DBFZ/Android 21/Frame Data

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System Data


Normal Moves

input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
5L 400 All 6 3 -3 1
5LL 700 All 9 4 -4 2
5LLL 1000 U3+ All 13 4 -5 4
5M 700 All 10 4 -6 2
5H 850 / 1000 U1 All 15 4 -8 4
5S 600 All 13 Total 37 -4
2L 400 Low 7 2 -2 1
2M 700 Low 11 3 -10 2
3M 700 Low 17 3 -10 2
2H 850 / 1000 U1+ All 16 3 22+10L -19 4-18 Head
2S 450×3 All 21 Total 38 +4
6M 850 High 24 6 4+6L ±0 3 15 18 23
j.L 400 High 6 3 1
j.M 700 High 10 4 2
5LLLLLLL 750 / 1000 D3+ High 13 5 3
j.H 750 High 14 5 3
j.S 400×3 All 18 Total 45+6L
j.2H 750 U1+ All 13 4 3


Special Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236L L Total Detonation Ball 900 All 18 Total 56 -10
236M M Total Detonation Ball 900 All 18 Total 50 -4
236H Level 0 H Total Detonation Ball 900 All 16 Total 43 +1
236H Level 1 H Total Detonation Ball 700×2 All 16 Total 41 +5
236H Level 2 H Total Detonation Ball 700×3 All 16 Total 41 +10
236H Level 3 H Total Detonation Ball 700×4 All 16 Total 41 +15
236H Level 4 H Total Detonation Ball 700×5 All 16 Total 41 +20
214L L Hors d'Oeuvre Stab 200,800 / 200,300 / 0,1000 U1+ All 12 -5
214M M Hors d'Oeuvre Stab 200,800 / 200,300 / 0,1100 U1+ All 14 -5
214H H Hors d'Oeuvre Stab 600,1000 / 600,1000 / 0,1200 U1+ All 14 -5
j.214L Air L Hors d'Oeuvre Stab 200,800 / 200,300 / 0,1000 U1+ All 13 -5
j.214M Air M Hors d'Oeuvre Stab 200,800 / 200,300 / 0,1100 U1+ All 15 -5
j.214H Air H Hors d'Oeuvre Stab 600,1000 / 600,1000 / 0,1200 U1+ All 13 -5
236S Connoisseur Cut 900 D2 Throw 24
j.236S Connoisseur Cut 900 D2 Throw 13 +3L
214S Aerial Connoisseur Cut 900 D2 Throw 13 +3L 4-13 Head
j.214S Aerial Connoisseur Cut 900 D2 Throw 13 +3L


Absorbed Abilities

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236B Kamehameha 262×5 All 18 25 -8
j.236B Air Kamehameha 262×5 All 18 25
214B Solar Flare 0 All 10 5 -1 4-10 Head
j.214B Air Solar Flare 0 All 10 5 4-10 Head
236Y Consecutive Energy Blast 170×8 All 12 -7
j.236Y Air Consecutive Energy Blast 170×8 All 12 +6L
214Y Sticky Energy Blast 1400 D2 Throw 17 5 1-21 Head
j.214Y Air Sticky Energy Blast 1400 D2 Throw 16 1-20 Head
236G Explosive Energy Blast (400,800)×2 All 19 Total 39 +11
j.236G Air Explosive Energy Blast (400,800)×2 All 15
214G Barrier Sphere Total 50 4-41 Non-throw, non-Super
j.214G Air Barrier Sphere Total 50+6L 4-41 Non-throw, non-Super
236P Homing Energy Blast 700 All 18 Total 45 -7
j.236P Air Homing Energy Blast 700 All 18 Total 47+6L
214P Sonic Warp Total 32 15-26 All
j.214P Air Sonic Warp Total 37 15-26 All


Z Assists

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
Assist A Total Detonation Ball 800 All 26 +30
Assist B Hors d'Oeuvre Stab 200, 800 All 26 +29
Assist C Snack Time 450×2, 400 All 46 [21] +50


Super Moves

input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
input name damage smash prorate guard startup active recovery onBlock invuln level blockstun groundHit airHit
236LM Photon Wave 2200 UDV All 9+4 20 -20 9-18 All
j.236LM Air Photon Wave 2200 UDV All 9+4 20 -20 9-18 All
214LM Sweet Tooth 3803 UDV All 10+3 -29 1-20 All
j.214LM Excellent Full Course 4221 UDV All 11+3 Until L 1-? All


Sources

http://www.mediafire.com/file/82c6gjt8ujo336n/Android%2021%20Hitboxes.mkv (rec. April 28, 2018)

http://www.mediafire.com/file/7kd48gwa9djhinx/Android%2021%20Absorbed%20Ability%20Canceling.mkv (rec. May 2, 2018)

Navigation

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