No edit summary |
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Line 79: | Line 79: | ||
{{#lst:{{PAGENAME}}/Data|5L}} | {{#lst:{{PAGENAME}}/Data|5L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
* Doesn't have very good range. | * Doesn't have very good range. | ||
}} | }} | ||
Line 85: | Line 85: | ||
{{#lst:{{PAGENAME}}/Data|5LL}} | {{#lst:{{PAGENAME}}/Data|5LL}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
* Nothing special besides extending block pressure. | * Nothing special besides extending block pressure. | ||
}} | }} | ||
Line 91: | Line 91: | ||
{{#lst:{{PAGENAME}}/Data|5LLL}} | {{#lst:{{PAGENAME}}/Data|5LLL}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
* Can be special cancelled like all 5LLL. | * Can be special cancelled like all 5LLL. | ||
* Good for relaunch after having used a Smash property move. | * Good for relaunch after having used a Smash property move. | ||
Line 106: | Line 106: | ||
{{#lst:{{PAGENAME}}/Data|5M}} | {{#lst:{{PAGENAME}}/Data|5M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Tail swipe, doesn't quite hit at round start distance. | * Tail swipe, doesn't quite hit at round start distance. | ||
}} | }} | ||
Line 120: | Line 120: | ||
{{#lst:{{PAGENAME}}/Data|5H}} | {{#lst:{{PAGENAME}}/Data|5H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Lunging chop. Hits from round start distance but is slow. | * Lunging chop. Hits from round start distance but is slow. | ||
}} | }} | ||
Line 134: | Line 134: | ||
{{#lst:{{PAGENAME}}/Data|5S}} | {{#lst:{{PAGENAME}}/Data|5S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Despite the appearance, this is only 1 Ki blast. | * Despite the appearance, this is only 1 Ki blast. | ||
}} | }} | ||
Line 148: | Line 148: | ||
{{#lst:{{PAGENAME}}/Data|2L}} | {{#lst:{{PAGENAME}}/Data|2L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Pokes their shins | * Pokes their shins | ||
* Chains twice like other lights | * Chains twice like other lights | ||
Line 165: | Line 165: | ||
{{#lst:{{PAGENAME}}/Data|2M}} | {{#lst:{{PAGENAME}}/Data|2M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
* Tracks opponents up to almost half a screen away. | * Tracks opponents up to almost half a screen away. | ||
* Won't hit from round start position. | * Won't hit from round start position. | ||
Line 173: | Line 173: | ||
{{#lst:{{PAGENAME}}/Data|3M}} | {{#lst:{{PAGENAME}}/Data|3M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
* Slower than 2M but tracks from about 1/2 screen to 3/4 screen. | * Slower than 2M but tracks from about 1/2 screen to 3/4 screen. | ||
* Has initial proration. | * Has initial proration. | ||
Line 190: | Line 190: | ||
{{#lst:{{PAGENAME}}/Data|2H}} | {{#lst:{{PAGENAME}}/Data|2H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Main launcher for air combos. | * Main launcher for air combos. | ||
* Leads to big damage but has horrible recovery if you whiff. | * Leads to big damage but has horrible recovery if you whiff. | ||
Line 205: | Line 205: | ||
{{#lst:{{PAGENAME}}/Data|2S}} | {{#lst:{{PAGENAME}}/Data|2S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Jumps back and fires three fireballs at a downwards angle. | * Jumps back and fires three fireballs at a downwards angle. | ||
* Long startup but decently fast projectile. | * Long startup but decently fast projectile. | ||
Line 220: | Line 220: | ||
{{#lst:{{PAGENAME}}/Data|6M}} | {{#lst:{{PAGENAME}}/Data|6M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Jumps, spins and does an overhead kick. | * Jumps, spins and does an overhead kick. | ||
* 21 is airborne throughout the attack animation. | * 21 is airborne throughout the attack animation. | ||
Line 235: | Line 235: | ||
{{#lst:{{PAGENAME}}/Data|j.L}} | {{#lst:{{PAGENAME}}/Data|j.L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* It might not hit some crouch opponents. | * It might not hit some crouch opponents. | ||
* Still can be used for aerial pressure after opponent techs up, especially in the corner. | * Still can be used for aerial pressure after opponent techs up, especially in the corner. | ||
Line 250: | Line 250: | ||
{{#lst:{{PAGENAME}}/Data|j.M}} | {{#lst:{{PAGENAME}}/Data|j.M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Good air to air normal. | * Good air to air normal. | ||
