBFZ_Android16_DynamiteDriver.png
  |attribute=T |guard=Throw |smash=U1+
|hitboxes=
  |startup=26 |active=1 |recovery=28 |frameAdv=
|notes=
  |level= |blockstun= |groundHit= |airHit= |invul=4-25 Guard P
}}
}}<section end="236H Full"/>


===j.236L Data===
===j.236L===
<section begin="j.236L"/>{{AttackData-DBFZ
{{MoveData-DBFZ |character=Android 16 |type=special
|damage=700 / 1400 |guard=Throw |smash=U1
  |input=j.236L |name=L Gliding Powerbomb
  |startup=10 |active= |recovery=+3L |frameAdv= |invul=
  |damage=700 / 1400 |smash=U1 |prorate= |kigain=1% / 15%  
}}<section end="j.236L"/>
|level=  |attribute=T |guard=Throw |invuln=
  |startup=10 |active= |recovery=+3L |onBlock=  
<section begin="j.236L Full"/>{{FrameData-DBFZ
  |blockstun= |groundHit= |airHit=  
  |damage=700 / 1400 |kigain=1% / 15% |prorate=
|images=DBFZ_Android16_GlidingPowerbomb.png;DBFZ_Android16_GlidingPowerbomb2.png
  |attribute=T |guard=Throw |smash=U1
|hitboxes=
  |startup=10 |active= |recovery=+3L |frameAdv=
|notes=
  |level= |blockstun= |groundHit= |airHit= |invul=
}}
}}<section end="j.236L Full"/>


===j.236M Data===
===j.236M===
<section begin="j.236M"/>{{AttackData-DBFZ
{{MoveData-DBFZ |character=Android 16 |type=special
|damage=700 / 1400,200 |guard=Throw |smash=U1+
  |input=j.236M |name=M Gliding Powerbomb
  |startup=19 |active= |recovery=+3L |frameAdv= |invul=
  |damage=700 / 1400,200 |smash=U1+ |prorate= |kigain=1% / 15%×2
}}<section end="j.236M"/>
|level=  |attribute=T |guard=Throw |invuln=
  |startup=19 |active= |recovery=+3L |onBlock=  
<section begin="j.236M Full"/>{{FrameData-DBFZ
  |blockstun= |groundHit= |airHit=  
  |damage=700 / 1400,200 |kigain=1% / 15%*2 |prorate=
|images=DBFZ_Android16_GlidingPowerbomb.png;DBFZ_Android16_GlidingPowerbomb2.png
  |attribute=T |guard=Throw |smash=U1+
|hitboxes=
  |startup=19 |active= |recovery=+3L |frameAdv=
|notes=
  |level= |blockstun= |groundHit= |airHit= |invul=
}}
}}<section end="j.236M Full"/>


===j.236H Data===
===j.236H===
<section begin="j.236H"/>{{AttackData-DBFZ
{{MoveData-DBFZ |character=Android 16 |type=special
|damage=900 / 1400,200 |guard=Throw |smash=U1+
  |input=j.236H |name=H Gliding Powerbomb
  |startup=11 |active= |recovery=+3L |frameAdv= |invul=
  |damage=900 / 1400,200 |smash=U1+ |prorate= |kigain=-50%  
}}<section end="j.236H"/>
|level=  |attribute=T |guard=Throw |invuln=
  |startup=11 |active= |recovery=+3L |onBlock=  
<section begin="j.236H Full"/>{{FrameData-DBFZ
  |blockstun= |groundHit= |airHit=  
  |damage=900 / 1400,200 |kigain=-50% |prorate=
|images=DBFZ_Android16_GlidingPowerbomb.png;DBFZ_Android16_GlidingPowerbomb2.png
  |attribute=T |guard=Throw |smash=U1+
|hitboxes=
  |startup=11 |active= |recovery=+3L |frameAdv=
|notes=
  |level= |blockstun= |groundHit= |airHit= |invul=
}}
}}<section end="j.236H Full"/>


