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* Cooler is in the air on hit and grounded on block. | * Cooler is in the air on hit and grounded on block. | ||
* + On Block | |||
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}}<nowiki/> | }}<nowiki/> |
Revision as of 18:21, 31 May 2020
Cooler | |
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Play-style | Rushdown, Defensive, Footsies |
Team Role | Anywhere |
Overview
"I'm not short-sighted like my brother. I will be sure to exterminate every last one of you!" | |
Lore: | Cooler is Frieza's older brother and the eldest son of King Cold. After hearing of the demise of his brother, Cooler went to Earth to kill the Saiyan responsible for it, not out of family love, but honor, as he always considered himself superior to his little brother, and to show it, he developed his own transformation to surpass Frieza. Even with his new transformation, he would still be vanquished by the selfsame Saiyan that defeated his younger brother. (Name trivia: While one may think that the name "Cooler" comes from the Ice theme of the Frieza Race, this is only partially true. It comes from Japanese phrase "Yashi demo Kura" meaning "Let's chow down!") |
Playstyle
Cooler Cooler is an all-around who dominates the battlefield with oppressive range and pressure, in a barbaric contrast to his brother.
Pros
Cons
- Long range and plenty utility on his normals, especially 3H which beats projectiles and is an anti-air.
- Solid pressure options with great stagger and good mixups, although reactable.
- Lots of strong corner carry options, especially 5H, which help sets up for better positioning that will almost always lead to the corner.
- Excellent defensive options with an air-OK DP that has a huge hitbox, and a counter-based level 3 that will beat safejump setups if timed right.
- Any stray hit can easily be comboed into a knockdown or ended in a super.
- Doesn't need meter but can put it to excellent use in neutral, combos and strings.
- Slow normals and specials, which also means he fights hitstun decay in longer combos.
- Not much combo potential, somewhat average damage.
- Cooler's DHC can be difficult to use, since it swaps sides with the opponent and is a cinematic. If you cancel it before the cinematic, Cooler deals reduced albeit still passable damage.
- Assist A is slower than your average DP assist, and B is slow in general.
- 3H doesn't stop until it hits, meaning Cooler can easily miss a superdash and get punished.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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6H
6H Crushing Stomp |
Template:AttackDataHeader-DBFZ |
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3H
3H Genocidal Uppercut |
Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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Special Moves
Death Chaser
Death Chaser 236L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Death Breaker
Death Breaker 214L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
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Death Breaker Follow-up
Death Breaker Follow-up Death Breaker > L/M/H on hit |
Template:AttackDataHeader-DBFZ |
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Death Flash
Death Flash 236S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Death Shaker
Death Shaker 214S |
Template:AttackDataHeader-DBFZ |
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Z Assists
Assist A
Death Breaker Assist A |
Template:AttackDataHeader-DBFZ |
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Assist B
Genocidal Uppercut Assist B |
Template:AttackDataHeader-DBFZ |
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Assist C
Death Crasher Assist C |
Template:AttackDataHeader-DBFZ |
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Super Moves
Death Crasher
Death Crasher 236L+M or 236H+S |
Template:AttackDataHeader-DBFZ |
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Death Drop
Death Drop j.236L+M or j.236H+S |
Template:AttackDataHeader-DBFZ |
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Atomic Supernova
Atomic Supernova 214L+M or 214H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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To edit frame data, edit values in DBFZ/Cooler/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.