< DBFZ
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|cons= | |cons= | ||
* Most normals have short range. | * Most normals have short range. | ||
* Her | * Her A assist cannot extend combos by default and doesn't deal any damage. | ||
* Has poor approach options and neutral game without assists. | * Has poor approach options and neutral game without assists. | ||
}} | }} |
Revision as of 01:51, 27 May 2020
Android 18 | |
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Play-style | Pressure, Mix-up |
Team Role | Point |
Overview
"You knew you'd lose, but you challenged me anyway. That curiosity is gonna get you killed." | |
Lore: | Abducted by the twisted Red Ribbon scientist Dr Gero, the young twins Lapis and Lazuli were forcibly modified into cyborgs, going by the serial numbers Android 17 and Android 18. The two were given a single task by Gero: Kill Son Goku. Although they betrayed (and killed) their creator, they continued in this task of their own volition, only for their task to be cut short by a greater threat in the form of Cell, who absorbed the two cyborgs to attain perfection. After Cell was defeated, both androids would be restored and reformed, with Android 18 marrying Krillin while Android 17 became a park ranger. |
Playstyle
Android 18 Android 18 thrives off lock-down pressure in tandem with 17 to make opponents crack.
Pros
Cons
- Support Attack is a powerful offensive tool with several good lockdown and mixup options. It also has great oki and damage in the corner.
- Heavy Support Attack grants a unseeable 50/50 mix-up during a corner blockstring when done twice for a total cost of 1 bar.
- Defensive Barrier assist covers most normal attacks, and lets you steal a turn.
- Light Back Grapple is a fast command grab, and the other versions, albeit slower, can be comboed off of.
- Most normals have short range.
- Her A assist cannot extend combos by default and doesn't deal any damage.
- Has poor approach options and neutral game without assists.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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2S
2S | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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Special Moves
Back Grapple
Back Grapple 236L/M/H |
Template:AttackDataHeader-DBFZ |
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Support Attack
Support Attack 214L/M/H/S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Template:AttackDataHeader-DBFZ |
Template:AttackDataHeader-DBFZ |
Template:AttackDataHeader-DBFZ |
Template:AttackDataHeader-DBFZ |
Destructo-Disc
Destructo-Disc 236S |
Template:AttackDataHeader-DBFZ |
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Barrier
Barrier 22S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Z Assists
Assist A
Barrier Assist A |
Template:AttackDataHeader-DBFZ |
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Assist B
Destructo-Disc Assist B |
Template:AttackDataHeader-DBFZ |
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Assist C
Support Attack Assist C |
Template:AttackDataHeader-DBFZ |
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Super Moves
Energy Wave
Energy Wave 236L+M or 236H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Accel Dance
Accel Dance 214L+M or 214H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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To edit frame data, edit values in DBFZ/Android 18/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.