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{| class="wikitable" style="float:right; margin-left: 10px; width: | {| class="wikitable" style="float:right; margin-left:10px; width:300px;" | ||
|- | |- | ||
!Android 21 | ! align="center" colspan="2" | Android 21 | ||
|- | |- | ||
|| | | align="center" colspan="2" | [[File:DBFZ_Android_21_Portrait.png|300x500px|center]] | ||
[[File: | |||
|- | |- | ||
|| | | '''Play-style''' || Pressure, Toolbox, Mimic | ||
|- | |||
| '''Team Role''' || Point | |||
|} | |} | ||
<div style="float:left; margin-right:25px;"> | <div style="float:left; margin-right:25px;"> | ||
Line 19: | Line 13: | ||
</div> | </div> | ||
==Overview== | ==Overview== | ||
{{Bio | |||
| name = Android 21 | |||
| game = DBFZ | |||
| icon = DBFZ_Android21_Icon.png | |||
| quote = Don't you dare interrupt my valuable snack time! | |||
| lore = | |||
A mysterious new Android who is somehow connected to Android 16. In her default form, she's a young woman with long, bushy hair, who wears glasses and is supposedly as smart as Dr. Gero, perhaps even more so, and her transformed state being similar to that of Majin Buu, with the ability to turn others into sweets, and an insatiable hunger. She acts as the primary antagonist in the ''Dragon Ball FighterZ'' story mode. | A mysterious new Android who is somehow connected to Android 16. In her default form, she's a young woman with long, bushy hair, who wears glasses and is supposedly as smart as Dr. Gero, perhaps even more so, and her transformed state being similar to that of Majin Buu, with the ability to turn others into sweets, and an insatiable hunger. She acts as the primary antagonist in the ''Dragon Ball FighterZ'' story mode. | ||
}} | |||
===Ability Absorption=== | ===Ability Absorption=== | ||
Line 39: | Line 38: | ||
The breakdown of which character belongs to which color/category is as follows: | The breakdown of which character belongs to which color/category is as follows: | ||
*<span style="color:blue">'''Blue ( | *<span style="color:blue">'''Blue (Earthlings):'''</span> Gohan (Teen), Gohan (Adult), Goku, Goku (Super Saiyan), Goku (SSGSS), Goku (Ultra Instinct), Goku (GT), Goku Black, Krillin, Tien, Videl, Yamcha | ||
*<span style="color: | *<span style="color:orange">'''Yellow (Saiyans):'''</span> Bardock, Broly, Broly (DBS), Gogeta (SSGSS), Gotenks, Kefla, Nappa, Trunks, Vegeta, Vegeta (Super Saiyan), Vegeta (SSGSS), Vegito (SSGSS) | ||
*<span style="color:green">'''Green ( | *<span style="color:green">'''Green (Androids):'''</span> Android 16, Android 17, Android 18, Android 21, Cell | ||
*<span style="color:purple">'''Purple ( | *<span style="color:purple">'''Purple (Aliens):'''</span> Beerus, Captain Ginyu, Cooler, Frieza, Hit, Janemba, Jiren, Kid Buu, Majin Buu, Piccolo, Zamasu (Fused) | ||
=== | ===Playstyle=== | ||
{ | {{StrengthsAndWeaknesses | ||
| | |intro= | ||
Android 21 is unique for her ability to copy abilities from her opponents with her command grab, Connoisseur Cut. Outside of her power-copying techniques, she also boasts a strong long-range game, using a combination of copied attacks and her own projectiles to wear down her enemies from a distance. | |||
|pros= | |||
| | |||
* Excellent neutral game. 5M, 2M, 5H have excellent range. | * Excellent neutral game. 5M, 2M, 5H have excellent range. | ||
* Can convert any stray hit into great damage with assists. 214X are great combo enders that bring opponent to the ground for combo extensions with assists. Has multiple TOD combo paths. | * Can convert any stray hit into great damage with assists. 214X are great combo enders that bring opponent to the ground for combo extensions with assists. Has multiple TOD combo paths. | ||
Line 56: | Line 54: | ||
* Fast Command Grab: Useful in blockstrings and can absorb an enemy attack to gain different tools. | * Fast Command Grab: Useful in blockstrings and can absorb an enemy attack to gain different tools. | ||
* Excellent mixup in blockstrings: solid IAD j.M (can cross up), 214M can cross up, 3M can hit from almost full screen after blockstring ends (LL2MMHS236L). | * Excellent mixup in blockstrings: solid IAD j.M (can cross up), 214M can cross up, 3M can hit from almost full screen after blockstring ends (LL2MMHS236L). | ||
| | * Now has a sliding knockdown on command grab giving her safe jump oki in the corner. | ||
* No access to knockdowns | |cons= | ||
