DBFZ/Fused Zamasu/Data: Difference between revisions

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{{TOC limit|3}}
==Nav==
<section begin="Nav"/>{{CharNav|charMainPage=DBFZ/Fused Zamasu |image=DBFZ_Fused_Zamasu_Icon.png |discord=https://discord.gg/5KRJ2ZN}}<section end="Nav"/>
<br style="clear:both;"/>
==Links==
==Links==
<section begin=Links/>{{CharLinks|charMainPage=DBFZ/Fused Zamasu |discord=https://discord.gg/5KRJ2ZN}}<section end=Links/>
<section begin=Links/>{{DBFZ/CharacterLinks}}<section end=Links/>


==Infobox Data==
==Infobox Data==
{{DBFZ-character
{{DBFZ-character
| name      =Fused Zamasu
| name      = Fused Zamasu
| portrait  =DBFZ_Fused_Zamasu_Portrait.png
| portrait  = DBFZ_Fused_Zamasu_Portrait.png
| icon      =DBFZ_Fused_Zamasu_Icon.png
| icon      = DBFZ_Fused_Zamasu_Icon.png
| kimod    = ×0.75
| umo      = [[DBFZ/Fused_Zamasu#Heaven's_Flash|Heaven's Flash]]<br/>[[DBFZ/Fused_Zamasu#Heaven's_Warp|Heaven's Warp]]
}}
}}


Line 19: Line 15:
{{MoveData-DBFZ |character=Fused Zamasu |type=normal
{{MoveData-DBFZ |character=Fused Zamasu |type=normal
  |input=5L |name=
  |input=5L |name=
  |damage=400 |smash= |prorate= |kigain=5  
  |damage=400 |smash= |prorate= |kigain=5%
  |level= |attribute=B |guard=All |invuln=
  |level=1 |attribute=B |guard=All |invuln=
  |startup=6 |active=3 |recovery=12 |onBlock=-3
  |startup=6 |active=3 |recovery=12 |onBlock=-3
  |blockstun=11 |groundHit=16 |airHit=16
  |blockstun=11 |groundHit=16 |airHit=16
Line 27: Line 23:
  |notes=
  |notes=
}}
}}
===5LL===
===5LL===
{{MoveData-DBFZ |character=Fused Zamasu |type=normal
{{MoveData-DBFZ |character=Fused Zamasu |type=normal
  |input=5LL |name=
  |input=5LL |name=
  |damage=700 |smash= |prorate= |kigain=7  
  |damage=700 |smash= |prorate= |kigain=7%
  |level= |attribute=B |guard=All |invuln=
  |level=2 |attribute=B |guard=All |invuln=
  |startup=9 |active=4 |recovery=17 |onBlock=-5
  |startup=9 |active=4 |recovery=17 |onBlock=-5
  |blockstun=15 |groundHit=18 |airHit=18
  |blockstun=15 |groundHit=18 |airHit=18
Line 38: Line 35:
  |notes=
  |notes=
}}
}}
===5LLL===
===5LLL===
{{MoveData-DBFZ |character=Fused Zamasu |type=normal
{{MoveData-DBFZ |character=Fused Zamasu |type=normal
  |input=5LLL |name=
  |input=5LLL |name=
  |damage=1000 |smash=U3+ |prorate= |kigain=12  
  |damage=1000 |smash=U3+ |prorate= |kigain=12%
  |level= |attribute=T |guard=Throw |invuln=
  |level= |attribute=T |guard=Throw |invuln=
  |startup=11 |active=1 |recovery=23 |onBlock=
  |startup=11 |active=1 |recovery=23 |onBlock=
Line 50: Line 48:
}}
}}


===2L===
{{MoveData-DBFZ |character=Fused Zamasu |type=normal
|input=2L |name=
|damage=400 |smash= |prorate= |kigain=5
|level= |attribute=F |guard=Low |invuln=
|startup=7 |active=2 |recovery=14 |onBlock=-4
|blockstun=11 |groundHit=16 |airHit=16
|images=DBFZ_Zamasu_2L.png
|hitboxes=
|notes=
}}
===5M===
===5M===
{{MoveData-DBFZ |character=Fused Zamasu |type=normal
{{MoveData-DBFZ |character=Fused Zamasu |type=normal
  |input=5M |name=
  |input=5M |name=
  |damage=700 |smash= |prorate= |kigain=7  
  |damage=700 |smash= |prorate= |kigain=7%
  |level= |attribute=B |guard=All |invuln=
  |level=2 |attribute=B |guard=All |invuln=
  |startup=8 |active=4 |recovery=19 |onBlock=-7
  |startup=8 |active=4 |recovery=19 |onBlock=-7
  |blockstun=15 |groundHit=18 |airHit=18
  |blockstun=15 |groundHit=18 |airHit=18
Line 73: Line 60:
}}
}}


===2M===
===5H===
{{MoveData-DBFZ |character=Fused Zamasu |type=normal
|input=5H |name=
|damage=850 / 1000 |smash=U1 |prorate= |kigain=12%
|level=4 |attribute=B |guard=All |invuln=
|startup=15 |active=4 |recovery=21 |onBlock=-9
|blockstun=15 |groundHit=Launch |airHit=23 / 39
|images=DBFZ_Zamasu_5H.png
|hitboxes=
|notes=
}}
 
===5S===
{{MoveData-DBFZ |character=Fused Zamasu |type=normal
{{MoveData-DBFZ |character=Fused Zamasu |type=normal
  |input=2M |name=
  |input=5S |name=
  |damage=700 |smash= |prorate= |kigain=7
  |damage=500 |smash= |prorate= |kigain=6%
  |level= |attribute=F |guard=Low |invuln=
  |level= |attribute=P1 |guard=All |invuln=
  |startup=11 |active=3 |recovery=18 |onBlock=-5
  |startup=14 |active= |recovery=Total 36 |onBlock=-4
  |blockstun=15 |groundHit=Launch |airHit=23
  |blockstun=21 |groundHit=24 |airHit=26
  |images=DBFZ_Zamasu_2M.png
  |images=DBFZ_Zamasu_5S.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
}}
}}
===6M===
 
===2L===
{{MoveData-DBFZ |character=Fused Zamasu |type=normal
{{MoveData-DBFZ |character=Fused Zamasu |type=normal
  |input=6M |name=
  |input=2L |name=
  |damage=850 |smash= |prorate= |kigain=12
  |damage=400 |smash= |prorate= |kigain=5%
  |level= |attribute=B |guard=High |invuln=
  |level=1 |attribute=F |guard=Low |invuln=
  |startup=24 |active=6 |recovery=4+6 After landing |onBlock=0
  |startup=7 |active=2 |recovery=14 |onBlock=-4
  |blockstun=16 |groundHit=19 |airHit=23
  |blockstun=11 |groundHit=16 |airHit=16
  |images=DBFZ_Zamasu_6M.png
  |images=DBFZ_Zamasu_2L.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
}}
}}
===5H===
 
===2M===
{{MoveData-DBFZ |character=Fused Zamasu |type=normal
{{MoveData-DBFZ |character=Fused Zamasu |type=normal
  |input=5H |name=
  |input=2M |name=
  |damage=850 |smash=U1 |prorate= |kigain=12
  |damage=700 |smash= |prorate= |kigain=7%
  |level= |attribute=B |guard=All |invuln=
  |level=2 |attribute=F |guard=Low |invuln=
  |startup=15 |active=4 |recovery=21 |onBlock=-13
  |startup=11 |active=3 |recovery=18 |onBlock=-5
  |blockstun=15 |groundHit=Launch |airHit=23 / 39
  |blockstun=15 |groundHit=Launch |airHit=23
  |images=DBFZ_Zamasu_5H.png
  |images=DBFZ_Zamasu_2M.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
}}
}}
===2H===
===2H===
{{MoveData-DBFZ |character=Fused Zamasu |type=normal
{{MoveData-DBFZ |character=Fused Zamasu |type=normal
  |input=2H |name=
  |input=2H |name=
  |damage=850 |smash=U1+ |prorate= |kigain=12  
  |damage=850 / 1000 |smash=U1+ |prorate= |kigain=12%
  |level= |attribute=B |guard=All |invuln=4- Head
  |level=4 |attribute=B |guard=All |invuln=4-20 Head, Projectiles
  |startup=17 |active=3 |recovery=33 |onBlock=-20
  |startup=15 |active=6 |recovery=30 |onBlock=-20
  |blockstun=15 |groundHit=Launch |airHit=23 / 39
  |blockstun=15 |groundHit=Launch |airHit=23 / 39
  |images=DBFZ_Zamasu_2H.png
  |images=DBFZ_Zamasu_2H.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Invulnerable against Head attribute attacks, guard point against non-Super projectiles, deflect Ki Blast;
}}
}}
===5S===
 
