DBFZ/Broly/Frame Data

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< DBFZ‎ | Broly
Revision as of 07:21, 8 February 2019 by Shtkn (talk | contribs)

System Data


Normal Moves

Version Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
500 All - 7 - - - - 700 All - 10 - - - - 1000 Throw - 15 - - - - 500 All - 8 2 17 - - 700 All - 11 6 27 - - 700 L - 13 2 18 - - 850 H - 24 6 10 0 - 850 All - - - - - - 850 All - 15 2 27 - - 300 All - - - - - - 500 H - - - - - - 700 H - - - - - - 850 H - - - - - - 850 All - - - - - vs. Anti-Air 400 All - - - - - -

Special Moves

Version Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Lariat Express
1000 All - - - - - - 1200 All - - - - - - 1200 All - - - - - - Gigantic Claw
1500 Throw - - - - - - 1500 Throw - - - - - - 1500 Throw - - - - - - Gigantic Strike
1800 Throw - - - - - - 1800 Throw - - - - - - 2300 Throw - - - - - - Eraster Blow
1350 [1200] All - - - - - - Powered Shell
- - - - - - - vs. projectiles

Assist

Version Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Eraser Blow
800 All - 37 - - - -

Super Moves

Version Damage GuardHow this attack can be guarded. SmashWhich type of cinematic this attack can trigger. StartupShows how many frame that the corresponding move needs to go through in order to reach its active frames. ActiveShows how many frames where there is an attackbox, AKA the hitbox where if the opponent touches it, they will take damage. Occurs after Startup. RecoveryShows how many frames that the character must go through after its active frames to automatically go back to a neutral stance. Frame Adv.The difference between the attacker's recovery and the period that the opponent is in blockstun. This Frame Advantage value is based off the fact that the very first active frame touches the opponent. Throws list the amount of Frame Advantage upon successfully throwing the opponent. Invul.
Eraser Cannon
2000 [2400] All - - - - - - Gigantic Meteor
4350 All - - - - - - 4400 All - - - - - - 4400 All - - - - - - 4600 All - - - - - -

Sources

Navigation

To edit frame data, edit values in DBFZ/Broly/Data. Be sure to update both the move and the move Full sections. One is shown on the character page, while the other is shown on the frame data page.


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