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|header=Overview | |header=Overview | ||
|content=Android 18 is a | |content=Android 18 is a mix-up character who uses her plethora of options to crack down the opponents' defense while using Support Attack to keep her safe. Doesn't have many neutral tools, but Barrier is a really great defensive tool that also gives 18 meter when struck and is very insulting to the opponent. Typically seen above 9f delay online. | ||
{{Bio | {{Bio | ||
| name = Android 18 | | name = Android 18 | ||
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|intro = {{Character Label|DBFZ|Android 18}} thrives off lock-down pressure in tandem with 17 to make opponents crack. | |intro = {{Character Label|DBFZ|Android 18}} thrives off lock-down pressure in tandem with 17 to make opponents crack. | ||
| pros= | | pros= | ||
* '''Extra Assist:''' [[DBFZ/Android 18#Support Attack|Support Attack]] is a powerful offensive tool with several good lockdown, combo, and mix-up qualities. It also has great oki and damage | * '''Extra Assist:''' [[DBFZ/Android 18#Support Attack|Support Attack]] is a powerful offensive tool with several good lockdown, combo, and mix-up qualities. It also has great oki and corner damage. | ||
* '''Suffocating Mix-ups:''' [[DBFZ/Android 18#Support Attack|214H]] grants a unseeable 50/50 mix-up during a corner blockstring when done twice, for a total cost of 1 bar. | * '''Suffocating Mix-ups:''' [[DBFZ/Android 18#Support Attack|214H]] grants a unseeable 50/50 mix-up during a corner blockstring when done twice, for a total cost of 1 bar. | ||
* '''Unorthodox Assist:''' [[DBFZ/Android 18#Assist A|A]] protects against most | * '''Unorthodox Assist:''' [[DBFZ/Android 18#Assist A|A]] protects against most buttons and lets you steal a turn. | ||
* '''Command Grab:''' [[DBFZ/Android 18#Back Grapple|Light Back Grapple]] is a fast command grab, and the other versions, although very slow, can be followed up with a combo. | * '''Command Grab:''' [[DBFZ/Android 18#Back Grapple|Light Back Grapple]] is a fast command grab, and the other versions, although very slow, can be followed up with a combo. | ||
|cons= | |cons= | ||
* '''Poor Range:''' Normals have short range, resulting in lackluster neutral and approach options without assists. | * '''Poor Range:''' Normals have short range, resulting in lackluster neutral and approach options without assists. | ||
*''' | *'''Aerial Game:''' No aerial abilities outside of [[DBFZ/Android 18#Support Attack|Support Attack]] pressure at close range. | ||
* '''Defensive Assist:''' [[DBFZ/Android 18#Assist A|A]] cannot extend combos by default and doesn't deal damage. | * '''Defensive Assist:''' [[DBFZ/Android 18#Assist A|A]] cannot extend combos by default and doesn't deal damage. | ||
}} | }} |
Revision as of 16:00, 28 September 2020
Overview | Combos | Strategy/Counter Strategy | Full Frame Data | Discord |
Disclaimer This section is still being written. It may be wildly inaccurate or missing significant data. Please feel free to make edits, but include edit summaries and sources where applicable. |
Overview
Android 18 is a mix-up character who uses her plethora of options to crack down the opponents' defense while using Support Attack to keep her safe. Doesn't have many neutral tools, but Barrier is a really great defensive tool that also gives 18 meter when struck and is very insulting to the opponent. Typically seen above 9f delay online.
"You knew you'd lose, but you challenged me anyway. That curiosity is gonna get you killed." | |
Lore: | Abducted by the twisted Red Ribbon scientist Dr Gero, the young twins Lapis and Lazuli were forcibly modified into cyborgs, going by the serial numbers Android 17 and Android 18. The two were given a single task by Gero: Kill Son Goku. Although they betrayed (and killed) their creator, they continued in this task of their own volition, only for their task to be cut short by a greater threat in the form of Cell, who absorbed the two cyborgs to attain perfection. After Cell was defeated, both androids would be restored and reformed, with Android 18 marrying Krillin while Android 17 became a park ranger. |
Playstyle
Android 18 Android 18 thrives off lock-down pressure in tandem with 17 to make opponents crack.
Pros
Cons
- Extra Assist: Support Attack is a powerful offensive tool with several good lockdown, combo, and mix-up qualities. It also has great oki and corner damage.
- Suffocating Mix-ups: 214H grants a unseeable 50/50 mix-up during a corner blockstring when done twice, for a total cost of 1 bar.
- Unorthodox Assist: A protects against most buttons and lets you steal a turn.
- Command Grab: Light Back Grapple is a fast command grab, and the other versions, although very slow, can be followed up with a combo.
- Poor Range: Normals have short range, resulting in lackluster neutral and approach options without assists.
- Aerial Game: No aerial abilities outside of Support Attack pressure at close range.
- Defensive Assist: A cannot extend combos by default and doesn't deal damage.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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2S
2S | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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Special Moves
Back Grapple
Back Grapple 236L/M/H |
Template:AttackDataHeader-DBFZ |
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Support Attack
Support Attack 214L/M/H/S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Template:AttackDataHeader-DBFZ |
Template:AttackDataHeader-DBFZ |
Template:AttackDataHeader-DBFZ |
Template:AttackDataHeader-DBFZ |
Destructo-Disc
Destructo-Disc 236S |
Template:AttackDataHeader-DBFZ |
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Barrier
Barrier 22S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Z Assists
Assist A
Barrier Assist A |
Template:AttackDataHeader-DBFZ |
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Assist B
Destructo-Disc Assist B |
Template:AttackDataHeader-DBFZ |
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Assist C
Support Attack Assist C |
Template:AttackDataHeader-DBFZ |
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Super Moves
Energy Wave
Energy Wave 236L+M or 236H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Accel Dance
Accel Dance 214L+M or 214H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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To edit frame data, edit values in DBFZ/Android 18/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.