< DBFZ | Android 21
System Data
Normal Moves
Special Moves
Assist
Absorbed Abilities
Damage | GuardHow this attack can be guarded. | SmashWhich type of cinematic this attack can trigger. | StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. | ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. | RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. | Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. | Invul. | ||||||||
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Kamehameha | |||||||||||||||
236S Blue | |||||||||||||||
j.236S Blue | |||||||||||||||
Cancelable into any absorbed 214S/j.214S starting on active frame 8 | |||||||||||||||
Solar Flare | |||||||||||||||
214S Blue | |||||||||||||||
j.214S Blue | |||||||||||||||
Immediately cancelable into any absorbed 236S/j.236S | |||||||||||||||
Explosive Energy Blast | |||||||||||||||
236S Green | |||||||||||||||
j.236S Green | |||||||||||||||
Cancelable into any absorbed j.214S starting on startup frame 10 | |||||||||||||||
Barrier | |||||||||||||||
214S Green | |||||||||||||||
j.214S Green | |||||||||||||||
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Consecutive Energy Blast | |||||||||||||||
236S Orange | |||||||||||||||
j.236S Orange | |||||||||||||||
Cancelable into any absorbed j.214S starting on active frame 48 | |||||||||||||||
Sticky Energy Blast | |||||||||||||||
214S Orange | |||||||||||||||
j.214S Orange | |||||||||||||||
Cancelable into any absorbed 236S/j.236S starting 6 frames before the attack hits | |||||||||||||||
Homing Energy Blast | |||||||||||||||
236S Purple | |||||||||||||||
j.236S Purple | |||||||||||||||
Cancelable into any absorbed 236S/j.236S starting 6 frames before the attack hits | |||||||||||||||
Sonic Warp | |||||||||||||||
214S Purple | |||||||||||||||
j.214S Purple | |||||||||||||||
Cancelable into any absorbed j.236S starting on startup frame 6 |
Super Moves
Sources
http://www.mediafire.com/file/82c6gjt8ujo336n/Android%2021%20Hitboxes.mkv (rec. April 28, 2018)
http://www.mediafire.com/file/7kd48gwa9djhinx/Android%2021%20Absorbed%20Ability%20Canceling.mkv (rec. May 2, 2018)
To edit frame data, edit values in DBFZ/Android 21/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.