===6M===
{{MoveData-DBFZ |character=Fused Zamasu |type=normal
{{MoveData-DBFZ |character=Fused Zamasu |type=normal
  |input=5S |name=
  |input=6M |name=
  |damage=500 |smash= |prorate= |kigain=6
  |damage=850 |smash= |prorate= |kigain=12%
  |level= |attribute=P1 |guard=All |invuln=
  |level=3 |attribute=B |guard=High |invuln=
  |startup=14 |active= |recovery=17 |onBlock=-4
  |startup=24 |active=6 |recovery=4+6L |onBlock=±0
  |blockstun=21 |groundHit=24 |airHit=26
  |blockstun=16 |groundHit=19 |airHit=23
  |images=DBFZ_Zamasu_5S.png
  |images=DBFZ_Zamasu_jH.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
Line 132: Line 135:
{{MoveData-DBFZ |character=Fused Zamasu |type=normal
{{MoveData-DBFZ |character=Fused Zamasu |type=normal
  |input=j.L |name=
  |input=j.L |name=
  |damage=400 |smash= |prorate= |kigain=5  
  |damage=400 |smash= |prorate= |kigain=5%
  |level= |attribute=H |guard=High |invuln=
  |level=1 |attribute=H |guard=High |invuln=
  |startup=7 |active=5 |recovery=12 |onBlock=-3
  |startup=7 |active=6 |recovery=15 |onBlock=
  |blockstun=11 |groundHit=16 |airHit=16
  |blockstun=11 |groundHit=16 |airHit=16
  |images=DBFZ_Zamasu_jL.png
  |images=DBFZ_Zamasu_jL.png
Line 144: Line 147:
{{MoveData-DBFZ |character=Fused Zamasu |type=normal
{{MoveData-DBFZ |character=Fused Zamasu |type=normal
  |input=j.M |name=
  |input=j.M |name=
  |damage=700 |smash= |prorate= |kigain=7  
  |damage=700 |smash= |prorate= |kigain=7%
  |level= |attribute=H |guard=High |invuln=
  |level=2 |attribute=H |guard=High |invuln=
  |startup=10 |active=4 |recovery=15 |onBlock=-3
  |startup=10 |active=4 |recovery=15 |onBlock=
  |blockstun=15 |groundHit=18 |airHit=18
  |blockstun=15 |groundHit=18 |airHit=18
  |images=DBFZ_Zamasu_jM.png
  |images=DBFZ_Zamasu_jM.png
Line 152: Line 155:
  |notes=
  |notes=
}}
}}
===j.H===
===j.H===
{{MoveData-DBFZ |character=Fused Zamasu |type=normal
{{MoveData-DBFZ |character=Fused Zamasu |type=normal
  |input=j.H |name=
  |input=j.H |name=
  |damage=850 [1000] |smash=D1+ |prorate= |kigain=12  
  |damage=850 / 1000 |smash=D1+ [D3+] |prorate= |kigain=12%
  |level= |attribute=H |guard=High |invuln=
  |level=3 / 4 |attribute=H |guard=High |invuln=
  |startup=13 |active=3 |recovery=19 |onBlock=-7
  |startup=13 |active=4 |recovery=19 |onBlock=
  |blockstun=15 |groundHit=18 |airHit=18
  |blockstun=15 |groundHit=18 |airHit=18
  |images=DBFZ_Zamasu_jH.png
  |images=DBFZ_Zamasu_jH.png
|hitboxes=
|notes=
}}
===j.2H===
{{MoveData-DBFZ |character=Fused Zamasu |type=normal
|input=j.2H |name=
|damage=850 [1000] |smash=D1 |prorate= |kigain=12
|level= |attribute=H |guard=High |invuln=
|startup=18 |active=4 |recovery=16+7L |onBlock=-2
|blockstun=15 |groundHit=18 |airHit=18
|images=DBFZ_Zamasu_j2H.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
Line 178: Line 171:
{{MoveData-DBFZ |character=Fused Zamasu |type=normal
{{MoveData-DBFZ |character=Fused Zamasu |type=normal
  |input=j.S |name=
  |input=j.S |name=
  |damage=400×1~3 |smash= |prorate= |kigain=6×1~3  
  |damage=400×1~3 |smash= |prorate= |kigain=6%×1~3
  |level= |attribute=P1 |guard=All |invuln=
  |level= |attribute=P1 |guard=All |invuln=
  |startup=15 |active= |recovery= |onBlock=
  |startup=15 |active= |recovery=Total 41 |onBlock=
  |blockstun=21 |groundHit=24 |airHit=26
  |blockstun=21 |groundHit=24 |airHit=26
  |images=DBFZ_Zamasu_jS.png
  |images=DBFZ_Zamasu_jS.png
|hitboxes=
|notes=
}}
===j.2H===
{{MoveData-DBFZ |character=Fused Zamasu |type=normal
|input=j.2H |name=
|damage=850 / 1000 |smash=D1 |prorate= |kigain=12%
|level= |attribute=H |guard=High |invuln=
|startup=18 |active=4 |recovery=15+10L |onBlock=
|blockstun=15 |groundHit=18 |airHit=18
|images=DBFZ_Zamasu_j2H.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
Line 191: Line 196:
{{MoveData-DBFZ |character=Fused Zamasu |type=special
{{MoveData-DBFZ |character=Fused Zamasu |type=special
  |input=236L |name=L Eternal Justice
  |input=236L |name=L Eternal Justice
  |damage=1100 |smash= |prorate= |kigain=  
  |damage=1100 |smash= |prorate= |kigain=
  |level= |attribute=B |guard=All |invuln=
  |level=3 |attribute=B |guard=All |invuln=
  |startup=15 |active=4 |recovery=15 |onBlock=-3
  |startup=15 |active=4 |recovery=15 |onBlock=-3
  |blockstun=15 |groundHit=Launch |airHit=18
  |blockstun=15 |groundHit=Launch |airHit=18
Line 200: Line 205:
}}
}}


===j.236L===
===236M===
{{MoveData-DBFZ |character=Fused Zamasu |type=special
{{MoveData-DBFZ |character=Fused Zamasu |type=special
  |input=j.236L |name=Air L Eternal Justice
  |input=236M |name=M Eternal Justice
  |damage=1100 |smash= |prorate= |kigain=  
  |damage=1200 |smash=D1 |prorate= |kigain=
  |level= |attribute=H |guard=All |invuln=
  |level=3 |attribute=B |guard=All |invuln=
  |startup=15 |active=4 |recovery=15 |onBlock=-3
  |startup=20 |active=4 |recovery=16 |onBlock=-4
  |blockstun=15 |groundHit=Launch |airHit=18
  |blockstun=15 |groundHit=Launch |airHit=
  |images=DBFZ_Zamasu_EternalJustice.png
  |images=DBFZ_Zamasu_EternalJustice.png
  |hitboxes=
  |hitboxes=
Line 212: Line 217:
}}
}}


===236M===
===236H===
{{MoveData-DBFZ |character=Fused Zamasu |type=special
{{MoveData-DBFZ |character=Fused Zamasu |type=special
  |input=236M |name=M Eternal Justice
  |input=236H |name=H Eternal Justice
  |damage=1200 |smash=D1 |prorate= |kigain=  
  |damage=1300 |smash=D1 |prorate= |kigain=-50%
  |level= |attribute=B |guard=All |invuln=
  |level=3 |attribute=B |guard=All |invuln=
  |startup=20 |active=4 |recovery=16 |onBlock=-4
  |startup=16 |active=4 |recovery=15 |onBlock=-3
  |blockstun=15 |groundHit=Launch |airHit=
  |blockstun=15 |groundHit=Launch |airHit=
  |images=DBFZ_Zamasu_EternalJustice.png
  |images=DBFZ_Zamasu_EternalJustice.png
Line 223: Line 228:
  |notes=
  |notes=
}}
}}
===j.236M===
 