===214L Data===
===214L===
<section begin="214L"/>{{AttackData-DBFZ
{{MoveData-DBFZ |character=Android 16 |type=special
|damage=700 / 1400 |guard=Throw |smash=U1
  |input=214L |name=L Flying Powerbomb
  |startup=10 |active= |recovery=+3L |frameAdv= |invul=4-10 Head
  |damage=700 / 1400 |smash=U1 |prorate= |kigain=1% / 15%  
}}<section end="214L"/>
|level=  |attribute=T |guard=Throw |invuln=4-10 Head
  |startup=10 |active= |recovery=+3L |onBlock=  
<section begin="214L Full"/>{{FrameData-DBFZ
  |blockstun= |groundHit= |airHit=  
  |damage=700 / 1400 |kigain=1% / 15% |prorate=
|images=DBFZ_Android16_FlyingPowerbomb.png;DBFZ_Android16_GlidingPowerbomb2.png
  |attribute=T |guard=Throw |smash=U1
|hitboxes=
  |startup=10 |active= |recovery=+3L |frameAdv=
|notes=
  |level= |blockstun= |groundHit= |airHit= |invul=4-10 Head
}}
}}<section end="214L Full"/>


===214M Data===
===214M===
<section begin="214M"/>{{AttackData-DBFZ
{{MoveData-DBFZ |character=Android 16 |type=special
|damage=700 / 1400 |guard=Throw |smash=U1
  |input=214M |name=M Flying Powerbomb
  |startup=19 |active= |recovery=+3L |frameAdv= |invul=4-19 Head
  |damage=700 / 1400 |smash=U1 |prorate= |kigain=1% / 15%  
}}<section end="214M"/>
|level=  |attribute=T |guard=Throw |invuln=4-19 Head
  |startup=15  |active= |recovery=+3L |onBlock=  
<section begin="214M Full"/>{{FrameData-DBFZ
  |blockstun= |groundHit= |airHit=  
  |damage=700 / 1400 |kigain=1% / 15% |prorate=
|images=DBFZ_Android16_FlyingPowerbomb.png;DBFZ_Android16_GlidingPowerbomb2.png
  |attribute=T |guard=Throw |smash=U1
|hitboxes=
  |startup=19 |active= |recovery=+3L |frameAdv=
|notes=
  |level= |blockstun= |groundHit= |airHit= |invul=4-19 Head
}}
}}<section end="214M Full"/>


===214H Data===
===214H===
<section begin="214H"/>{{AttackData-DBFZ
{{MoveData-DBFZ |character=Android 16 |type=special
|damage=300,900 / 300,1500 |guard=Low, Throw |smash=U1
  |input=214H |name=H Flying Powerbomb
  |startup=6 |active= |recovery=+3L |frameAdv=-1 |invul=1-13 Head
  |damage=300,900 / 300,1500 |smash=U1 |prorate= |kigain=-50%  
}}<section end="214H"/>
|level=  |attribute=B, T |guard=Low, Throw |invuln=1-13 Head
  |startup=6 |active= |recovery=+3L |onBlock=-1  
<section begin="214H Full"/>{{FrameData-DBFZ
  |blockstun= |groundHit= |airHit=  
  |damage=300,900 / 300,1500 |kigain=-50% |prorate=
|images=DBFZ_Android16_FlyingPowerbomb.png;DBFZ_Android16_GlidingPowerbomb2.png
  |attribute=B, T |guard=Low, Throw |smash=U1
|hitboxes=
  |startup=6 |active= |recovery=+3L |frameAdv=-1
|notes=
  |level= |blockstun= |groundHit= |airHit= |invul=1-13 Head
}}
}}<section end="214H Full"/>


===j.214L Data===
===j.214L===
<section begin="j.214L"/>{{AttackData-DBFZ
{{MoveData-DBFZ |character=Android 16 |type=special
|damage=700 / 1400 |guard=Throw |smash=U1
  |input=j.214L |name=Air L Flying Powerbomb
  |startup=10 |active= |recovery=+3L |frameAdv= |invul=
  |damage=700 / 1400 |smash=U1 |prorate= |kigain=1% / 15%  
}}<section end="j.214L"/>
|level=  |attribute=T |guard=Throw |invuln=4-10 Head
  |startup=10 |active= |recovery=+3L |onBlock=  
<section begin="j.214L Full"/>{{FrameData-DBFZ
  |blockstun= |groundHit= |airHit=  
  |damage=700 / 1400 |kigain=1% / 15% |prorate=
|images=DBFZ_Android16_FlyingPowerbomb.png;DBFZ_Android16_GlidingPowerbomb2.png
  |attribute=T |guard=Throw |smash=U1
|hitboxes=
  |startup=10 |active= |recovery=+3L |frameAdv=
|notes=
  |level= |blockstun= |groundHit= |airHit= |invul=
|caption=The anti-air grab that is also a mix tool
}}<section end="j.214L Full"/>
}}


