DBFZ/Cell/Data: Difference between revisions

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< DBFZ‎ | Cell
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  |blockstun=  |groundHit=  |airHit=
  |blockstun=  |groundHit=  |airHit=
  |images=DBFZ_Cell_jM.png
  |images=DBFZ_Cell_jM.png
|hitboxes=
|notes=
}}
===5LLLLLLL===
{{MoveData-DBFZ |character=Cell |type=normal
|input=5LLLLLLL |name=
|damage=850 / 1000  |smash=D3+ |prorate= |kigain=12%
|level=3  |attribute=H  |guard=High  |invuln=
|startup=13  |active=8  |recovery=22  |onBlock=
|blockstun=  |groundHit=  |airHit=
|images=DBFZ_Cell_jH.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
Line 199: Line 187:
{{MoveData-DBFZ |character=Cell |type=normal
{{MoveData-DBFZ |character=Cell |type=normal
  |input=j.H |name=
  |input=j.H |name=
  |damage=850 / 1000  |smash=D1+ |prorate= |kigain=12%  
  |damage=850 / 1000  |smash=D1+ [D3+] |prorate= |kigain=12%  
  |level=3  |attribute=H  |guard=High  |invuln=
  |level=3  |attribute=H  |guard=High  |invuln=
  |startup=13  |active=8  |recovery=22  |onBlock=  
  |startup=13  |active=8  |recovery=22  |onBlock=  

Revision as of 22:38, 13 May 2022

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Infobox Data

Portrait Name
DBFZ Cell Portrait.png Cell
Icon
DBFZ Cell Icon.png
Ki Gain Modifier
Unique Movement Options

Normal Moves

5L

5L
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400 All 6 3 12 -3 B - - - 5% 1 11 - -
DBFZ Cell 5L.png

5LL

5LL
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 All 9 9 20 -5 B - - - 7% 2 15 - -
Cell enters 20F recovery animation on hit/block
DBFZ Cell 5LL.png

5LLL

5LLL
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1000 Throw 9 1 18 - T - U3+ - 12%*2 - - - -
DBFZ Cell 5LLL.png

5M

5M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 [550] All 9 3 18 -5 B - - - 7% 2 15 - -
Can cancel into 4MM from 21-25F, this can only be done once per string
DBFZ Cell 5M.png

5H

5H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850[1150] / 1000[1300] All 14~30 3 21 -8 B - U1 - 12% 4 15 - -
Values in [] are for fully charged version
DBFZ Cell 5H.png

5S

5S
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
300×5 All 10 X[(10)X*4] 24 -4 P1 - - - 6%*5 - 21 - -
Hold button for more shots (max 5)
Shots appear in 9F intervals
Cell enters 24F recovery after he stops shoooting
DBFZ Cell 5S.png

2L

2L
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400 Low 7 3 12 -3 F - - - 5% 1 - - -
DBFZ Cell 2L.png

2M

2M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 Low 12 8 18 -10 F - - - 7% 2 15 - -
DBFZ Cell 2M.png

2H

2H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 / 1000 All 13 3 31 -18 B 4-15 Head U1+ - 12% 4 15 - -
DBFZ Cell 2H.png

2S

2S
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400×3 All 18 - Total 56+15L +2 P1 - - - 6%*3 - 15+5 - -
Cell becomes airborne on 9F, lands on 42F
Shots appear in 10F intervals (3 total)
DBFZ Cell 2S.png

6M

6M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 High 24 6 4+6L ±0 B - - - 12% 3 15 18 23
On hit, frame adv +3
File:DBFZ Cell 6M.png

6H

6H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 Low 13 3 18 -5 F - - - 12% 3 15 - -
DBFZ Cell 6H.png

j.L

j.L
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400 High 6 3 17 - H - - - 5% 1 - - -
DBFZ Cell jL.png

j.M

j.M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 High 11 3 17 - H - - - 7% 2 - - -
DBFZ Cell jM.png

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 / 1000 High 13 8 22 - H - D1+ [D3+] - 12% 3 - - -
DBFZ Cell jH.png

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
500, 500 All 17 [15] 2 45 - H, P1 - - - 12%, 6% - - - -
Ground projectile starts on frame 19 and has active frames 3(2)3(2)3(2)3(2)3
DBFZ Cell jS.png

j.2H

j.2H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 All 15 3 19 - H - U1 - 12% 3 - - -
DBFZ Cell j2H.png

Special Moves

j.2M

j.2M
Hell Strike
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
900 High 33 3 30 -3 H 8-15 All - - 7% 2 15 - -
DBFZ Cell HellStrike.pngDBFZ Cell HellStrike-2.png

