< DBFZ
Zamasu (Fused) | |
---|---|
Play-style | Mix-up, Setplay, Zoning |
Team Role | Point, Middle |
Overview
"I am justice given form! I am the world! Now venerate the most noble, most splendid, immortal, and supremely powerful god: Zamasu!" | |
Lore: | When Goku Black and Future Zamasu perform a Potara fusion, the two combine to form a dangerous villain that combines unlimited power with unending life. The combination of their bodies and powers also increases their egos in equal measure, as the fused Zamasu considers himself the ultimate god that will purge mortals from all of existence. Ironically, he would be stopped by the mortal who was the catalyst for the genocidal rampage in the first place. |
Playstyle
Fused Zamasu Fused Zamasu possesses the unique ability to fly freely, giving him unparalleled mobility. This, combined with his devastating setups, absurd pressure capabilites and creative okizeme, ensures Zamasu will pass divine, absolute judgement on his opponents.
Pros
Cons
- Flight grants both unique mobility and ungodly pressure thanks to fly/unfly mix-ups.
- Access to orbs allows for prolonged pressure.
- Blades of Judgment allow for extended combos in the corner and doesn't scale any combo afterwards, allowing for extremely high damage combos with enough meter.
- Versatile supers that can all be used in the air or on the ground.
- Various deadly setplay with orbs, Blades of Judgment, and assists.
- The only character with a solo tick throw setup, one that isn't too difficult to set up and is very strong when used correctly. This gives Zamasu another added layer to his pressure.
- Cataclysmic damage potential, capable with most assists.
- Loses his Orbs whenever he's forced to block.
- Struggles against beams as his only beam-esque projectile is very slow.
- Has to manage his Smash very carefully to ensure good knockdown.
- Relies on assists to back him up as most of his specials are unsafe or slow.
Normal Moves
5L
5L | Template:AttackDataHeader-DBFZ |
---|
5M
5M | Template:AttackDataHeader-DBFZ |
---|
5H
5H | Template:AttackDataHeader-DBFZ |
---|
5S
5S | Template:AttackDataHeader-DBFZ |
---|
2L
2L | Template:AttackDataHeader-DBFZ |
---|
2M
2M | Template:AttackDataHeader-DBFZ |
---|
2H
2H | Template:AttackDataHeader-DBFZ |
---|
6M
6M | Template:AttackDataHeader-DBFZ |
---|
j.L
j.L | Template:AttackDataHeader-DBFZ |
---|
j.M
j.M | Template:AttackDataHeader-DBFZ |
---|
j.H
j.H | Template:AttackDataHeader-DBFZ |
---|
j.S
j.S | Template:AttackDataHeader-DBFZ |
---|
j.2H
j.2H | Template:AttackDataHeader-DBFZ |
---|
Special Moves
Eternal Justice
Eternal Justice 236L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
---|
Wall of Light
Wall of Light 214L/M/H (Air OK) |
Template:AttackDataHeader-DBFZ |
---|
Divine Order
Divine Order 236S (Air OK) |
Template:AttackDataHeader-DBFZ |
---|
Heaven's Flash
Heaven's Flash 214S (Air OK) |
Template:AttackDataHeader-DBFZ |
---|
Z Assists
Assist A
Divine Order Assist A |
Template:AttackDataHeader-DBFZ |
---|
Assist B
Eternal Justice Assist B |
Template:AttackDataHeader-DBFZ |
---|
Assist C
Divine Authority Assist C |
Template:AttackDataHeader-DBFZ |
---|
Super Moves
Divine Wrath
Divine Wrath 236L+M (Air OK) |
Template:AttackDataHeader-DBFZ |
---|
Blades of Judgment
Blades of Judgment 236H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
---|
Lightning of Absolution
Lightning of Absolution 214L+M or 214H+S (Air OK) |
Template:AttackDataHeader-DBFZ |
---|
To edit frame data, edit values in DBFZ/Fused Zamasu/Data. Be sure to update both the
move
and the move Full
sections. One is shown on the character page, while the other is shown on the frame data page.