< DBFZ
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==Overview== | ==Overview== | ||
{{Bio | |||
| name = Cell | |||
| game = DBFZ | |||
| quote = At last...I can finally test the power of my Perfect Form. | |||
| voice = Japanese: Norio Wakamoko English: Dameon Clarke | |||
| lore = The ultimate creation of the mad scientist, Dr. Gero. Cell is a bio-android, created using the DNA of some of Universe 7's strongest fighters (Frieza, Goku, Vegeta, Tien, Etc.), each of which change his personality (Goku's lust for battle, and Frieza's evil heart being examples of such). Cell is capable of gaining power through absorbing people into his being and, upon absorbing Androids 17 and 18, he attained his "Perfect" form, making him one of the most powerful and dangerous villains in the world, who would've destroyed the Earth if not for Gohan who, as an adolescent, defeated him. | |||
}} | |||
Revision as of 03:13, 26 March 2020
Cell |
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Overview
"At last...I can finally test the power of my Perfect Form." | |
Lore: | The ultimate creation of the mad scientist, Dr. Gero. Cell is a bio-android, created using the DNA of some of Universe 7's strongest fighters (Frieza, Goku, Vegeta, Tien, Etc.), each of which change his personality (Goku's lust for battle, and Frieza's evil heart being examples of such). Cell is capable of gaining power through absorbing people into his being and, upon absorbing Androids 17 and 18, he attained his "Perfect" form, making him one of the most powerful and dangerous villains in the world, who would've destroyed the Earth if not for Gohan who, as an adolescent, defeated him. |
Voice: | Japanese: Norio Wakamoko English: Dameon Clarke |
Cell Cell is a dangerous, well-rounded fighter with a deadly combination of attacks that can hurt at any range.
Pros
Cons
- Well rounded kit allows him to tackle most situations.
- Great neutral with good air buttons and an aerial beam.
- High average damage, especially in the corner.
- High reward off of left-right mixups due to his 5M having far reach.
- Has many anti-air options, with most of them leading to extreme damage or outright TODing the opponent.
- Excellent corner carry with rejump combos.
- Great reflect-proof strings, with 5LL, and 2M lunging him forward.
- Amazing stagger pressure and frame-traps, with many normals that are safe on block.
- Exceptional buttons, all of which are fast and have far reach.
- Voiced by Norio Wakamoto
- Roasts everyone in story mode
- Somewhat limted high/low mixup without the use of setups.
- Some moves of his are overly-committal in regards to pokes and pressure.
- 2H has an ironically short hitbox.
- All of his assists are situational.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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2S
2S | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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6H
6H Low Kick |
Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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Special Moves
Hell Strike
Hell Strike j.2M |
Template:AttackDataHeader-DBFZ |
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Rolling Crush
Rolling Crush 236L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Perfect Attack
Perfect Attack 214L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Kamehameha
Kamehameha 236S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Psycho Crash
Psycho Crash 214S |
Template:AttackDataHeader-DBFZ |
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Z Assists
Assist A
Kamehameha Assist A |
Template:AttackDataHeader-DBFZ |
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Assist B
Shoulder Tackle Assist B |
Template:AttackDataHeader-DBFZ |
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Assist C
Perfect Attack Assist C |
Template:AttackDataHeader-DBFZ |
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Super Moves
Energy Field
Energy Field 236L+M or 236H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Solar Kamehameha
Solar Kamehameha 214L+M or 214H+S |
Template:AttackDataHeader-DBFZ |
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To edit frame data, edit values in DBFZ/Cell/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.