===j.214M Data===
===j.214M===
<section begin="j.214M"/>{{AttackData-DBFZ
{{MoveData-DBFZ |character=Android 16 |type=special
|damage=700 / 1400 |guard=Throw |smash=U1
  |input=j.214M |name=Air M Flying Powerbomb
  |startup=19 |active= |recovery=+3L |frameAdv= |invul=
  |damage=700 / 1400 |smash=U1 |prorate= |kigain=1% / 15%  
}}<section end="j.214M"/>
|level=  |attribute=T |guard=Throw |invuln=4-19 Head
  |startup=15  |active= |recovery=+3L |onBlock=  
<section begin="j.214M Full"/>{{FrameData-DBFZ
  |blockstun= |groundHit= |airHit=  
  |damage=700 / 1400 |kigain=1% / 15% |prorate=
|images=DBFZ_Android16_FlyingPowerbomb.png;DBFZ_Android16_GlidingPowerbomb2.png
  |attribute=T |guard=Throw |smash=U1
|hitboxes=
  |startup=19 |active= |recovery=+3L |frameAdv=
|notes=
  |level= |blockstun= |groundHit= |airHit= |invul=
}}
}}<section end="j.214M Full"/>


===j.214H Data===
===j.214H===
<section begin="j.214H"/>{{AttackData-DBFZ
{{MoveData-DBFZ |character=Android 16 |type=special
|damage=900 / 1800 |guard=Throw |smash=U1
  |input=j.214H |name=Air H Flying Powerbomb
  |startup=12 |active= |recovery=+3L |frameAdv= |invul=
  |damage=900 / 1800 |smash=U1 |prorate= |kigain=-50%  
}}<section end="j.214H"/>
|level=  |attribute=T |guard=Throw |invuln=4-13 Head
  |startup=|active= |recovery=+3L |onBlock=  
<section begin="j.214H Full"/>{{FrameData-DBFZ
  |blockstun= |groundHit= |airHit=  
  |damage=900 / 1800 |kigain=-50% |prorate=
|images=DBFZ_Android16_FlyingPowerbomb.png;DBFZ_Android16_GlidingPowerbomb2.png
  |attribute=T |guard=Throw |smash=U1
|hitboxes=
  |startup=12 |active= |recovery=+3L |frameAdv=
|notes=
  |level= |blockstun= |groundHit= |airHit= |invul=
}}
}}<section end="j.214H Full"/>


===236S Data===
===236S===
<section begin="236S"/>{{AttackData-DBFZ
{{MoveData-DBFZ |character=Android 16 |type=special
|damage=270*4 |guard=All |smash=
  |input=236S |name=Hell Heat (Far)
  |startup=18 |active=15 |recovery=22 |frameAdv=-1 |invul=
|damage=270×4  |smash= |prorate= |kigain=10%  
}}<section end="236S"/>
|level=  |attribute=P2 |guard=All |invuln=
  |startup=18 |active=15 |recovery=21  |onBlock=-1  
<section begin="236S Full"/>{{FrameData-DBFZ
  |blockstun= |groundHit= |airHit=  
|damage=270*4 |kigain=10% |prorate=
|images=DBFZ_Android16_HellHeat.png
  |attribute=P2 |guard=All |smash=
|hitboxes=
  |startup=18 |active=15 |recovery=22 |frameAdv=-1
|notes=
  |level= |blockstun= |groundHit= |airHit= |invul=
}}
}}<section end="236S Full"/>


===214S Data===
===214S===
<section begin="214S"/>{{AttackData-DBFZ
{{MoveData-DBFZ |character=Android 16 |type=special
|damage=150*8 |guard=All |smash=
  |input=214S |name=Hell Heat (Close)
  |startup=24 |active=15 |recovery=18 |frameAdv=+4 |invul=
|damage=150×8  |smash= |prorate= |kigain=12%  
}}<section end="214S"/>
|level=  |attribute=P2 |guard=All |invuln=
  |startup=24 |active=15 |recovery=14  |onBlock=+8
<section begin="214S Full"/>{{FrameData-DBFZ
  |blockstun= |groundHit= |airHit=  
|damage=150*8 |kigain=12% |prorate=
|images=DBFZ_Android16_HellHeat.png
  |attribute=P2 |guard=All |smash=
|hitboxes=
  |startup=24 |active=15 |recovery=18 |frameAdv=+4
|notes=
  |level= |blockstun= |groundHit= |airHit= |invul=
|caption=214S is horrifyingly plus. Even on reflect
}}<section end="214S Full"/>
}}