* Main air-combo filler. | * Main air-combo filler. | ||
Line 265: | Line 265: | ||
{{#lst:{{PAGENAME}}/Data|j.H}} | {{#lst:{{PAGENAME}}/Data|j.H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Damage increased on ''Dynamic'' hit only. This move doesn't have a Smash version. | * Damage increased on ''Dynamic'' hit only. This move doesn't have a Smash version. | ||
* Big downwards hit. Great as a jump in. Launches aerial opponents away on hit. | * Big downwards hit. Great as a jump in. Launches aerial opponents away on hit. | ||
Line 281: | Line 281: | ||
{{#lst:{{PAGENAME}}/Data|j.S}} | {{#lst:{{PAGENAME}}/Data|j.S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Lunges forward and throws three fireballs at a downwards angle. | * Lunges forward and throws three fireballs at a downwards angle. | ||
* Jumping and then immediately using j.S will actually keep 21 closer to the ground than her 2S would. | * Jumping and then immediately using j.S will actually keep 21 closer to the ground than her 2S would. | ||
Line 297: | Line 297: | ||
{{#lst:{{PAGENAME}}/Data|j.2H}} | {{#lst:{{PAGENAME}}/Data|j.2H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Aerial version of 2H. Launches, can be followed up. | * Aerial version of 2H. Launches, can be followed up. | ||
* Important in air BnB combos. | * Important in air BnB combos. | ||
Line 316: | Line 316: | ||
{{#lst:{{PAGENAME}}/Data|236L}} | {{#lst:{{PAGENAME}}/Data|236L}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
* Fast projectile. | * Fast projectile. | ||
* Has same properties as other beam projectiles. Blasts through other weak fireballs and clashes with other beams. | * Has same properties as other beam projectiles. Blasts through other weak fireballs and clashes with other beams. | ||
Line 323: | Line 323: | ||
{{#lst:{{PAGENAME}}/Data|236M}} | {{#lst:{{PAGENAME}}/Data|236M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
* The M version fires the ball upward into the air at an angle (45°). | * The M version fires the ball upward into the air at an angle (45°). | ||
}} | }} | ||
Line 341: | Line 341: | ||
{{#lst:{{PAGENAME}}/Data|236H Level 4}} | {{#lst:{{PAGENAME}}/Data|236H Level 4}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
* Gets bigger, deals more blockstun and gains an extra hit with every move Android 21 absorbs with Connoisseur Cut. | * Gets bigger, deals more blockstun and gains an extra hit with every move Android 21 absorbs with Connoisseur Cut. | ||
* Discards all current absorbed moves. | * Discards all current absorbed moves. | ||
Line 356: | Line 356: | ||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
* Damage: Raw / Non-Smash / Smash | * Damage: Raw / Non-Smash / Smash | ||
* Smash triggers on the dive. | * Smash triggers on the dive. | ||
Line 373: | Line 373: | ||
{{#lst:{{PAGENAME}}/Data|j.214M}} | {{#lst:{{PAGENAME}}/Data|j.214M}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
* Ground version corner bounces on Smash hit. | * Ground version corner bounces on Smash hit. | ||
}} | }} | ||
Line 382: | Line 382: | ||
{{#lst:{{PAGENAME}}/Data|j.214H}} | {{#lst:{{PAGENAME}}/Data|j.214H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
* Both versions ground bounce the opponent high into the air on Smash hit. | * Both versions ground bounce the opponent high into the air on Smash hit. | ||
}} | }} | ||
Line 401: | Line 401: | ||
{{#lst:{{PAGENAME}}/Data|j.236S}} | {{#lst:{{PAGENAME}}/Data|j.236S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
* Side switches on hit. | * Side switches on hit. | ||
* Can be followed up with Hors d'Oeuvre Stab by pressing L, M or H. L keeps the side switch, M and H side switch again. | * Can be followed up with Hors d'Oeuvre Stab by pressing L, M or H. L keeps the side switch, M and H side switch again. | ||
Line 421: | Line 421: | ||
{{#lst:{{PAGENAME}}/Data|214S}} | {{#lst:{{PAGENAME}}/Data|214S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
* Android 21 advances into the air at a 45° angle. | * Android 21 advances into the air at a 45° angle. | ||