* No access to knockdowns on her dive follow ups. The only time she gets a knockdown is off her command grab only, stolen moves, air Dragon Rush, Level 3 supers, or SSB Goku's assist. | |||
* Though air Level 3 super does good damage, ground level 3's damage is poor, and it is the one used in DHC's. | * Though air Level 3 super does good damage, ground level 3's damage is poor, and it is the one used in DHC's. | ||
* Dependent on assists: Lack of proper assists can cut her damage potential and oki options severely. | * Dependent on assists: Lack of proper assists can cut her damage potential and oki options severely. | ||
}} | |||
{{#lst:{{PAGENAME}}/Data|Links}} | {{#lst:{{PAGENAME}}/Data|Links}} | ||
<br style="clear:both;"/> | <br style="clear:both;"/> | ||
Line 95: | Line 93: | ||
* Good for relaunch after having used a Smash property move. | * Good for relaunch after having used a Smash property move. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">5M</font>====== | ======<font style="visibility:hidden;font-size:0">5M</font>====== | ||
Line 109: | Line 107: | ||
* Tail swipe, doesn't quite hit at round start distance. | * Tail swipe, doesn't quite hit at round start distance. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">5H</font>====== | ======<font style="visibility:hidden;font-size:0">5H</font>====== | ||
Line 123: | Line 121: | ||
* Lunging chop. Hits from round start distance but is slow. | * Lunging chop. Hits from round start distance but is slow. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">5S</font>====== | ======<font style="visibility:hidden;font-size:0">5S</font>====== | ||
Line 137: | Line 135: | ||
* Despite the appearance, this is only 1 Ki blast. | * Despite the appearance, this is only 1 Ki blast. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">2L</font>====== | ======<font style="visibility:hidden;font-size:0">2L</font>====== | ||
Line 152: | Line 150: | ||
* Chains twice like other lights | * Chains twice like other lights | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">2M</font>====== | ======<font style="visibility:hidden;font-size:0">2M</font>====== | ||
Line 179: | Line 177: | ||
* 3M, 5S, Vanish allows you to convert into a full combo. This can be used to surprise opponents who do not expect that they need to block low from so far away. | * 3M, 5S, Vanish allows you to convert into a full combo. This can be used to surprise opponents who do not expect that they need to block low from so far away. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">2H</font>====== | ======<font style="visibility:hidden;font-size:0">2H</font>====== | ||
Line 194: | Line 192: | ||
* Leads to big damage but has horrible recovery if you whiff. | * Leads to big damage but has horrible recovery if you whiff. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">2S</font>====== | ======<font style="visibility:hidden;font-size:0">2S</font>====== | ||
Line 209: | Line 207: | ||
* Long startup but decently fast projectile. | * Long startup but decently fast projectile. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">6M</font>====== | ======<font style="visibility:hidden;font-size:0">6M</font>====== | ||
Line 224: | Line 222: | ||
* 21 is airborne throughout the attack animation. | * 21 is airborne throughout the attack animation. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">j.L</font>====== | ======<font style="visibility:hidden;font-size:0">j.L</font>====== | ||
Line 239: | Line 237: | ||
* Still can be used for aerial pressure after opponent techs up, especially in the corner. | * Still can be used for aerial pressure after opponent techs up, especially in the corner. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">j.M</font>====== | ======<font style="visibility:hidden;font-size:0">j.M</font>====== | ||
Line 254: | Line 252: | ||
* Main air-combo filler. | * Main air-combo filler. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">j.H</font>====== | ======<font style="visibility:hidden;font-size:0">j.H</font>====== | ||
Line 261: | Line 259: | ||
|image=DBFZ_Android21_jH.png |caption=''"Mitsuru function."'' | |image=DBFZ_Android21_jH.png |caption=''"Mitsuru function."'' | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
{{!}}- | |||
{{AttackVersion|name=5LLLLLLL}} | |||
{{#lst:{{PAGENAME}}/Data|5LLLLLLL}} | |||
{{!}}- | {{!}}- | ||
{{Description|9|text= | |||
* Wall bounces on Smash hit. | |||
}} | |||
{{AttackVersion|name=j.H}} | |||
{{#lst:{{PAGENAME}}/Data|j.H}} | {{#lst:{{PAGENAME}}/Data|j.H}} | ||
