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{{Character Label|DBFZ|Android 17}} operates using speed and dizzying consecutive attacks that render opponents frantic. | {{Character Label|DBFZ|Android 17}} operates using speed and dizzying consecutive attacks that render opponents frantic. | ||
|pros= | |pros= | ||
* '''Mix-ups:''' [[DBFZ/Android 17#Driver Follow-Ups|Driver Moves]], four lows, an overhead, and a feint give him a plethora of mix-up options, as well as good stagger pressure with his buttons. | * '''Mix-ups:''' [[DBFZ/Android 17#Driver Follow-Ups|Driver Moves]], four lows, an overhead, and a feint give him a plethora of mix-up options, as well as good stagger pressure with his buttons. | ||
* '''Great Battery:''' Good meter gain when utilizing ki blasts | * '''Long Blockstrings:''' [[DBFZ/Android 17#Driver Follow-Ups|Driver Moves]] in tandem with buttons and assists force the opponent to take his mix-ups and allow his pressure to be insanely long. | ||
* '''Great Battery:''' Good meter gain when utilizing ki blasts, enabling multiple ToDs with the right assists especially with Sparking!. | |||
* '''Special Assists:''' [[DBFZ/Android 17#Assist A|A]] has multiple applications, being defensive and offensive at the same time, and [[DBFZ/Android 17#B Assist|B]] charges his [[DBFZ/Android 17#Power Blitz|Power Blitz]]. | * '''Special Assists:''' [[DBFZ/Android 17#Assist A|A]] has multiple applications, being defensive and offensive at the same time, and [[DBFZ/Android 17#B Assist|B]] charges his [[DBFZ/Android 17#Power Blitz|Power Blitz]]. | ||
* ''' | * '''Option Select:''' [[DBFZ/Android_17#Reverse Gear|Barrier]] beats reflect-proof options, Guard Cancel, level 3 Supers, and [[DBFZ/Android_17#Reverse Gear (Attack)|EX Barrier]] also jails into Vanish. | ||
|cons= | |cons= | ||
* '''Move Knowledge:''' Player must know the options that stem from [[DBFZ/Android 17#Driver Follow-Ups|Driver Moves]] to open opponents' defense and complete combos. | * '''Move Knowledge:''' Player must know the options that stem from [[DBFZ/Android 17#Driver Follow-Ups|Driver Moves]] to open opponents' defense and complete combos. | ||
* '''Poor Range:''' Normals have short range, resulting in lackluster neutral and approach options without assists. | * '''Poor Range:''' Normals have short range, resulting in lackluster neutral and approach options without assists. | ||
*'''Trouble with Knockdowns:''' Cannot get sliding knockdowns off his rekka without spending resources (either 0.5 bar or [[DBFZ/Android 17#Power Blitz|Power Blitz]]). | *'''Trouble with Knockdowns:''' Cannot get sliding knockdowns off his rekka without spending resources (either 0.5 bar or [[DBFZ/Android 17#Power Blitz|Power Blitz]]). | ||
*''' | *'''Reward:''' [[DBFZ/Android 17#Second Gear|Second Gear]] combos are heavily scaled for how reactable they are. | ||
}} | }} | ||
|subheader1=Drivers | |subheader1=Drivers |
Revision as of 17:23, 28 September 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
Disclaimer This section is still being written. It may be wildly inaccurate or missing significant data. Please feel free to make edits, but include edit summaries and sources where applicable. |
Overview
Android 17 is a fast, heavy mix-up based character that possesses a combination of various mobility options and rekka moves that grants him an overall constant pressure, fantastic mix-up and unorthodox combo routes that lead to very high damage. Check out "drivers" section to obtain better knowledge about his unique ability.
"Let's have some fun. This is a game, after all." | |
Lore: | Android 18's younger twin brother. Forcibly turned into a cyborg alongside his sister by Dr. Gero for the purpose of destroying Son Goku, he rebelled and killed Dr Gero with little effort. Despite being free from the doctor's demands, both 17 and 18, along with the reactivated Android 16, continued in their task in killing Son Goku just for the entertainment. 17 was then absorbed by Imperfect Cell, but was later revived by Shenron after Cell's defeat. With Goku gone and the world at peace for the time, Android 17 became a park ranger in order to preserve nature and wildlife. Many years later, 17 finds himself with the Z Fighters again after being recruited by Son Goku to join in the Tournament of Power as one of Universe 7's strongest warriors, with 17 ultimately winning the tournament as the last remaining fighter. |
Android 17 Android 17 operates using speed and dizzying consecutive attacks that render opponents frantic.
Pros
Cons
- Mix-ups: Driver Moves, four lows, an overhead, and a feint give him a plethora of mix-up options, as well as good stagger pressure with his buttons.
- Long Blockstrings: Driver Moves in tandem with buttons and assists force the opponent to take his mix-ups and allow his pressure to be insanely long.
- Great Battery: Good meter gain when utilizing ki blasts, enabling multiple ToDs with the right assists especially with Sparking!.
- Special Assists: A has multiple applications, being defensive and offensive at the same time, and B charges his Power Blitz.
- Option Select: Barrier beats reflect-proof options, Guard Cancel, level 3 Supers, and EX Barrier also jails into Vanish.
- Move Knowledge: Player must know the options that stem from Driver Moves to open opponents' defense and complete combos.
- Poor Range: Normals have short range, resulting in lackluster neutral and approach options without assists.
- Trouble with Knockdowns: Cannot get sliding knockdowns off his rekka without spending resources (either 0.5 bar or Power Blitz).
- Reward: Second Gear combos are heavily scaled for how reactable they are.
Drivers are Android 17's bread and butter rekka.
- 4 hits per driver combo, but the 3 followups can be done in any order. 2S can always be added as an ender.
- If no direction input is used, the order will go Top Gear > Second Gear > Low Gear
- However, each Gear followup could only be used once.
- 2S will always end the rekka sequence.
- 5S will naturally halt the sequence, but can continue if struck upon.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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3H
3H Sliding Sweep |
Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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Special Moves
Accel Driver
Accel Driver 236L/M/H |
Template:AttackDataHeader-DBFZ |
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Finishing Driver
Finishing Driver 214L/M/H |
Template:AttackDataHeader-DBFZ |
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Driver Follow-Ups
Driver Follow-Ups Any button after a "Driver" attack |
Template:AttackDataHeader-DBFZ |
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Acrobatic Assault
Acrobatic Assault 236S or 214S (Air OK), 6S or 4S during Driver Rekkas |
Template:AttackDataHeader-DBFZ |
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Power Blitz Charge
Power Blitz Charge 22S or 2S during Driver Rekkas |
Template:AttackDataHeader-DBFZ |
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Power Blitz
Power Blitz 22S after Charge (Air OK) or 2S after Charge during Driver Rekkas |
Template:AttackDataHeader-DBFZ |
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Z Assists
Assist A
Reverse Gear Assist A |
Template:AttackDataHeader-DBFZ |
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Assist B
Power Blitz Charge Assist B |
Template:AttackDataHeader-DBFZ |
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Assist C
Accel Driver Assist C |
Template:AttackDataHeader-DBFZ |
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Super Moves
Endgame
Endgame 236L+M |
Template:AttackDataHeader-DBFZ |
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Barrier Explosion
Barrier Explosion 236H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Super Electric Strike
Super Electric Strike 214L+M or 214H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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To edit frame data, edit values in DBFZ/Android 17/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.