* Both versions side switch on hit. Can be followed up with Hors d'Oeuvre Stab by pressing L, M or H. L keeps the side switch, M and H side switch again. | * Both versions side switch on hit. Can be followed up with Hors d'Oeuvre Stab by pressing L, M or H. L keeps the side switch, M and H side switch again. | ||
Line 430: | Line 430: | ||
{{#lst:{{PAGENAME}}/Data|j.214S}} | {{#lst:{{PAGENAME}}/Data|j.214S}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
* Great against opponents that like to jump a lot in front of you. | * Great against opponents that like to jump a lot in front of you. | ||
* Another route to go into Excellent Full Course when already having a long, scaled air-combo. | * Another route to go into Excellent Full Course when already having a long, scaled air-combo. | ||
Line 454: | Line 454: | ||
{{#lst:{{PAGENAME}}/Data|j.236S Blue}} | {{#lst:{{PAGENAME}}/Data|j.236S Blue}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
* Android 21 takes a step back before firing a Kamehameha. Comes out fast and is your standard beam projectile. | * Android 21 takes a step back before firing a Kamehameha. Comes out fast and is your standard beam projectile. | ||
* Cancellable starting at active frame 8. | * Cancellable starting at active frame 8. | ||
Line 473: | Line 473: | ||
{{#lst:{{PAGENAME}}/Data|214S Blue}} | {{#lst:{{PAGENAME}}/Data|214S Blue}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
* Cancellable immediately. | * Cancellable immediately. | ||
* Has Anti-Air property. | * Has Anti-Air property. | ||
Line 482: | Line 482: | ||
{{#lst:{{PAGENAME}}/Data|j.214S Blue}} | {{#lst:{{PAGENAME}}/Data|j.214S Blue}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
* Can hit opponents during air invulnerable attacks like 2H. | * Can hit opponents during air invulnerable attacks like 2H. | ||
}} | }} | ||
Line 502: | Line 502: | ||
{{#lst:{{PAGENAME}}/Data|j.236S Orange}} | {{#lst:{{PAGENAME}}/Data|j.236S Orange}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
* Every hit ground bounces except the last one. | * Every hit ground bounces except the last one. | ||
* Cancellable starting at active frame 48. | * Cancellable starting at active frame 48. | ||
Line 524: | Line 524: | ||
{{#lst:{{PAGENAME}}/Data|j.214S Orange}} | {{#lst:{{PAGENAME}}/Data|j.214S Orange}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
* Whiffs against crouching opponents. | * Whiffs against crouching opponents. | ||
* Ground version has short range but is invulnerable to head property attack. | * Ground version has short range but is invulnerable to head property attack. | ||
Line 548: | Line 548: | ||
{{#lst:{{PAGENAME}}/Data|j.236S Green}} | {{#lst:{{PAGENAME}}/Data|j.236S Green}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
* Jumps up and throws 2 Teen Gohan-esque bombs that carry the opponent with them and only explode once they touch the ground. | * Jumps up and throws 2 Teen Gohan-esque bombs that carry the opponent with them and only explode once they touch the ground. | ||
* The bottom bomb won't go off screen, will instead slide against the wall when done in the corner. | * The bottom bomb won't go off screen, will instead slide against the wall when done in the corner. | ||
Line 571: | Line 571: | ||
{{#lst:{{PAGENAME}}/Data|j.214S Green}} | {{#lst:{{PAGENAME}}/Data|j.214S Green}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
* Similar to Android 18's barrier, gives you 25% Ki gauge for each hit blocked and can cancel into supers with L+M, H+S. | * Similar to Android 18's barrier, gives you 25% Ki gauge for each hit blocked and can cancel into supers with L+M, H+S. | ||
* Doesn't stop throws and supers. | * Doesn't stop throws and supers. | ||
Line 595: | Line 595: | ||
{{#lst:{{PAGENAME}}/Data|j.236S Purple}} | {{#lst:{{PAGENAME}}/Data|j.236S Purple}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
* Grounded version has a larger hitbox. | * Grounded version has a larger hitbox. | ||
* Cancellable if the orb hits as it comes out. | * Cancellable if the orb hits as it comes out. | ||
Line 616: | Line 616: | ||
{{#lst:{{PAGENAME}}/Data|j.214S Purple}} | {{#lst:{{PAGENAME}}/Data|j.214S Purple}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
