DBFZ/Android 18/Frame Data

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< DBFZ‎ | Android 18
Revision as of 20:38, 25 September 2021 by Shtkn (talk | contribs) (moving to cargo)

System Data


Normal Moves

input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
5L 400 Low 6 3 13 -4 1 11 16 16
5LL 700 All 10 4 16 -4 2 15 18 18
5LLL 1000 U3+ All 12 5 17 -5 4 15 Launch 34
5M 700 All 10 4 18 -6 2 15 18 18
5H 850 / 1000 U1 All 15 4 22 -10 4 15 Launch 22
5S 300×5 All 13 Total 36 -3
2L 400 Low 7 2 14 -4 1 11 16 16
2M 700 Low 11 6 18 -8 2 15 Launch 22
2H 850 / 1000 U1+ All 13 3 27+3L -17 4-15 Head 15 Launch 22 / 39
2S 600 All 32 Total 44 +8
6M 850 High 24 6 4+6L ±0 3 15 18 23
j.L 400 High 6 3 1
j.M 700 High 11 3 2
j.H 850 / 1000 D1+ [D3+] High 13 4 3
j.S 600 All 15 Total 35+3L
j.2H 850 U1+ All 14 8

Special Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236L L Back Grapple 600, 1000 D2 Throw 17 1 24
236M M Back Grapple 600,1000 / 600,1100 U1+ → D2 Throw 30 1 24
236H H Back Grapple 600,1200 / 700,1100 U1+ → D2 Throw 28 1 24
214L L Support Attack 700 All 14 8 Total 39 -5
j.214L Air L Support Attack 700 All 20 3 Total 39
214M M Support Attack 400×3 All 32 4(13)4(18)9
[4(8)4(18)9]
Total 39 +27
j.214M Air M Support Attack 450×2 All 23+ 4(15)4 Total 32+7L
214H H Support Attack 117×10, 137×7 All 14 300 Total 32
j.214H Air H Support Attack 117×10, 137×7 All 14 300 Total 32
214H > 214H H Support Attack (Manual Trigger) 117×10, 137×7 All 30 Total 39 +29
214H > j.214H Air H Support Attack (Manual Trigger) 117×10, 137×7 All 30 Total 39+7L
214S S Support Attack 300×3 All 43 Total 39 +38
j.214S Air S Support Attack 26 40 Total 32 32-65 Non-throw, non-Super
236S Destructo-Disc 1000 All 18 -3
22S Barrier Total 48 4-39 Non-throw, non-Super
j.22S Air Barrier Total 48 4-39 Non-throw, non-Super

Z Assists

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
Assist A Barrier 10 13-53 Non-throw, non-Super
Assist B Destructo-Disc 800 All 25 +26
Assist C Support Attack 450×2, 400 All 35 [20] +55

Super Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236L+M Energy Wave 130×10, 170×7 UDV All 24~27+4 40 -27 10-?~37 All
j.236L+M Air Energy Wave 130×10, 170×7 UDV All 24~27+4 40 -27 10-?~37 All
214L+M Accel Dance 4218 UDV All 9+3 -14 [+30] 1-? All
j.214L+M Air Accel Dance 4218 UDV All 9+3 Until L 1-? All

Z Combo Table

Ground Z Combo
L M H S Cancel
5L 4LL[+], 5LL[+], 2L 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
4LL[2L] 5LL[+] 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LL 5LLL[+] 5M, 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
5LLL - - - - Sp
2L 5L, 2LL[+] 5M, 2M, 6M 5H, 2H 5S, 2S Sp
2LL[5L] - 5M, 2M, 6M 5H, 2H 5S, 2S Sp
5M - 2M, 6M 5H, 2H 5S, 2S Jump[-], Sp
2M - 5M, 6M 5H, 2H 5S, 2S Sp
6M - - - - -
5H - - 2H 5S, 2S Sp
2H - - - - Sp
5S - - 5H, 2H 2S Sp
2S - - - - Sp
Air Z Combo
L M H S Cancel
j.L j.4LL, j.LL[-] j.M j.H, j.2H j.S Jump, Sp
j.4LL - j.M j.H, j.2H j.S Jump, Sp
j.LL[j.4LL, j.M] - - j.H, j.2H j.S Jump, Sp
j.M[j.LL] j.L, j.4LL - j.H, j.2H j.S Jump, Sp
j.H - - j.2H j.S Sp
j.2H - - - j.S Jump, Sp
j.S - - - - Sp
  • 5[S] can be inputted by either holding down the button or pressing each shot individually, whichever way it still counts as one move.
  • j.LL is a special tracking j.M that's only available on air-to-air hit.
X = X is available on hit or block.
X[-] = X is only available on hit.
X[+] = X is available even on whiff.
X[Y] = X isn't available if Y has been used in the string.
Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge.

Sources

http://www.mediafire.com/file/ahd7y25cca92pav/Android%2018%20hitboxes.mkv (rec April 24, 2018)

https://drive.google.com/drive/u/1/folders/1wRVWEqruLWsrZaxc4QmEAjyP2CzWvbf5(rec on May 2, 2018)

Frame data was taken from source above: https://docs.google.com/spreadsheets/d/1QfbfIZV8yuX0I9_NbenBjzyKOuvYUGtXX6KK2SBMoCk/edit#gid=0

Navigation

To edit frame data, edit values in DBFZ/Android 18/Data.

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