{{!}}- | {{!}}- | ||
{{Description| | {{Description|9|text= | ||
* Big downwards hit. Great as a jump in. Launches aerial opponents away on hit. | * Big downwards hit. Great as a jump in. Launches aerial opponents away on hit. | ||
* Can be used in the corner before using j.2H for alternate combo route. | * Can be used in the corner before using j.2H for alternate combo route. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">j.S</font>====== | ======<font style="visibility:hidden;font-size:0">j.S</font>====== | ||
Line 286: | Line 290: | ||
Because j.S commands so much screen space, it's best used in conjunction with vanish to close the distance between you and your opponent. Take care in throwing it out as it has an obvious animation and can be super dashed through. | Because j.S commands so much screen space, it's best used in conjunction with vanish to close the distance between you and your opponent. Take care in throwing it out as it has an obvious animation and can be super dashed through. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">j.2H</font>====== | ======<font style="visibility:hidden;font-size:0">j.2H</font>====== | ||
Line 301: | Line 305: | ||
* Important in air BnB combos. | * Important in air BnB combos. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
==Special Moves== | ==Special Moves== | ||
Line 346: | Line 350: | ||
* Clashes with Lv1 Supers if 21 has at least one absorbed move. | * Clashes with Lv1 Supers if 21 has at least one absorbed move. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">Hors d'Oeuvre Stab</font>====== | ======<font style="visibility:hidden;font-size:0">Hors d'Oeuvre Stab</font>====== | ||
Line 385: | Line 389: | ||
* Both versions ground bounce the opponent high into the air on Smash hit. | * Both versions ground bounce the opponent high into the air on Smash hit. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">Connoisseur Cut</font>====== | ======<font style="visibility:hidden;font-size:0">Connoisseur Cut</font>====== | ||
Line 408: | Line 412: | ||
The ground version be used as another ender for your blockstring instead of 5H. Both have somewhat similar animations making it easier to land. | The ground version be used as another ender for your blockstring instead of 5H. Both have somewhat similar animations making it easier to land. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">Aerial Connoisseur Cut</font>====== | ======<font style="visibility:hidden;font-size:0">Aerial Connoisseur Cut</font>====== | ||
Line 434: | Line 438: | ||
* Another route to go into Excellent Full Course when already having a long, scaled air-combo. | * Another route to go into Excellent Full Course when already having a long, scaled air-combo. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
==Absorbed Abilities== | ==Absorbed Abilities== | ||
Line 441: | Line 445: | ||
======<font style="visibility:hidden;font-size:0">Kamehameha</font>====== | ======<font style="visibility:hidden;font-size:0">Kamehameha</font>====== | ||
{{MoveData | {{MoveData | ||
|name=Kamehameha | |name=Kamehameha [[File:DBFZ_Android21_Kamehameha2.png|24px]] | ||
|input=<span style="color:blue">236S (Blue)</span> (Air OK) | |input=<span style="color:blue">236S (Blue)</span> (Air OK) | ||
|image=DBFZ_Android21_Kamehameha.png |caption= To be fair, she's not the first one to steal it. | |image=DBFZ_Android21_Kamehameha.png |caption= To be fair, she's not the first one to steal it. | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{#lst:{{PAGENAME}}/Data| | {{#lst:{{PAGENAME}}/Data|236B}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{#lst:{{PAGENAME}}/Data|j. | {{#lst:{{PAGENAME}}/Data|j.236B}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
Line 459: | Line 462: | ||
* Ground version stays grounded. | * Ground version stays grounded. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">Solar Flare</font>====== | ======<font style="visibility:hidden;font-size:0">Solar Flare</font>====== | ||
{{MoveData | {{MoveData | ||
|name=Solar Flare | |name=Solar Flare [[File:DBFZ_Android21_SolarFlare2.png|24px]] | ||
|input=<span style="color:blue">214S (Blue)</span> (Air OK) | |input=<span style="color:blue">214S (Blue)</span> (Air OK) | ||
|image=DBFZ_Android21_SolarFlare.png |caption=Awh, not the flash I wanted... | |image=DBFZ_Android21_SolarFlare.png |caption=Awh, not the flash I wanted... | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{#lst:{{PAGENAME}}/Data| | {{#lst:{{PAGENAME}}/Data|214B}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
