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* Good for relaunch after having used a Smash property move. | * Good for relaunch after having used a Smash property move. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">5M</font>====== | ======<font style="visibility:hidden;font-size:0">5M</font>====== | ||
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* Tail swipe, doesn't quite hit at round start distance. | * Tail swipe, doesn't quite hit at round start distance. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">5H</font>====== | ======<font style="visibility:hidden;font-size:0">5H</font>====== | ||
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* Lunging chop. Hits from round start distance but is slow. | * Lunging chop. Hits from round start distance but is slow. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">5S</font>====== | ======<font style="visibility:hidden;font-size:0">5S</font>====== | ||
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* Despite the appearance, this is only 1 Ki blast. | * Despite the appearance, this is only 1 Ki blast. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">2L</font>====== | ======<font style="visibility:hidden;font-size:0">2L</font>====== | ||
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* Chains twice like other lights | * Chains twice like other lights | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">2M</font>====== | ======<font style="visibility:hidden;font-size:0">2M</font>====== | ||
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* 3M, 5S, Vanish allows you to convert into a full combo. This can be used to surprise opponents who do not expect that they need to block low from so far away. | * 3M, 5S, Vanish allows you to convert into a full combo. This can be used to surprise opponents who do not expect that they need to block low from so far away. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">2H</font>====== | ======<font style="visibility:hidden;font-size:0">2H</font>====== | ||
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* Leads to big damage but has horrible recovery if you whiff. | * Leads to big damage but has horrible recovery if you whiff. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">2S</font>====== | ======<font style="visibility:hidden;font-size:0">2S</font>====== | ||
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* Long startup but decently fast projectile. | * Long startup but decently fast projectile. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">6M</font>====== | ======<font style="visibility:hidden;font-size:0">6M</font>====== | ||
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* 21 is airborne throughout the attack animation. | * 21 is airborne throughout the attack animation. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">j.L</font>====== | ======<font style="visibility:hidden;font-size:0">j.L</font>====== | ||
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* Still can be used for aerial pressure after opponent techs up, especially in the corner. | * Still can be used for aerial pressure after opponent techs up, especially in the corner. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">j.M</font>====== | ======<font style="visibility:hidden;font-size:0">j.M</font>====== | ||
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* Main air-combo filler. | * Main air-combo filler. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">j.H</font>====== | ======<font style="visibility:hidden;font-size:0">j.H</font>====== | ||
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* Can be used in the corner before using j.2H for alternate combo route. | * Can be used in the corner before using j.2H for alternate combo route. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">j.S</font>====== | ======<font style="visibility:hidden;font-size:0">j.S</font>====== | ||
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Because j.S commands so much screen space, it's best used in conjunction with vanish to close the distance between you and your opponent. Take care in throwing it out as it has an obvious animation and can be super dashed through. | Because j.S commands so much screen space, it's best used in conjunction with vanish to close the distance between you and your opponent. Take care in throwing it out as it has an obvious animation and can be super dashed through. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">j.2H</font>====== | ======<font style="visibility:hidden;font-size:0">j.2H</font>====== | ||
Line 304: | Line 304: | ||
* Important in air BnB combos. | * Important in air BnB combos. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
==Special Moves== | ==Special Moves== | ||
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* Clashes with Lv1 Supers if 21 has at least one absorbed move. | * Clashes with Lv1 Supers if 21 has at least one absorbed move. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">Hors d'Oeuvre Stab</font>====== | ======<font style="visibility:hidden;font-size:0">Hors d'Oeuvre Stab</font>====== | ||
Line 388: | Line 388: | ||
* Both versions ground bounce the opponent high into the air on Smash hit. | * Both versions ground bounce the opponent high into the air on Smash hit. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">Connoisseur Cut</font>====== | ======<font style="visibility:hidden;font-size:0">Connoisseur Cut</font>====== | ||
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The ground version be used as another ender for your blockstring instead of 5H. Both have somewhat similar animations making it easier to land. | The ground version be used as another ender for your blockstring instead of 5H. Both have somewhat similar animations making it easier to land. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">Aerial Connoisseur Cut</font>====== | ======<font style="visibility:hidden;font-size:0">Aerial Connoisseur Cut</font>====== | ||
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* Another route to go into Excellent Full Course when already having a long, scaled air-combo. | * Another route to go into Excellent Full Course when already having a long, scaled air-combo. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