* Similar to Frieza's 22S but without the additional shot. | * Similar to Frieza's 22S but without the additional shot. | ||
* Invulnerable from frames 8 to 12. | * Invulnerable from frames 8 to 12. | ||
Line 636: | Line 636: | ||
{{#lst:{{PAGENAME}}/Data|Assist A}} | {{#lst:{{PAGENAME}}/Data|Assist A}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Fires fullscreen. | * Fires fullscreen. | ||
* Cannot be super dashed through. | * Cannot be super dashed through. | ||
Line 652: | Line 652: | ||
{{#lst:{{PAGENAME}}/Data|Assist B}} | {{#lst:{{PAGENAME}}/Data|Assist B}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Tracks the opponent to about half screen. | * Tracks the opponent to about half screen. | ||
* Similar hitstun to the point version, opponent can tech in the air above her. | * Similar hitstun to the point version, opponent can tech in the air above her. | ||
Line 669: | Line 669: | ||
{{#lst:{{PAGENAME}}/Data|Assist C}} | {{#lst:{{PAGENAME}}/Data|Assist C}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
}} | }} | ||
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{{#lst:{{PAGENAME}}/Data|j.236LM}} | {{#lst:{{PAGENAME}}/Data|j.236LM}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
* Invulnerable from frames 9 to 18. | * Invulnerable from frames 9 to 18. | ||
* Android 21 will teleport to a certain location in the air, despite being on the ground or air beforehand, before firing a beam along the ground that causes an explosion. | * Android 21 will teleport to a certain location in the air, despite being on the ground or air beforehand, before firing a beam along the ground that causes an explosion. | ||
Line 709: | Line 709: | ||
{{#lst:{{PAGENAME}}/Data|214LM}} | {{#lst:{{PAGENAME}}/Data|214LM}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Invulnerable from frames 1 to 21. | * Invulnerable from frames 1 to 21. | ||
* Costs 3 bars. | * Costs 3 bars. | ||
Line 731: | Line 731: | ||
{{#lst:{{PAGENAME}}/Data|j.214LM}} | {{#lst:{{PAGENAME}}/Data|j.214LM}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|8|text= | ||
* Invulnerable from frames 1 to 30. | * Invulnerable from frames 1 to 30. | ||
* Costs 3 bars. | * Costs 3 bars. |
Revision as of 15:51, 8 March 2020
Android 21 |
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Overview
A mysterious new Android who is somehow connected to Android 16. In her default form, she's a young woman with long, bushy hair, who wears glasses and is supposedly as smart as Dr. Gero, perhaps even more so, and her transformed state being similar to that of Majin Buu, with the ability to turn others into sweets, and an insatiable hunger. She acts as the primary antagonist in the Dragon Ball FighterZ story mode.
In Dragon Ball FighterZ, Android 21 is unique for her ability to copy abilities from her opponents with her command grab, Connoisseur Cut. Outside of her power-copying techniques, she also boasts a strong long-range game, using a combination of copied attacks and her own projectiles to wear down her enemies from a distance.
Ability Absorption
Android 21 has a unique ability where she can use her Connoisseur Cut specials to absorb the energy of an opponent and use one of their abilities.
There are 4 slots above Android 21's bar of meter. Each one of these slots corresponds to a version of Connoisseur Cut. From left to right, the slots are for:
- Connoisseur Cut (236S)
- Air Connoisseur Cut (j.236S)
- Aerial Connoisseur Cut (214S)
- Air Aerial Connoisseur Cut (j.214S)
After absorbing an opponent's energy with one of the above versions of Connoisseur Cut, the slot will fill up with the move that you absorbed. After this, if you use the same input that you used to absorb the move, you'll do the special move that you absorbed instead of the Connoisseur Cut. Stolen moves are one time use and will free up their slots. Sweet Tooth (214L+M) will fill all available slots at once.
Furthermore, Android 21 can chain the copied abilities by pressing the S button on hit, alternating between Connoisseur Cut and Aerial Connoisseur Cut. Using the H version of Total Detonation Ball makes Android 21 discard all her currently copied abilities, but in return, the move becomes stronger in proportion to how many abilities had been copied at that point.