Line 480: | Line 482: | ||
}} | }} | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{#lst:{{PAGENAME}}/Data|j. | {{#lst:{{PAGENAME}}/Data|j.214B}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
* Can hit opponents during air invulnerable attacks like 2H. | * Can hit opponents during air invulnerable attacks like 2H. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">Consecutive Energy Blast</font>====== | ======<font style="visibility:hidden;font-size:0">Consecutive Energy Blast</font>====== | ||
{{MoveData | {{MoveData | ||
|name=Consecutive Energy Blast | |name=Consecutive Energy Blast [[File:DBFZ_Android21_ConsecutiveEnergyBlast2.png|24px]] | ||
|input=<span style="color:orange">236S ( | |input=<span style="color:orange">236S (Yellow)</span> (Air OK) | ||
|image=DBFZ_Android21_ConsecutiveEnergyBlast.png |caption= | |image=DBFZ_Android21_ConsecutiveEnergyBlast.png |caption= SSJ Vegeta’s 236S, but not as good. | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{#lst:{{PAGENAME}}/Data| | {{#lst:{{PAGENAME}}/Data|236Y}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{#lst:{{PAGENAME}}/Data|j. | {{#lst:{{PAGENAME}}/Data|j.236Y}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
Line 506: | Line 507: | ||
* Cancellable starting at active frame 48. | * Cancellable starting at active frame 48. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">Sticky Energy Blast</font>====== | ======<font style="visibility:hidden;font-size:0">Sticky Energy Blast</font>====== | ||
{{MoveData | {{MoveData | ||
|name=Sticky Energy Blast | |name=Sticky Energy Blast [[File:DBFZ_Android21_StickyEnergyBlast3.png|24px]] | ||
|input=<span style="color:orange">214S ( | |input=<span style="color:orange">214S (Yellow)</span> (Air OK) | ||
|image=DBFZ_Android21_StickyEnergyBlast.png |caption="C'mere BOI!" | |image=DBFZ_Android21_StickyEnergyBlast.png |caption="C'mere BOI!" | ||
|image2=DBFZ_Android21_StickyEnergyBlast2.png |caption2= | |image2=DBFZ_Android21_StickyEnergyBlast2.png |caption2= | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{#lst:{{PAGENAME}}/Data| | {{#lst:{{PAGENAME}}/Data|214Y}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{#lst:{{PAGENAME}}/Data|j. | {{#lst:{{PAGENAME}}/Data|j.214Y}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
Line 531: | Line 531: | ||
* Can only land once during a combo. | * Can only land once during a combo. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">Explosive Energy Blast</font>====== | ======<font style="visibility:hidden;font-size:0">Explosive Energy Blast</font>====== | ||
{{MoveData | {{MoveData | ||
|name=Explosive Energy Blast | |name=Explosive Energy Blast [[File:DBFZ_Android21_ExplosiveEnergyBlast2.png|24px]] | ||
|input=<span style="color:green">236S (Green)</span> (Air OK) | |input=<span style="color:green">236S (Green)</span> (Air OK) | ||
|image=DBFZ_Android21_ExplosiveEnergyBlast.png |caption= | |image=DBFZ_Android21_ExplosiveEnergyBlast.png |caption= | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{#lst:{{PAGENAME}}/Data| | {{#lst:{{PAGENAME}}/Data|236G}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{#lst:{{PAGENAME}}/Data|j. | {{#lst:{{PAGENAME}}/Data|j.236G}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
Line 554: | Line 553: | ||
* Cancellable starting at startup frame 10. | * Cancellable starting at startup frame 10. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">Barrier Sphere</font>====== | ======<font style="visibility:hidden;font-size:0">Barrier Sphere</font>====== | ||
{{MoveData | {{MoveData | ||
|name=Barrier Sphere | |name=Barrier Sphere [[File:DBFZ_Android21_Barrier2.png|24px]] | ||
|input=<span style="color:green">214S (Green)</span> (Air OK) | |input=<span style="color:green">214S (Green)</span> (Air OK) | ||
|image=DBFZ_Android21_Barrier.png |caption= | |image=DBFZ_Android21_Barrier.png |caption= | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{#lst:{{PAGENAME}}/Data| | {{#lst:{{PAGENAME}}/Data|214G}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{#lst:{{PAGENAME}}/Data|j. | {{#lst:{{PAGENAME}}/Data|j.214G}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
Line 578: | Line 576: | ||
* Cancellable when barrier is hit. | * Cancellable when barrier is hit. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">Homing Energy Blast</font>====== | ======<font style="visibility:hidden;font-size:0">Homing Energy Blast</font>====== | ||