==Z Assists==
==Z Assists==
===Assist A Data===
===Assist A===
<section begin="Assist A"/>{{AttackData-DBFZ
{{MoveData-DBFZ |character=Android 16 |type=assist
|damage=450*2 |guard=All |smash=
  |input=Assist A |name=Hell Heat
  |startup=29 |active= |recovery= |frameAdv=+26 |invul=
|damage=450×2  |smash= |prorate= |kigain=0%  
}}<section end="Assist A"/>
|level=  |attribute=P2 |guard=All |invuln=
  |startup=22  |active= |recovery= |onBlock=+26  
<section begin="Assist A Full"/>{{FrameData-DBFZ
  |blockstun= |groundHit= |airHit=  
|damage=450*2 |kigain=0% |prorate=
|images=DBFZ_Android16_HellHeat.png
  |attribute=P2 |guard=All |smash=
|hitboxes=
  |startup=29 |active= |recovery= |frameAdv=+26
|notes=
  |level= |blockstun= |groundHit= |airHit= |invul=
|caption=The definition of mediocrity
}}<section end="Assist A Full"/>
}}


===Assist B Data===
===Assist B===
<section begin="Assist B"/>{{AttackData-DBFZ
{{MoveData-DBFZ |character=Android 16 |type=assist
|damage=250*4 |guard=All |smash=
  |input=Assist B |name=Hell Impact
  |startup=31 |active= |recovery= |frameAdv=+31 |invul=
|damage=250×4  |smash= |prorate= |kigain=0%  
}}<section end="Assist B"/>
|level=  |attribute=P1 |guard=All |invuln=
  |startup=30  |active= |recovery= |onBlock=+31  
<section begin="Assist B Full"/>{{FrameData-DBFZ
  |blockstun= |groundHit= |airHit=  
|damage=250*4 |kigain=0% |prorate=
|images=DBFZ_Android16_jS.png;DBFZ_Android16_5S.png
  |attribute=P1 |guard=All |smash=
|hitboxes=
  |startup=31 |active= |recovery= |frameAdv=+31
|notes=
  |level= |blockstun= |groundHit= |airHit= |invul=
|caption=So nice he shoots twice
}}<section end="Assist B Full"/>
}}


===Assist C Data===
===Assist C===
<section begin="Assist C"/>{{AttackData-DBFZ
{{MoveData-DBFZ |character=Android 16 |type=assist
|damage=450*2, 400 |guard=All |smash=
  |input=Assist C |name=Hyper Tackle
  |startup=41 [21] |active= |recovery= |frameAdv=+50 |invul=
  |damage=450×2, 400 |smash= |prorate= |kigain=0%  
}}<section end="Assist C"/>
|level=  |attribute=B |guard=All |invuln=
  |startup=35 [20] |active= |recovery= |onBlock=+55
<section begin="Assist C Full"/>{{FrameData-DBFZ
  |blockstun= |groundHit= |airHit=  
  |damage=450*2, 400 |kigain=0% |prorate=
|images=DBFZ_Android16_5H.png;DBFZ_Android16_2H.png
  |attribute=B |guard=All |smash=
|hitboxes=
  |startup=41 [21] |active= |recovery= |frameAdv=+50
|notes=
  |level= |blockstun= |groundHit= |airHit= |invul=
}}
}}<section end="Assist C Full"/>