Absorbed abilities are separated into 4 colors/categories. Using Connoisseur Cut on a character belonging to one of these categories will give you a predetermined move based on this category. The move absorbed is different depending on whether you used Connoisseur Cut (236S/j.236S) or Aerial Connoisseur Cut (214S/j.214S).
The breakdown of which character belongs to which color/category is as follows:
- Blue (earthlings): Adult Gohan, Teen Gohan, Goku, SS Goku, SSB Goku, GT Goku, Goku Black, Krillin, Tien, Videl, Yamcha
- Orange (saiyans): Bardock, Broly, DBS Broly, Gogeta, Gotenks, Kefla, Nappa, Trunks, Vegeta, SS Vegeta, SSB Vegeta, Vegito
- Green (androids): Android 16, Android 17, Android 18, Android 21, Cell
- Purple (aliens): Beerus, Captain Ginyu, Cooler, Frieza, Hit, Janemba, Jiren, Kid Buu, Majin Buu, Piccolo, Zamasu
Strengths/Weaknesses
Strengths | Weaknesses |
---|---|
|
|
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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2S
2S | Template:AttackDataHeader-DBFZ |
---|
6M
6M | Template:AttackDataHeader-DBFZ |
---|
j.L
j.L | Template:AttackDataHeader-DBFZ |
---|
j.M
j.M | Template:AttackDataHeader-DBFZ |
---|
j.H
j.H | Template:AttackDataHeader-DBFZ |
---|
j.S
j.S | Template:AttackDataHeader-DBFZ |
---|
j.2H
j.2H | Template:AttackDataHeader-DBFZ |
---|
Special Moves
Total Detonation Ball
Total Detonation Ball 236L/M/H |
Template:AttackDataHeader-DBFZ |
---|
Hors d'Oeuvre Stab
Hors d'Oeuvre Stab 214L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
---|
Connoisseur Cut
Connoisseur Cut 236S (Air OK) |
Template:AttackDataHeader-DBFZ |
---|
Aerial Connoisseur Cut
Aerial Connoisseur Cut 214S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Absorbed Abilities
When chaining absorbed abilities, 21 begins teleporting 8 frames after pressing S and the ability being canceled into becomes active as soon as she reappears (except in the case of a raw sonic warp). "Cancellable" in the ability descriptions refers specifically to cancelling one absorbed ability into another and not anything else like regular attacks or supers.
Kamehameha
Kamehameha 236S (Blue) (Air OK) |
Template:AttackDataHeader-DBFZ |
---|
Solar Flare
Solar Flare 214S (Blue) (Air OK) |
Template:AttackDataHeader-DBFZ |
---|
Consecutive Energy Blast
Consecutive Energy Blast 236S (Orange) (Air OK) |
Template:AttackDataHeader-DBFZ |
---|
Sticky Energy Blast
Sticky Energy Blast 214S (Orange) (Air OK) |
Template:AttackDataHeader-DBFZ |
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Explosive Energy Blast
Explosive Energy Blast 236S (Green) (Air OK) |
Template:AttackDataHeader-DBFZ |
---|
Barrier Sphere
Barrier Sphere 214S (Green) (Air OK) |
Template:AttackDataHeader-DBFZ |
---|
Homing Energy Blast
Homing Energy Blast 236S (Purple) (Air OK) |
Template:AttackDataHeader-DBFZ |
---|
Sonic Warp
Sonic Warp 214S (Purple) (Air OK) |
Template:AttackDataHeader-DBFZ |
---|
Z Assists
Assist A
Total Detonation Ball Assist A |
Template:AttackDataHeader-DBFZ |
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Assist B
Hors d'Oeuvre Stab Assist B |
Template:AttackDataHeader-DBFZ |
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Assist C
Snack Time Assist C |
Template:AttackDataHeader-DBFZ |
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Super Moves
Photon Wave
Photon Wave 236L+M or 236H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Sweet Tooth
Sweet Tooth 214L+M or 214H+S |
Template:AttackDataHeader-DBFZ |
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Excellent Full Course
Excellent Full Course j.214L+M or j.214H+S |
Template:AttackDataHeader-DBFZ |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.