===j.236L===
{{MoveData-DBFZ |character=Fused Zamasu |type=special
{{MoveData-DBFZ |character=Fused Zamasu |type=special
  |input=j.236M |name=Air M Eternal Justice
  |input=j.236L |name=Air L Eternal Justice
  |damage=1200 |smash=D1 |prorate= |kigain=  
  |damage=1100 |smash= |prorate= |kigain=
  |level= |attribute=H |guard=All |invuln=
  |level=3 |attribute=H |guard=All |invuln=
  |startup=21 |active=4 |recovery=16 |onBlock=-4
  |startup=15 |active=4 |recovery=20 |onBlock=
  |blockstun=15 |groundHit=Launch |airHit=
  |blockstun=15 |groundHit=Launch |airHit=18
  |images=DBFZ_Zamasu_EternalJustice.png
  |images=DBFZ_Zamasu_EternalJustice.png
  |hitboxes=
  |hitboxes=
Line 235: Line 241:
}}
}}


===236H===
===j.236M===
{{MoveData-DBFZ |character=Fused Zamasu |type=special
{{MoveData-DBFZ |character=Fused Zamasu |type=special
  |input=236H |name=H Eternal Justice
  |input=j.236M |name=Air M Eternal Justice
  |damage=1300 |smash=D1 |prorate= |kigain=-100
  |damage=1200 |smash=D1 |prorate= |kigain=
  |level= |attribute=B |guard=All |invuln=
  |level=3 |attribute=H |guard=All |invuln=
  |startup=16 |active=4 |recovery=15 |onBlock=-3
  |startup=21 |active=4 |recovery=20 |onBlock=
  |blockstun=15 |groundHit=Launch |airHit=
  |blockstun=15 |groundHit=Launch |airHit=
  |images=DBFZ_Zamasu_EternalJustice.png
  |images=DBFZ_Zamasu_EternalJustice.png
Line 246: Line 252:
  |notes=
  |notes=
}}
}}
===j.236H===
===j.236H===
{{MoveData-DBFZ |character=Fused Zamasu |type=special
{{MoveData-DBFZ |character=Fused Zamasu |type=special
  |input=j.236H |name=Air H Eternal Justice
  |input=j.236H |name=Air H Eternal Justice
  |damage=1300 |smash=D1 |prorate= |kigain=-100
  |damage=1300 |smash=D1 |prorate= |kigain=-50%
  |level= |attribute=B |guard=All |invuln=
  |level=3 |attribute=H |guard=All |invuln=
  |startup=16 |active=4 |recovery=15 |onBlock=-3
  |startup=16 |active=4 |recovery=20 |onBlock=
  |blockstun=15 |groundHit=Launch |airHit=
  |blockstun=15 |groundHit=Launch |airHit=
  |images=DBFZ_Zamasu_EternalJustice.png
  |images=DBFZ_Zamasu_EternalJustice.png
Line 261: Line 268:
{{MoveData-DBFZ |character=Fused Zamasu |type=special
{{MoveData-DBFZ |character=Fused Zamasu |type=special
  |input=214L |name=L Wall of Light
  |input=214L |name=L Wall of Light
  |damage=700×2 |smash= |prorate= |kigain=  
  |damage=700×2 |smash= |prorate= |kigain=
  |level= |attribute=P2 |guard=All |invuln=
  |level= |attribute=P2 |guard=All |invuln=
  |startup=126 |active= |recovery=35 Total |onBlock=+15
  |startup=123 |active=P×2 |recovery=Total 32 |onBlock=+15
  |blockstun=15 |groundHit= |airHit=
  |blockstun=5+10×2 |groundHit=Launch |airHit=20+30×2
  |images=DBFZ_Zamasu_WallOfLight.png;DBFZ_Zamasu_WallOfLight2.png
  |images=DBFZ_Zamasu_WallOfLight.png;DBFZ_Zamasu_WallOfLight2.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Orbs spawn on frame 16, go active 107F later;
}}
}}
===j.214L===
 
===214M===
{{MoveData-DBFZ |character=Fused Zamasu |type=special
{{MoveData-DBFZ |character=Fused Zamasu |type=special
  |input=j.214L |name=Air L Wall of Light
  |input=214M |name=M Wall of Light
  |damage=700×2 |smash= |prorate= |kigain=  
  |damage=700×2 |smash= |prorate= |kigain=
  |level= |attribute=P2 |guard=All |invuln=
  |level= |attribute=P2 |guard=All |invuln=
  |startup=126 |active= |recovery=38 Total |onBlock=+15
  |startup=211 |active=P×2 |recovery=Total 30 |onBlock=+15
  |blockstun=15 |groundHit= |airHit=
  |blockstun=5+10×2 |groundHit=Launch |airHit=20+30×2
  |images=DBFZ_Zamasu_WallOfLight.png;DBFZ_Zamasu_WallOfLight2.png
  |images=DBFZ_Zamasu_WallOfLight.png;DBFZ_Zamasu_WallOfLight2.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Orbs spawn on frame 15, go active 196F later;
}}
}}
===214M===
 
===214H===
{{MoveData-DBFZ |character=Fused Zamasu |type=special
{{MoveData-DBFZ |character=Fused Zamasu |type=special
  |input=214M |name=M Wall of Light
  |input=214H |name=H Wall of Light
  |damage=700×2 |smash= |prorate= |kigain=  
  |damage=700×2, 700×2 |smash= |prorate= |kigain=-50%
  |level= |attribute=P2 |guard=All |invuln=
  |level= |attribute=P2 |guard=All |invuln=
  |startup=219 |active=90f after recovery |recovery=38 Total |onBlock=+15
  |startup=119 |active=P×2(89)P×2 |recovery=Total 22 |onBlock=+15
  |blockstun=15 |groundHit= |airHit=
  |blockstun=5+10×2, 5+10×2 |groundHit=Launch |airHit=20+30×2, 20+30×2
  |images=DBFZ_Zamasu_WallOfLight.png;DBFZ_Zamasu_WallOfLight2.png
  |images=DBFZ_Zamasu_WallOfLight.png;DBFZ_Zamasu_WallOfLight2.png
|hitboxes=
  |notes=Each P in active frames represents a projectile spawned;Orbs spawn on frame 12, go active 107F later, then 89F later;
  |notes=
}}
}}
===j.214M===
 
===j.214L===
{{MoveData-DBFZ |character=Fused Zamasu |type=special
{{MoveData-DBFZ |character=Fused Zamasu |type=special
  |input=j.214M |name=Air M Wall of Light
  |input=j.214L |name=Air L Wall of Light
  |damage=700×2 |smash= |prorate= |kigain=  
  |damage=700×2 |smash= |prorate= |kigain=
  |level= |attribute=P2 |guard=All |invuln=
  |level= |attribute=P2 |guard=All |invuln=
  |startup=219 |active= |recovery=42 Total |onBlock=+15
  |startup=126 |active=P×2 |recovery=Total 35 |onBlock=+15
  |blockstun=15 |groundHit= |airHit=
  |blockstun=5+10×2 |groundHit=Launch |airHit=20+30×2
  |images=DBFZ_Zamasu_WallOfLight.png;DBFZ_Zamasu_WallOfLight2.png
  |images=DBFZ_Zamasu_WallOfLight.png;DBFZ_Zamasu_WallOfLight2.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Orbs spawn on frame 16, go active 110F later;
}}
}}