==Super Moves==
==Super Moves==
===236LM Data===
===236L+M===
<section begin="236LM"/>{{AttackData-DBFZ
{{MoveData-DBFZ |character=Android 16 |type=super
  |damage=322*8 |guard=All |smash=UDV
|input=236L+M |name=L+M Hell Flash
  |startup=9+4 |active=45 |recovery=45 |frameAdv=-23 |invul=9-20 All
  |damage=335×8 [300×8] |smash=UDV |prorate= |kigain=-100%
}}<section end="236LM"/>
|level= |attribute=P3 |guard=All |invuln=9-20 All
  |startup=9+4 |active=49 |recovery=45 |onBlock=-19
<section begin="236LM Full"/>{{FrameData-DBFZ
|blockstun= |groundHit= |airHit=
  |damage=322*8 |kigain=-100% |prorate=
|images=DBFZ_Android16_HellFlash.png
|attribute=P3 |guard=All |smash=UDV
|hitboxes=
  |startup=9+4 |active=45 |recovery=45 |frameAdv=-23
|notes=
  |level= |blockstun= |groundHit= |airHit= |invul=9-20 All
}}
}}<section end="236LM Full"/>
 
===236H+S===
{{MoveData-DBFZ |character=Android 16 |type=super
|input=236H+S |name=H+S Hell Flash
  |damage=322×8 [300×8] |smash=UDV |prorate= |kigain=-100%
|level= |attribute=P3 |guard=All |invuln=9-20 All
  |startup=9+4 |active=49 |recovery=45 |onBlock=±0
  |blockstun= |groundHit= |airHit=
|images=DBFZ_Android16_HellFlash.png
|hitboxes=
|notes=
}}


===j.236LM Data===
===j.236L+M===
<section begin="j.236LM"/>{{AttackData-DBFZ
{{MoveData-DBFZ |character=Android 16 |type=super
|damage=322*8 [300*8] |guard=All |smash=UDV
  |input=j.236L+M |name=Air Hell Flash
  |startup=9+4 |active=45 |recovery= |frameAdv= |invul=9-20 All
  |damage=322×8 [300×8] |smash=UDV |prorate= |kigain=-100%
}}<section end="j.236LM"/>
|level= |attribute=P3 |guard=All |invuln=9-20 All
  |startup=9+4 |active=49 |recovery=45 |onBlock=-19
<section begin="j.236LM Full"/>{{FrameData-DBFZ
  |blockstun= |groundHit= |airHit=
  |damage=322*8 [300*8] |kigain=-100% |prorate=
|images=DBFZ_Android16_HellFlash.png
|attribute=P3 |guard=All |smash=UDV
|hitboxes=
  |startup=9+4 |active=45 |recovery= |frameAdv=
|notes=
  |level= |blockstun= |groundHit= |airHit= |invul=9-20 All
}}
}}<section end="j.236LM Full"/>


===214LM Data===
===214L+M===
<section begin="214LM"/>{{AttackData-DBFZ
{{MoveData-DBFZ |character=Android 16 |type=super
|damage=4816 |guard=Throw |smash=UDV
  |input=214L+M |name=Hell Flash Maximum Output
  |startup=9+3 |active=1 |recovery=28 |frameAdv= |invul=1-12 All
|damage=4816 |smash=UDV |prorate= |kigain=-300%
}}<section end="214LM"/>
|level= |attribute=T |guard=Throw |invuln=1-12 All
  |startup=9+3 |active=1 |recovery=28 |onBlock=
<section begin="214LM Full"/>{{FrameData-DBFZ
  |blockstun= |groundHit= |airHit=
|damage=4816 |kigain=-300% |prorate=
|images=DBFZ_Android16_HellFlashFullPower.png;DBFZ_Android16_DynamiteDriver.png
|attribute=T |guard=Throw |smash=UDV
|hitboxes=
  |startup=9+3 |active=1 |recovery=28 |frameAdv=
|notes=
  |level= |blockstun= |groundHit= |airHit= |invul=1-12 All
}}
}}<section end="214LM Full"/>


===214HS Data===
===214H+S===
<section begin="214HS"/>{{AttackData-DBFZ
{{MoveData-DBFZ |character=Android 16 |type=super
|damage=50000 |guard=Throw |smash=UDV
  |input=214H+S |name=Last Resort
  |startup=31+34 |active=4 |recovery=37 |frameAdv= |invul=1-68 All, 69-105 Ki Blasts
|damage=50000 [5000] |smash=UDV |prorate= |kigain=-300%
}}<section end="214HS"/>
|level= |attribute=T |guard=Throw |invuln=1-68 All, 1-105 Ki Blasts
  |startup=31+34 |active=4 |recovery=37 |onBlock=
<section begin="214HS Full"/>{{FrameData-DBFZ
  |blockstun= |groundHit= |airHit=
|damage=50000 |kigain=-300% |prorate=
|images=DBFZ_Android16_FinalPower.png;DBFZ_Android16_FinalPower2.png
|attribute=T |guard=Throw |smash=UDV
|hitboxes=
  |startup=31+34 |active=4 |recovery=37 |frameAdv=
|notes=
  |level= |blockstun= |groundHit= |airHit= |invul=1-68 All, 69-105 Ki Blasts
|caption=The funniest move in the game... Don't use it.
}}<section end="214HS Full"/>
}}


