DBFZ/DBS Broly/Frame Data

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System Data[edit]

Health: 10,000

Prejump: 4F

Assist Cooldown:


Normal Moves[edit]

Version Damage Ki P1 P2 Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
5L 500 7 - - B2 All - 10 4 19 -7 - - - - -
5LL 700 / 0,700 7 / 12 - - B2 All - 15 1 26 -11 - - - - -
5LLL 400, 100, 500 0, 1, 12 - - - - U3+ 1 - - - - - - - -
5M 700 7 - - B2 All - 15 4 23 -11 - - - - -
5H 850 [1105] 12 - - B4 All U1 15~38 7 31 -16 (forced) - - - - 10-21~44 Strike Armor
  • Active on frame 4 after releasing H
  • Values in [ ] are on frame 36-38
5S 300*5 6*5 - - P1 All - 15 X{(10)X}*4 27 -7 - - - - -
2L 500 7 - - B1 All - 6 4 20 -8 - - - - -
2M 700 [500] 7 [5] - - B2 Low - 14 [21] 4 19 -7 - - - - -
2H 850 12 - - B4 All U1+ 17 3 27 -14 - - - - 4-19 Head
2S 900 7 - - P2 All - 28 - Total 71 -18 (forced) - - - - -
6M 850 12 - - B3 High - 24 6 4+6L 0 - 15 18 23 -
j.L 500 7 - - H2 High - 8 6 11 - - - - - -
j.M 700 7 - - H2 High - 11 4 14 - - - - - -
5LLLLLLL 850 / 1000 12 - - H3 High D2+ 15 5 19 - - - - - -
j.H 850 / 1000 12 - - H3 High D1+ 15 5 19 - - - - - -
j.S 100*2, 300, 700 1*2, 5, 5 - - P2 All - 13 12,2,Until ground, Total 65+10L - - - - - -
j.2H 850 12 - - H6 Throw U2 13 3 32+7L - - - - - -

Special Moves[edit]

Version Damage Ki P1 P2 Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Raging Quake
236L 100,100,800 / 100,100,300 / 0,600,400 1,5,6 / 1,1,1 / 1,5,6 - - B3*2, P All U1 12 3,2 Total 45 -5 - - - - -
236M 100,100,800 / 100,100,300 / 0,700,400 1,5,6 / 1,1,1 / 1,5,6 - - B3*2, P All U1 17 4,2 Total 51 -5 - - - - -
236H 100,800,1200 / 100,800,1200 / 0,800,1200 -100 - - B3*2, P All U1 12 - - -5 - - - - -
j.236L 100,100,800 / 100,100,300 / 0,600,400 1,5,6 / 1,1,1 / 1,5,6 - - B3*2, P All U1 13 - - -5 - - - - -
j.236M 100,100,800 / 100,100,300 / 0,700,400 1,5,6 / 1,1,1 / 1,5,6 - - B3*2, P All U1 17 - - -5 - - - - -
j.236H 100,800,1200 / 100,800,1200 / 0,800,1200 -100 - - B3*2, P All U1 13 - - -5 - - - - -
Gigantic Fury
214L 0,200*3 / 0,400,300*3,500 1*3 / 6*5 - - B6 Throw U1 24 1 21 - - - - - -
214M 0,200*3 / 0,400,300*3,500 1*3 / 6*5 - - B6 Throw U1 12 3 23 - - - - - 4-14 Head
214H 0,500*3 / 0,400*3,200*2,500 -100 - - B6 Throw U1 24 [12] 1 [3] 21 [23] - - - - - 1-24 [1-14] Head
Eraser Blow
236S 300,1100 / 0,1100 / 0,700,900 6*2 / 0,6 / 0,6*2 - - B3, P2 All D1 17 1(2)X Total 46 -5 - - - - 4-21 Armor
Gigantic Heave
214S 300*2, 50*7, 300 3*2, 0.5*7, 6 - - B6 Throw U1+ 16 5 16 - - - - - -

Z Assists[edit]

Version Damage Ki P1 P2 Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Assist A
Raging Quake
800 0 - - P All - 41 3, 3, 3, 3 - 23 - 23 Launch - -
Assist B - - - - - - - 35 - - 43 - 43 - - -
Assist C - - - - - - - 45 - - 50 - 50 - - -

Super Moves[edit]

Version Damage Ki P1 P2 Attribute Guard Smash Startup Active Recovery Frame Adv. Level Blockstun Hitstun Untech Invul
Gigantic Charge
236L+M 800, 2000 -100 - - B5 All UDV 9+4 - - -50 (forced) - - - - 9-26 All
Gigantic Impact
j.236L+M 850*3 -100 - - H5 All UDV 9+4 16 37L; 44+7L - - - - - 9 All 10-? Guard Point All
Omega Blaster
Gigantic Impact > L+M 550*6 -100 - - P All UDV 5+3 - - - - - - - 1-19 All
Meteor Shower
236H+S 1800, 100*31, 300*19 -100 - - P All UDV 9+2 38,X Total 94+25L -50 - - - - 1-12, 92-95 All
j.236H+S 1800, 100*31, 300*19 -100 - - P All UDV 9+2 38,X Total 94+25L -50 - - - - 1-12, 92-95 All
Gigantic Roar
214L+M
or 214H+S
801, 235*15 -300 - - B5 All UDV 10+3 10 31 -25 - - - - 1-22 All

Z Combo Table[edit]

Ground Z Combo
L M H S Cancel
5L[2] 5LL[+], 2L 5M, 2M, 6M 5H, 2H, 6H 5S, 2S Jump[-], Sp
5LL 5LLL[-] 5M, 2M, 6M 5H, 2H, 6H 5S, 2S Jump[-], Sp
5LLL - - - - Sp
2L[2] 5L 5M, 2M, 6M 5H, 2H, 6H 5S, 2S Jump[-], Sp
5M - 2M, 6M 5H, 2H, 6H 5S, 2S Jump[-], Sp
2M[4] - 5M, 2M[+], 6M 5H, 2H, 6H 5S, 2S Sp
6M - - - - -
5H - - 2H 5S, 2S Sp
2H - - - - Sp
6H - - 5H, 2H 5S, 2S Sp
5S - - 5H, 2H 2S Sp
2S - - 5H, 2H - Sp
Air Z Combo
L M H S Cancel
j.L j.LL[-] j.M j.H, j.2H j.S Jump, Sp
j.LL[j.M] - - j.H, j.2H j.S Jump, Sp
j.M[j.LL] j.L - j.H, j.2H j.S Jump, Sp
j.H - - j.2H j.S Sp
j.2H - - - j.S Sp
j.S - - - - Sp
  • 5L and 2L can only be done a max of 2 times per string total
  • 2M can only be done 2 times when cancelling from or to 5M
For example, 5M > 2MM and 2MM > 5M work, but 2MMMM > 5M will not
X = X is available on hit or block
X[-] = X is only available on hit
X[+] = X is available even on whiff
X[#] = X can be used # times per string (Default is 1)
X[Y] = X won't come out if Y has been used in the string
Sp = Special, Super, and Meteor Attacks. This also includes Vanish, Super Dash and Sparking, but not Dragon Rush and Ki Charge

Sources[edit]

Navigation[edit]


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System Explanations

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Movement/CancelingOffenseDefenseDamage/ComboAttack AttributesKi/Assist/Sparking/Dragon BallsMisc