===214H===
===j.214M===
{{MoveData-DBFZ |character=Fused Zamasu |type=special
{{MoveData-DBFZ |character=Fused Zamasu |type=special
  |input=214H |name=H Wall of Light
  |input=j.214M |name=Air M Wall of Light
  |damage=700×2, 700×2 |smash= |prorate= |kigain=-100
  |damage=700×2 |smash= |prorate= |kigain=
  |level= |attribute=P2 |guard=All |invuln=
  |level= |attribute=P2 |guard=All |invuln=
  |startup=126 |active=X(94)X |recovery=35 Total |onBlock=+15
  |startup=214 |active=P×2 |recovery=Total 33 |onBlock=+15
  |blockstun=15 |groundHit= |airHit=
  |blockstun=5+10×2 |groundHit=Launch |airHit=20+30×2
|images=DBFZ_Zamasu_214H.png
  |images=DBFZ_Zamasu_WallOfLight.png;DBFZ_Zamasu_WallOfLight2.png
  |images=DBFZ_Zamasu_WallOfLight.png;DBFZ_Zamasu_WallOfLight2.png
  |notes=
|hitboxes=
  |notes=Orbs spawn on frame 14, go active 200F later;
}}
}}


Line 318: Line 327:
{{MoveData-DBFZ |character=Fused Zamasu |type=special
{{MoveData-DBFZ |character=Fused Zamasu |type=special
  |input=j.214H |name=Air H Wall of Light
  |input=j.214H |name=Air H Wall of Light
  |damage=700×2, 700×2 |smash= |prorate= |kigain=-100
  |damage=700×2, 700×2 |smash= |prorate= |kigain=-50%
  |level= |attribute=P2 |guard=All |invuln=
  |level= |attribute=P2 |guard=All |invuln=
  |startup=126 |active=X(94)X |recovery=38 Total |onBlock=+15
  |startup=122 |active=P×2(89)P×2 |recovery=Total 31 |onBlock=+15
  |blockstun=15 |groundHit= |airHit=
  |blockstun=5+10×2, 5+10×2 |groundHit=Launch |airHit=20+30×2, 20+30×2
  |images=DBFZ_Zamasu_WallOfLight.png;DBFZ_Zamasu_WallOfLight2.png
  |images=DBFZ_Zamasu_WallOfLight.png;DBFZ_Zamasu_WallOfLight2.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Each P in active frames represents a projectile spawned;Orbs spawn on frame 12, go active 110F later, then 89F later;
}}
}}


Line 330: Line 339:
{{MoveData-DBFZ |character=Fused Zamasu |type=special
{{MoveData-DBFZ |character=Fused Zamasu |type=special
  |input=236S |name=Divine Order
  |input=236S |name=Divine Order
  |damage=900 |smash=U1 |prorate= |kigain=  
  |damage=1100 |smash=U1+ |prorate= |kigain=
  |level= |attribute=P2 |guard=All |invuln=18-22 P1
  |level= |attribute=B |guard=All |invuln=16-20~22-26 Ki Blasts
  |startup=18 |active=3 |recovery=26 |onBlock=-5
  |startup=16~22 |active=3 |recovery=26 |onBlock=-5
  |blockstun=23 |groundHit=Launch |airHit=
  |blockstun= |groundHit=Launch |airHit=
  |images=DBFZ_Zamasu_DivineOrder.png
  |images=DBFZ_Zamasu_DivineOrder.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
}}
}}
===236[S]===
===236[S]===
{{MoveData-DBFZ |character=Fused Zamasu |type=special
{{MoveData-DBFZ |character=Fused Zamasu |type=special
  |input=236[S] |name=Divine Order
  |input=236[S] |name=Divine Order
  |damage=1100, 900 / 900 |smash=U1 |prorate= |kigain=  
  |damage=1100, 900 |smash=U1+ |prorate= |kigain=
  |level= |attribute=P2 |guard=All |invuln=25-29 P1
  |level= |attribute=B, P3 |guard=All |invuln=25-29 Ki Blasts
  |startup=25 |active=3, 2 |recovery=32f from projectile |onBlock=-3
  |startup=25 |active=3, P |recovery=Total 61 |onBlock=-3
  |blockstun=23 |groundHit=Launch |airHit=
  |blockstun= |groundHit=Launch |airHit=
  |images=DBFZ_Zamasu_DivineOrder.png
  |images=DBFZ_Zamasu_DivineOrder.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=P in active frames represents a projectile spawned;
}}
}}
===j.236S===
===j.236S===
{{MoveData-DBFZ |character=Fused Zamasu |type=special
{{MoveData-DBFZ |character=Fused Zamasu |type=special
  |input=j.236S |name=Air Divine Order
  |input=j.236S |name=Air Divine Order
  |damage=900 |smash=U1 |prorate= |kigain=  
  |damage=1100 |smash=U1+ |prorate= |kigain=
  |level= |attribute=P2 |guard=All |invuln=18-22 P1
  |level= |attribute=B |guard=All |invuln=18-22~22-26 Ki Blasts
  |startup=18 |active=3 |recovery=26 |onBlock=-5
  |startup=18~22 |active=3 |recovery=26+7L |onBlock=
  |blockstun=23 |groundHit=Launch |airHit=
  |blockstun= |groundHit=Launch |airHit=
  |images=DBFZ_Zamasu_DivineOrder.png
  |images=DBFZ_Zamasu_DivineOrder.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
}}
}}
===j.236[S]===
===j.236[S]===
{{MoveData-DBFZ |character=Fused Zamasu |type=special
{{MoveData-DBFZ |character=Fused Zamasu |type=special
  |input=j.236[S] |name=Air Divine Order
  |input=j.236[S] |name=Air Divine Order
  |damage=1100, 900 / 900 |smash=U1 |prorate= |kigain=  
  |damage=1100, 900 |smash=U1+ |prorate= |kigain=
  |level= |attribute=P2 |guard=All |invuln=25-29 P1
  |level= |attribute=B, P3 |guard=All |invuln=25-29 Ki Blasts
  |startup=25 |active=3, 2 |recovery=32f from projectile |onBlock=-3
  |startup=25 |active=3, P |recovery=Total 65+7L |onBlock=
  |blockstun=23 |groundHit=Launch |airHit=
  |blockstun= |groundHit=Launch |airHit=
  |images=DBFZ_Zamasu_DivineOrder.png
  |images=DBFZ_Zamasu_DivineOrder.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=P in active frames represents a projectile spawned;
}}
}}


Line 375: Line 387:
{{MoveData-DBFZ |character=Fused Zamasu |type=special
{{MoveData-DBFZ |character=Fused Zamasu |type=special
  |input=214S |name=Heaven's Flash
  |input=214S |name=Heaven's Flash
  |damage= |smash= |prorate= |kigain=  
  |damage= |smash= |prorate= |kigain=0%
  |level= |attribute= |guard= |invuln=
  |level= |attribute= |guard= |invuln=
  |startup=25 |active= |recovery= |onBlock=
  |startup= |active= |recovery=Total 24+7L |onBlock=
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
  |images=DBFZ_Zamasu_HeavensFlash.png
  |images=DBFZ_Zamasu_HeavensFlash.png
  |hitboxes=
  |hitboxes=
  |notes=26f startup, 204f total;goes into unfly if it runs out (unfly: 10f can't block);
  |notes=
|caption=I can fly, what can you do?
}}
}}


Line 387: Line 400:
{{MoveData-DBFZ |character=Fused Zamasu |type=special
{{MoveData-DBFZ |character=Fused Zamasu |type=special
  |input=j.214S |name=Air Heaven's Flash
  |input=j.214S |name=Air Heaven's Flash
  |damage= |smash= |prorate= |kigain=  
  |damage= |smash= |prorate= |kigain=0%
  |level= |attribute= |guard= |invuln=
  |level= |attribute= |guard= |invuln=
  |startup=16 |active= |recovery= |onBlock=
  |startup= |active= |recovery=Total 16+7L |onBlock=
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
  |images=DBFZ_Zamasu_HeavensFlash.png
  |images=DBFZ_Zamasu_HeavensFlash.png
  |hitboxes=
  |hitboxes=
  |notes=17f startup, 195f total;goes into unfly if it runs out (unfly: 10f can't block);
  |notes=
|caption=I can fly, what can you do?
}}
}}


