DBFZ/Android 16/Frame Data

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System Data


Normal Moves

input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
5L 400 All 7 3 15 -4 1
5LL 700 All 10 4 22 -10 2
5LLL 1000 U3+ Throw 10 1 19
5M 700 All 11 3 19 -6 2
5H 850 / 1000 U1 All 15 11 21 -8 13-25 Strike Armor 4
5S 600×2 All 15 Total 55 -10
2L 400 Low 8 3 13 -4 1
2M 700 Low 13 4 24 -12 2
2H 850 / 1000 U1+ All 15 9 23 -22 4-14 Head
15-23 Strike Armor
4
6M 850 High 24 6 4+6L ±0 3 15 18 23
j.L 400 High 8 10 11 1
j.M 700 High 11 6 12 2
5LLLLLLL 850 D3 All 15 8 21 13-22 Strike Armor 3
j.H 850 U1 All 15 8 21 13-22 Strike Armor 3
j.S 600×2 All 18 Total 47+3L
j.2H 850 D1 High 19 Until Landing 18 -5 ~ -1 3


Special Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236L L Dynamite Driver 1800 D2 Throw 17 1 26
236M M Dynamite Driver 1800 U1+ Throw 26 1 28 4-27 Guard P
236H H Dynamite Driver 1800 U1+ Throw 24 1 28 4-25 Guard P
j.236L L Gliding Powerbomb 700 / 1400 U1 Throw 10 +3L
j.236M M Gliding Powerbomb 700 / 1400,200 U1+ Throw 19 +3L
j.236H H Gliding Powerbomb 900 / 1400,200 U1+ Throw 11 +3L
214L L Flying Powerbomb 700 / 1400 U1 Throw 10 +3L 4-10 Head
214M M Flying Powerbomb 700 / 1400 U1 Throw 19 +3L 4-19 Head
214H H Flying Powerbomb 300,900 / 300,1500 U1 Low, Throw 6 +3L -1 1-13 Head
j.214L Air L Flying Powerbomb 700 / 1400 U1 Throw 10 +3L 4-10 Head
j.214M Air M Flying Powerbomb 700 / 1400 U1 Throw 19 +3L 4-19 Head
j.214H Air H Flying Powerbomb 900 / 1800 U1 Throw 12 +3L 1-13 Head
236S Hell Heat 270×4 All 18 15 22 -1
214S Hell Heat 150×8 All 24 15 18 +4


Z Assists

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
Assist A Hell Heat 450×2 All 29 +26
Assist B Hell Impact 250×4 All 31 +31
Assist C Hyper Tackle 450×2, 400 All 35 [21] +50


Super Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236LM Hell Flash 350×8 [300×8] UDV All 9+4 45 45 -23 9-20 All
j.236LM Air Hell Flash 322×8 [300×8] UDV All 9+4 45 9-20 All
214LM Hell Flash Maximum Output 4816 UDV Throw 9+3 1 28 Throw [+28] 1-12 All
214HS Last Resort 50000 UDV Throw 31+34 4 37 1-68 All
69-105 Ki Blasts


Sources

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Ambox notice.png To edit frame data, edit values in DBFZ/Android 16/Data.