==Category==
==Category==
{{Navbar-DBFZ}}
{{DBFZ/Navigation}}

Latest revision as of 09:22, 22 October 2023

Links

Infobox Data

Portrait Name
DBFZ Android 16 Portrait.png Android 16
Icon
DBFZ Android 16 Icon.png
Ki Gain Modifier
Unique Movement Options

Normal Moves

5L

5L
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400 All 7 3 15 -4 B - - - 5% 2 - - -
Clash level: 1
DBFZ Android16 5L.png
Comically large jab

5LL

5LL
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 All 10 4 22 -10 B - - - 7% 2 - - -
DBFZ Android16 5LL.png
This is not anti-reflect

5LLL

5LLL
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1000 Throw 10 1 19 - T - U3+ - 12% - - - -
DBFZ Android16 5LLL.png

5M

5M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 All 11 3 17 -4 B - - - 7% 2 - - -
DBFZ Android16 5M.png
Surprisingly small hitbox

5H

5H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 / 1000 All 15 11 21 -8 B 13-25 Strike Armor U1 - 12% 4 - - -
DBFZ Android16 5H.png
Has armour, but at what cost?

5S

5S
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
600×1~2 All 10 - Total 50 -10 P1 - - - 6%×1~2 - - - -
DBFZ Android16 5S.png

2L

2L
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400 Low 8 3 13 -4 F - - - 5% 1 - - -
DBFZ Android16 2L.png
Bigger than some character's 2Ms

2M

2M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 Low 13 4 24 -12 F - - - 7% 2 - - -
DBFZ Android16 2M.png

2H

2H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 / 1000 All 15 9 23 -22 B 4-23 Head, 15-23 Strike Armor U1+ - 12% 4 - - -
DBFZ Android16 2H.png
This is a mix tool too for some reason

6M

6M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 High 24 6 4+6L ±0 B - - - 12% 3 15 18 23
DBFZ Android16 jM.png
Will hit no matter the string

j.L

j.L
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400 High 8 22 11 - H - - - 5% 1 - - -
DBFZ Android16 jL.png

j.M

j.M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 High 11 6 12 - H - - - 7% 2 - - -
DBFZ Android16 jM.png
Insane cross-up button

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 All 15 8 21 - H 13-22 Strike Armor U1 [D3] - 12% 3 - - -
DBFZ Android16 jH.png

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
600×1~2 All 18 - Total 47+3L - P1 - - - 6%×1~2 - - - -
DBFZ Android16 jS.png

j.2H

j.2H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 High 18 Until L 20 -5 ~ -1 H - D1 - 12% 3 19 - -
DBFZ Android16 j2H.png
Both a combo ender and extender

Special Moves

236L

236L
L Dynamite Driver
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1500 / 1800 Throw 16 1 26 - T - U1, D2 - 15% - - - -
DBFZ Android16 DynamiteDriver.png
Does high damage for a command grab... By DBFZ standards

236M

236M
M Dynamite Driver
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1500 / 1800 Throw 26 1 28 - T 4-27 Guard P U1+ → D2 - 15% - - - -
DBFZ Android16 DynamiteDriver.png

236H

236H
H Dynamite Driver
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1500 / 1800 Throw 24 1 28 - T 4-25 Guard P U1+ → D2 - -50% - - - -
DBFZ Android16 DynamiteDriver.png

j.236L

j.236L
L Gliding Powerbomb
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 / 1400 Throw 10 - +3L - T - U1 - 1% / 15% - - - -
DBFZ Android16 GlidingPowerbomb.pngDBFZ Android16 GlidingPowerbomb2.png

j.236M

j.236M
M Gliding Powerbomb
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 / 1400,200 Throw 19 - +3L - T - U1+ - 1% / 15%×2 - - - -
DBFZ Android16 GlidingPowerbomb.pngDBFZ Android16 GlidingPowerbomb2.png

j.236H

j.236H
H Gliding Powerbomb
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
900 / 1400,200 Throw 11 - +3L - T - U1+ - -50% - - - -
DBFZ Android16 GlidingPowerbomb.pngDBFZ Android16 GlidingPowerbomb2.png