{{MoveData | {{MoveData | ||
|name=Homing Energy Blast | |name=Homing Energy Blast [[File:DBFZ_Android21_HomingEnergyBlast2.png|24px]] | ||
|input=<span style="color:purple">236S (Purple)</span> (Air OK) | |input=<span style="color:purple">236S (Purple)</span> (Air OK) | ||
|image=DBFZ_Android21_HomingEnergyBlast.png |caption=REALITY STONE | |image=DBFZ_Android21_HomingEnergyBlast.png |caption=REALITY STONE | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{#lst:{{PAGENAME}}/Data| | {{#lst:{{PAGENAME}}/Data|236P}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{#lst:{{PAGENAME}}/Data|j. | {{#lst:{{PAGENAME}}/Data|j.236P}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
Line 599: | Line 596: | ||
* Cancellable if the orb hits as it comes out. | * Cancellable if the orb hits as it comes out. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">Sonic Warp</font>====== | ======<font style="visibility:hidden;font-size:0">Sonic Warp</font>====== | ||
{{MoveData | {{MoveData | ||
|name=Sonic Warp | |name=Sonic Warp [[File:DBFZ_Android21_Sonic_Warp2.png|24px]] | ||
|input=<span style="color:purple">214S (Purple)</span> (Air OK) | |input=<span style="color:purple">214S (Purple)</span> (Air OK) | ||
|image=DBFZ_Android21_Sonic Warp.png |caption=I CAN DO THIS TOO | |image=DBFZ_Android21_Sonic Warp.png |caption=I CAN DO THIS TOO | ||
|data= | |data= | ||
{{AttackDataHeader-DBFZ|version=yes}} | {{AttackDataHeader-DBFZ|version=yes}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Ground}} | {{AttackVersion|name=Ground}} | ||
{{#lst:{{PAGENAME}}/Data| | {{#lst:{{PAGENAME}}/Data|214P}} | ||
{{!}}- | {{!}}- | ||
{{AttackVersion|name=Air}} | {{AttackVersion|name=Air}} | ||
{{#lst:{{PAGENAME}}/Data|j. | {{#lst:{{PAGENAME}}/Data|j.214P}} | ||
{{!}}- | {{!}}- | ||
{{Description|9|text= | {{Description|9|text= | ||
Line 623: | Line 619: | ||
* When canceled into a 2nd absorbed ability, the 2nd ability goes through it's normal startup in addition to the 8 frame startup after pressing S. | * When canceled into a 2nd absorbed ability, the 2nd ability goes through it's normal startup in addition to the 8 frame startup after pressing S. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
==Z Assists== | ==Z Assists== | ||
Line 640: | Line 636: | ||
* Cannot be super dashed through. | * Cannot be super dashed through. | ||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">Assist B</font>====== | ======<font style="visibility:hidden;font-size:0">Assist B</font>====== | ||
Line 655: | Line 651: | ||
* Tracks the opponent to about half screen. | * Tracks the opponent to about half screen. | ||
* Similar hitstun to the point version, opponent can tech in the air above her. | * Similar hitstun to the point version, opponent can tech in the air above her. | ||
* Makes superdash a safe option. | |||
}} | }} | ||
}} | }}<nowiki/> | ||
======<font style="visibility:hidden;font-size:0">Assist C</font>====== | ======<font style="visibility:hidden;font-size:0">Assist C</font>====== | ||
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==Super Moves== | ==Super Moves== | ||
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* Invulnerable from frames 9 to 18. | * Invulnerable from frames 9 to 18. | ||
* Android 21 will teleport to a certain location in the air, despite being on the ground or air beforehand, before firing a beam along the ground that causes an explosion. | * Android 21 will teleport to a certain location in the air, despite being on the ground or air beforehand, before firing a beam along the ground that causes an explosion. | ||
* 792 | * Minimum damage: 792. | ||
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======<font style="visibility:hidden;font-size:0">Sweet Tooth</font>====== | ======<font style="visibility:hidden;font-size:0">Sweet Tooth</font>====== | ||
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* Invulnerable from frames 1 to 21. | * Invulnerable from frames 1 to 21. | ||
* Costs 3 bars. | * Costs 3 bars. | ||
* Fires a pink beam across the screen. On hit Android 21 will turn the opponent into a dessert, take a bite out of them, then toss the remainder in disgust. If the move deals enough damage to kill, she will finish the opponent rather than deserting them. | * Fires a pink beam across the screen. On hit Android 21 will turn the opponent into a dessert, take a bite out of them, then toss the remainder in disgust. If the move deals enough damage to kill, she will finish the opponent rather than deserting them. | ||
