< DBFZ
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* 2 explosions that covers the entire screen. | * 2 explosions that covers the entire screen. | ||
A good way to catch people trying to do ''anything''. | A good way to catch people trying to do ''anything''. | ||
Can be casted 2 times in a row to combo in itself. | |||
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* Can be crouched under, including L+S Ki Charge. | * Can be crouched under, including L+S Ki Charge. | ||
* Disappear if Frieza's hit or tagged out, but not if he blocks. | * Disappear if Frieza's hit or tagged out, but not if he blocks. | ||
Frieza is always plus after using this in a blockstring, so it's a very strong blockstring ender. | Frieza is always plus after using this in a blockstring, so it's a very strong blockstring ender. Use 5L afterwards to catch jumps/vanish ect. | ||
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* The damage buff from Golden Frieza applies to this assist as well | * The damage buff from Golden Frieza applies to this assist as well | ||
A projectile assist that is quite fast and difficult to punish. It's really good as an approach tool, working almost like Guile walking in behind a fireball for your point. It has a lot of hitstun but not a lot of blockstun, making it bad for extended pressure but great for tickthrows and combos. Your opponent might also just respect it because it looks like it has far more blockstun than it really does. | A projectile assist that is quite fast and difficult to punish. It's really good as an approach tool, working almost like Guile walking in behind a fireball for your point. It has a lot of hitstun but not a lot of blockstun, making it bad for extended pressure but great for tickthrows and combos. Your opponent might also just respect it because it looks like it has far more blockstun than it really does. | ||
Frieza is summoned behind the character and can catch vanish. | |||
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{{!}}- | {{!}}- | ||
{{Description|8|text= | {{Description|8|text= | ||
* Fast start up | |||
* good screen carry | |||
* same properties like 5H | |||
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Revision as of 12:42, 1 June 2020
Frieza | |
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Play-style | Zoning |
Team Role | Point, Anchor |
Overview
"Now, start begging for your life! Not that I'll listen...haha!" | |
Lore: | Frieza is a vicious galactic tyrant who rules over many planets with an iron fist after inheriting part of his father (King Cold)'s empire. Personally responsible for driving the Saiyan race to the brink of extinction, Frieza would be defeated by Goku, one of the very Saiyans he loathed. He would later be killed by Trunks, a half-Saiyan youth from the future. Unfortunately, death would not keep Frieza for long, as his henchmen would wish him back to life with the Dragon Balls. With a new lease on life, Frieza would train in order to carry out his revenge against Goku and his friends. |
Playstyle
Frieza Frieza is a strong zoning character who can push opponents away from him before attacking them with strong projectile attacks.
Pros
Cons
- Exceptional space control with long range (sometimes full-screen) normals and specials.
- EX Death Slash is an instant screenfiller that only costs half a bar and is safe.
- Solid offensive options with good lows and a command cross-up in 22S.
- Decent if not good frame data, only -2 on 2M, and a pressure reset in Death Saucer that simultaneously enables tricky mixups.
- Plenty of long and powerful combos, especially in Sparking, allowing Frieza to deal high damage and get the opponent in a very bad situation.
- Fast, powerful and annoying assists that allow him to go just about anywhere on a team.
- Golden Frieza is one of the best supers in the game, enabling for terrifying and deadly comeback potential thanks to its speed, damage and reverse beat. Sparking also pauses its timer, and it combined with Limit Break gives Frieza a whopping 40% damage boost. It even increases the damage of his assists.
- Unconventional 2H, leaves an anti-air blind spot above his head and is ignored by projectile immune attacks.
- Higher execution barrier for his optimal combos compared to the average character.
- Is a "zoner" in a game that favors rushdown and non-zoner playstyles.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
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5M
5M | Template:AttackDataHeader-DBFZ |
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5H
5H | Template:AttackDataHeader-DBFZ |
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5S
5S | Template:AttackDataHeader-DBFZ |
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2L
2L | Template:AttackDataHeader-DBFZ |
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2M
2M | Template:AttackDataHeader-DBFZ |
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2H
2H | Template:AttackDataHeader-DBFZ |
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2S
2S | Template:AttackDataHeader-DBFZ |
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6M
6M | Template:AttackDataHeader-DBFZ |
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j.L
j.L | Template:AttackDataHeader-DBFZ |
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j.M
j.M | Template:AttackDataHeader-DBFZ |
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j.H
j.H | Template:AttackDataHeader-DBFZ |
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j.S
j.S | Template:AttackDataHeader-DBFZ |
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j.2H
j.2H | Template:AttackDataHeader-DBFZ |
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j.2S
j.2S | Template:AttackDataHeader-DBFZ |
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Special Moves
Death Slash
Death Slash 236L/M/H |
Template:AttackDataHeader-DBFZ |
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You might not survive this time
You might not survive this time 236S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Death Saucer
Death Saucer 214S |
Template:AttackDataHeader-DBFZ |
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Warp Smash
Warp Smash 22S |
Template:AttackDataHeader-DBFZ |
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Z Assists
Assist A
Death Slash Assist A |
Template:AttackDataHeader-DBFZ |
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Assist B
You might not survive this time Assist B |
Template:AttackDataHeader-DBFZ |
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Assist C
Psychokinesis Assist C |
Template:AttackDataHeader-DBFZ |
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Super Moves
Death Ball
Death Ball 236L+M or 236H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
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Nova Strike
Nova Strike 214L+M (Air OK) |
Template:AttackDataHeader-DBFZ |
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You must die by my hand!
You must die by my hand! Hold H+S while knocked down |
Template:AttackDataHeader-DBFZ |
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Golden Frieza
Golden Frieza 214H+S |
Template:AttackDataHeader-DBFZ |
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Sorbet's Ray Gun
Sorbet's Ray Gun S when Golden Frieza ends |
Template:AttackDataHeader-DBFZ |
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To edit frame data, edit values in DBFZ/Frieza/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.