==Absorbed Abilities== | ==Absorbed Abilities== | ||
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* Ground version stays grounded. | * Ground version stays grounded. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">Solar Flare</font>====== | ======<font style="visibility:hidden;font-size:0">Solar Flare</font>====== | ||
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* Can hit opponents during air invulnerable attacks like 2H. | * Can hit opponents during air invulnerable attacks like 2H. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">Consecutive Energy Blast</font>====== | ======<font style="visibility:hidden;font-size:0">Consecutive Energy Blast</font>====== | ||
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* Cancellable starting at active frame 48. | * Cancellable starting at active frame 48. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">Sticky Energy Blast</font>====== | ======<font style="visibility:hidden;font-size:0">Sticky Energy Blast</font>====== | ||
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* Can only land once during a combo. | * Can only land once during a combo. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">Explosive Energy Blast</font>====== | ======<font style="visibility:hidden;font-size:0">Explosive Energy Blast</font>====== | ||
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* Cancellable starting at startup frame 10. | * Cancellable starting at startup frame 10. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">Barrier Sphere</font>====== | ======<font style="visibility:hidden;font-size:0">Barrier Sphere</font>====== | ||
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* Cancellable when barrier is hit. | * Cancellable when barrier is hit. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">Homing Energy Blast</font>====== | ======<font style="visibility:hidden;font-size:0">Homing Energy Blast</font>====== | ||
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* Cancellable if the orb hits as it comes out. | * Cancellable if the orb hits as it comes out. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">Sonic Warp</font>====== | ======<font style="visibility:hidden;font-size:0">Sonic Warp</font>====== | ||
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* When canceled into a 2nd absorbed ability, the 2nd ability goes through it's normal startup in addition to the 8 frame startup after pressing S. | * When canceled into a 2nd absorbed ability, the 2nd ability goes through it's normal startup in addition to the 8 frame startup after pressing S. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
==Z Assists== | ==Z Assists== | ||
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* Cannot be super dashed through. | * Cannot be super dashed through. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">Assist B</font>====== | ======<font style="visibility:hidden;font-size:0">Assist B</font>====== | ||
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* Makes superdash a safe option. | * Makes superdash a safe option. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">Assist C</font>====== | ======<font style="visibility:hidden;font-size:0">Assist C</font>====== | ||
Line 668: | Line 668: | ||
}} | }} | ||
}} | }}<nowiki/> | ||
==Super Moves== | ==Super Moves== | ||
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* 792 minimum damage. | * 792 minimum damage. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">Sweet Tooth</font>====== | ======<font style="visibility:hidden;font-size:0">Sweet Tooth</font>====== | ||
Line 713: | Line 713: | ||
Invulnerable on frame 1 makes this your invincible reversal. | Invulnerable on frame 1 makes this your invincible reversal. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">Excellent Full Course</font>====== | ======<font style="visibility:hidden;font-size:0">Excellent Full Course</font>====== | ||
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Android 21's level 3 air super. Good for ending air combos. You also get to look at her armpits for a little bit and that's pretty cool | Android 21's level 3 air super. Good for ending air combos. You also get to look at her armpits for a little bit and that's pretty cool | ||
}} | }} | ||
}} | }}<nowiki/> | ||
==Navigation== | ==Navigation== |
Revision as of 11:14, 23 April 2020
Android 21 | |
---|---|
Play-style | Pressure, Toolbox, Mimic |
Team Role | Point |
Overview
"Don't you dare interrupt my valuable snack time!"
A mysterious new Android who is somehow connected to Android 16. In her default form, she's a young woman with long, bushy hair, who wears glasses and is supposedly as smart as Dr. Gero, perhaps even more so, and her transformed state being similar to that of Majin Buu, with the ability to turn others into sweets, and an insatiable hunger. She acts as the primary antagonist in the Dragon Ball FighterZ story mode.
In Dragon Ball FighterZ, Android 21 is unique for her ability to copy abilities from her opponents with her command grab, Connoisseur Cut. Outside of her power-copying techniques, she also boasts a strong long-range game, using a combination of copied attacks and her own projectiles to wear down her enemies from a distance.
Ability Absorption
Android 21 has a unique ability where she can use her Connoisseur Cut specials to absorb the energy of an opponent and use one of their abilities.
There are 4 slots above Android 21's bar of meter. Each one of these slots corresponds to a version of Connoisseur Cut. From left to right, the slots are for:
- Connoisseur Cut (236S)
- Air Connoisseur Cut (j.236S)
- Aerial Connoisseur Cut (214S)
- Air Aerial Connoisseur Cut (j.214S)
After absorbing an opponent's energy with one of the above versions of Connoisseur Cut, the slot will fill up with the move that you absorbed. After this, if you use the same input that you used to absorb the move, you'll do the special move that you absorbed instead of the Connoisseur Cut. Stolen moves are one time use and will free up their slots. Sweet Tooth (214L+M) will fill all available slots at once.
