DBFZ/Android 17/Frame Data

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System Data


Normal Moves

input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
5L 400 All 6 2 13 -3 1 11 16
5LL 700 All 7 5 16 -5 2
5LLL 1000 U3+ All 15 4 17 -5 4 Low 4
5M 700 All 9 4 17 -5 2
5H 850 / 1000 U1 All 15 4 22 -10 4
5S 300×6 All 13 Total 37 -4
2L 400 Low 7 3 13 -4 1
2M 700 Low 10 4 18 -6 2
2H 850 / 1000 U1+ All 14 3 22+7L -16 4-16 Head 4
6M 850 High 24 6 4+6L ±0 3 15 18 23
3H 750 Low 12 8 17 -10 4-20 Head 2 +14
j.L 400 High 6 3 1
j.M 700 High 9 3 2
5LLLLLLL 850 / 1000 D3+ High 13 4 3
j.H 850 / 1000 D1+ High 13 4 3
j.S 250×6 All 11 Total 46+3L
j.2H 850 U1+ All 13 5 3


Special Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236L L Accel Driver 900 All 15 -23 4-18 Head 3
236M M Accel Driver 950 All 25-30 -23 4-28~33 Head 3
236H H Accel Driver 1000 All 33-47 -23 1-36~50 Head 3
236[M] M Accel Driver Feint Total 33~38 4-19~24 Head
236[H] H Accel Driver Feint Total 35~49 1-22~35 Head
214L L Finishing Driver 900 All 31 -23 4-22 Projectiles, 23- 34 Head 3
214M M Finishing Driver 950 All 37 -23 4-27 Projectile,28-47 Head 3
214H H Finishing Driver 1000 All 40 -23 4-22 Projectiles, 23-54 Head 3
214[M] M Finishing Driver Feint Total 48~55 4-27 Projectiles, 28-34~41 Head
214[H] H Finishing Driver Feint Total 45~56 4-22 Projectiles, 23-31~42 Head
236X > 5L L Top Gear 700 All 8 -9 3
236X > 5M M Top Gear 750 All 10 -9 3
236X > 6L L Second Gear 700 High 25 -12 3
236X > 6M M Second Gear 750 High 26 -13 3
236X > 2L L Low Gear 700 Low 10 4 -11 3
236X > 2M M Low Gear 750 Low 12 4 -11 3
236X > 4L L Fake Out
236X > 4M M Fake Out
236X > 5H H Reverse Gear (Counter) ? Non-throw
236X > 5H > X H Reverse Gear (Attack) 1000 U1 All -22 ? Non-throw
236X > 5S S Reverse Gear (Counter) ? Non-throw, non-Super
236X > 5S > X S Reverse Gear (Attack) 1000 U1 All -22 ? Non-throw, non-Super
j.236L Air L Second Gear 900 High 18 Until L
j.236M Air M Second Gear 950 D1 High 20 Until L
j.236H Air H Second Gear 1000 D1 High 18 Until L
j.214L Air L Fake Out Total: Until L(+?)
j.214M Air M Fake Out Total: Until L(+?)
j.214H Air H Fake Out Total: Until L(+?)
236S Acrobatic Assault Until wall +3L
j.236S Air Acrobatic Assault Until wall +3L
22S Power Blitz Charge 800×2 All 14 -5
22S Shot Power Blitz (300,150×4)×2 All 17 +6
j.22S Shot Air Power Blitz (300,150×4)×2 All 16 Until L


Z Assists

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
Assist A Reverse Gear 800 All 40 +35 10-? Guard


Super Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236LM Endgame 2417 UDV All 7+7 -21 7-? All
236HS Barrier Explosion 2322 UDV All 7+4 -21 1-? All
j.236HS Air Barrier Explosion 2322 UDV All 6+4 Until L 1-? All
214LM Super Electric Strike 320×15 UDV All 10+3 -42 1-18 All
j.214LM Air Super Electric Strike 320×15 UDV All 10+3 Until L 1-18 All


Sources

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Ambox notice.png To edit frame data, edit values in DBFZ/Android 17/Data.