214L

214L
L Flying Powerbomb
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 / 1400 Throw 10 - +3L - T 4-10 Head U1 - 1% / 15% - - - -
DBFZ Android16 FlyingPowerbomb.pngDBFZ Android16 GlidingPowerbomb2.png

214M

214M
M Flying Powerbomb
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 / 1400 Throw 15 - +3L - T 4-19 Head U1 - 1% / 15% - - - -
DBFZ Android16 FlyingPowerbomb.pngDBFZ Android16 GlidingPowerbomb2.png

214H

214H
H Flying Powerbomb
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
300,900 / 300,1500 Low, Throw 6 - +3L -1 B, T 1-13 Head U1 - -50% - - - -
DBFZ Android16 FlyingPowerbomb.pngDBFZ Android16 GlidingPowerbomb2.png

j.214L

j.214L
Air L Flying Powerbomb
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 / 1400 Throw 10 - +3L - T 4-10 Head U1 - 1% / 15% - - - -
DBFZ Android16 FlyingPowerbomb.pngDBFZ Android16 GlidingPowerbomb2.png
The anti-air grab that is also a mix tool

j.214M

j.214M
Air M Flying Powerbomb
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 / 1400 Throw 15 - +3L - T 4-19 Head U1 - 1% / 15% - - - -
DBFZ Android16 FlyingPowerbomb.pngDBFZ Android16 GlidingPowerbomb2.png

j.214H

j.214H
Air H Flying Powerbomb
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
900 / 1800 Throw 9 - +3L - T 4-13 Head U1 - -50% - - - -
DBFZ Android16 FlyingPowerbomb.pngDBFZ Android16 GlidingPowerbomb2.png

236S

236S
Hell Heat (Far)
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
270×4 All 18 15 21 -1 P2 - - - 10% - - - -
DBFZ Android16 HellHeat.png

214S

214S
Hell Heat (Close)
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
150×8 All 24 15 14 +8 P2 - - - 12% - - - -
DBFZ Android16 HellHeat.png
214S is horrifyingly plus. Even on reflect

Z Assists

Assist A

Assist A
Hell Heat
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
450×2 All 22 - - +26 P2 - - - 0% - - - -
DBFZ Android16 HellHeat.png
The definition of mediocrity

Assist B

Assist B
Hell Impact
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
250×4 All 30 - - +31 P1 - - - 0% - - - -
DBFZ Android16 jS.pngDBFZ Android16 5S.png
So nice he shoots twice

Assist C

Assist C
Hyper Tackle
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
450×2, 400 All 35 [20] - - +55 B - - - 0% - - - -
DBFZ Android16 5H.pngDBFZ Android16 2H.png

Super Moves

236L+M

236L+M
L+M Hell Flash
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
335×8 [300×8] All 9+4 49 45 -19 P3 9-20 All UDV - -100% - - - -
DBFZ Android16 HellFlash.png

236H+S

236H+S
H+S Hell Flash
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
322×8 [300×8] All 9+4 49 45 ±0 P3 9-20 All UDV - -100% - - - -
DBFZ Android16 HellFlash.png

j.236L+M

j.236L+M
Air Hell Flash
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
322×8 [300×8] All 9+4 49 45 -19 P3 9-20 All UDV - -100% - - - -
DBFZ Android16 HellFlash.png

214L+M

214L+M
Hell Flash Maximum Output
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
4816 Throw 9+3 1 28 - T 1-12 All UDV - -300% - - - -
DBFZ Android16 HellFlashFullPower.pngDBFZ Android16 DynamiteDriver.png

214H+S

214H+S
Last Resort
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
50000 [5000] Throw 31+34 4 37 - T 1-68 All, 1-105 Ki Blasts UDV - -300% - - - -
DBFZ Android16 FinalPower.pngDBFZ Android16 FinalPower2.png
The funniest move in the game... Don't use it.

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