Furthermore, Android 21 can chain the copied abilities by pressing the S button on hit, alternating between Connoisseur Cut and Aerial Connoisseur Cut. Using the H version of Total Detonation Ball makes Android 21 discard all her currently copied abilities, but in return, the move becomes stronger in proportion to how many abilities had been copied at that point.
Absorbed abilities are separated into 4 colors/categories. Using Connoisseur Cut on a character belonging to one of these categories will give you a predetermined move based on this category. The move absorbed is different depending on whether you used Connoisseur Cut (236S/j.236S) or Aerial Connoisseur Cut (214S/j.214S).
The breakdown of which character belongs to which color/category is as follows:
- Blue (earthlings): Adult Gohan, Teen Gohan, Goku, SS Goku, SSB Goku, GT Goku, Goku Black, Krillin, Tien, Videl, Yamcha
- Yellow (saiyans): Bardock, Broly, DBS Broly, Gogeta, Gotenks, Kefla, Nappa, Trunks, Vegeta, SS Vegeta, SSB Vegeta, Vegito
- Green (androids): Android 16, Android 17, Android 18, Android 21, Cell
- Purple (aliens): Beerus, Captain Ginyu, Cooler, Frieza, Hit, Janemba, Jiren, Kid Buu, Majin Buu, Piccolo, Zamasu
Strengths/Weaknesses
Strengths | Weaknesses |
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|
|
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
---|
2H
2H | Template:AttackDataHeader-DBFZ |
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2S
2S | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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Special Moves
Total Detonation Ball
Total Detonation Ball 236L/M/H |
Template:AttackDataHeader-DBFZ |
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Hors d'Oeuvre Stab
Hors d'Oeuvre Stab 214L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Connoisseur Cut
Connoisseur Cut 236S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Aerial Connoisseur Cut
Aerial Connoisseur Cut 214S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Absorbed Abilities
When chaining absorbed abilities, 21 begins teleporting 8 frames after pressing S and the ability being canceled into becomes active as soon as she reappears (except in the case of a raw sonic warp). "Cancellable" in the ability descriptions refers specifically to cancelling one absorbed ability into another and not anything else like regular attacks or supers.
Kamehameha
Kamehameha File:DBFZ Android21 Kamehameha2.png 236S (Blue) (Air OK) |
Template:AttackDataHeader-DBFZ |
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Solar Flare
Solar Flare File:DBFZ Android21 SolarFlare2.png 214S (Blue) (Air OK) |
Template:AttackDataHeader-DBFZ |
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Consecutive Energy Blast
Consecutive Energy Blast File:DBFZ Android21 ConsecutiveEnergyBlast2.png 236S (Yellow) (Air OK) |
Template:AttackDataHeader-DBFZ |
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Sticky Energy Blast
Sticky Energy Blast File:DBFZ Android21 StickyEnergyBlast3.png 214S (Yellow) (Air OK) |
Template:AttackDataHeader-DBFZ |
---|
Explosive Energy Blast
Explosive Energy Blast File:DBFZ Android21 ExplosiveEnergyBlast2.png 236S (Green) (Air OK) |
Template:AttackDataHeader-DBFZ |
---|
Barrier Sphere
Barrier Sphere File:DBFZ Android21 Barrier2.png 214S (Green) (Air OK) |
Template:AttackDataHeader-DBFZ |
---|
Homing Energy Blast
Homing Energy Blast File:DBFZ Android21 HomingEnergyBlast2.png 236S (Purple) (Air OK) |
Template:AttackDataHeader-DBFZ |
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Sonic Warp
Sonic Warp File:DBFZ Android21 Sonic Warp2.png 214S (Purple) (Air OK) |
Template:AttackDataHeader-DBFZ |
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Z Assists
Assist A
Total Detonation Ball Assist A |
Template:AttackDataHeader-DBFZ |
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Assist B
Hors d'Oeuvre Stab Assist B |
Template:AttackDataHeader-DBFZ |
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Assist C
Snack Time Assist C |
Template:AttackDataHeader-DBFZ |
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Super Moves
Photon Wave
Photon Wave 236L+M or 236H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
---|
Sweet Tooth
Sweet Tooth 214L+M or 214H+S |
Template:AttackDataHeader-DBFZ |
---|
Excellent Full Course
Excellent Full Course j.214L+M or j.214H+S |
Template:AttackDataHeader-DBFZ |
---|
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.