===fl.66===
==Heaven's Flash Moves==
{{MoveData-DBFZ |character=Fused Zamasu |type=special
===f.4S===
  |input=fl.66 |name=Heaven's Warp Forward
{{MoveData-DBFZ |character=Fused Zamasu |type=other
  |damage= |smash= |prorate= |kigain=  
|input=f.4S |name=
  |level= |attribute=H |guard= |invuln=1-10 Full
|damage= |smash= |prorate= |kigain=
|level= |attribute= |guard= |invuln=
|startup= |active= |recovery=Total 10 |onBlock=
|blockstun= |groundHit= |airHit=
|images=
|hitboxes=
|notes=
}}
 
===f.66===
{{MoveData-DBFZ |character=Fused Zamasu |type=other
  |input=f.66 |name=Heaven's Warp
  |damage= |smash= |prorate= |kigain=
  |level= |attribute= |guard= |invuln=1-9 All
  |startup= |active= |recovery=Total 13 |onBlock=
  |startup= |active= |recovery=Total 13 |onBlock=
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
Line 406: Line 433:
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
|caption=Godspeed
}}
}}


===fl.44===
===f.S===
{{MoveData-DBFZ |character=Fused Zamasu |type=special
{{MoveData-DBFZ |character=Fused Zamasu |type=other
  |input=fl.44 |name=Heaven's Warp Back
  |input=f.S |name=
  |damage= |smash= |prorate= |kigain=  
  |damage=400×1~3 |smash= |prorate= |kigain=6%×1~3
  |level= |attribute=H |guard= |invuln=1-10 Full
  |level= |attribute=P1 |guard=All |invuln=
  |startup= |active= |recovery=Total 13 |onBlock=
  |startup=15 |active= |recovery=Total 41 |onBlock=
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
  |images=DBFZ_Zamasu_Warp.png
  |images=DBFZ_Zamasu_jS.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
}}
}}


===fl.2H===
===f.2H===
{{MoveData-DBFZ |character=Fused Zamasu |type=special
{{MoveData-DBFZ |character=Fused Zamasu |type=other
  |input=fl.2H |name=
  |input=f.2H |name=
  |damage=850 [1000] |smash=D1 |prorate= |kigain=  
  |damage=850 / 1000 |smash=D1 |prorate= |kigain=12%
  |level= |attribute=H |guard=High |invuln=
  |level= |attribute=H |guard=High |invuln=
  |startup=18 |active=4 |recovery=16 |onBlock=+10~15
  |startup=18 |active=4 |recovery=15 |onBlock=
  |blockstun= |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
  |images=DBFZ_Zamasu_j2H.png
  |images=DBFZ_Zamasu_j2H.png
Line 432: Line 460:
}}
}}


===fl.L===
===f.L===
{{MoveData-DBFZ |character=Fused Zamasu |type=special
{{MoveData-DBFZ |character=Fused Zamasu |type=other
  |input=fl.L |name=L Eternal Justice
  |input=f.L |name=L Eternal Justice
  |damage=1100 |smash=D1 |prorate= |kigain=  
  |damage=1100 |smash=D1 |prorate= |kigain=
  |level= |attribute=H |guard=All |invuln=
  |level= |attribute=H |guard=All |invuln=
  |startup=15 |active=4 |recovery=16 |onBlock=-7~-2 [+6]
  |startup=15 |active=4 |recovery=20 |onBlock=
  |blockstun=15 |groundHit=Launch |airHit=18
  |blockstun= |groundHit=Launch |airHit=
  |images=DBFZ_Zamasu_EternalJustice.png
  |images=DBFZ_Zamasu_EternalJustice.png
  |hitboxes=
  |hitboxes=
Line 444: Line 472:
}}
}}


===fl.M===
===f.M===
{{MoveData-DBFZ |character=Fused Zamasu |type=special
{{MoveData-DBFZ |character=Fused Zamasu |type=other
  |input=fl.M |name=M Eternal Justice
  |input=f.M |name=M Eternal Justice
  |damage=1200 |smash=D1 |prorate= |kigain=  
  |damage=1200 |smash=D1 |prorate= |kigain=
  |level= |attribute=H |guard=All |invuln=
  |level= |attribute=H |guard=All |invuln=
  |startup=21 |active=4 |recovery=16 |onBlock=-7~-2 [+6]
  |startup=21 |active=4 |recovery=20 |onBlock=
  |blockstun=15 |groundHit=Launch |airHit=
  |blockstun= |groundHit=Launch |airHit=
  |images=DBFZ_Zamasu_EternalJustice.png
  |images=DBFZ_Zamasu_EternalJustice.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
}}
}}


===fl.H===
===f.H===
{{MoveData-DBFZ |character=Fused Zamasu |type=special
{{MoveData-DBFZ |character=Fused Zamasu |type=other
  |input=fl.H |name=H Eternal Justice
  |input=f.H |name=H Eternal Justice
  |damage=1300 |smash=D1 |prorate= |kigain=-50  
  |damage=1300 |smash=D1 |prorate= |kigain=-50%
  |level= |attribute=H |guard=All |invuln=
  |level= |attribute=H |guard=All |invuln=
  |startup=16 |active=4 |recovery=16 |onBlock=-7~-2 [+6]
  |startup=16 |active=4 |recovery=20 |onBlock=
  |blockstun=15 |groundHit=Launch |airHit=
  |blockstun= |groundHit=Launch |airHit=
  |images=DBFZ_Zamasu_EternalJustice.png
  |images=DBFZ_Zamasu_EternalJustice.png
  |hitboxes=
  |hitboxes=
Line 469: Line 496:
}}
}}


===fl.6S===
===f.4L===
{{MoveData-DBFZ |character=Fused Zamasu |type=special
{{MoveData-DBFZ |character=Fused Zamasu |type=other
  |input=fl.6S |name=Divine Order
  |input=f.4L |name=Air L Wall of Light
  |damage=1100, 900 |smash=U1 |prorate= |kigain=  
  |damage=700×2 |smash= |prorate= |kigain=
  |level= |attribute=P2 |guard=All |invuln=18-22 P1
|level= |attribute=P2 |guard=All |invuln=
  |startup=20 |active=3 |recovery=26 |onBlock=-10 [+6]
|startup=126 |active=P×2 |recovery=Total 35 |onBlock=+15
  |blockstun=23 |groundHit=Launch |airHit=
|blockstun=5+10×2 |groundHit=Launch |airHit=20+30×2
  |images=DBFZ_Zamasu_DivineOrder.png
|images=DBFZ_Zamasu_WallOfLight.png;DBFZ_Zamasu_WallOfLight2.png
|hitboxes=
|notes=Orbs spawn on frame 16, go active 110F later;
}}
 
===f.4M===
{{MoveData-DBFZ |character=Fused Zamasu |type=other
|input=f.4M |name=Air M Wall of Light
|damage=700×2 |smash= |prorate= |kigain=
  |level= |attribute=P2 |guard=All |invuln=
  |startup=214 |active=P×2 |recovery=Total 33 |onBlock=+15
  |blockstun=5+10×2 |groundHit=Launch |airHit=20+30×2
  |images=DBFZ_Zamasu_WallOfLight.png;DBFZ_Zamasu_WallOfLight2.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Orbs spawn on frame 14, go active 200F later;
}}
}}


===fl.4L===
===f.4H===
{{MoveData-DBFZ |character=Fused Zamasu |type=normal
{{MoveData-DBFZ |character=Fused Zamasu |type=other
  |input=fl.4L |name=
  |input=f.4H |name=Air H Wall of Light
  |damage=400 |smash= |prorate= |kigain=5
  |damage=700×2, 700×2 |smash= |prorate= |kigain=-50%
  |level= |attribute=H |guard=High |invuln=
  |level= |attribute=P2 |guard=All |invuln=
  |startup=7 |active=5 |recovery=12 |onBlock=-3
  |startup=122 |active=P×2(89)P×2 |recovery=Total 31 |onBlock=+15
  |blockstun=11 |groundHit=16 |airHit=16
  |blockstun=5+10×2, 5+10×2 |groundHit=Launch |airHit=20+30×2, 20+30×2
  |images=DBFZ_Zamasu_jL.png
  |images=DBFZ_Zamasu_WallOfLight.png;DBFZ_Zamasu_WallOfLight2.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Each P in active frames represents a projectile spawned;Orbs spawn on frame 12, go active 110F later, then 89F later;
}}
}}