236L

236L
L Rolling Crush
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
100×4, 900 All*4, High 8 2,2,2,2(8)3 15 -2 B - D1 - - 2×4, 3 15×5 - -
DBFZ Cell RollingCrush.png

236M

236M
M Rolling Crush
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
100×4, 1000 All*4, High 10 2,2,2,2(8)3 15 -2 B - D1 - - 2×4, 3 15×5 - -
DBFZ Cell RollingCrush.png

236H

236H
H Rolling Crush
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
100×4, 1200 All*4, High 8 2,2,2,2(8)3 15 -2 B - D1 - -50% 2×4, 3 15×5 - -
DBFZ Cell RollingCrush.png

j.236L

j.236L
Air L Rolling Crush
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
100*N, 700 All*N, High 19 2*N(??)3 15 -2 H - D1 - - - 15*N, 15 - -
DBFZ Cell RollingCrush.png

j.236M

j.236M
Air M Rolling Crush
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
100*N, 700 All*N, High 19 2*N(??)3 15 -2 H - D1 - - - - - -
DBFZ Cell RollingCrush.png

j.236H

j.236H
Air H Rolling Crush
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
100*N, 1000 All*N, High 8 2*N(??)3 15 -2 H - D1 - -50% - - - -
DBFZ Cell RollingCrush.png

214L

214L
L Perfect Attack
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400, 400, 400 All 12 3 30 -3 ~ -1 B 4-14 Head - - - - - - -
DBFZ Cell PerfectAttack.pngDBFZ Cell PerfectAttack2.png

214M

214M
M Perfect Attack
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400, 400, 600 All 12 3 36 -3 ~ -2 B 3-14 Head U1+ - - - - - -
DBFZ Cell PerfectAttack.pngDBFZ Cell PerfectAttack2.png

214H

214H
H Perfect Attack
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400, 400, 1000 All 12 3 32 -1 B 1-14 Head U2+ - -50% - - - -
DBFZ Cell PerfectAttack.pngDBFZ Cell PerfectAttack2.png

j.214L

j.214L
Air L Perfect Attack
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
500, 500 All 12 3 26 - H 4-15 Head - - - - - - -
DBFZ Cell PerfectAttack.png

j.214M

j.214M
Air M Perfect Attack
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
500, 500 All 8 3 32 - H 4-10 Head - - - - - - -
DBFZ Cell PerfectAttack.png

j.214H

j.214H
Air H Perfect Attack
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
500, 500, 500 All 8 3 32 -1 H 4-10 Head U1+ - -50% - - - -
DBFZ Cell PerfectAttack.png

236S

236S
Kamehameha
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
262×5 [280×5] All 18 25 [21] 21 [17] -16 [-10] P2 - - - - - - - -
DBFZ Cell Kamehameha.pngDBFZ Cell Kamehameha-2.pngDBFZ Cell Kamehameha-3.png

j.236S

j.236S
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
262×5 All 18 25 24 - P2 - - - - - - - -
File:DBFZ Cell j.236S.png

214S

214S
Psycho Crash
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
150×8, 800 Throw 30 3 25 - T - U2+ - - - - - -
DBFZ Cell PsychoCrash.pngDBFZ Cell PsychoCrash2.png

Z Assists

Assist A

Assist A
Kamehameha
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
200×5 All 42 25 95 +30 P2 - - - 0% - 30-32 - -
DBFZ Cell AirKamehameha.png

Assist B

Assist B
Shoulder Tackle
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
800 All 20-25 9 - +29 - - - - 0% - 29 - -
DBFZ Cell 5LL.png

Assist C

Assist C
Perfect Attack
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
550, 400×2 All 28 [20] 6 - +25 - Head - - 0% - - - -
DBFZ Cell PerfectAttack.png

Super Moves

236LM

236LM
Energy Field
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
500×6 All 10+3 3×6 50 Template:Adv-DBFZ P3 1-30 All UDV - -100% - - - -
Minimum Damage 30% (810)
DBFZ Cell EnergyField.png

j.236LM

j.236LM
Air Energy Field
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
500×6 All 10+3 3×6 52 - P3 1-30 All UDV - -100% - - - -
Minimum Damage 30% (810)
DBFZ Cell EnergyField.png

214LM

214LM
Solar Kamehameha
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
220×19, 360 All 9+3 85 51 Template:Adv-DBFZ [[[:Template:Adv-DBFZ]]] P3 1-19 All UDV - -300% - - - -
Minimum Damage 33% (1486)
Does 40 hits
DBFZ Cell SolarKamehameha.pngDBFZ Cell SolarKamehameha-2.png

Category

DBFZ/Navigation