* Heals 500 blue health and fill out all available slots on hit. | * Heals 500 blue health and fill out all available slots on hit. | ||
* 1521 | * Minimum damage: 1521. Not good as a combo ender unless it will kill. But good for oki and gaining all your mimic slots. | ||
Invulnerable on frame 1 makes this your invincible reversal. | Invulnerable on frame 1 makes this your invincible reversal. | ||
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======<font style="visibility:hidden;font-size:0">Excellent Full Course</font>====== | ======<font style="visibility:hidden;font-size:0">Excellent Full Course</font>====== | ||
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* Invulnerable from frames 1 to 30. | * Invulnerable from frames 1 to 30. | ||
* Costs 3 bars. | * Costs 3 bars. | ||
* 1721 | * Minimum damage: 1721. | ||
* Brings the opponent to the ground, setting up a hard knockdown in front of you. | * Brings the opponent to the ground, setting up a hard knockdown in front of you. | ||
Android 21's level 3 air super. Good for ending air combos. | Android 21's level 3 air super. Good for ending air combos. | ||
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==Navigation== | ==Navigation== |
Revision as of 15:15, 23 May 2020
Android 21 | |
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Play-style | Pressure, Toolbox, Mimic |
Team Role | Point |
Overview
"Don't you dare interrupt my valuable snack time!" | |
Lore: | A mysterious new Android who is somehow connected to Android 16. In her default form, she's a young woman with long, bushy hair, who wears glasses and is supposedly as smart as Dr. Gero, perhaps even more so, and her transformed state being similar to that of Majin Buu, with the ability to turn others into sweets, and an insatiable hunger. She acts as the primary antagonist in the Dragon Ball FighterZ story mode. |
Ability Absorption
Android 21 has a unique ability where she can use her Connoisseur Cut specials to absorb the energy of an opponent and use one of their abilities.
There are 4 slots above Android 21's bar of meter. Each one of these slots corresponds to a version of Connoisseur Cut. From left to right, the slots are for:
- Connoisseur Cut (236S)
- Air Connoisseur Cut (j.236S)
- Aerial Connoisseur Cut (214S)
- Air Aerial Connoisseur Cut (j.214S)
After absorbing an opponent's energy with one of the above versions of Connoisseur Cut, the slot will fill up with the move that you absorbed. After this, if you use the same input that you used to absorb the move, you'll do the special move that you absorbed instead of the Connoisseur Cut. Stolen moves are one time use and will free up their slots. Sweet Tooth (214L+M) will fill all available slots at once.
Furthermore, Android 21 can chain the copied abilities by pressing the S button on hit, alternating between Connoisseur Cut and Aerial Connoisseur Cut. Using the H version of Total Detonation Ball makes Android 21 discard all her currently copied abilities, but in return, the move becomes stronger in proportion to how many abilities had been copied at that point.
Absorbed abilities are separated into 4 colors/categories. Using Connoisseur Cut on a character belonging to one of these categories will give you a predetermined move based on this category. The move absorbed is different depending on whether you used Connoisseur Cut (236S/j.236S) or Aerial Connoisseur Cut (214S/j.214S).
The breakdown of which character belongs to which color/category is as follows:
- Blue (Earthlings): Gohan (Teen), Gohan (Adult), Goku, Goku (Super Saiyan), Goku (SSGSS), Goku (Ultra Instinct), Goku (GT), Goku Black, Krillin, Tien, Videl, Yamcha
- Yellow (Saiyans): Bardock, Broly, Broly (DBS), Gogeta (SSGSS), Gotenks, Kefla, Nappa, Trunks, Vegeta, Vegeta (Super Saiyan), Vegeta (SSGSS), Vegito (SSGSS)
- Green (Androids): Android 16, Android 17, Android 18, Android 21, Cell
- Purple (Aliens): Beerus, Captain Ginyu, Cooler, Frieza, Hit, Janemba, Jiren, Kid Buu, Majin Buu, Piccolo, Zamasu (Fused)
Playstyle
Android 21 Android 21 is unique for her ability to copy abilities from her opponents with her command grab, Connoisseur Cut. Outside of her power-copying techniques, she also boasts a strong long-range game, using a combination of copied attacks and her own projectiles to wear down her enemies from a distance.