===fl.4M===
===f.6S===
{{MoveData-DBFZ |character=Fused Zamasu |type=normal
{{MoveData-DBFZ |character=Fused Zamasu |type=other
  |input=fl.4M |name=
  |input=f.6S |name=Divine Order
  |damage=700 |smash= |prorate= |kigain=7
  |damage=1100, 900 |smash=U1+ |prorate= |kigain=
  |level= |attribute=H |guard=High |invuln=
  |level= |attribute=B, P3 |guard=All |invuln=20-24~24-28 Ki Blasts
  |startup=10 |active=4 |recovery=15 |onBlock=-3
  |startup=20~24 |active=3, P |recovery=Total 60~64+7L |onBlock=
  |blockstun=15 |groundHit=18 |airHit=18
  |blockstun= |groundHit=Launch |airHit=
  |images=DBFZ_Zamasu_jM.png
  |images=DBFZ_Zamasu_DivineOrder.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=P in active frames represents a projectile spawned;
|caption=No more neutral
}}
}}
===fl.4H===
 
{{MoveData-DBFZ |character=Fused Zamasu |type=normal
===f.6[S]===
  |input=fl.4H |name=
{{MoveData-DBFZ |character=Fused Zamasu |type=other
  |damage=850 [1000] |smash=D1+ |prorate= |kigain=12
  |input=f.6[S] |name=Divine Order
  |level= |attribute=H |guard=High |invuln=
  |damage=1100, 900 |smash=U1+ |prorate= |kigain=
  |startup=13 |active=3 |recovery=19 |onBlock=-7
  |level= |attribute=B, P3 |guard=All |invuln=42-46 Ki Blasts
  |blockstun=15 |groundHit=18 |airHit=18
  |startup=42 |active=3, P |recovery=Total 82+7L |onBlock=
  |images=DBFZ_Zamasu_jH.png
  |blockstun= |groundHit=Launch |airHit=
  |images=DBFZ_Zamasu_DivineOrder.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=P in active frames represents a projectile spawned;
|caption=No more neutral
}}
}}


Line 520: Line 562:
{{MoveData-DBFZ |character=Fused Zamasu |type=assist
{{MoveData-DBFZ |character=Fused Zamasu |type=assist
  |input=Assist A |name=Divine Order
  |input=Assist A |name=Divine Order
  |damage=800 |smash= |prorate= |kigain=
  |damage=800 |smash= |prorate= |kigain=0%
  |level= |attribute= |guard=All |invuln=  
  |level= |attribute= |guard=All |invuln=  
  |startup=35 |active= |recovery= |onBlock=+30
  |startup=34 |active= |recovery= |onBlock=+30
  |blockstun=+30 |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
  |images=DBFZ_Zamasu_DivineOrder.png
  |images=DBFZ_Zamasu_DivineOrder.png
  |hitboxes=
  |hitboxes=
Line 532: Line 574:
{{MoveData-DBFZ |character=Fused Zamasu |type=assist
{{MoveData-DBFZ |character=Fused Zamasu |type=assist
  |input=Assist B |name=Eternal Justice
  |input=Assist B |name=Eternal Justice
  |damage=800 |smash= |prorate= |kigain=  
  |damage=800 |smash= |prorate= |kigain=0%
  |level= |attribute= |guard=All |invuln=
  |level= |attribute= |guard=All |invuln=
  |startup=21 |active= |recovery= |onBlock=+29
  |startup=20 |active= |recovery= |onBlock=+29
  |blockstun=+29 |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
  |images=DBFZ_Zamasu_EternalJustice.png
  |images=DBFZ_Zamasu_EternalJustice.png
  |hitboxes=
  |hitboxes=
Line 544: Line 586:
{{MoveData-DBFZ |character=Fused Zamasu |type=assist
{{MoveData-DBFZ |character=Fused Zamasu |type=assist
  |input=Assist C |name=Divine Authority
  |input=Assist C |name=Divine Authority
  |damage=800, 400 |smash= |prorate= |kigain=  
  |damage=800, 400 |smash= |prorate= |kigain=0%
  |level= |attribute= |guard=All |invuln=Head
  |level= |attribute= |guard=All |invuln=Head
  |startup=45 |active= |recovery= |onBlock=+29
  |startup=28 [20] |active= |recovery= |onBlock=+29
  |blockstun=29 |groundHit= |airHit=
  |blockstun= |groundHit= |airHit=
  |images=DBFZ_Zamasu_2H.png
  |images=DBFZ_Zamasu_2H.png
  |hitboxes=
  |hitboxes=
Line 554: Line 596:


==Super Moves==
==Super Moves==
===236LM===
===236L+M===
{{MoveData-DBFZ |character=Fused Zamasu |type=super
{{MoveData-DBFZ |character=Fused Zamasu |type=super
  |input=236LM |name=Divine Wrath
  |input=236L+M |name=Divine Wrath
  |damage=700, 400×3, 800 |smash=UDV |prorate= |kigain=-100  
  |damage=700, 400×3, 800 |smash=UDV |prorate= |kigain=-100%
  |level= |attribute=P3 |guard=All |invuln=
  |level= |attribute=P3 |guard=All |invuln=7-13 All
  |startup=7+4 |active= |recovery= |onBlock=-19
  |startup=7+4 |active=21, 5×4 |recovery=35 |onBlock=-19
  |blockstun= |groundHit=Launch |airHit=
  |blockstun= |groundHit=Launch |airHit=
  |images=DBFZ_Zamasu_DivineWrath.png;DBFZ_Zamasu_DivineWrath2.png
  |images=DBFZ_Zamasu_DivineWrath.png;
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
}}
}}
===j.236LM===
 
===j.236L+M===
{{MoveData-DBFZ |character=Fused Zamasu |type=super
{{MoveData-DBFZ |character=Fused Zamasu |type=super
  |input=j.236LM |name=Air Divine Wrath
  |input=j.236L+M |name=Air Divine Wrath
  |damage=700, 400×3, 800 |smash=UDV |prorate= |kigain=-100  
  |damage=700, 400×3, 800 |smash=UDV |prorate= |kigain=-100%
  |level= |attribute=P3 |guard=All |invuln=
  |level= |attribute=P3 |guard=All |invuln=7-13 All
  |startup=7+4 |active= |recovery= |onBlock=-19
  |startup=7+4 |active=Until Ground, 5×4 |recovery=35 |onBlock=-19
  |blockstun= |groundHit=Launch |airHit=
  |blockstun= |groundHit=Launch |airHit=
  |images=DBFZ_Zamasu_DivineWrath.png;DBFZ_Zamasu_DivineWrath2.png
  |images=DBFZ_Zamasu_DivineWrath.png;
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=
}}
}}
===236HS===
 
===236H+S===
{{MoveData-DBFZ |character=Fused Zamasu |type=super
{{MoveData-DBFZ |character=Fused Zamasu |type=super
  |input=236HS |name=Blades of Judgment
  |input=236H+S |name=Blades of Judgment
  |damage=(100, 350)×18 |smash=UDV |prorate= |kigain=-100  
  |damage=(100, 350)×18 |smash=UDV |prorate= |kigain=-100%
  |level= |attribute=P1 |guard=All |invuln=
  |level= |attribute=P1 |guard=All |invuln=9-11 All
  |startup=44 |active=100 |recovery= |onBlock=
  |startup=9+41 |active=99 |recovery=Total 42 |onBlock=~+110
  |blockstun= |groundHit=Launch |airHit=
  |blockstun= |groundHit=Launch |airHit=
  |images=DBFZ_Zamasu_BladesOfJudgement.png;DBFZ_Zamasu_BladesOfJudgement2.png
  |images=DBFZ_Zamasu_BladesOfJudgement.png;DBFZ_Zamasu_BladesOfJudgement2.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Projectiles go active on these frames: 50, 54, 60, 66, 72, 78, 82, 88, 94, 97, 100, 101, 106, 107, 110, 113, 119, 125;Advantage assuming the opponent blocks the first projectile can range from +94 to +127, depending on positions and body sizes;
}}
}}


===j.236HS===
===j.236H+S===
{{MoveData-DBFZ |character=Fused Zamasu |type=super
{{MoveData-DBFZ |character=Fused Zamasu |type=super
  |input=j.236HS |name=Air Blades of Judgment
  |input=j.236H+S |name=Air Blades of Judgment
  |damage=(100, 350)×18 |smash=UDV |prorate= |kigain=-100  
  |damage=(100, 350)×18 |smash=UDV |prorate= |kigain=-100%
  |level= |attribute=P1 |guard=All |invuln=
  |level= |attribute=P1 |guard=All |invuln=9-11 All
  |startup=44 |active=100 |recovery= |onBlock=
  |startup=9+41 |active=See notes |recovery=Total 44 |onBlock=~+110
  |blockstun= |groundHit=Launch |airHit=
  |blockstun= |groundHit=Launch |airHit=
  |images=DBFZ_Zamasu_BladesOfJudgement.png;DBFZ_Zamasu_BladesOfJudgement2.png
  |images=DBFZ_Zamasu_BladesOfJudgement.png;DBFZ_Zamasu_BladesOfJudgement2.png
  |hitboxes=
  |hitboxes=
  |notes=
  |notes=Projectiles go active on these frames: 50, 54, 60, 66, 72, 78, 82, 88, 94, 97, 100, 101, 106, 107, 110, 113, 119, 125;Advantage assuming the opponent blocks the first projectile can range from +87 to +128, depending on positions and body sizes;
}}
}}


===214HS===
===214L+M===
{{MoveData-DBFZ |character=Fused Zamasu |type=super
{{MoveData-DBFZ |character=Fused Zamasu |type=super
  |input=214HS |name=Lightning of Absolution
  |input=214L+M |name=Lightning of Absolution
  |damage=60, 800×6 |smash=UDV |prorate= |kigain=-300  
  |damage=60, 800×6 |smash=UDV |prorate= |kigain=-300%
  |level= |attribute=P3 |guard=All |invuln=
  |level= |attribute=P3 |guard=All |invuln=1-23~29 All
  |startup=13+4 |active= |recovery= |onBlock=-31
  |startup=14+3~9 |active= |recovery= |onBlock=-67
  |blockstun= |groundHit=Launch |airHit=
  |blockstun= |groundHit=Launch |airHit=
  |images=DBFZ_Zamasu_LightningOfAbsolution.png;DBFZ_Zamasu_LightningOfAbsolution2.png
  |images=DBFZ_Zamasu_LightningOfAbsolution.png;DBFZ_Zamasu_LightningOfAbsolution2.png
Line 611: Line 655:
  |notes=
  |notes=
}}
}}
===j.214HS===
 
===j.214L+M===
{{MoveData-DBFZ |character=Fused Zamasu |type=super
{{MoveData-DBFZ |character=Fused Zamasu |type=super
  |input=j.214HS |name=Air Lightning of Absolution
  |input=j.214L+M |name=Air Lightning of Absolution
  |damage=60, 800×6 |smash=UDV |prorate= |kigain=-300  
  |damage=60, 800×6 |smash=UDV |prorate= |kigain=-300%
  |level= |attribute=P3 |guard=All |invuln=
  |level= |attribute=P3 |guard=All |invuln=1-23~29 All
  |startup=13+4 |active= |recovery= |onBlock=-31
  |startup=14+3~9 |active= |recovery= |onBlock=-67
  |blockstun= |groundHit=Launch |airHit=
  |blockstun= |groundHit=Launch |airHit=
  |images=DBFZ_Zamasu_LightningOfAbsolution.png;DBFZ_Zamasu_LightningOfAbsolution2.png
  |images=DBFZ_Zamasu_LightningOfAbsolution.png;DBFZ_Zamasu_LightningOfAbsolution2.png
Line 624: Line 669:


==Category==
==Category==
{{#lst:DBFZ/Navigation}}
{{DBFZ/Navigation}}

Latest revision as of 09:22, 22 October 2023

Links

Infobox Data

Portrait Name
DBFZ Fused Zamasu Portrait.png Fused Zamasu
Icon
DBFZ Fused Zamasu Icon.png
Ki Gain Modifier
×0.75
Unique Movement Options
Heaven's Flash
Heaven's Warp

Normal Moves

5L

5L
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400 All 6 3 12 -3 B - - - 5% 1 11 16 16
DBFZ Zamasu 5L.png

5LL

5LL
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 All 9 4 17 -5 B - - - 7% 2 15 18 18
DBFZ Zamasu 5LL.png

5LLL

5LLL
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1000 Throw 11 1 23 - T - U3+ - 12% - - Launch 34
DBFZ Zamasu 5LLL.png

5M

5M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 All 8 4 19 -7 B - - - 7% 2 15 18 18
DBFZ Zamasu 5M.png

5H

5H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 / 1000 All 15 4 21 -9 B - U1 - 12% 4 15 Launch 23 / 39
DBFZ Zamasu 5H.png

5S

5S
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
500 All 14 - Total 36 -4 P1 - - - 6% - 21 24 26
DBFZ Zamasu 5S.png

2L

2L
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400 Low 7 2 14 -4 F - - - 5% 1 11 16 16
DBFZ Zamasu 2L.png

2M

2M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 Low 11 3 18 -5 F - - - 7% 2 15 Launch 23
DBFZ Zamasu 2M.png

2H

2H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 / 1000 All 15 6 30 -20 B 4-20 Head, Projectiles U1+ - 12% 4 15 Launch 23 / 39
Invulnerable against Head attribute attacks, guard point against non-Super projectiles, deflect Ki Blast
DBFZ Zamasu 2H.png

6M

6M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 High 24 6 4+6L ±0 B - - - 12% 3 16 19 23
DBFZ Zamasu jH.png

j.L

j.L
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400 High 7 6 15 - H - - - 5% 1 11 16 16
DBFZ Zamasu jL.png

j.M

j.M
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700 High 10 4 15 - H - - - 7% 2 15 18 18
DBFZ Zamasu jM.png

j.H

j.H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 / 1000 High 13 4 19 - H - D1+ [D3+] - 12% 3 / 4 15 18 18
DBFZ Zamasu jH.png

j.S

j.S
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400×1~3 All 15 - Total 41 - P1 - - - 6%×1~3 - 21 24 26
DBFZ Zamasu jS.png

j.2H

j.2H
normal
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 / 1000 High 18 4 15+10L - H - D1 - 12% - 15 18 18
DBFZ Zamasu j2H.png

Special Moves

236L

236L
L Eternal Justice
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1100 All 15 4 15 -3 B - - - - 3 15 Launch 18
DBFZ Zamasu EternalJustice.png

236M

236M
M Eternal Justice
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1200 All 20 4 16 -4 B - D1 - - 3 15 Launch -
DBFZ Zamasu EternalJustice.png

236H

236H
H Eternal Justice
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1300 All 16 4 15 -3 B - D1 - -50% 3 15 Launch -
DBFZ Zamasu EternalJustice.png

j.236L

j.236L
Air L Eternal Justice
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1100 All 15 4 20 - H - - - - 3 15 Launch 18
DBFZ Zamasu EternalJustice.png

j.236M

j.236M
Air M Eternal Justice
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1200 All 21 4 20 - H - D1 - - 3 15 Launch -
DBFZ Zamasu EternalJustice.png

j.236H

j.236H
Air H Eternal Justice
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1300 All 16 4 20 - H - D1 - -50% 3 15 Launch -
DBFZ Zamasu EternalJustice.png

214L

214L
L Wall of Light
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700×2 All 123 P×2 Total 32 +15 P2 - - - - - 5+10×2 Launch 20+30×2
Orbs spawn on frame 16, go active 107F later
DBFZ Zamasu WallOfLight.pngDBFZ Zamasu WallOfLight2.png

214M

214M
M Wall of Light
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700×2 All 211 P×2 Total 30 +15 P2 - - - - - 5+10×2 Launch 20+30×2
Orbs spawn on frame 15, go active 196F later
DBFZ Zamasu WallOfLight.pngDBFZ Zamasu WallOfLight2.png