- Excellent neutral game. 5M, 2M, 5H have excellent range.
- Can convert any stray hit into great damage with assists. 214X are great combo enders that bring opponent to the ground for combo extensions with assists. Has multiple TOD combo paths.
- Fast assist: Projectile has same priority as kamehameha but is much faster.
- Flexible Super Usage: Level 1 Super is easily comboable from 214X. Has level 3 ground and air supers.
- Fast Command Grab: Useful in blockstrings and can absorb an enemy attack to gain different tools.
- Excellent mixup in blockstrings: solid IAD j.M (can cross up), 214M can cross up, 3M can hit from almost full screen after blockstring ends (LL2MMHS236L).
- Now has a sliding knockdown on command grab giving her safe jump oki in the corner.
- No access to knockdowns on her dive follow ups. The only time she gets a knockdown is off her command grab only, stolen moves, air Dragon Rush, Level 3 supers, or SSB Goku's assist.
- Though air Level 3 super does good damage, ground level 3's damage is poor, and it is the one used in DHC's.
- Dependent on assists: Lack of proper assists can cut her damage potential and oki options severely.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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2S
2S | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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Special Moves
Total Detonation Ball
Total Detonation Ball 236L/M/H |
Template:AttackDataHeader-DBFZ |
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Hors d'Oeuvre Stab
Hors d'Oeuvre Stab 214L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Connoisseur Cut
Connoisseur Cut 236S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Aerial Connoisseur Cut
Aerial Connoisseur Cut 214S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Absorbed Abilities
When chaining absorbed abilities, 21 begins teleporting 8 frames after pressing S and the ability being canceled into becomes active as soon as she reappears (except in the case of a raw sonic warp). "Cancellable" in the ability descriptions refers specifically to cancelling one absorbed ability into another and not anything else like regular attacks or supers.
Kamehameha
Kamehameha File:DBFZ Android21 Kamehameha2.png 236S (Blue) (Air OK) |
Template:AttackDataHeader-DBFZ |
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Solar Flare
Solar Flare File:DBFZ Android21 SolarFlare2.png 214S (Blue) (Air OK) |
Template:AttackDataHeader-DBFZ |
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Consecutive Energy Blast
Consecutive Energy Blast File:DBFZ Android21 ConsecutiveEnergyBlast2.png 236S (Yellow) (Air OK) |
Template:AttackDataHeader-DBFZ |
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Sticky Energy Blast
Sticky Energy Blast File:DBFZ Android21 StickyEnergyBlast3.png 214S (Yellow) (Air OK) |
Template:AttackDataHeader-DBFZ |
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Explosive Energy Blast
Explosive Energy Blast File:DBFZ Android21 ExplosiveEnergyBlast2.png 236S (Green) (Air OK) |
Template:AttackDataHeader-DBFZ |
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Barrier Sphere
Barrier Sphere File:DBFZ Android21 Barrier2.png 214S (Green) (Air OK) |
Template:AttackDataHeader-DBFZ |
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Homing Energy Blast
Homing Energy Blast File:DBFZ Android21 HomingEnergyBlast2.png 236S (Purple) (Air OK) |
Template:AttackDataHeader-DBFZ |
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Sonic Warp
Sonic Warp File:DBFZ Android21 Sonic Warp2.png 214S (Purple) (Air OK) |
Template:AttackDataHeader-DBFZ |
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Z Assists
Assist A
Total Detonation Ball Assist A |
Template:AttackDataHeader-DBFZ |
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Assist B
Hors d'Oeuvre Stab Assist B |
Template:AttackDataHeader-DBFZ |
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Assist C
Snack Time Assist C |
Template:AttackDataHeader-DBFZ |
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Super Moves
Photon Wave
Photon Wave 236L+M or 236H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Sweet Tooth
Sweet Tooth 214L+M or 214H+S |
Template:AttackDataHeader-DBFZ |
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Excellent Full Course
Excellent Full Course j.214L+M or j.214H+S |
Template:AttackDataHeader-DBFZ |
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move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.