214H

214H
H Wall of Light
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700×2, 700×2 All 119 P×2(89)P×2 Total 22 +15 P2 - - - -50% - 5+10×2, 5+10×2 Launch 20+30×2, 20+30×2
Each P in active frames represents a projectile spawned
Orbs spawn on frame 12, go active 107F later, then 89F later
DBFZ Zamasu WallOfLight.pngDBFZ Zamasu WallOfLight2.png

j.214L

j.214L
Air L Wall of Light
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700×2 All 126 P×2 Total 35 +15 P2 - - - - - 5+10×2 Launch 20+30×2
Orbs spawn on frame 16, go active 110F later
DBFZ Zamasu WallOfLight.pngDBFZ Zamasu WallOfLight2.png

j.214M

j.214M
Air M Wall of Light
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700×2 All 214 P×2 Total 33 +15 P2 - - - - - 5+10×2 Launch 20+30×2
Orbs spawn on frame 14, go active 200F later
DBFZ Zamasu WallOfLight.pngDBFZ Zamasu WallOfLight2.png

j.214H

j.214H
Air H Wall of Light
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700×2, 700×2 All 122 P×2(89)P×2 Total 31 +15 P2 - - - -50% - 5+10×2, 5+10×2 Launch 20+30×2, 20+30×2
Each P in active frames represents a projectile spawned
Orbs spawn on frame 12, go active 110F later, then 89F later
DBFZ Zamasu WallOfLight.pngDBFZ Zamasu WallOfLight2.png

236S

236S
Divine Order
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1100 All 16~22 3 26 -5 B 16-20~22-26 Ki Blasts U1+ - - - - Launch -
DBFZ Zamasu DivineOrder.png

236[S]

236[S]
Divine Order
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1100, 900 All 25 3, P Total 61 -3 B, P3 25-29 Ki Blasts U1+ - - - - Launch -
P in active frames represents a projectile spawned
DBFZ Zamasu DivineOrder.png

j.236S

j.236S
Air Divine Order
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1100 All 18~22 3 26+7L - B 18-22~22-26 Ki Blasts U1+ - - - - Launch -
DBFZ Zamasu DivineOrder.png

j.236[S]

j.236[S]
Air Divine Order
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1100, 900 All 25 3, P Total 65+7L - B, P3 25-29 Ki Blasts U1+ - - - - Launch -
P in active frames represents a projectile spawned
DBFZ Zamasu DivineOrder.png

214S

214S
Heaven's Flash
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
- - - - Total 24+7L - - - - - 0% - - - -
DBFZ Zamasu HeavensFlash.png
I can fly, what can you do?

j.214S

j.214S
Air Heaven's Flash
special
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
- - - - Total 16+7L - - - - - 0% - - - -
DBFZ Zamasu HeavensFlash.png
I can fly, what can you do?

Heaven's Flash Moves

f.4S

f.4S
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
- - - - Total 10 - - - - - - - - - -

f.66

f.66
Heaven's Warp
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
- - - - Total 13 - - 1-9 All - - - - - - -
DBFZ Zamasu Warp.png
Godspeed

f.S

f.S
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
400×1~3 All 15 - Total 41 - P1 - - - 6%×1~3 - - - -
DBFZ Zamasu jS.png

f.2H

f.2H
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
850 / 1000 High 18 4 15 - H - D1 - 12% - - - -
DBFZ Zamasu j2H.png

f.L

f.L
L Eternal Justice
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1100 All 15 4 20 - H - D1 - - - - Launch -
DBFZ Zamasu EternalJustice.png

f.M

f.M
M Eternal Justice
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1200 All 21 4 20 - H - D1 - - - - Launch -
DBFZ Zamasu EternalJustice.png

f.H

f.H
H Eternal Justice
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1300 All 16 4 20 - H - D1 - -50% - - Launch -
DBFZ Zamasu EternalJustice.png

f.4L

f.4L
Air L Wall of Light
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700×2 All 126 P×2 Total 35 +15 P2 - - - - - 5+10×2 Launch 20+30×2
Orbs spawn on frame 16, go active 110F later
DBFZ Zamasu WallOfLight.pngDBFZ Zamasu WallOfLight2.png

f.4M

f.4M
Air M Wall of Light
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700×2 All 214 P×2 Total 33 +15 P2 - - - - - 5+10×2 Launch 20+30×2
Orbs spawn on frame 14, go active 200F later
DBFZ Zamasu WallOfLight.pngDBFZ Zamasu WallOfLight2.png

f.4H

f.4H
Air H Wall of Light
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700×2, 700×2 All 122 P×2(89)P×2 Total 31 +15 P2 - - - -50% - 5+10×2, 5+10×2 Launch 20+30×2, 20+30×2
Each P in active frames represents a projectile spawned
Orbs spawn on frame 12, go active 110F later, then 89F later
DBFZ Zamasu WallOfLight.pngDBFZ Zamasu WallOfLight2.png

f.6S

f.6S
Divine Order
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1100, 900 All 20~24 3, P Total 60~64+7L - B, P3 20-24~24-28 Ki Blasts U1+ - - - - Launch -
P in active frames represents a projectile spawned
DBFZ Zamasu DivineOrder.png
No more neutral

f.6[S]

f.6[S]
Divine Order
other
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
1100, 900 All 42 3, P Total 82+7L - B, P3 42-46 Ki Blasts U1+ - - - - Launch -
P in active frames represents a projectile spawned
DBFZ Zamasu DivineOrder.png
No more neutral

Z Assists

Assist A

Assist A
Divine Order
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
800 All 34 - - +30 - - - - 0% - - - -
DBFZ Zamasu DivineOrder.png

Assist B

Assist B
Eternal Justice
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
800 All 20 - - +29 - - - - 0% - - - -
DBFZ Zamasu EternalJustice.png

Assist C

Assist C
Divine Authority
assist
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
800, 400 All 28 [20] - - +29 - Head - - 0% - - - -
DBFZ Zamasu 2H.png

Super Moves

236L+M

236L+M
Divine Wrath
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700, 400×3, 800 All 7+4 21, 5×4 35 -19 P3 7-13 All UDV - -100% - - Launch -
DBFZ Zamasu DivineWrath.png

j.236L+M

j.236L+M
Air Divine Wrath
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
700, 400×3, 800 All 7+4 Until Ground, 5×4 35 -19 P3 7-13 All UDV - -100% - - Launch -
DBFZ Zamasu DivineWrath.png

236H+S

236H+S
Blades of Judgment
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
(100, 350)×18 All 9+41 99 Total 42 ~+110 P1 9-11 All UDV - -100% - - Launch -
Projectiles go active on these frames: 50, 54, 60, 66, 72, 78, 82, 88, 94, 97, 100, 101, 106, 107, 110, 113, 119, 125
Advantage assuming the opponent blocks the first projectile can range from +94 to +127, depending on positions and body sizes
DBFZ Zamasu BladesOfJudgement.pngDBFZ Zamasu BladesOfJudgement2.png

j.236H+S

j.236H+S
Air Blades of Judgment
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
(100, 350)×18 All 9+41 See notes Total 44 ~+110 P1 9-11 All UDV - -100% - - Launch -
Projectiles go active on these frames: 50, 54, 60, 66, 72, 78, 82, 88, 94, 97, 100, 101, 106, 107, 110, 113, 119, 125
Advantage assuming the opponent blocks the first projectile can range from +87 to +128, depending on positions and body sizes
DBFZ Zamasu BladesOfJudgement.pngDBFZ Zamasu BladesOfJudgement2.png

214L+M

214L+M
Lightning of Absolution
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
60, 800×6 All 14+3~9 - - -67 P3 1-23~29 All UDV - -300% - - Launch -
DBFZ Zamasu LightningOfAbsolution.pngDBFZ Zamasu LightningOfAbsolution2.png

j.214L+M

j.214L+M
Air Lightning of Absolution
super
Damage Guard Startup Active Recovery On-Block Attribute Invuln Smash Prorate Ki Gain Attack Level Blockstun Ground Hit Air Hit
60, 800×6 All 14+3~9 - - -67 P3 1-23~29 All UDV - -300% - - Launch -
DBFZ Zamasu LightningOfAbsolution.pngDBFZ Zamasu LightningOfAbsolution2.png

Category

Systems Pages
Mechanics
Application & Advanced Information
Archived Information